Report Detail

Electronics & Semiconductor Global (United States, European Union and China) Augmented Reality (AR) Market Research Report 2019-2025

  • RnM3692060
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  • 23 August, 2019
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  • Global
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  • 122 Pages
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  • QYResearch
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  • Electronics & Semiconductor

Augmented Reality (AR) is an interactive experience of a real-world environment whereby the objects that reside in the real-world are "augmented" by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.[1] The overlaid sensory information can be constructive (i.e. additive to the natural environment) or destructive (i.e. masking of the natural environment) and is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment.[2] In this way, augmented reality alters one’s ongoing perception of a real world environment, whereas virtual reality completely replaces the user's real world environment with a simulated one.[3][4] Augmented reality is related to two largely synonymous terms: mixed reality and computer-mediated reality.
The Asia-Pacific augmented reality industry accounted for over 19% in 2015, growing at a CAGR of over 80% from 2016 to 2024. China is expected to drive the regional growth with the increasing investments in AR devices and software. The mobile AR market in China is driven by the proliferation of the smartphone industry. Local vendors such as Renren, Tencent and Baidu have invested in the technology and are expected to launch numerous mass-consumer apps that is projected to determine high level of penetration among the customers.
In 2019, the market size of Augmented Reality (AR) is xx million US$ and it will reach xx million US$ in 2025, growing at a CAGR of xx% from 2019; while in China, the market size is valued at xx million US$ and will increase to xx million US$ in 2025, with a CAGR of xx% during forecast period.
In this report, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for Augmented Reality (AR).

This report studies the global market size of Augmented Reality (AR), especially focuses on the key regions like United States, European Union, China, and other regions (Japan, Korea, India and Southeast Asia).
This study presents the Augmented Reality (AR) production, revenue, market share and growth rate for each key company, and also covers the breakdown data (production, consumption, revenue and market share) by regions, type and applications. history breakdown data from 2014 to 2019, and forecast to 2025.
For top companies in United States, European Union and China, this report investigates and analyzes the production, value, price, market share and growth rate for the top manufacturers, key data from 2014 to 2019.

In global market, the following companies are covered:
Google
Microsoft
Vuzix
Samsung Electronics
Oculus VR
Eon Reality
Infinity Augmented Reality
Magic Leap
Blippar
Daqri
HTC
Playstation
Avegant
OSVR
Zeiss
Visus
FOVE
StarVR

Market Segment by Product Type
Augmented Reality Glasses
Augmented Reality Display
Other

Market Segment by Application
Game
Medical
Aerospace & Defence
Others

Key Regions split in this report: breakdown data for each region.
United States
China
European Union
Rest of World (Japan, Korea, India and Southeast Asia)

The study objectives are:
To analyze and research the Augmented Reality (AR) status and future forecast in United States, European Union and China, involving sales, value (revenue), growth rate (CAGR), market share, historical and forecast.
To present the key Augmented Reality (AR) manufacturers, presenting the sales, revenue, market share, and recent development for key players.
To split the breakdown data by regions, type, companies and applications
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends, drivers, influence factors in global and regions
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market

In this study, the years considered to estimate the market size of Augmented Reality (AR) are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025


Table of Contents

    1 Report Overview

    • 1.1 Research Scope
    • 1.2 Major Manufacturers Covered in This Report
    • 1.3 Market Segment by Type
      • 1.3.1 Global Augmented Reality (AR) Market Size Growth Rate by Type (2019-2025)
      • 1.3.2 Augmented Reality Glasses
      • 1.3.3 Augmented Reality Display
      • 1.3.4 Other
    • 1.4 Market Segment by Application
      • 1.4.1 Global Augmented Reality (AR) Market Share by Application (2019-2025)
      • 1.4.2 Game
      • 1.4.3 Medical
      • 1.4.4 Aerospace & Defence
      • 1.4.5 Others
    • 1.5 Study Objectives
    • 1.6 Years Considered

