Report Detail

Electronics & Semiconductor Global Augmented Reality (AR) Market Professional Survey Report 2019

  • RnM3732529
  • |
  • 07 September, 2019
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  • Global
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  • 117 Pages
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  • QYResearch
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  • Electronics & Semiconductor

Augmented Reality (AR) is an interactive experience of a real-world environment whereby the objects that reside in the real-world are "augmented" by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.[1] The overlaid sensory information can be constructive (i.e. additive to the natural environment) or destructive (i.e. masking of the natural environment) and is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment.[2] In this way, augmented reality alters one’s ongoing perception of a real world environment, whereas virtual reality completely replaces the user's real world environment with a simulated one.[3][4] Augmented reality is related to two largely synonymous terms: mixed reality and computer-mediated reality.
The Asia-Pacific augmented reality industry accounted for over 19% in 2015, growing at a CAGR of over 80% from 2016 to 2024. China is expected to drive the regional growth with the increasing investments in AR devices and software. The mobile AR market in China is driven by the proliferation of the smartphone industry. Local vendors such as Renren, Tencent and Baidu have invested in the technology and are expected to launch numerous mass-consumer apps that is projected to determine high level of penetration among the customers.

The global Augmented Reality (AR) market was valued at xx million US$ in 2018 and will reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025.
This report focuses on Augmented Reality (AR) volume and value at global level, regional level and company level. From a global perspective, this report represents overall Augmented Reality (AR) market size by analyzing historical data and future prospect.
Regionally, this report categorizes the production, apparent consumption, export and import of Augmented Reality (AR) in North America, Europe, China, Japan, Southeast Asia and India.
For each manufacturer covered, this report analyzes their Augmented Reality (AR) manufacturing sites, capacity, production, ex-factory price, revenue and market share in global market.

The following manufacturers are covered:
Google
Microsoft
Vuzix
Samsung Electronics
Oculus VR
Eon Reality
Infinity Augmented Reality
Magic Leap
Blippar
Daqri
HTC
Playstation
Avegant
OSVR
Zeiss
Visus
FOVE
StarVR

Segment by Regions
North America
Europe
China
Japan
Southeast Asia
India

Segment by Type
Augmented Reality Glasses
Augmented Reality Display
Other

Segment by Application
Game
Medical
Aerospace & Defence
Others


Table of Contents

    Executive Summary

      1 Industry Overview of Augmented Reality (AR)

      • 1.1 Definition of Augmented Reality (AR)
      • 1.2 Augmented Reality (AR) Segment by Type
        • 1.2.1 Global Augmented Reality (AR) Production Growth Rate Comparison by Types (2014-2025)
        • 1.2.2 Augmented Reality Glasses
        • 1.2.3 Augmented Reality Display
        • 1.2.4 Other
      • 1.3 Augmented Reality (AR) Segment by Applications
        • 1.3.1 Global Augmented Reality (AR) Consumption Comparison by Applications (2014-2025)
        • 1.3.2 Game
        • 1.3.3 Medical
        • 1.3.4 Aerospace & Defence
        • 1.3.5 Others
      • 1.4 Global Augmented Reality (AR) Overall Market
        • 1.4.1 Global Augmented Reality (AR) Revenue (2014-2025)
        • 1.4.2 Global Augmented Reality (AR) Production (2014-2025)
        • 1.4.3 North America Augmented Reality (AR) Status and Prospect (2014-2025)
        • 1.4.4 Europe Augmented Reality (AR) Status and Prospect (2014-2025)
        • 1.4.5 China Augmented Reality (AR) Status and Prospect (2014-2025)
        • 1.4.6 Japan Augmented Reality (AR) Status and Prospect (2014-2025)
        • 1.4.7 Southeast Asia Augmented Reality (AR) Status and Prospect (2014-2025)
        • 1.4.8 India Augmented Reality (AR) Status and Prospect (2014-2025)

      2 Manufacturing Cost Structure Analysis

      • 2.1 Raw Material and Suppliers
      • 2.2 Manufacturing Cost Structure Analysis of Augmented Reality (AR)
      • 2.3 Manufacturing Process Analysis of Augmented Reality (AR)
      • 2.4 Industry Chain Structure of Augmented Reality (AR)

