Report Detail

Machinery & Equipment Global Coin-operated Entertainment Equipment Market Research Report 2022

  • RnM4458069
  • |
  • 23 June, 2022
  • |
  • Global
  • |
  • 92 Pages
  • |
  • QYResearch
  • |
  • Machinery & Equipment

Industry Insights
Due to the COVID-19 pandemic, the global Coin-operated Entertainment Equipment market size is estimated to be worth US$ million in 2022 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the forecast period 2022-2028. Fully considering the economic change by this health crisis, Slot Machine accounting for % of the Coin-operated Entertainment Equipment global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While Gaming Room segment is altered to an % CAGR throughout this forecast period.

North America Coin-operated Entertainment Equipment market is estimated at US$ million in 2021, while Europe is forecast to reach US$ million by 2028. The proportion of the North America is % in 2021, while Europe percentage is %, and it is predicted that Europe share will reach % in 2028, trailing a CAGR of % through the analysis period 2022-2028. As for the Asia, the notable markets are Japan and South Korea, CAGR is % and % respectively for the next 6-year period.

The global major manufacturers of Coin-operated Entertainment Equipment include IGT, Konami Gaming, Novomatic, Aristocrat Leisure, Scientific Games, Chicago Gaming Company, Amatic Industries, APEX Gaming Technology and Aruze Gaming, etc. In terms of revenue, the global 3 largest players have a % market share of Coin-operated Entertainment Equipment in 2021.

Key Drivers & Barriers

The research report has incorporated the analysis of different factors that augment the market’s growth. It constitutes trends, restraints, and drivers that transform the market in either a positive or negative manner. This section also provides the scope of different segments and applications that can potentially influence the market in the future. The detailed information is based on current trends and historic milestones. This section also provides an analysis of the volume of production about the global market and about each type from 2017 to 2028. This section mentions the volume of production by region from 2017 to 2028. Pricing analysis is included in the report according to each type from the year 2017 to 2028, manufacturer from 2017 to 2022, region from 2017 to 2022, and global price from 2017 to 2028.

A thorough evaluation of the restrains included in the report portrays the contrast to drivers and gives room for strategic planning. Factors that overshadow the market growth are pivotal as they can be understood to devise different bends for getting hold of the lucrative opportunities that are present in the ever-growing market. Additionally, insights into market expert’s opinions have been taken to understand the market better.

Post-covid-19 Outlook

The readers in the section will understand how the Coin-operated Entertainment Equipment market scenario changed across the globe during the pandemic and post-pandemic. The study is done keeping in view the changes in aspects such as production, demand, consumption, supply chain. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.

Segmental Outlook

Key segments including type and application have been elaborated in this report. The consultants at QY Research have studied every segment and provided the market size using historical data. They have also talked about the growth opportunities that the segment may pose in the future. This study bestows production and revenue data by type and application during the historical period (2017-2022) and forecast period (2023-2028).

Segment by Type

Slot Machine

Dance Machine

Claw Machine

Racing

Others

Segment by Application

Gaming Room

Shopping Mall

Others

Regional Outlook

This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the revenue and production data of each region and country for the period 2017-2028. This information derived through comprehensive research will help the reader to get familiar with the potential value of the investment in a particular region.

Production by Region

North America

Europe

China

Japan

Consumption by Region

North America

United States

Canada

Europe

Germany

France

U.K.

Italy

Russia

Asia-Pacific

China

Japan

South Korea

India

Australia

China Taiwan

Indonesia

Thailand

Malaysia

Latin America

Mexico

Brazil

Argentina

Colombia

Competitive Scenario

In this section, the readers will gain an understanding of the key players competing. The experts at QY Research have studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, price, and production by manufacturers for the period 2017-2022. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses. Some of the prominent players reviewed in the research report include:

IGT

Konami Gaming

Novomatic

Aristocrat Leisure

Scientific Games

Chicago Gaming Company

Amatic Industries

APEX Gaming Technology

Aruze Gaming

Astro Corp.

Belatra Co. Ltd.

Casino Technology

Gauselmann Group

Everi

Frequently Asked Questions

Which product segment grabbed the largest share in the Coin-operated Entertainment Equipment market?

How is the competitive scenario of the Coin-operated Entertainment Equipment market?

Which are the key factors aiding the Coin-operated Entertainment Equipment market growth?

Which are the prominent players in the Coin-operated Entertainment Equipment market?

Which region holds the maximum share in the Coin-operated Entertainment Equipment market?

