Report Detail

Electronics & Semiconductor Global Automotive Grade GPU (Graphics Processing Units) Market 2026 by Manufacturers, Regions, Type and Application, Forecast to 2032

  • RnM4672815
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  • 16 February, 2026
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  • Global
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  • 73 Pages
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  • GIR
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  • Electronics & Semiconductor

According to our (Global Info Research) latest study, the global Automotive Grade GPU (Graphics Processing Units) market size was valued at US$ 3105 million in 2025 and is forecast to a readjusted size of US$ 6419 million by 2032 with a CAGR of 11.0% during review period.
Automotive-grade GPUs (Graphics Processing Units) are graphics and parallel-compute processors—either discrete devices or GPU subsystems integrated into automotive SoCs—engineered and qualified for the automotive operating environment and safety/reliability constraints, including wide temperature ranges, vibration, electromagnetic interference, strict quality control, and long-term availability. They primarily address the problem that modern vehicles demand workstation-like rendering and compute (digital clusters, infotainment, multi-display composition, AR-HUD, camera visualization, video encode/decode and post-processing, and increasingly heterogeneous acceleration alongside CPUs/NPUs/ISPs) while automotive systems must remain deterministic, durable, and safe over a decade-long lifecycle. In practice, an automotive GPU is designed not just for performance, but for predictable behavior, fault tolerance/diagnostics, functional safety readiness, cybersecurity considerations, and supply continuity—so that critical HMI and visualization workloads avoid stalls, black screens, and thermal instability that could compromise driver awareness. Historically, in-car graphics started with basic 2D display controllers and simple accelerators; as navigation, 3D UI, and rich multimedia expanded, GPUs became stronger and were commonly integrated into automotive SoCs; over the last decade, the shift toward software-defined vehicles, centralized compute, and sensor-rich ADAS has pushed GPUs beyond UI into advanced visualization pipelines (surround view, camera stitching, 3D scene rendering) and selective parallel acceleration for perception-related workloads, forming part of an increasingly standard heterogeneous compute stack. Upstream, the supply chain spans raw materials and process consumables for semiconductor fabrication (ultra-high-purity silicon, photoresists, targets, specialty gases and chemicals), wafer foundry and front-end processing services, and packaging/test with associated materials (substrates, solder balls/bumps, underfill, molding compounds), plus critical supporting components such as automotive-grade memory (DRAM/LPDDR/GDDR/flash), power delivery parts (PMICs, MOSFETs, inductors/capacitors), clocking, high-speed interconnect and interface chips (SerDes, PCIe/Ethernet PHYs, display bridges), thermal solutions (TIMs, heat spreaders, heat pipes/vapor chambers, heatsinks), and protection/EMC components (ESD devices, filters, connectors and harnesses). Typically, Tier-1 suppliers integrate the GPU into an ECU/domain controller and complete vehicle-level validation and calibration, turning raw compute capability into production-grade, diagnosable, upgradable automotive functions.In 2025, the global production capacity of automotive-grade GPUs is 13 million units, global sales of automotive-grade GPUs reach 10.67 million units, the average selling price is USD 282.6 per chip, and corporate gross margins range between 50% and 70%.
The market today is shaped by two reinforcing demand poles and a rapid shift in system integration. On one side, digital cockpits have normalized multi-display, high-resolution, high-refresh, 3D-heavy user experiences with simultaneous media workloads; on the other, driver-assistance visualization and surround-view pipelines make low-latency video processing, composition, and rendering an increasingly standard requirement in production platforms. As architectures evolve from distributed ECUs toward cockpit domain controllers and centralized compute nodes, GPUs are most often delivered as integrated subsystems inside automotive SoCs, with only a limited set of premium platforms adopting more discrete, higher-performance approaches. Collaboration across chip vendors, Tier-1s, and OEMs is tightening around drivers, graphics stacks, virtualization, mixed-OS deployments, OTA practices, and diagnostics—yet the realities of qualification, safety cases, software adaptation, and long-term supply create long adoption cycles and strong platform lock-in, where ecosystem maturity and supply confidence often outweigh peak performance.
