According to our (Global Info Research) latest study, the global Augmented Reality Software and Services market size was valued at US$ million in 2025 and is forecast to a readjusted size of US$ million by 2032 with a CAGR of %during review period.
Augmented Reality Software and Services that overlay virtual information onto the user"s view of the real world, enhancing the perception of reality.
This report is a detailed and comprehensive analysis for global Augmented Reality Software and Services market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2025, are provided.
Key Features:
Global Augmented Reality Software and Services market size and forecasts, in consumption value ($ Million), 2021-2032
Global Augmented Reality Software and Services market size and forecasts by region and country, in consumption value ($ Million), 2021-2032
Global Augmented Reality Software and Services market size and forecasts, by Type and by Application, in consumption value ($ Million), 2021-2032
Global Augmented Reality Software and Services market shares of main players, in revenue ($ Million), 2021-2026
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Augmented Reality Software and Services
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Augmented Reality Software and Services market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include PTC Inc., Wikitude GmbH, Daqri LLC, Zugara Inc., Niantic Inc., Augmate Corporation, Ubimax GmbH, Upskill, Catchoom Technologies S.L., Aurasma, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Market segmentation
Augmented Reality Software and Services market is split by Type and by Application. For the period 2021-2032, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
AR Development Tools
AR Content Creation Platforms
AR Games
AR Navigation
AR Education
AR Retail
AR Medical
AR Industrial
AR Entertainment
AR Architecture
Market segment by Application
BAR
BAR Consumer
BAR Military
BAR Government
BAR Research
BAR Education
BAR Healthcare
BAR Media
BAR Entertainment
Market segment by players, this report covers
PTC Inc.
Wikitude GmbH
Daqri LLC
Zugara Inc.
Niantic Inc.
Augmate Corporation
Ubimax GmbH
Upskill
Catchoom Technologies S.L.
Aurasma
EON Reality Inc.
Hewlett-Packard Development Company LP
Zappar Ltd.
Immerseport
Infinity Augmented Reality Inc.
Inglobe Technologies Arl
Jbknowledge Inc.
Kudan
Magic Leap Inc.
Marxent Labs LLC
Mortar Studios Ltd.
Amazon Web Services Inc.
Re’flekt GmbH
Scope Technologies Inc.
Viewar GmbH
Atheer Inc.
ARToolKit
Arway Corporation
CraftAR
EasyAR
Market segment by regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Augmented Reality Software and Services product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Augmented Reality Software and Services, with revenue, gross margin, and global market share of Augmented Reality Software and Services from 2021 to 2026.
Chapter 3, the Augmented Reality Software and Services competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2021 to 2032.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2021 to 2026.and Augmented Reality Software and Services market forecast, by regions, by Type and by Application, with consumption value, from 2027 to 2032.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Augmented Reality Software and Services.
Chapter 13, to describe Augmented Reality Software and Services research findings and conclusion.
Summary:
Get latest Market Research Reports on Augmented Reality Software and Services. Industry analysis & Market Report on Augmented Reality Software and Services is a syndicated market report, published as Global Augmented Reality Software and Services Market 2026 by Company, Regions, Type and Application, Forecast to 2032. It is complete Research Study and Industry Analysis of Augmented Reality Software and Services market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.