Report Detail

Service & Software Global Cloud Gaming Platform and Services Market Growth (Status and Outlook) 2021-2026

  • RnM4350324
  • |
  • 29 October, 2021
  • |
  • Global
  • |
  • 121 Pages
  • |
  • LPI(LP Information)
  • |
  • Service & Software

According to this latest study, the 2021 growth of Cloud Gaming Platform and Services will have significant change from previous year. By the most conservative estimates of global Cloud Gaming Platform and Services market size (most likely outcome) will be a year-over-year revenue growth rate of % in 2021, from US$ million in 2020. Over the next five years the Cloud Gaming Platform and Services market will register a % CAGR in terms of revenue, the global market size will reach US$ million by 2026.

This report presents a comprehensive overview, market shares, and growth opportunities of Cloud Gaming Platform and Services market by product type, application, key players and key regions and countries.

Segmentation by type: breakdown data from 2016 to 2021 in Section 2.3; and forecast to 2026 in section 10.7.
Cloud Gaming Platform
Cloud Gaming Services

Segmentation by application: breakdown data from 2016 to 2021, in Section 2.4; and forecast to 2026 in section 10.8.
TV
Smartphone
Computers

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report: Breakdown data in in Chapter 3.
Xbox Game Pass (Microsoft)
Facebook Gaming
STADIA (Google)
NetEase Games (Hong Kong NetEase)
Ludium Lab
Luna (Amazon)
PlayStation Now (SONY)
Tencent
Antstream Arcade
Alibaba
BLACKNUT
MY.GAMES (My.com)
GameStream (NVIDIA)
Wiztivi
Arcade (Apple)
UTOMK
Ubisoft Connect (Ubisoft Entertainment)
Baidu
Huawei
Zhejiang Shiji Huatong
37Games


1 Scope of the Report

  • 1.1 Market Introduction
  • 1.2 Years Considered
  • 1.3 Research Objectives
  • 1.4 Market Research Methodology
  • 1.5 Research Process and Data Source
  • 1.6 Economic Indicators
  • 1.7 Currency Considered

2 Executive Summary

  • 2.1 World Market Overview
    • 2.1.1 Global Cloud Gaming Platform and Services Market Size 2016-2026
    • 2.1.2 Cloud Gaming Platform and Services Market Size CAGR by Region 2020 VS 2021 VS 2026
  • 2.2 Cloud Gaming Platform and Services Segment by Type
    • 2.2.1 Cloud Gaming Platform
    • 2.2.2 Cloud Gaming Platform
  • 2.3 Cloud Gaming Platform and Services Market Size by Type
    • 2.3.1 Global Cloud Gaming Platform and Services Market Size CAGR by Type
    • 2.3.2 Global Cloud Gaming Platform and Services Market Size Market Share by Type (2016-2021)
  • 2.4 Cloud Gaming Platform and Services Segment by Application
    • 2.4.1 TV
    • 2.4.2 Smartphone
    • 2.4.3 Computers
  • 2.5 Cloud Gaming Platform and Services Market Size by Application
    • 2.5.1 Global Cloud Gaming Platform and Services Market Size CAGR by Application
    • 2.5.2 Global Cloud Gaming Platform and Services Market Size Market Share by Application (2016-2021)

3 Cloud Gaming Platform and Services Market Size by Players

  • 3.1 Cloud Gaming Platform and Services Market Size Market Share by Players
    • 3.1.1 Global Cloud Gaming Platform and Services Revenue by Players (2019-2021E)
    • 3.1.2 Global Cloud Gaming Platform and Services Revenue Market Share by Players (2019-2021E)
  • 3.2 Global Cloud Gaming Platform and Services Key Players Head office and Products Offered
  • 3.3 Market Concentration Rate Analysis
    • 3.3.1 Competition Landscape Analysis
    • 3.3.2 Concentration Ratio (CR3, CR5 and CR10) (2019-2021E)
  • 3.4 New Products and Potential Entrants
  • 3.5 Mergers & Acquisitions, Expansion

