Report Detail

Service & Software COVID-19 Impact on Global Augmented Reality and Mixed Reality Market Size, Status and Forecast 2020-2026

  • RnM3985230
  • |
  • 03 June, 2020
  • |
  • Global
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  • 96 Pages
  • |
  • QYResearch
  • |
  • Service & Software

Augmented reality overlays virtual objects on the real-world environment. Mixed reality not just overlays but anchors virtual objects to the real world.
Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost 100 countries around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the Augmented Reality and Mixed Reality market in 2020.
COVID-19 can affect the global economy in three main ways: by directly affecting production and demand, by creating supply chain and market disruption, and by its financial impact on firms and financial markets.
The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.
This report also analyses the impact of Coronavirus COVID-19 on the Augmented Reality and Mixed Reality industry.
Based on our recent survey, we have several different scenarios about the Augmented Reality and Mixed Reality YoY growth rate for 2020. The probable scenario is expected to grow by a xx% in 2020 and the revenue will be xx in 2020 from US$ xx million in 2019. The market size of Augmented Reality and Mixed Reality will reach xx in 2026, with a CAGR of xx% from 2020 to 2026.
With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Augmented Reality and Mixed Reality market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Augmented Reality and Mixed Reality market in terms of revenue.
Players, stakeholders, and other participants in the global Augmented Reality and Mixed Reality market will be able to gain the upper hand as they use the report as a powerful resource. For this version of the report, the segmental analysis focuses on revenue and forecast by each application segment in terms of revenue and forecast by each type segment in terms of revenue for the period 2015-2026.
Regional and Country-level Analysis
The report offers an exhaustive geographical analysis of the global Augmented Reality and Mixed Reality market, covering important regions, viz, North America, Europe, China, Japan, Southeast Asia, India and Central & South America. It also covers key countries (regions), viz, U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, U.A.E, etc.
The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by each application segment in terms of revenue for the period 2015-2026.
Competition Analysis
In the competitive analysis section of the report, leading as well as prominent players of the global Augmented Reality and Mixed Reality market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.
On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Augmented Reality and Mixed Reality market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Augmented Reality and Mixed Reality market.
The following players are covered in this report:
Microsoft
Meta
Vuzix
ODG
Epson
DAQRI
Samsung
Acer
Dell
Magic Leap
Augmented Reality and Mixed Reality Breakdown Data by Type
Head Mounted Displays
Head-Up Displays
Augmented Reality and Mixed Reality Breakdown Data by Application
Healthcare
Industrial
Automotive
Aerospace and Defense
Education
Others


1 Report Overview

  • 1.1 Study Scope
  • 1.2 Key Market Segments
  • 1.3 Players Covered: Ranking by Augmented Reality and Mixed Reality Revenue
  • 1.4 Market Analysis by Type
    • 1.4.1 Global Augmented Reality and Mixed Reality Market Size Growth Rate by Type: 2020 VS 2026
    • 1.4.2 Head Mounted Displays
    • 1.4.3 Head-Up Displays
  • 1.5 Market by Application
    • 1.5.1 Global Augmented Reality and Mixed Reality Market Share by Application: 2020 VS 2026
    • 1.5.2 Healthcare
    • 1.5.3 Industrial
    • 1.5.4 Automotive
    • 1.5.5 Aerospace and Defense
    • 1.5.6 Education
    • 1.5.7 Others
  • 1.6 Coronavirus Disease 2019 (Covid-19): Augmented Reality and Mixed Reality Industry Impact
    • 1.6.1 How the Covid-19 is Affecting the Augmented Reality and Mixed Reality Industry
      • 1.6.1.1 Augmented Reality and Mixed Reality Business Impact Assessment - Covid-19
      • 1.6.1.2 Supply Chain Challenges
      • 1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
    • 1.6.2 Market Trends and Augmented Reality and Mixed Reality Potential Opportunities in the COVID-19 Landscape
    • 1.6.3 Measures / Proposal against Covid-19
      • 1.6.3.1 Government Measures to Combat Covid-19 Impact
      • 1.6.3.2 Proposal for Augmented Reality and Mixed Reality Players to Combat Covid-19 Impact
  • 1.7 Study Objectives
  • 1.8 Years Considered

2 Global Growth Trends by Regions

  • 2.1 Augmented Reality and Mixed Reality Market Perspective (2015-2026)
  • 2.2 Augmented Reality and Mixed Reality Growth Trends by Regions
    • 2.2.1 Augmented Reality and Mixed Reality Market Size by Regions: 2015 VS 2020 VS 2026
    • 2.2.2 Augmented Reality and Mixed Reality Historic Market Share by Regions (2015-2020)
    • 2.2.3 Augmented Reality and Mixed Reality Forecasted Market Size by Regions (2021-2026)
  • 2.3 Industry Trends and Growth Strategy
    • 2.3.1 Market Top Trends
    • 2.3.2 Market Drivers
    • 2.3.3 Market Challenges
    • 2.3.4 Porter’s Five Forces Analysis
    • 2.3.5 Augmented Reality and Mixed Reality Market Growth Strategy
    • 2.3.6 Primary Interviews with Key Augmented Reality and Mixed Reality Players (Opinion Leaders)