Looking ahead, the direction is likely to be a combined movement toward centralization, heterogeneous computing, and software-defined delivery. Centralization pushes fewer high-capability nodes to serve multiple displays and concurrent workloads (HMI, recording, playback, visualization) on shared hardware, making virtualization and isolation increasingly non-negotiable. Heterogeneity deepens as GPUs operate in tighter coordination with CPUs, NPUs, ISPs, video engines, and safety/security islands, with workloads dynamically partitioned across engines; success will be measured less by raw frame rates and more by end-to-end latency, sustained performance under strict power/thermal envelopes, and scheduling efficiency for mixed graphics-and-AI tasks. Software-defined development accelerates standardization around graphics APIs, middleware, containers, and toolchains, as OEMs aim to iterate cockpit experiences like software products—raising expectations for portability, observability, rollback safety, robust profiling, and secure update mechanisms, and encouraging selective adoption of open standards where they reduce integration friction.
The main tailwinds come from rising user expectations for immersive HMI and seamless multi-screen experiences, functional requirements for real-time visualization and higher-fidelity scene presentation (including AR overlays and camera-based parking/surround-view rendering), and engineering pressure to reuse platforms in domain/central compute architectures under the broader software-defined vehicle model. The headwinds are equally structural: qualification and safety compliance are costly and slow, and even small changes in drivers or graphics stacks can trigger extensive regression work; power and thermal constraints are far tighter than in consumer electronics, making sustained GPU loads challenging alongside noise, packaging, and reliability targets; supply-chain and long-term availability risks can disrupt consistency and requalification reuse; and ecosystem fragmentation across OS choices, graphics frameworks, virtualization approaches, and display/sensor configurations drives high porting and maintenance costs. In practice, the solutions that win tend to be those that balance “good-enough performance” with proven software maturity and a validation path that’s predictable at scale, rather than those that simply maximize compute.
This report is a detailed and comprehensive analysis for global Automotive Grade GPU (Graphics Processing Units) market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2025, are provided.
Key Features:
Global Automotive Grade GPU (Graphics Processing Units) market size and forecasts, in consumption value ($ Million), sales quantity (K Pcs), and average selling prices (US$/Pcs), 2021-2032
Global Automotive Grade GPU (Graphics Processing Units) market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Pcs), and average selling prices (US$/Pcs), 2021-2032
Global Automotive Grade GPU (Graphics Processing Units) market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (K Pcs), and average selling prices (US$/Pcs), 2021-2032
Global Automotive Grade GPU (Graphics Processing Units) market shares of main players, shipments in revenue ($ Million), sales quantity (K Pcs), and ASP (US$/Pcs), 2021-2026
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Automotive Grade GPU (Graphics Processing Units)
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Automotive Grade GPU (Graphics Processing Units) market based on the following parameters - company overview, sales quantity, revenue, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include NVIDIA, Qualcomm, Mobileye, Horizon Robotics, Black Sesame Technologies, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Market Segmentation
Automotive Grade GPU (Graphics Processing Units) market is split by Type and by Application. For the period 2021-2032, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
Integrated
Discrete
Market segment by Compute Performance Tier
Entry-Level
Mainstream
High-Performance
Ultra-High Performance
Market segment by Workload Focus
Graphics-Centric
Vision-Centric
AI Inference-Centric
Mixed Workloads
Market segment by Application
Passenger Car
Commercial Vehicle
Major players covered
NVIDIA
Qualcomm
Mobileye
Horizon Robotics
Black Sesame Technologies
Market segment by region, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Automotive Grade GPU (Graphics Processing Units) product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of Automotive Grade GPU (Graphics Processing Units), with price, sales quantity, revenue, and global market share of Automotive Grade GPU (Graphics Processing Units) from 2021 to 2026.
Chapter 3, the Automotive Grade GPU (Graphics Processing Units) competitive situation, sales quantity, revenue, and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Automotive Grade GPU (Graphics Processing Units) breakdown data are shown at the regional level, to show the sales quantity, consumption value, and growth by regions, from 2021 to 2032.
Chapter 5 and 6, to segment the sales by Type and by Application, with sales market share and growth rate by Type, by Application, from 2021 to 2032.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value, and market share for key countries in the world, from 2021 to 2026.and Automotive Grade GPU (Graphics Processing Units) market forecast, by regions, by Type, and by Application, with sales and revenue, from 2027 to 2032.
Chapter 12, market dynamics, drivers, restraints, trends, and Porters Five Forces analysis.
Chapter 13, the key raw materials and key suppliers, and industry chain of Automotive Grade GPU (Graphics Processing Units).
Chapter 14 and 15, to describe Automotive Grade GPU (Graphics Processing Units) sales channel, distributors, customers, research findings and conclusion.


