Report Detail

Service & Software COVID-19 Impact on Global AR (Augmented Reality) in Training and Education Market Growth (Status and Outlook) 2020-2025

  • RnM4231366
  • |
  • 22 October, 2020
  • |
  • Global
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  • 133 Pages
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  • LPI(LP Information)
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  • Service & Software

According to this study, over the next five years the AR (Augmented Reality) in Training and Education market will register a xx%% CAGR in terms of revenue, the global market size will reach $ xx million by 2025, from $ xx million in 2019. In particular, this report presents the global revenue market share of key companies in AR (Augmented Reality) in Training and Education business, shared in Chapter 3.
This report presents a comprehensive overview, market shares, and growth opportunities of AR (Augmented Reality) in Training and Education market by product type, application, key manufacturers and key regions and countries.

This study specially analyses the impact of Covid-19 outbreak on the AR (Augmented Reality) in Training and Education, covering the supply chain analysis, impact assessment to the AR (Augmented Reality) in Training and Education market size growth rate in several scenarios, and the measures to be undertaken by AR (Augmented Reality) in Training and Education companies in response to the COVID-19 epidemic.

Segmentation by type: breakdown data from 2015 to 2020 in Section 2.3; and forecast to 2025 in section 10.7.

AR Audio

AR Video

AR Game

AR Content

Other

Segmentation by application: breakdown data from 2015 to 2020, in Section 2.4; and forecast to 2025 in section 10.8.

Primary and Secondary Education

Test Preparation

Reskilling and Certifications

Higher Education

Language and Other Learnings

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.

Americas

United States

Canada

Mexico

Brazil

APAC

China

Japan

Korea

Southeast Asia

India

Australia

Europe

Germany

France

UK

Italy

Russia

Middle East & Africa

Egypt

South Africa

Israel

Turkey

GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.

Google

Alchemy VR

EON Reality

QuiverVision

Magic Leap

GAMOOZ

Lenovo

Chromville

zSpace

EnGage

VIRAL

In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key players and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

Research objectives

To study and analyze the global AR (Augmented Reality) in Training and Education market size by key regions/countries, type and application, history data from 2015 to 2019, and forecast to 2025.

To understand the structure of AR (Augmented Reality) in Training and Education market by identifying its various subsegments.

Focuses on the key global AR (Augmented Reality) in Training and Education players, to define, describe and analyze the value, market share, market competition landscape, SWOT analysis and development plans in next few years.

To analyze the AR (Augmented Reality) in Training and Education with respect to individual growth trends, future prospects, and their contribution to the total market.

To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).

To project the size of AR (Augmented Reality) in Training and Education submarkets, with respect to key regions (along with their respective key countries).

To analyze competitive developments such as expansions, agreements, new product launches and acquisitions in the market.

To strategically profile the key players and comprehensively analyze their growth strategies.


1 Scope of the Report

  • 1.1 Market Introduction
  • 1.2 Research Objectives
  • 1.3 Years Considered
  • 1.4 Market Research Methodology
  • 1.5 Economic Indicators
  • 1.6 Currency Considered

2 Executive Summary

  • 2.1 World Market Overview
  • 2.1.1 Global AR (Augmented Reality) in Training and Education Market Size 2015-2025
  • 2.1.2 AR (Augmented Reality) in Training and Education Market Size CAGR by Region
  • 2.2 AR (Augmented Reality) in Training and Education Segment by Type
  • 2.2.1 AR Audio
  • 2.2.2 AR Audio
  • 2.2.3 AR Game
  • 2.2.4 AR Content
  • 2.2.5 Other
  • 2.3 AR (Augmented Reality) in Training and Education Market Size by Type
  • 2.3.1 Global AR (Augmented Reality) in Training and Education Market Size Market Share by Type (2015-2020)
  • 2.3.2 Global AR (Augmented Reality) in Training and Education Market Size Growth Rate by Type (2015-2020)
  • 2.4 AR (Augmented Reality) in Training and Education Segment by Application
  • 2.4.1 Primary and Secondary Education
  • 2.4.2 Test Preparation
  • 2.4.3 Reskilling and Certifications
  • 2.4.4 Higher Education
  • 2.4.5 Language and Other Learnings
  • 2.5 AR (Augmented Reality) in Training and Education Market Size by Application
  • 2.5.1 Global AR (Augmented Reality) in Training and Education Market Size Market Share by Application (2015-2020)
  • 2.5.2 Global AR (Augmented Reality) in Training and Education Market Size Growth Rate by Application (2015-2020)
  • 3 Global AR (Augmented Reality) in Training and Education by Players