What will be the CAGR of the Coin-operated Entertainment Equipment market during the forecast period?

Which application segment emerged as the leading segment in the Coin-operated Entertainment Equipment market?

What key trends are likely to emerge in the Coin-operated Entertainment Equipment market in the coming years?

What will be the Coin-operated Entertainment Equipment market size by 2028?

Which company held the largest share in the Coin-operated Entertainment Equipment market?


1 Coin-operated Entertainment Equipment Market Overview

  • 1.1 Product Overview and Scope of Coin-operated Entertainment Equipment
  • 1.2 Coin-operated Entertainment Equipment Segment by Type
  • 1.2.1 Global Coin-operated Entertainment Equipment Market Size Growth Rate Analysis by Type 2022 VS 2028
  • 1.2.2 Slot Machine
  • 1.2.3 Dance Machine
  • 1.2.4 Claw Machine
  • 1.2.5 Racing
  • 1.2.6 Others
  • 1.3 Coin-operated Entertainment Equipment Segment by Application
  • 1.3.1 Global Coin-operated Entertainment Equipment Consumption Comparison by Application: 2022 VS 2028
  • 1.3.2 Gaming Room
  • 1.3.3 Shopping Mall
  • 1.3.4 Others
  • 1.4 Global Market Growth Prospects
  • 1.4.1 Global Coin-operated Entertainment Equipment Revenue Estimates and Forecasts (2017-2028)
  • 1.4.2 Global Coin-operated Entertainment Equipment Production Estimates and Forecasts (2017-2028)
  • 1.5 Global Market Size by Region
  • 1.5.1 Global Coin-operated Entertainment Equipment Market Size Estimates and Forecasts by Region: 2017 VS 2021 VS 2028
  • 1.5.2 North America Coin-operated Entertainment Equipment Estimates and Forecasts (2017-2028)
  • 1.5.3 Europe Coin-operated Entertainment Equipment Estimates and Forecasts (2017-2028)
  • 1.5.4 China Coin-operated Entertainment Equipment Estimates and Forecasts (2017-2028)
  • 1.5.5 Japan Coin-operated Entertainment Equipment Estimates and Forecasts (2017-2028)
  • 2 Market Competition by Manufacturers

    • 2.1 Global Coin-operated Entertainment Equipment Production Market Share by Manufacturers (2017-2022)
    • 2.2 Global Coin-operated Entertainment Equipment Revenue Market Share by Manufacturers (2017-2022)
    • 2.3 Coin-operated Entertainment Equipment Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
    • 2.4 Global Coin-operated Entertainment Equipment Average Price by Manufacturers (2017-2022)
    • 2.5 Manufacturers Coin-operated Entertainment Equipment Production Sites, Area Served, Product Types
    • 2.6 Coin-operated Entertainment Equipment Market Competitive Situation and Trends
    • 2.6.1 Coin-operated Entertainment Equipment Market Concentration Rate
  • 2.6.2 Global 5 and 10 Largest Coin-operated Entertainment Equipment Players Market Share by Revenue
  • 2.6.3 Mergers & Acquisitions, Expansion
  • 3 Production by Region

    • 3.1 Global Production of Coin-operated Entertainment Equipment Market Share by Region (2017-2022)
    • 3.2 Global Coin-operated Entertainment Equipment Revenue Market Share by Region (2017-2022)
    • 3.3 Global Coin-operated Entertainment Equipment Production, Revenue, Price and Gross Margin (2017-2022)
    • 3.4 North America Coin-operated Entertainment Equipment Production
    • 3.4.1 North America Coin-operated Entertainment Equipment Production Growth Rate (2017-2022)
  • 3.4.2 North America Coin-operated Entertainment Equipment Production, Revenue, Price and Gross Margin (2017-2022)
  • 3.5 Europe Coin-operated Entertainment Equipment Production
  • 3.5.1 Europe Coin-operated Entertainment Equipment Production Growth Rate (2017-2022)
  • 3.5.2 Europe Coin-operated Entertainment Equipment Production, Revenue, Price and Gross Margin (2017-2022)
  • 3.6 China Coin-operated Entertainment Equipment Production
  • 3.6.1 China Coin-operated Entertainment Equipment Production Growth Rate (2017-2022)
  • 3.6.2 China Coin-operated Entertainment Equipment Production, Revenue, Price and Gross Margin (2017-2022)
  • 3.7 Japan Coin-operated Entertainment Equipment Production
  • 3.7.1 Japan Coin-operated Entertainment Equipment Production Growth Rate (2017-2022)
  • 3.7.2 Japan Coin-operated Entertainment Equipment Production, Revenue, Price and Gross Margin (2017-2022)
  • 4 Global Coin-operated Entertainment Equipment Consumption by Region