1 Market Overview

  • 1.1 Product Overview and Scope
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Market Analysis by Type
    • 1.3.1 Overview: Global Automotive Grade GPU (Graphics Processing Units) Consumption Value by Type: 2021 Versus 2025 Versus 2032
    • 1.3.2 Integrated
    • 1.3.3 Discrete
  • 1.4 Market Analysis by Compute Performance Tier
    • 1.4.1 Overview: Global Automotive Grade GPU (Graphics Processing Units) Consumption Value by Compute Performance Tier: 2021 Versus 2025 Versus 2032
    • 1.4.2 Entry-Level
    • 1.4.3 Mainstream
    • 1.4.4 High-Performance
    • 1.4.5 Ultra-High Performance
  • 1.5 Market Analysis by Workload Focus
    • 1.5.1 Overview: Global Automotive Grade GPU (Graphics Processing Units) Consumption Value by Workload Focus: 2021 Versus 2025 Versus 2032
    • 1.5.2 Graphics-Centric
    • 1.5.3 Vision-Centric
    • 1.5.4 AI Inference-Centric
    • 1.5.5 Mixed Workloads
  • 1.6 Market Analysis by Application
    • 1.6.1 Overview: Global Automotive Grade GPU (Graphics Processing Units) Consumption Value by Application: 2021 Versus 2025 Versus 2032
    • 1.6.2 Passenger Car
    • 1.6.3 Commercial Vehicle
  • 1.7 Global Automotive Grade GPU (Graphics Processing Units) Market Size & Forecast
    • 1.7.1 Global Automotive Grade GPU (Graphics Processing Units) Consumption Value (2021 & 2025 & 2032)
    • 1.7.2 Global Automotive Grade GPU (Graphics Processing Units) Sales Quantity (2021-2032)
    • 1.7.3 Global Automotive Grade GPU (Graphics Processing Units) Average Price (2021-2032)

2 Manufacturers Profiles

  • 2.1 NVIDIA
    • 2.1.1 NVIDIA Details
    • 2.1.2 NVIDIA Major Business
    • 2.1.3 NVIDIA Automotive Grade GPU (Graphics Processing Units) Product and Services
    • 2.1.4 NVIDIA Automotive Grade GPU (Graphics Processing Units) Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
    • 2.1.5 NVIDIA Recent Developments/Updates
  • 2.2 Qualcomm
    • 2.2.1 Qualcomm Details
    • 2.2.2 Qualcomm Major Business
    • 2.2.3 Qualcomm Automotive Grade GPU (Graphics Processing Units) Product and Services
    • 2.2.4 Qualcomm Automotive Grade GPU (Graphics Processing Units) Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
    • 2.2.5 Qualcomm Recent Developments/Updates
  • 2.3 Mobileye
    • 2.3.1 Mobileye Details
    • 2.3.2 Mobileye Major Business
    • 2.3.3 Mobileye Automotive Grade GPU (Graphics Processing Units) Product and Services
    • 2.3.4 Mobileye Automotive Grade GPU (Graphics Processing Units) Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
    • 2.3.5 Mobileye Recent Developments/Updates
  • 2.4 Horizon Robotics
    • 2.4.1 Horizon Robotics Details
    • 2.4.2 Horizon Robotics Major Business
    • 2.4.3 Horizon Robotics Automotive Grade GPU (Graphics Processing Units) Product and Services
    • 2.4.4 Horizon Robotics Automotive Grade GPU (Graphics Processing Units) Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
    • 2.4.5 Horizon Robotics Recent Developments/Updates
  • 2.5 Black Sesame Technologies
    • 2.5.1 Black Sesame Technologies Details
    • 2.5.2 Black Sesame Technologies Major Business
    • 2.5.3 Black Sesame Technologies Automotive Grade GPU (Graphics Processing Units) Product and Services
    • 2.5.4 Black Sesame Technologies Automotive Grade GPU (Graphics Processing Units) Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
    • 2.5.5 Black Sesame Technologies Recent Developments/Updates

3 Competitive Environment: Automotive Grade GPU (Graphics Processing Units) by Manufacturer

  • 3.1 Global Automotive Grade GPU (Graphics Processing Units) Sales Quantity by Manufacturer (2021-2026)
  • 3.2 Global Automotive Grade GPU (Graphics Processing Units) Revenue by Manufacturer (2021-2026)
  • 3.3 Global Automotive Grade GPU (Graphics Processing Units) Average Price by Manufacturer (2021-2026)
  • 3.4 Market Share Analysis (2025)
    • 3.4.1 Producer Shipments of Automotive Grade GPU (Graphics Processing Units) by Manufacturer Revenue ($MM) and Market Share (%): 2025
    • 3.4.2 Top 3 Automotive Grade GPU (Graphics Processing Units) Manufacturer Market Share in 2025
    • 3.4.3 Top 6 Automotive Grade GPU (Graphics Processing Units) Manufacturer Market Share in 2025
  • 3.5 Automotive Grade GPU (Graphics Processing Units) Market: Overall Company Footprint Analysis
    • 3.5.1 Automotive Grade GPU (Graphics Processing Units) Market: Region Footprint
    • 3.5.2 Automotive Grade GPU (Graphics Processing Units) Market: Company Product Type Footprint
    • 3.5.3 Automotive Grade GPU (Graphics Processing Units) Market: Company Product Application Footprint
  • 3.6 New Market Entrants and Barriers to Market Entry
  • 3.7 Mergers, Acquisition, Agreements, and Collaborations