4 Cloud Gaming Platform and Services by Regions

  • 4.1 Cloud Gaming Platform and Services Market Size by Regions (2016-2021)
  • 4.2 Americas Cloud Gaming Platform and Services Market Size Growth (2016-2021)
  • 4.3 APAC Cloud Gaming Platform and Services Market Size Growth (2016-2021)
  • 4.4 Europe Cloud Gaming Platform and Services Market Size Growth (2016-2021)
  • 4.5 Middle East & Africa Cloud Gaming Platform and Services Market Size Growth (2016-2021)

5 Americas

  • 5.1 Americas Cloud Gaming Platform and Services Market Size by Country (2016-2021)
  • 5.2 Americas Cloud Gaming Platform and Services Market Size by Type (2016-2021)
  • 5.3 Americas Cloud Gaming Platform and Services Market Size by Application (2016-2021)
  • 5.4 United States
  • 5.5 Canada
  • 5.6 Mexico
  • 5.7 Brazil

6 APAC

  • 6.1 APAC Cloud Gaming Platform and Services Market Size by Region (2016-2021)
  • 6.2 APAC Cloud Gaming Platform and Services Market Size by Type (2016-2021)
  • 6.3 APAC Cloud Gaming Platform and Services Market Size by Application (2016-2021)
  • 6.4 China
  • 6.5 Japan
  • 6.6 Korea
  • 6.7 Southeast Asia
  • 6.8 India
  • 6.9 Australia

7 Europe

  • 7.1 Europe Cloud Gaming Platform and Services by Country (2016-2021)
  • 7.2 Europe Cloud Gaming Platform and Services Market Size by Type (2016-2021)
  • 7.3 Europe Cloud Gaming Platform and Services Market Size by Application (2016-2021)
  • 7.4 Germany
  • 7.5 France
  • 7.6 UK
  • 7.7 Italy
  • 7.8 Russia

8 Middle East & Africa

  • 8.1 Middle East & Africa Cloud Gaming Platform and Services by Region (2016-2021)
  • 8.2 Middle East & Africa Cloud Gaming Platform and Services Market Size by Type (2016-2021)
  • 8.3 Middle East & Africa Cloud Gaming Platform and Services Market Size by Application (2016-2021)
  • 8.4 Egypt
  • 8.5 South Africa
  • 8.6 Israel
  • 8.7 Turkey
  • 8.8 GCC Countries

9 Market Drivers, Challenges and Trends

  • 9.1 Market Drivers and Impact
    • 9.1.1 Growing Demand from Key Regions
    • 9.1.2 Growing Demand from Key Applications and Potential Industries
  • 9.2 Market Challenges and Impact
  • 9.3 Market Trends