    • 4.1 Global Coin-operated Entertainment Equipment Consumption by Region
    • 4.1.1 Global Coin-operated Entertainment Equipment Consumption by Region
  • 4.1.2 Global Coin-operated Entertainment Equipment Consumption Market Share by Region
  • 4.2 North America
  • 4.2.1 North America Coin-operated Entertainment Equipment Consumption by Country
  • 4.2.2 United States
  • 4.2.3 Canada
  • 4.3 Europe
  • 4.3.1 Europe Coin-operated Entertainment Equipment Consumption by Country
  • 4.3.2 Germany
  • 4.3.3 France
  • 4.3.4 U.K.
  • 4.3.5 Italy
  • 4.3.6 Russia
  • 4.4 Asia Pacific
  • 4.4.1 Asia Pacific Coin-operated Entertainment Equipment Consumption by Region
  • 4.4.2 China
  • 4.4.3 Japan
  • 4.4.4 South Korea
  • 4.4.5 China Taiwan
  • 4.4.6 Southeast Asia
  • 4.4.7 India
  • 4.4.8 Australia
  • 4.5 Latin America
  • 4.5.1 Latin America Coin-operated Entertainment Equipment Consumption by Country
  • 4.5.2 Mexico
  • 4.5.3 Brazil
  • 5 Segment by Type

    • 5.1 Global Coin-operated Entertainment Equipment Production Market Share by Type (2017-2022)
    • 5.2 Global Coin-operated Entertainment Equipment Revenue Market Share by Type (2017-2022)
    • 5.3 Global Coin-operated Entertainment Equipment Price by Type (2017-2022)

    6 Segment by Application

    • 6.1 Global Coin-operated Entertainment Equipment Production Market Share by Application (2017-2022)
    • 6.2 Global Coin-operated Entertainment Equipment Revenue Market Share by Application (2017-2022)
    • 6.3 Global Coin-operated Entertainment Equipment Price by Application (2017-2022)