    2 Global Growth Trends

    • 2.1 Production and Capacity Analysis
      • 2.1.1 Global Augmented Reality (AR) Production Value 2014-2025
      • 2.1.2 Global Augmented Reality (AR) Production 2014-2025
      • 2.1.3 Global Augmented Reality (AR) Capacity 2014-2025
      • 2.1.4 Global Augmented Reality (AR) Marketing Pricing and Trends
    • 2.2 Key Producers Growth Rate (CAGR) 2019-2025
      • 2.2.1 Global Augmented Reality (AR) Market Size CAGR of Key Regions
      • 2.2.2 Global Augmented Reality (AR) Market Share of Key Regions
    • 2.3 Industry Trends
      • 2.3.1 Market Top Trends
      • 2.3.2 Market Drivers

    3 Market Share by Manufacturers

    • 3.1 Capacity and Production by Manufacturers
      • 3.1.1 Global Augmented Reality (AR) Capacity by Manufacturers
      • 3.1.2 Global Augmented Reality (AR) Production by Manufacturers
    • 3.2 Revenue by Manufacturers
      • 3.2.1 Augmented Reality (AR) Revenue by Manufacturers (2014-2019)
      • 3.2.2 Augmented Reality (AR) Revenue Share by Manufacturers (2014-2019)
      • 3.2.3 Global Augmented Reality (AR) Market Concentration Ratio (CR5 and HHI)
    • 3.3 Augmented Reality (AR) Price by Manufacturers
    • 3.4 Key Manufacturers Augmented Reality (AR) Plants/Factories Distribution and Area Served
    • 3.5 Date of Key Manufacturers Enter into Augmented Reality (AR) Market
    • 3.6 Key Manufacturers Augmented Reality (AR) Product Offered
    • 3.7 Mergers & Acquisitions, Expansion Plans

    4 Market Size by Type

    • 4.1 Production and Production Value for Each Type
      • 4.1.1 Augmented Reality Glasses Production and Production Value (2014-2019)
      • 4.1.2 Augmented Reality Display Production and Production Value (2014-2019)
      • 4.1.3 Other Production and Production Value (2014-2019)
    • 4.2 Global Augmented Reality (AR) Production Market Share by Type
    • 4.3 Global Augmented Reality (AR) Production Value Market Share by Type
    • 4.4 Augmented Reality (AR) Ex-factory Price by Type

    5 Market Size by Application

    • 5.1 Overview
    • 5.2 Global Augmented Reality (AR) Consumption by Application

    6 Production by Regions

    • 6.1 Global Augmented Reality (AR) Production (History Data) by Regions 2014-2019
    • 6.2 Global Augmented Reality (AR) Production Value (History Data) by Regions
    • 6.3 United States
      • 6.3.1 United States Augmented Reality (AR) Production Growth Rate 2014-2019
      • 6.3.2 United States Augmented Reality (AR) Production Value Growth Rate 2014-2019
      • 6.3.3 Key Players in United States
      • 6.3.4 United States Augmented Reality (AR) Import & Export
    • 6.4 European Union
      • 6.4.1 European Union Augmented Reality (AR) Production Growth Rate 2014-2019
      • 6.4.2 European Union Augmented Reality (AR) Production Value Growth Rate 2014-2019
      • 6.4.3 Key Players in European Union
      • 6.4.4 European Union Augmented Reality (AR) Import & Export
    • 6.5 China
      • 6.5.1 China Augmented Reality (AR) Production Growth Rate 2014-2019
      • 6.5.2 China Augmented Reality (AR) Production Value Growth Rate 2014-2019
      • 6.5.3 Key Players in China
      • 6.5.4 China Augmented Reality (AR) Import & Export
    • 6.6 Rest of World
      • 6.6.1 Japan
      • 6.6.2 Korea
      • 6.6.3 India
      • 6.6.4 Southeast Asia

    7 Augmented Reality (AR) Consumption by Regions

    • 7.1 Global Augmented Reality (AR) Consumption (History Data) by Regions
    • 7.2 United States
      • 7.2.1 United States Augmented Reality (AR) Consumption by Type
      • 7.2.2 United States Augmented Reality (AR) Consumption by Application
    • 7.3 European Union
      • 7.3.1 European Union Augmented Reality (AR) Consumption by Type
      • 7.3.2 European Union Augmented Reality (AR) Consumption by Application
    • 7.4 China
      • 7.4.1 China Augmented Reality (AR) Consumption by Type
      • 7.4.2 China Augmented Reality (AR) Consumption by Application
    • 7.5 Rest of World
      • 7.5.1 Rest of World Augmented Reality (AR) Consumption by Type
      • 7.5.2 Rest of World Augmented Reality (AR) Consumption by Application
      • 7.5.1 Japan
      • 7.5.2 Korea
      • 7.5.3 India
      • 7.5.4 Southeast Asia