      3 Development and Manufacturing Plants Analysis of Augmented Reality (AR)

      • 3.1 Capacity and Commercial Production Date
      • 3.2 Global Augmented Reality (AR) Manufacturing Plants Distribution
      • 3.3 Major Manufacturers Technology Source and Market Position of Augmented Reality (AR)
      • 3.4 Recent Development and Expansion Plans

      4 Key Figures of Major Manufacturers

      • 4.1 Augmented Reality (AR) Production and Capacity Analysis
      • 4.2 Augmented Reality (AR) Revenue Analysis
      • 4.3 Augmented Reality (AR) Price Analysis
      • 4.4 Market Concentration Degree

      5 Augmented Reality (AR) Regional Market Analysis

      • 5.1 Augmented Reality (AR) Production by Regions
        • 5.1.1 Global Augmented Reality (AR) Production by Regions
        • 5.1.2 Global Augmented Reality (AR) Revenue by Regions
      • 5.2 Augmented Reality (AR) Consumption by Regions
      • 5.3 North America Augmented Reality (AR) Market Analysis
        • 5.3.1 North America Augmented Reality (AR) Production
        • 5.3.2 North America Augmented Reality (AR) Revenue
        • 5.3.3 Key Manufacturers in North America
        • 5.3.4 North America Augmented Reality (AR) Import and Export
      • 5.4 Europe Augmented Reality (AR) Market Analysis
        • 5.4.1 Europe Augmented Reality (AR) Production
        • 5.4.2 Europe Augmented Reality (AR) Revenue
        • 5.4.3 Key Manufacturers in Europe
        • 5.4.4 Europe Augmented Reality (AR) Import and Export
      • 5.5 China Augmented Reality (AR) Market Analysis
        • 5.5.1 China Augmented Reality (AR) Production
        • 5.5.2 China Augmented Reality (AR) Revenue
        • 5.5.3 Key Manufacturers in China
        • 5.5.4 China Augmented Reality (AR) Import and Export
      • 5.6 Japan Augmented Reality (AR) Market Analysis
        • 5.6.1 Japan Augmented Reality (AR) Production
        • 5.6.2 Japan Augmented Reality (AR) Revenue
        • 5.6.3 Key Manufacturers in Japan
        • 5.6.4 Japan Augmented Reality (AR) Import and Export
      • 5.7 Southeast Asia Augmented Reality (AR) Market Analysis
        • 5.7.1 Southeast Asia Augmented Reality (AR) Production
        • 5.7.2 Southeast Asia Augmented Reality (AR) Revenue
        • 5.7.3 Key Manufacturers in Southeast Asia
        • 5.7.4 Southeast Asia Augmented Reality (AR) Import and Export
      • 5.8 India Augmented Reality (AR) Market Analysis
        • 5.8.1 India Augmented Reality (AR) Production
        • 5.8.2 India Augmented Reality (AR) Revenue
        • 5.8.3 Key Manufacturers in India
        • 5.8.4 India Augmented Reality (AR) Import and Export

      6 Augmented Reality (AR) Segment Market Analysis (by Type)

      • 6.1 Global Augmented Reality (AR) Production by Type
      • 6.2 Global Augmented Reality (AR) Revenue by Type
      • 6.3 Augmented Reality (AR) Price by Type

      7 Augmented Reality (AR) Segment Market Analysis (by Application)

      • 7.1 Global Augmented Reality (AR) Consumption by Application
      • 7.2 Global Augmented Reality (AR) Consumption Market Share by Application (2014-2019)