    7 Key Companies Profiled

    • 7.1 IGT
    • 7.1.1 IGT Coin-operated Entertainment Equipment Corporation Information
  • 7.1.2 IGT Coin-operated Entertainment Equipment Product Portfolio
  • 7.1.3 IGT Coin-operated Entertainment Equipment Production, Revenue, Price and Gross Margin (2017-2022)
  • 7.1.4 IGT Main Business and Markets Served
  • 7.1.5 IGT Recent Developments/Updates
  • 7.2 Konami Gaming
  • 7.2.1 Konami Gaming Coin-operated Entertainment Equipment Corporation Information
  • 7.2.2 Konami Gaming Coin-operated Entertainment Equipment Product Portfolio
  • 7.2.3 Konami Gaming Coin-operated Entertainment Equipment Production, Revenue, Price and Gross Margin (2017-2022)
  • 7.2.4 Konami Gaming Main Business and Markets Served
  • 7.2.5 Konami Gaming Recent Developments/Updates
  • 7.3 Novomatic
  • 7.3.1 Novomatic Coin-operated Entertainment Equipment Corporation Information
  • 7.3.2 Novomatic Coin-operated Entertainment Equipment Product Portfolio
  • 7.3.3 Novomatic Coin-operated Entertainment Equipment Production, Revenue, Price and Gross Margin (2017-2022)
  • 7.3.4 Novomatic Main Business and Markets Served
  • 7.3.5 Novomatic Recent Developments/Updates
  • 7.4 Aristocrat Leisure
  • 7.4.1 Aristocrat Leisure Coin-operated Entertainment Equipment Corporation Information
  • 7.4.2 Aristocrat Leisure Coin-operated Entertainment Equipment Product Portfolio
  • 7.4.3 Aristocrat Leisure Coin-operated Entertainment Equipment Production, Revenue, Price and Gross Margin (2017-2022)
  • 7.4.4 Aristocrat Leisure Main Business and Markets Served
  • 7.4.5 Aristocrat Leisure Recent Developments/Updates
  • 7.5 Scientific Games
  • 7.5.1 Scientific Games Coin-operated Entertainment Equipment Corporation Information
  • 7.5.2 Scientific Games Coin-operated Entertainment Equipment Product Portfolio
  • 7.5.3 Scientific Games Coin-operated Entertainment Equipment Production, Revenue, Price and Gross Margin (2017-2022)
  • 7.5.4 Scientific Games Main Business and Markets Served
  • 7.5.5 Scientific Games Recent Developments/Updates
  • 7.6 Chicago Gaming Company
  • 7.6.1 Chicago Gaming Company Coin-operated Entertainment Equipment Corporation Information
  • 7.6.2 Chicago Gaming Company Coin-operated Entertainment Equipment Product Portfolio
  • 7.6.3 Chicago Gaming Company Coin-operated Entertainment Equipment Production, Revenue, Price and Gross Margin (2017-2022)
  • 7.6.4 Chicago Gaming Company Main Business and Markets Served
  • 7.6.5 Chicago Gaming Company Recent Developments/Updates
  • 7.7 Amatic Industries
  • 7.7.1 Amatic Industries Coin-operated Entertainment Equipment Corporation Information
  • 7.7.2 Amatic Industries Coin-operated Entertainment Equipment Product Portfolio
  • 7.7.3 Amatic Industries Coin-operated Entertainment Equipment Production, Revenue, Price and Gross Margin (2017-2022)
  • 7.7.4 Amatic Industries Main Business and Markets Served
  • 7.7.5 Amatic Industries Recent Developments/Updates
  • 7.8 APEX Gaming Technology
  • 7.8.1 APEX Gaming Technology Coin-operated Entertainment Equipment Corporation Information
  • 7.8.2 APEX Gaming Technology Coin-operated Entertainment Equipment Product Portfolio
  • 7.8.3 APEX Gaming Technology Coin-operated Entertainment Equipment Production, Revenue, Price and Gross Margin (2017-2022)
  • 7.8.4 APEX Gaming Technology Main Business and Markets Served
  • 7.7.5 APEX Gaming Technology Recent Developments/Updates
  • 7.9 Aruze Gaming
  • 7.9.1 Aruze Gaming Coin-operated Entertainment Equipment Corporation Information
  • 7.9.2 Aruze Gaming Coin-operated Entertainment Equipment Product Portfolio
  • 7.9.3 Aruze Gaming Coin-operated Entertainment Equipment Production, Revenue, Price and Gross Margin (2017-2022)
  • 7.9.4 Aruze Gaming Main Business and Markets Served
  • 7.9.5 Aruze Gaming Recent Developments/Updates
  • 7.10 Astro Corp.
  • 7.10.1 Astro Corp. Coin-operated Entertainment Equipment Corporation Information
  • 7.10.2 Astro Corp. Coin-operated Entertainment Equipment Product Portfolio
  • 7.10.3 Astro Corp. Coin-operated Entertainment Equipment Production, Revenue, Price and Gross Margin (2017-2022)
  • 7.10.4 Astro Corp. Main Business and Markets Served
  • 7.10.5 Astro Corp. Recent Developments/Updates
  • 7.11 Belatra Co. Ltd.
  • 7.11.1 Belatra Co. Ltd. Coin-operated Entertainment Equipment Corporation Information
  • 7.11.2 Belatra Co. Ltd. Coin-operated Entertainment Equipment Product Portfolio
  • 7.11.3 Belatra Co. Ltd. Coin-operated Entertainment Equipment Production, Revenue, Price and Gross Margin (2017-2022)
  • 7.11.4 Belatra Co. Ltd. Main Business and Markets Served
  • 7.11.5 Belatra Co. Ltd. Recent Developments/Updates
  • 7.12 Casino Technology
  • 7.12.1 Casino Technology Coin-operated Entertainment Equipment Corporation Information
  • 7.12.2 Casino Technology Coin-operated Entertainment Equipment Product Portfolio
  • 7.12.3 Casino Technology Coin-operated Entertainment Equipment Production, Revenue, Price and Gross Margin (2017-2022)
  • 7.12.4 Casino Technology Main Business and Markets Served
  • 7.12.5 Casino Technology Recent Developments/Updates
  • 7.13 Gauselmann Group
  • 7.13.1 Gauselmann Group Coin-operated Entertainment Equipment Corporation Information
  • 7.13.2 Gauselmann Group Coin-operated Entertainment Equipment Product Portfolio
  • 7.13.3 Gauselmann Group Coin-operated Entertainment Equipment Production, Revenue, Price and Gross Margin (2017-2022)
  • 7.13.4 Gauselmann Group Main Business and Markets Served
  • 7.13.5 Gauselmann Group Recent Developments/Updates
  • 7.14 Everi
  • 7.14.1 Everi Coin-operated Entertainment Equipment Corporation Information
  • 7.14.2 Everi Coin-operated Entertainment Equipment Product Portfolio
  • 7.14.3 Everi Coin-operated Entertainment Equipment Production, Revenue, Price and Gross Margin (2017-2022)
  • 7.14.4 Everi Main Business and Markets Served
  • 7.14.5 Everi Recent Developments/Updates
  • 8 Coin-operated Entertainment Equipment Manufacturing Cost Analysis