    • 3.1 Global AR (Augmented Reality) in Training and Education Market Size Market Share by Players
    • 3.1.1 Global AR (Augmented Reality) in Training and Education Market Size by Players (2018-2020)
  • 3.1.2 Global AR (Augmented Reality) in Training and Education Market Size Market Share by Players (2018-2020)
  • 3.2 Global AR (Augmented Reality) in Training and Education Key Players Head office and Products Offered
  • 3.3 Market Concentration Rate Analysis
  • 3.3.1 Competition Landscape Analysis
  • 3.3.2 Concentration Ratio (CR3, CR5 and CR10) (2018-2020)
  • 3.4 New Products and Potential Entrants
  • 3.5 Mergers & Acquisitions, Expansion
  • 4 AR (Augmented Reality) in Training and Education by Regions

    • 4.1 AR (Augmented Reality) in Training and Education Market Size by Regions
    • 4.2 Americas AR (Augmented Reality) in Training and Education Market Size Growth
    • 4.3 APAC AR (Augmented Reality) in Training and Education Market Size Growth
    • 4.4 Europe AR (Augmented Reality) in Training and Education Market Size Growth
    • 4.5 Middle East & Africa AR (Augmented Reality) in Training and Education Market Size Growth

    5 Americas

    • 5.1 Americas AR (Augmented Reality) in Training and Education Market Size by Countries
    • 5.2 Americas AR (Augmented Reality) in Training and Education Market Size by Type
    • 5.3 Americas AR (Augmented Reality) in Training and Education Market Size by Application
    • 5.4 United States
    • 5.5 Canada
    • 5.6 Mexico
    • 5.7 Key Economic Indicators of Few Americas Countries

    6 APAC

    • 6.1 APAC AR (Augmented Reality) in Training and Education Market Size by Regions
    • 6.2 APAC AR (Augmented Reality) in Training and Education Market Size by Type
    • 6.3 APAC AR (Augmented Reality) in Training and Education Market Size by Application
    • 6.4 China
    • 6.5 Japan
    • 6.6 Korea
    • 6.7 Southeast Asia
    • 6.8 India
    • 6.9 Australia
    • 6.10 Key Economic Indicators of Few APAC Regions

    7 Europe

    • 7.1 Europe AR (Augmented Reality) in Training and Education by Countries
    • 7.2 Europe AR (Augmented Reality) in Training and Education Market Size by Type
    • 7.3 Europe AR (Augmented Reality) in Training and Education Market Size by Application
    • 7.4 Germany
    • 7.5 France
    • 7.6 UK
    • 7.7 Italy
    • 7.8 Russia
    • 7.9 Key Economic Indicators of Few Europe Countries

    8 Middle East & Africa

    • 8.1 Middle East & Africa AR (Augmented Reality) in Training and Education by Countries
    • 8.2 Middle East & Africa AR (Augmented Reality) in Training and Education Market Size by Type
    • 8.3 Middle East & Africa AR (Augmented Reality) in Training and Education Market Size by Application
    • 8.4 Egypt
    • 8.5 South Africa
    • 8.6 Israel
    • 8.7 Turkey
    • 8.8 GCC Countries

    9 Market Drivers, Challenges and Trends

    • 9.1 Market Drivers and Impact
    • 9.1.1 Growing Demand from Key Regions
  • 9.1.2 Growing Demand from Key Applications and Potential Industries
  • 9.2 Market Challenges and Impact
  • 9.3 Market Trends
  • 10 Global AR (Augmented Reality) in Training and Education Market Forecast

    • 10.1 Global AR (Augmented Reality) in Training and Education Market Size Forecast (2021-2025)
    • 10.2 Global AR (Augmented Reality) in Training and Education Forecast by Regions
    • 10.2.1 Global AR (Augmented Reality) in Training and Education Forecast by Regions (2021-2025)
  • 10.2.2 Americas Market Forecast
  • 10.2.3 APAC Market Forecast
  • 10.2.4 Europe Market Forecast
  • 10.2.5 Middle East & Africa Market Forecast
  • 10.3 Americas Forecast by Countries
  • 10.3.1 United States Market Forecast
  • 10.3.2 Canada Market Forecast
  • 10.3.3 Mexico Market Forecast
  • 10.3.4 Brazil Market Forecast
  • 10.4 APAC Forecast by Countries
  • 10.4.1 China Market Forecast
  • 10.4.2 Japan Market Forecast
  • 10.4.3 Korea Market Forecast
  • 10.4.4 Southeast Asia Market Forecast
  • 10.4.5 India Market Forecast
  • 10.4.6 Australia Market Forecast
  • 10.5 Europe Forecast by Countries
  • 10.5.1 Germany Market Forecast
  • 10.5.2 France Market Forecast
  • 10.5.3 UK Market Forecast
  • 10.5.4 Italy Market Forecast
  • 10.5.5 Russia Market Forecast
  • 10.5.6 Spain Market Forecast
  • 10.6 Middle East & Africa Forecast by Countries
  • 10.6.1 Egypt Market Forecast
  • 10.6.2 South Africa Market Forecast
  • 10.6.3 Israel Market Forecast
  • 10.6.4 Turkey Market Forecast
  • 10.6.5 GCC Countries Market Forecast
  • 10.7 Global AR (Augmented Reality) in Training and Education Forecast by Type
  • 10.8 Global AR (Augmented Reality) in Training and Education Forecast by Application
  • 11 Key Players Analysis