4 Consumption Analysis by Region

  • 4.1 Global Automotive Grade GPU (Graphics Processing Units) Market Size by Region
    • 4.1.1 Global Automotive Grade GPU (Graphics Processing Units) Sales Quantity by Region (2021-2032)
    • 4.1.2 Global Automotive Grade GPU (Graphics Processing Units) Consumption Value by Region (2021-2032)
    • 4.1.3 Global Automotive Grade GPU (Graphics Processing Units) Average Price by Region (2021-2032)
  • 4.2 North America Automotive Grade GPU (Graphics Processing Units) Consumption Value (2021-2032)
  • 4.3 Europe Automotive Grade GPU (Graphics Processing Units) Consumption Value (2021-2032)
  • 4.4 Asia-Pacific Automotive Grade GPU (Graphics Processing Units) Consumption Value (2021-2032)
  • 4.5 South America Automotive Grade GPU (Graphics Processing Units) Consumption Value (2021-2032)
  • 4.6 Middle East & Africa Automotive Grade GPU (Graphics Processing Units) Consumption Value (2021-2032)

5 Market Segment by Type

  • 5.1 Global Automotive Grade GPU (Graphics Processing Units) Sales Quantity by Type (2021-2032)
  • 5.2 Global Automotive Grade GPU (Graphics Processing Units) Consumption Value by Type (2021-2032)
  • 5.3 Global Automotive Grade GPU (Graphics Processing Units) Average Price by Type (2021-2032)

6 Market Segment by Application

  • 6.1 Global Automotive Grade GPU (Graphics Processing Units) Sales Quantity by Application (2021-2032)
  • 6.2 Global Automotive Grade GPU (Graphics Processing Units) Consumption Value by Application (2021-2032)
  • 6.3 Global Automotive Grade GPU (Graphics Processing Units) Average Price by Application (2021-2032)

7 North America

  • 7.1 North America Automotive Grade GPU (Graphics Processing Units) Sales Quantity by Type (2021-2032)
  • 7.2 North America Automotive Grade GPU (Graphics Processing Units) Sales Quantity by Application (2021-2032)
  • 7.3 North America Automotive Grade GPU (Graphics Processing Units) Market Size by Country
    • 7.3.1 North America Automotive Grade GPU (Graphics Processing Units) Sales Quantity by Country (2021-2032)
    • 7.3.2 North America Automotive Grade GPU (Graphics Processing Units) Consumption Value by Country (2021-2032)
    • 7.3.3 United States Market Size and Forecast (2021-2032)
    • 7.3.4 Canada Market Size and Forecast (2021-2032)
    • 7.3.5 Mexico Market Size and Forecast (2021-2032)

8 Europe

  • 8.1 Europe Automotive Grade GPU (Graphics Processing Units) Sales Quantity by Type (2021-2032)
  • 8.2 Europe Automotive Grade GPU (Graphics Processing Units) Sales Quantity by Application (2021-2032)
  • 8.3 Europe Automotive Grade GPU (Graphics Processing Units) Market Size by Country
    • 8.3.1 Europe Automotive Grade GPU (Graphics Processing Units) Sales Quantity by Country (2021-2032)
    • 8.3.2 Europe Automotive Grade GPU (Graphics Processing Units) Consumption Value by Country (2021-2032)
    • 8.3.3 Germany Market Size and Forecast (2021-2032)
    • 8.3.4 France Market Size and Forecast (2021-2032)
    • 8.3.5 United Kingdom Market Size and Forecast (2021-2032)
    • 8.3.6 Russia Market Size and Forecast (2021-2032)
    • 8.3.7 Italy Market Size and Forecast (2021-2032)