3 Competition Landscape by Key Players

  • 3.1 Global Top Augmented Reality and Mixed Reality Players by Market Size
    • 3.1.1 Global Top Augmented Reality and Mixed Reality Players by Revenue (2015-2020)
    • 3.1.2 Global Augmented Reality and Mixed Reality Revenue Market Share by Players (2015-2020)
    • 3.1.3 Global Augmented Reality and Mixed Reality Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.2 Global Augmented Reality and Mixed Reality Market Concentration Ratio
    • 3.2.1 Global Augmented Reality and Mixed Reality Market Concentration Ratio (CR5 and HHI)
    • 3.2.2 Global Top 10 and Top 5 Companies by Augmented Reality and Mixed Reality Revenue in 2019
  • 3.3 Augmented Reality and Mixed Reality Key Players Head office and Area Served
  • 3.4 Key Players Augmented Reality and Mixed Reality Product Solution and Service
  • 3.5 Date of Enter into Augmented Reality and Mixed Reality Market
  • 3.6 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type (2015-2026)

  • 4.1 Global Augmented Reality and Mixed Reality Historic Market Size by Type (2015-2020)
  • 4.2 Global Augmented Reality and Mixed Reality Forecasted Market Size by Type (2021-2026)

5 Augmented Reality and Mixed Reality Breakdown Data by Application (2015-2026)

  • 5.1 Global Augmented Reality and Mixed Reality Market Size by Application (2015-2020)
  • 5.2 Global Augmented Reality and Mixed Reality Forecasted Market Size by Application (2021-2026)

6 North America

  • 6.1 North America Augmented Reality and Mixed Reality Market Size (2015-2020)
  • 6.2 Augmented Reality and Mixed Reality Key Players in North America (2019-2020)
  • 6.3 North America Augmented Reality and Mixed Reality Market Size by Type (2015-2020)
  • 6.4 North America Augmented Reality and Mixed Reality Market Size by Application (2015-2020)

7 Europe

  • 7.1 Europe Augmented Reality and Mixed Reality Market Size (2015-2020)
  • 7.2 Augmented Reality and Mixed Reality Key Players in Europe (2019-2020)
  • 7.3 Europe Augmented Reality and Mixed Reality Market Size by Type (2015-2020)
  • 7.4 Europe Augmented Reality and Mixed Reality Market Size by Application (2015-2020)

8 China

  • 8.1 China Augmented Reality and Mixed Reality Market Size (2015-2020)
  • 8.2 Augmented Reality and Mixed Reality Key Players in China (2019-2020)
  • 8.3 China Augmented Reality and Mixed Reality Market Size by Type (2015-2020)
  • 8.4 China Augmented Reality and Mixed Reality Market Size by Application (2015-2020)

9 Japan

  • 9.1 Japan Augmented Reality and Mixed Reality Market Size (2015-2020)
  • 9.2 Augmented Reality and Mixed Reality Key Players in Japan (2019-2020)
  • 9.3 Japan Augmented Reality and Mixed Reality Market Size by Type (2015-2020)
  • 9.4 Japan Augmented Reality and Mixed Reality Market Size by Application (2015-2020)

10 Southeast Asia

  • 10.1 Southeast Asia Augmented Reality and Mixed Reality Market Size (2015-2020)
  • 10.2 Augmented Reality and Mixed Reality Key Players in Southeast Asia (2019-2020)
  • 10.3 Southeast Asia Augmented Reality and Mixed Reality Market Size by Type (2015-2020)
  • 10.4 Southeast Asia Augmented Reality and Mixed Reality Market Size by Application (2015-2020)

11 India

  • 11.1 India Augmented Reality and Mixed Reality Market Size (2015-2020)
  • 11.2 Augmented Reality and Mixed Reality Key Players in India (2019-2020)
  • 11.3 India Augmented Reality and Mixed Reality Market Size by Type (2015-2020)
  • 11.4 India Augmented Reality and Mixed Reality Market Size by Application (2015-2020)

12 Central & South America

  • 12.1 Central & South America Augmented Reality and Mixed Reality Market Size (2015-2020)
  • 12.2 Augmented Reality and Mixed Reality Key Players in Central & South America (2019-2020)
  • 12.3 Central & South America Augmented Reality and Mixed Reality Market Size by Type (2015-2020)
  • 12.4 Central & South America Augmented Reality and Mixed Reality Market Size by Application (2015-2020)