    • 11.1 Google
    • 11.1.1 Company Details
  • 11.1.2 AR (Augmented Reality) in Training and Education Product Offered
  • 11.1.3 Google AR (Augmented Reality) in Training and Education Revenue, Gross Margin and Market Share (2018-2020)
  • 11.1.4 Main Business Overview
  • 11.1.5 Google News
  • 11.2 Alchemy VR
  • 11.2.1 Company Details
  • 11.2.2 AR (Augmented Reality) in Training and Education Product Offered
  • 11.2.3 Alchemy VR AR (Augmented Reality) in Training and Education Revenue, Gross Margin and Market Share (2018-2020)
  • 11.2.4 Main Business Overview
  • 11.2.5 Alchemy VR News
  • 11.3 EON Reality
  • 11.3.1 Company Details
  • 11.3.2 AR (Augmented Reality) in Training and Education Product Offered
  • 11.3.3 EON Reality AR (Augmented Reality) in Training and Education Revenue, Gross Margin and Market Share (2018-2020)
  • 11.3.4 Main Business Overview
  • 11.3.5 EON Reality News
  • 11.4 QuiverVision
  • 11.4.1 Company Details
  • 11.4.2 AR (Augmented Reality) in Training and Education Product Offered
  • 11.4.3 QuiverVision AR (Augmented Reality) in Training and Education Revenue, Gross Margin and Market Share (2018-2020)
  • 11.4.4 Main Business Overview
  • 11.4.5 QuiverVision News
  • 11.5 Magic Leap
  • 11.5.1 Company Details
  • 11.5.2 AR (Augmented Reality) in Training and Education Product Offered
  • 11.5.3 Magic Leap AR (Augmented Reality) in Training and Education Revenue, Gross Margin and Market Share (2018-2020)
  • 11.5.4 Main Business Overview
  • 11.5.5 Magic Leap News
  • 11.6 GAMOOZ
  • 11.6.1 Company Details
  • 11.6.2 AR (Augmented Reality) in Training and Education Product Offered
  • 11.6.3 GAMOOZ AR (Augmented Reality) in Training and Education Revenue, Gross Margin and Market Share (2018-2020)
  • 11.6.4 Main Business Overview
  • 11.6.5 GAMOOZ News
  • 11.7 Lenovo
  • 11.7.1 Company Details
  • 11.7.2 AR (Augmented Reality) in Training and Education Product Offered
  • 11.7.3 Lenovo AR (Augmented Reality) in Training and Education Revenue, Gross Margin and Market Share (2018-2020)
  • 11.7.4 Main Business Overview
  • 11.7.5 Lenovo News
  • 11.8 Chromville
  • 11.8.1 Company Details
  • 11.8.2 AR (Augmented Reality) in Training and Education Product Offered
  • 11.8.3 Chromville AR (Augmented Reality) in Training and Education Revenue, Gross Margin and Market Share (2018-2020)
  • 11.8.4 Main Business Overview
  • 11.8.5 Chromville News
  • 11.9 zSpace
  • 11.9.1 Company Details
  • 11.9.2 AR (Augmented Reality) in Training and Education Product Offered
  • 11.9.3 zSpace AR (Augmented Reality) in Training and Education Revenue, Gross Margin and Market Share (2018-2020)
  • 11.9.4 Main Business Overview
  • 11.9.5 zSpace News
  • 11.10 EnGage
  • 11.10.1 Company Details
  • 11.10.2 AR (Augmented Reality) in Training and Education Product Offered
  • 11.10.3 EnGage AR (Augmented Reality) in Training and Education Revenue, Gross Margin and Market Share (2018-2020)
  • 11.10.4 Main Business Overview
  • 11.10.5 EnGage News
  • 11.11 VIRAL
  • 12 Research Findings and Conclusion

    Summary:
    Get latest Market Research Reports on COVID-19 Impact on Global AR (Augmented Reality) in Training and Education. Industry analysis & Market Report on COVID-19 Impact on Global AR (Augmented Reality) in Training and Education is a syndicated market report, published as COVID-19 Impact on Global AR (Augmented Reality) in Training and Education Market Growth (Status and Outlook) 2020-2025. It is complete Research Study and Industry Analysis of COVID-19 Impact on Global AR (Augmented Reality) in Training and Education market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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