10 Global Cloud Gaming Platform and Services Market Forecast

  • 10.1 Global Cloud Gaming Platform and Services Forecast by Regions (2021-2026)
    • 10.1.1 Global Cloud Gaming Platform and Services Forecast by Regions (2021-2026)
    • 10.1.2 Americas Cloud Gaming Platform and Services Forecast
    • 10.1.3 APAC Cloud Gaming Platform and Services Forecast
    • 10.1.4 Europe Cloud Gaming Platform and Services Forecast
    • 10.1.5 Middle East & Africa Cloud Gaming Platform and Services Forecast
  • 10.2 Americas Cloud Gaming Platform and Services Forecast by Countries (2021-2026)
    • 10.2.1 United States Cloud Gaming Platform and Services Market Forecast
    • 10.2.2 Canada Cloud Gaming Platform and Services Market Forecast
    • 10.2.3 Mexico Cloud Gaming Platform and Services Market Forecast
    • 10.2.4 Brazil Cloud Gaming Platform and Services Market Forecast
  • 10.3 APAC Cloud Gaming Platform and Services Forecast by Region (2021-2026)
    • 10.3.1 China Cloud Gaming Platform and Services Market Forecast
    • 10.3.2 Japan Cloud Gaming Platform and Services Market Forecast
    • 10.3.3 Korea Cloud Gaming Platform and Services Market Forecast
    • 10.3.4 Southeast Asia Cloud Gaming Platform and Services Market Forecast
    • 10.3.5 India Cloud Gaming Platform and Services Market Forecast
    • 10.3.6 Australia Cloud Gaming Platform and Services Market Forecast
  • 10.4 Europe Cloud Gaming Platform and Services Forecast by Country (2021-2026)
    • 10.4.1 Germany Cloud Gaming Platform and Services Market Forecast
    • 10.4.2 France Cloud Gaming Platform and Services Market Forecast
    • 10.4.3 UK Cloud Gaming Platform and Services Market Forecast
    • 10.4.4 Italy Cloud Gaming Platform and Services Market Forecast
    • 10.4.5 Russia Cloud Gaming Platform and Services Market Forecast
  • 10.5 Middle East & Africa Cloud Gaming Platform and Services Forecast by Region (2021-2026)
    • 10.5.1 Egypt Cloud Gaming Platform and Services Market Forecast
    • 10.5.2 South Africa Cloud Gaming Platform and Services Market Forecast
    • 10.5.3 Israel Cloud Gaming Platform and Services Market Forecast
    • 10.5.4 Turkey Cloud Gaming Platform and Services Market Forecast
    • 10.5.5 GCC Countries Cloud Gaming Platform and Services Market Forecast
  • 10.6 Global Cloud Gaming Platform and Services Forecast by Type (2021-2026)
  • 10.7 Global Cloud Gaming Platform and Services Forecast by Application (2021-2026)

11 Key Players Analysis

  • 11.1 Xbox Game Pass (Microsoft)
    • 11.1.1 Xbox Game Pass (Microsoft) Company Information
    • 11.1.2 Xbox Game Pass (Microsoft) Cloud Gaming Platform and Services Product Offered
    • 11.1.3 Xbox Game Pass (Microsoft) Cloud Gaming Platform and Services Revenue, Gross Margin and Market Share (2019-2021)
    • 11.1.4 Xbox Game Pass (Microsoft) Main Business Overview
    • 11.1.5 Xbox Game Pass (Microsoft) Latest Developments
  • 11.2 Facebook Gaming
    • 11.2.1 Facebook Gaming Company Information
    • 11.2.2 Facebook Gaming Cloud Gaming Platform and Services Product Offered
    • 11.2.3 Facebook Gaming Cloud Gaming Platform and Services Revenue, Gross Margin and Market Share (2019-2021)