9 Asia-Pacific

  • 9.1 Asia-Pacific Automotive Grade GPU (Graphics Processing Units) Sales Quantity by Type (2021-2032)
  • 9.2 Asia-Pacific Automotive Grade GPU (Graphics Processing Units) Sales Quantity by Application (2021-2032)
  • 9.3 Asia-Pacific Automotive Grade GPU (Graphics Processing Units) Market Size by Region
    • 9.3.1 Asia-Pacific Automotive Grade GPU (Graphics Processing Units) Sales Quantity by Region (2021-2032)
    • 9.3.2 Asia-Pacific Automotive Grade GPU (Graphics Processing Units) Consumption Value by Region (2021-2032)
    • 9.3.3 China Market Size and Forecast (2021-2032)
    • 9.3.4 Japan Market Size and Forecast (2021-2032)
    • 9.3.5 South Korea Market Size and Forecast (2021-2032)
    • 9.3.6 India Market Size and Forecast (2021-2032)
    • 9.3.7 Southeast Asia Market Size and Forecast (2021-2032)
    • 9.3.8 Australia Market Size and Forecast (2021-2032)

10 South America

  • 10.1 South America Automotive Grade GPU (Graphics Processing Units) Sales Quantity by Type (2021-2032)
  • 10.2 South America Automotive Grade GPU (Graphics Processing Units) Sales Quantity by Application (2021-2032)
  • 10.3 South America Automotive Grade GPU (Graphics Processing Units) Market Size by Country
    • 10.3.1 South America Automotive Grade GPU (Graphics Processing Units) Sales Quantity by Country (2021-2032)
    • 10.3.2 South America Automotive Grade GPU (Graphics Processing Units) Consumption Value by Country (2021-2032)
    • 10.3.3 Brazil Market Size and Forecast (2021-2032)
    • 10.3.4 Argentina Market Size and Forecast (2021-2032)

11 Middle East & Africa

  • 11.1 Middle East & Africa Automotive Grade GPU (Graphics Processing Units) Sales Quantity by Type (2021-2032)
  • 11.2 Middle East & Africa Automotive Grade GPU (Graphics Processing Units) Sales Quantity by Application (2021-2032)
  • 11.3 Middle East & Africa Automotive Grade GPU (Graphics Processing Units) Market Size by Country
    • 11.3.1 Middle East & Africa Automotive Grade GPU (Graphics Processing Units) Sales Quantity by Country (2021-2032)
    • 11.3.2 Middle East & Africa Automotive Grade GPU (Graphics Processing Units) Consumption Value by Country (2021-2032)
    • 11.3.3 Turkey Market Size and Forecast (2021-2032)
    • 11.3.4 Egypt Market Size and Forecast (2021-2032)
    • 11.3.5 Saudi Arabia Market Size and Forecast (2021-2032)
    • 11.3.6 South Africa Market Size and Forecast (2021-2032)

12 Market Dynamics

  • 12.1 Automotive Grade GPU (Graphics Processing Units) Market Drivers
  • 12.2 Automotive Grade GPU (Graphics Processing Units) Market Restraints
  • 12.3 Automotive Grade GPU (Graphics Processing Units) Trends Analysis
  • 12.4 Porters Five Forces Analysis
    • 12.4.1 Threat of New Entrants
    • 12.4.2 Bargaining Power of Suppliers
    • 12.4.3 Bargaining Power of Buyers
    • 12.4.4 Threat of Substitutes
    • 12.4.5 Competitive Rivalry

13 Raw Material and Industry Chain

  • 13.1 Raw Material of Automotive Grade GPU (Graphics Processing Units) and Key Manufacturers
  • 13.2 Manufacturing Costs Percentage of Automotive Grade GPU (Graphics Processing Units)
  • 13.3 Automotive Grade GPU (Graphics Processing Units) Production Process
  • 13.4 Industry Value Chain Analysis

14 Shipments by Distribution Channel

  • 14.1 Sales Channel
    • 14.1.1 Direct to End-User
    • 14.1.2 Distributors
  • 14.2 Automotive Grade GPU (Graphics Processing Units) Typical Distributors
  • 14.3 Automotive Grade GPU (Graphics Processing Units) Typical Customers

15 Research Findings and Conclusion

    16 Appendix

    • 16.1 Methodology
    • 16.2 Research Process and Data Source

    Summary:
    Get latest Market Research Reports on Automotive Grade GPU (Graphics Processing Units). Industry analysis & Market Report on Automotive Grade GPU (Graphics Processing Units) is a syndicated market report, published as Global Automotive Grade GPU (Graphics Processing Units) Market 2026 by Manufacturers, Regions, Type and Application, Forecast to 2032. It is complete Research Study and Industry Analysis of Automotive Grade GPU (Graphics Processing Units) market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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