    • 8.1 Coin-operated Entertainment Equipment Key Raw Materials Analysis
    • 8.1.1 Key Raw Materials
  • 8.1.2 Key Suppliers of Raw Materials
  • 8.2 Proportion of Manufacturing Cost Structure
  • 8.3 Manufacturing Process Analysis of Coin-operated Entertainment Equipment
  • 8.4 Coin-operated Entertainment Equipment Industrial Chain Analysis
  • 9 Marketing Channel, Distributors and Customers

    • 9.1 Marketing Channel
    • 9.2 Coin-operated Entertainment Equipment Distributors List
    • 9.3 Coin-operated Entertainment Equipment Customers

    10 Market Dynamics

    • 10.1 Coin-operated Entertainment Equipment Industry Trends
    • 10.2 Coin-operated Entertainment Equipment Market Drivers
    • 10.3 Coin-operated Entertainment Equipment Market Challenges
    • 10.4 Coin-operated Entertainment Equipment Market Restraints

    11 Production and Supply Forecast

    • 11.1 Global Forecasted Production of Coin-operated Entertainment Equipment by Region (2023-2028)
    • 11.2 North America Coin-operated Entertainment Equipment Production, Revenue Forecast (2023-2028)
    • 11.3 Europe Coin-operated Entertainment Equipment Production, Revenue Forecast (2023-2028)
    • 11.4 China Coin-operated Entertainment Equipment Production, Revenue Forecast (2023-2028)
    • 11.5 Japan Coin-operated Entertainment Equipment Production, Revenue Forecast (2023-2028)

    12 Consumption and Demand Forecast

    • 12.1 Global Forecasted Demand Analysis of Coin-operated Entertainment Equipment
    • 12.2 North America Forecasted Consumption of Coin-operated Entertainment Equipment by Country
    • 12.3 Europe Market Forecasted Consumption of Coin-operated Entertainment Equipment by Country
    • 12.4 Asia Pacific Market Forecasted Consumption of Coin-operated Entertainment Equipment by Region
    • 12.5 Latin America Forecasted Consumption of Coin-operated Entertainment Equipment by Country

    13 Forecast by Type and by Application (2023-2028)

    • 13.1 Global Production, Revenue and Price Forecast by Type (2023-2028)
    • 13.1.1 Global Forecasted Production of Coin-operated Entertainment Equipment by Type (2023-2028)
  • 13.1.2 Global Forecasted Revenue of Coin-operated Entertainment Equipment by Type (2023-2028)
  • 13.1.3 Global Forecasted Price of Coin-operated Entertainment Equipment by Type (2023-2028)
  • 13.2 Global Forecasted Consumption of Coin-operated Entertainment Equipment by Application (2023-2028)
  • 13.2.1 Global Forecasted Production of Coin-operated Entertainment Equipment by Application (2023-2028)
  • 13.2.2 Global Forecasted Revenue of Coin-operated Entertainment Equipment by Application (2023-2028)
  • 13.2.3 Global Forecasted Price of Coin-operated Entertainment Equipment by Application (2023-2028)
  • 14 Research Finding and Conclusion

      15 Methodology and Data Source

      • 15.1 Methodology/Research Approach
      • 15.1.1 Research Programs/Design
    • 15.1.2 Market Size Estimation
    • 15.1.3 Market Breakdown and Data Triangulation
    • 15.2 Data Source
    • 15.2.1 Secondary Sources
    • 15.2.2 Primary Sources
    • 15.3 Author List
    • Summary:
      Get latest Market Research Reports on Coin-operated Entertainment Equipment. Industry analysis & Market Report on Coin-operated Entertainment Equipment is a syndicated market report, published as Global Coin-operated Entertainment Equipment Market Research Report 2022. It is complete Research Study and Industry Analysis of Coin-operated Entertainment Equipment market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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