    • 11.2.4 Facebook Gaming Main Business Overview
    • 11.2.5 Facebook Gaming Latest Developments
  • 11.3 STADIA (Google)
    • 11.3.1 STADIA (Google) Company Information
    • 11.3.2 STADIA (Google) Cloud Gaming Platform and Services Product Offered
    • 11.3.3 STADIA (Google) Cloud Gaming Platform and Services Revenue, Gross Margin and Market Share (2019-2021)
    • 11.3.4 STADIA (Google) Main Business Overview
    • 11.3.5 STADIA (Google) Latest Developments
  • 11.4 NetEase Games (Hong Kong NetEase)
    • 11.4.1 NetEase Games (Hong Kong NetEase) Company Information
    • 11.4.2 NetEase Games (Hong Kong NetEase) Cloud Gaming Platform and Services Product Offered
    • 11.4.3 NetEase Games (Hong Kong NetEase) Cloud Gaming Platform and Services Revenue, Gross Margin and Market Share (2019-2021)
    • 11.4.4 NetEase Games (Hong Kong NetEase) Main Business Overview
    • 11.4.5 NetEase Games (Hong Kong NetEase) Latest Developments
  • 11.5 Ludium Lab
    • 11.5.1 Ludium Lab Company Information
    • 11.5.2 Ludium Lab Cloud Gaming Platform and Services Product Offered
    • 11.5.3 Ludium Lab Cloud Gaming Platform and Services Revenue, Gross Margin and Market Share (2019-2021)
    • 11.5.4 Ludium Lab Main Business Overview
    • 11.5.5 Ludium Lab Latest Developments
  • 11.6 Luna (Amazon)
    • 11.6.1 Luna (Amazon) Company Information
    • 11.6.2 Luna (Amazon) Cloud Gaming Platform and Services Product Offered
    • 11.6.3 Luna (Amazon) Cloud Gaming Platform and Services Revenue, Gross Margin and Market Share (2019-2021)
    • 11.6.4 Luna (Amazon) Main Business Overview
    • 11.6.5 Luna (Amazon) Latest Developments
  • 11.7 PlayStation Now (SONY)
    • 11.7.1 PlayStation Now (SONY) Company Information
    • 11.7.2 PlayStation Now (SONY) Cloud Gaming Platform and Services Product Offered
    • 11.7.3 PlayStation Now (SONY) Cloud Gaming Platform and Services Revenue, Gross Margin and Market Share (2019-2021)
    • 11.7.4 PlayStation Now (SONY) Main Business Overview
    • 11.7.5 PlayStation Now (SONY) Latest Developments
  • 11.8 Tencent
    • 11.8.1 Tencent Company Information
    • 11.8.2 Tencent Cloud Gaming Platform and Services Product Offered
    • 11.8.3 Tencent Cloud Gaming Platform and Services Revenue, Gross Margin and Market Share (2019-2021)
    • 11.8.4 Tencent Main Business Overview
    • 11.8.5 Tencent Latest Developments
  • 11.9 Antstream Arcade
    • 11.9.1 Antstream Arcade Company Information
    • 11.9.2 Antstream Arcade Cloud Gaming Platform and Services Product Offered
    • 11.9.3 Antstream Arcade Cloud Gaming Platform and Services Revenue, Gross Margin and Market Share (2019-2021)
    • 11.9.4 Antstream Arcade Main Business Overview
    • 11.9.5 Antstream Arcade Latest Developments
  • 11.10 Alibaba
    • 11.10.1 Alibaba Company Information
    • 11.10.2 Alibaba Cloud Gaming Platform and Services Product Offered
    • 11.10.3 Alibaba Cloud Gaming Platform and Services Revenue, Gross Margin and Market Share (2019-2021)
    • 11.10.4 Alibaba Main Business Overview
    • 11.10.5 Alibaba Latest Developments