13 Key Players Profiles

  • 13.1 Microsoft
    • 13.1.1 Microsoft Company Details
    • 13.1.2 Microsoft Business Overview and Its Total Revenue
    • 13.1.3 Microsoft Augmented Reality and Mixed Reality Introduction
    • 13.1.4 Microsoft Revenue in Augmented Reality and Mixed Reality Business (2015-2020))
    • 13.1.5 Microsoft Recent Development
  • 13.2 Meta
    • 13.2.1 Meta Company Details
    • 13.2.2 Meta Business Overview and Its Total Revenue
    • 13.2.3 Meta Augmented Reality and Mixed Reality Introduction
    • 13.2.4 Meta Revenue in Augmented Reality and Mixed Reality Business (2015-2020)
    • 13.2.5 Meta Recent Development
  • 13.3 Vuzix
    • 13.3.1 Vuzix Company Details
    • 13.3.2 Vuzix Business Overview and Its Total Revenue
    • 13.3.3 Vuzix Augmented Reality and Mixed Reality Introduction
    • 13.3.4 Vuzix Revenue in Augmented Reality and Mixed Reality Business (2015-2020)
    • 13.3.5 Vuzix Recent Development
  • 13.4 ODG
    • 13.4.1 ODG Company Details
    • 13.4.2 ODG Business Overview and Its Total Revenue
    • 13.4.3 ODG Augmented Reality and Mixed Reality Introduction
    • 13.4.4 ODG Revenue in Augmented Reality and Mixed Reality Business (2015-2020)
    • 13.4.5 ODG Recent Development
  • 13.5 Epson
    • 13.5.1 Epson Company Details
    • 13.5.2 Epson Business Overview and Its Total Revenue
    • 13.5.3 Epson Augmented Reality and Mixed Reality Introduction
    • 13.5.4 Epson Revenue in Augmented Reality and Mixed Reality Business (2015-2020)
    • 13.5.5 Epson Recent Development
  • 13.6 DAQRI
    • 13.6.1 DAQRI Company Details
    • 13.6.2 DAQRI Business Overview and Its Total Revenue
    • 13.6.3 DAQRI Augmented Reality and Mixed Reality Introduction
    • 13.6.4 DAQRI Revenue in Augmented Reality and Mixed Reality Business (2015-2020)
    • 13.6.5 DAQRI Recent Development
  • 13.7 Samsung
    • 13.7.1 Samsung Company Details
    • 13.7.2 Samsung Business Overview and Its Total Revenue
    • 13.7.3 Samsung Augmented Reality and Mixed Reality Introduction
    • 13.7.4 Samsung Revenue in Augmented Reality and Mixed Reality Business (2015-2020)
    • 13.7.5 Samsung Recent Development
  • 13.8 Acer
    • 13.8.1 Acer Company Details
    • 13.8.2 Acer Business Overview and Its Total Revenue
    • 13.8.3 Acer Augmented Reality and Mixed Reality Introduction
    • 13.8.4 Acer Revenue in Augmented Reality and Mixed Reality Business (2015-2020)
    • 13.8.5 Acer Recent Development
  • 13.9 Dell
    • 13.9.1 Dell Company Details
    • 13.9.2 Dell Business Overview and Its Total Revenue
    • 13.9.3 Dell Augmented Reality and Mixed Reality Introduction
    • 13.9.4 Dell Revenue in Augmented Reality and Mixed Reality Business (2015-2020)
    • 13.9.5 Dell Recent Development
  • 13.10 Magic Leap
    • 13.10.1 Magic Leap Company Details
    • 13.10.2 Magic Leap Business Overview and Its Total Revenue
    • 13.10.3 Magic Leap Augmented Reality and Mixed Reality Introduction
    • 13.10.4 Magic Leap Revenue in Augmented Reality and Mixed Reality Business (2015-2020)
    • 13.10.5 Magic Leap Recent Development

14 Analyst's Viewpoints/Conclusions

    15 Appendix

    • 15.1 Research Methodology
      • 15.1.1 Methodology/Research Approach
      • 15.1.2 Data Source
    • 15.2 Disclaimer

    Summary:
    Get latest Market Research Reports on COVID-19 Impact on Global Augmented Reality and Mixed Reality. Industry analysis & Market Report on COVID-19 Impact on Global Augmented Reality and Mixed Reality is a syndicated market report, published as COVID-19 Impact on Global Augmented Reality and Mixed Reality Market Size, Status and Forecast 2020-2026. It is complete Research Study and Industry Analysis of COVID-19 Impact on Global Augmented Reality and Mixed Reality market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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