      8 Augmented Reality (AR) Major Manufacturers Analysis

      • 8.1 Google
        • 8.1.1 Google Augmented Reality (AR) Production Sites and Area Served
        • 8.1.2 Google Product Introduction, Application and Specification
        • 8.1.3 Google Augmented Reality (AR) Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.1.4 Main Business and Markets Served
      • 8.2 Microsoft
        • 8.2.1 Microsoft Augmented Reality (AR) Production Sites and Area Served
        • 8.2.2 Microsoft Product Introduction, Application and Specification
        • 8.2.3 Microsoft Augmented Reality (AR) Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.2.4 Main Business and Markets Served
      • 8.3 Vuzix
        • 8.3.1 Vuzix Augmented Reality (AR) Production Sites and Area Served
        • 8.3.2 Vuzix Product Introduction, Application and Specification
        • 8.3.3 Vuzix Augmented Reality (AR) Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.3.4 Main Business and Markets Served
      • 8.4 Samsung Electronics
        • 8.4.1 Samsung Electronics Augmented Reality (AR) Production Sites and Area Served
        • 8.4.2 Samsung Electronics Product Introduction, Application and Specification
        • 8.4.3 Samsung Electronics Augmented Reality (AR) Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.4.4 Main Business and Markets Served
      • 8.5 Oculus VR
        • 8.5.1 Oculus VR Augmented Reality (AR) Production Sites and Area Served
        • 8.5.2 Oculus VR Product Introduction, Application and Specification
        • 8.5.3 Oculus VR Augmented Reality (AR) Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.5.4 Main Business and Markets Served
      • 8.6 Eon Reality
        • 8.6.1 Eon Reality Augmented Reality (AR) Production Sites and Area Served
        • 8.6.2 Eon Reality Product Introduction, Application and Specification
        • 8.6.3 Eon Reality Augmented Reality (AR) Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.6.4 Main Business and Markets Served
      • 8.7 Infinity Augmented Reality
        • 8.7.1 Infinity Augmented Reality Augmented Reality (AR) Production Sites and Area Served
        • 8.7.2 Infinity Augmented Reality Product Introduction, Application and Specification
        • 8.7.3 Infinity Augmented Reality Augmented Reality (AR) Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.7.4 Main Business and Markets Served
      • 8.8 Magic Leap
        • 8.8.1 Magic Leap Augmented Reality (AR) Production Sites and Area Served
        • 8.8.2 Magic Leap Product Introduction, Application and Specification
        • 8.8.3 Magic Leap Augmented Reality (AR) Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.8.4 Main Business and Markets Served
      • 8.9 Blippar
        • 8.9.1 Blippar Augmented Reality (AR) Production Sites and Area Served
        • 8.9.2 Blippar Product Introduction, Application and Specification
        • 8.9.3 Blippar Augmented Reality (AR) Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.9.4 Main Business and Markets Served
      • 8.10 Daqri
        • 8.10.1 Daqri Augmented Reality (AR) Production Sites and Area Served
        • 8.10.2 Daqri Product Introduction, Application and Specification
        • 8.10.3 Daqri Augmented Reality (AR) Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.10.4 Main Business and Markets Served
      • 8.11 HTC
      • 8.12 Playstation
      • 8.13 Avegant
      • 8.14 OSVR
      • 8.15 Zeiss
      • 8.16 Visus
      • 8.17 FOVE
      • 8.18 StarVR

      9 Development Trend of Analysis of Augmented Reality (AR) Market

      • 9.1 Global Augmented Reality (AR) Market Trend Analysis
        • 9.1.1 Global Augmented Reality (AR) Market Size (Volume and Value) Forecast 2019-2025
      • 9.2 Augmented Reality (AR) Regional Market Trend
        • 9.2.1 North America Augmented Reality (AR) Forecast 2019-2025
        • 9.2.2 Europe Augmented Reality (AR) Forecast 2019-2025
        • 9.2.3 China Augmented Reality (AR) Forecast 2019-2025
        • 9.2.4 Japan Augmented Reality (AR) Forecast 2019-2025
        • 9.2.5 Southeast Asia Augmented Reality (AR) Forecast 2019-2025
        • 9.2.6 India Augmented Reality (AR) Forecast 2019-2025
      • 9.3 Augmented Reality (AR) Market Trend (Product Type)
      • 9.4 Augmented Reality (AR) Market Trend (Application)
      • 10.1 Marketing Channel
        • 10.1.1 Direct Marketing
        • 10.1.2 Indirect Marketing
      • 10.3 Augmented Reality (AR) Customers

      11 Market Dynamics

      • 11.1 Market Trends
      • 11.2 Opportunities
      • 11.3 Market Drivers
      • 11.4 Challenges
      • 11.5 Influence Factors

      12 Conclusion

        13 Appendix

        • 13.1 Methodology/Research Approach
          • 13.1.1 Research Programs/Design
          • 13.1.2 Market Size Estimation
          • 13.1.3 Market Breakdown and Data Triangulation
        • 13.2 Data Source
          • 13.2.1 Secondary Sources
          • 13.2.2 Primary Sources
        • 13.3 Author List

        Summary:
        Get latest Market Research Reports on Augmented Reality (AR). Industry analysis & Market Report on Augmented Reality (AR) is a syndicated market report, published as Global Augmented Reality (AR) Market Professional Survey Report 2019. It is complete Research Study and Industry Analysis of Augmented Reality (AR) market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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