11. BLACKNUT

  • 11.11.1 BLACKNUT Company Information
  • 11.11.2 BLACKNUT Cloud Gaming Platform and Services Product Offered
  • 11.11.3 BLACKNUT Cloud Gaming Platform and Services Revenue, Gross Margin and Market Share (2019-2021)
  • 11.11.4 BLACKNUT Main Business Overview
  • 11.11.5 BLACKNUT Latest Developments
  • 11.12 MY.GAMES (My.com)
    • 11.12.1 MY.GAMES (My.com) Company Information
    • 11.12.2 MY.GAMES (My.com) Cloud Gaming Platform and Services Product Offered
    • 11.12.3 MY.GAMES (My.com) Cloud Gaming Platform and Services Revenue, Gross Margin and Market Share (2019-2021)
    • 11.12.4 MY.GAMES (My.com) Main Business Overview
    • 11.12.5 MY.GAMES (My.com) Latest Developments
  • 11.13 GameStream (NVIDIA)
    • 11.13.1 GameStream (NVIDIA) Company Information
    • 11.13.2 GameStream (NVIDIA) Cloud Gaming Platform and Services Product Offered
    • 11.13.3 GameStream (NVIDIA) Cloud Gaming Platform and Services Revenue, Gross Margin and Market Share (2019-2021)
    • 11.13.4 GameStream (NVIDIA) Main Business Overview
    • 11.13.5 GameStream (NVIDIA) Latest Developments
  • 11.14 Wiztivi
    • 11.14.1 Wiztivi Company Information
    • 11.14.2 Wiztivi Cloud Gaming Platform and Services Product Offered
    • 11.14.3 Wiztivi Cloud Gaming Platform and Services Revenue, Gross Margin and Market Share (2019-2021)
    • 11.14.4 Wiztivi Main Business Overview
    • 11.14.5 Wiztivi Latest Developments
  • 11.15 Arcade (Apple)
    • 11.15.1 Arcade (Apple) Company Information
    • 11.15.2 Arcade (Apple) Cloud Gaming Platform and Services Product Offered
    • 11.15.3 Arcade (Apple) Cloud Gaming Platform and Services Revenue, Gross Margin and Market Share (2019-2021)
    • 11.15.4 Arcade (Apple) Main Business Overview
    • 11.15.5 Arcade (Apple) Latest Developments
  • 11.16 UTOMK
    • 11.16.1 UTOMK Company Information
    • 11.16.2 UTOMK Cloud Gaming Platform and Services Product Offered
    • 11.16.3 UTOMK Cloud Gaming Platform and Services Revenue, Gross Margin and Market Share (2019-2021)
    • 11.16.4 UTOMK Main Business Overview
    • 11.16.5 UTOMK Latest Developments
  • 11.17 Ubisoft Connect (Ubisoft Entertainment)
    • 11.17.1 Ubisoft Connect (Ubisoft Entertainment) Company Information
    • 11.17.2 Ubisoft Connect (Ubisoft Entertainment) Cloud Gaming Platform and Services Product Offered
    • 11.17.3 Ubisoft Connect (Ubisoft Entertainment) Cloud Gaming Platform and Services Revenue, Gross Margin and Market Share (2019-2021)
    • 11.17.4 Ubisoft Connect (Ubisoft Entertainment) Main Business Overview
    • 11.17.5 Ubisoft Connect (Ubisoft Entertainment) Latest Developments
  • 11.18 Baidu
    • 11.18.1 Baidu Company Information
    • 11.18.2 Baidu Cloud Gaming Platform and Services Product Offered
    • 11.18.3 Baidu Cloud Gaming Platform and Services Revenue, Gross Margin and Market Share (2019-2021)
    • 11.18.4 Baidu Main Business Overview
    • 11.18.5 Baidu Latest Developments
  • 11.19 Huawei
    • 11.19.1 Huawei Company Information
    • 11.19.2 Huawei Cloud Gaming Platform and Services Product Offered
    • 11.19.3 Huawei Cloud Gaming Platform and Services Revenue, Gross Margin and Market Share (2019-2021)
    • 11.19.4 Huawei Main Business Overview
    • 11.19.5 Huawei Latest Developments
  • 11.20 Zhejiang Shiji Huatong
    • 11.20.1 Zhejiang Shiji Huatong Company Information
    • 11.20.2 Zhejiang Shiji Huatong Cloud Gaming Platform and Services Product Offered
    • 11.20.3 Zhejiang Shiji Huatong Cloud Gaming Platform and Services Revenue, Gross Margin and Market Share (2019-2021)
    • 11.20.4 Zhejiang Shiji Huatong Main Business Overview
    • 11.20.5 Zhejiang Shiji Huatong Latest Developments
  • 11.21 37Games
    • 11.21.1 37Games Company Information
    • 11.21.2 37Games Cloud Gaming Platform and Services Product Offered
    • 11.21.3 37Games Cloud Gaming Platform and Services Revenue, Gross Margin and Market Share (2019-2021)
    • 11.21.4 37Games Main Business Overview
    • 11.21.5 37Games Latest Developments
  • 12 Research Findings and Conclusion

    Summary:
    Get latest Market Research Reports on Cloud Gaming Platform and Services. Industry analysis & Market Report on Cloud Gaming Platform and Services is a syndicated market report, published as Global Cloud Gaming Platform and Services Market Growth (Status and Outlook) 2021-2026. It is complete Research Study and Industry Analysis of Cloud Gaming Platform and Services market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

    Last updated on

    REPORT YOU MIGHT BE INTERESTED

    Purchase this Report

    $3,500.00
    $7,000.00
    2,796.50
    5,593.00
    3,251.50
    6,503.00
    540,960.00
    1,081,920.00
    292,250.00
    584,500.00
    Credit card Logo

    Related Reports


    Reason to Buy

    Request for Sample of this report