    8 Company Profiles

    • 8.1 Google
      • 8.1.1 Google Company Details
      • 8.1.2 Company Description and Business Overview
      • 8.1.3 Production and Revenue of Augmented Reality (AR)
      • 8.1.4 Augmented Reality (AR) Product Introduction
      • 8.1.5 Google Recent Development
    • 8.2 Microsoft
      • 8.2.1 Microsoft Company Details
      • 8.2.2 Company Description and Business Overview
      • 8.2.3 Production and Revenue of Augmented Reality (AR)
      • 8.2.4 Augmented Reality (AR) Product Introduction
      • 8.2.5 Microsoft Recent Development
    • 8.3 Vuzix
      • 8.3.1 Vuzix Company Details
      • 8.3.2 Company Description and Business Overview
      • 8.3.3 Production and Revenue of Augmented Reality (AR)
      • 8.3.4 Augmented Reality (AR) Product Introduction
      • 8.3.5 Vuzix Recent Development
    • 8.4 Samsung Electronics
      • 8.4.1 Samsung Electronics Company Details
      • 8.4.2 Company Description and Business Overview
      • 8.4.3 Production and Revenue of Augmented Reality (AR)
      • 8.4.4 Augmented Reality (AR) Product Introduction
      • 8.4.5 Samsung Electronics Recent Development
    • 8.5 Oculus VR
      • 8.5.1 Oculus VR Company Details
      • 8.5.2 Company Description and Business Overview
      • 8.5.3 Production and Revenue of Augmented Reality (AR)
      • 8.5.4 Augmented Reality (AR) Product Introduction
      • 8.5.5 Oculus VR Recent Development
    • 8.6 Eon Reality
      • 8.6.1 Eon Reality Company Details
      • 8.6.2 Company Description and Business Overview
      • 8.6.3 Production and Revenue of Augmented Reality (AR)
      • 8.6.4 Augmented Reality (AR) Product Introduction
      • 8.6.5 Eon Reality Recent Development
    • 8.7 Infinity Augmented Reality
      • 8.7.1 Infinity Augmented Reality Company Details
      • 8.7.2 Company Description and Business Overview
      • 8.7.3 Production and Revenue of Augmented Reality (AR)
      • 8.7.4 Augmented Reality (AR) Product Introduction
      • 8.7.5 Infinity Augmented Reality Recent Development
    • 8.8 Magic Leap
      • 8.8.1 Magic Leap Company Details
      • 8.8.2 Company Description and Business Overview
      • 8.8.3 Production and Revenue of Augmented Reality (AR)
      • 8.8.4 Augmented Reality (AR) Product Introduction
      • 8.8.5 Magic Leap Recent Development
    • 8.9 Blippar
      • 8.9.1 Blippar Company Details
      • 8.9.2 Company Description and Business Overview
      • 8.9.3 Production and Revenue of Augmented Reality (AR)
      • 8.9.4 Augmented Reality (AR) Product Introduction
      • 8.9.5 Blippar Recent Development
    • 8.10 Daqri
      • 8.10.1 Daqri Company Details
      • 8.10.2 Company Description and Business Overview
      • 8.10.3 Production and Revenue of Augmented Reality (AR)
      • 8.10.4 Augmented Reality (AR) Product Introduction
      • 8.10.5 Daqri Recent Development
    • 8.11 HTC
    • 8.12 Playstation
    • 8.13 Avegant
    • 8.14 OSVR
    • 8.15 Zeiss
    • 8.16 Visus
    • 8.17 FOVE
    • 8.18 StarVR

    9 Market Forecast

    • 9.1 Global Market Size Forecast
      • 9.1.1 Global Augmented Reality (AR) Capacity, Production Forecast 2019-2025
      • 9.1.2 Global Augmented Reality (AR) Production Value Forecast 2019-2025
    • 9.2 Market Forecast by Regions
      • 9.2.1 Global Augmented Reality (AR) Production and Value Forecast by Regions 2019-2025
      • 9.2.2 Global Augmented Reality (AR) Consumption Forecast by Regions 2019-2025
    • 9.3 United States
      • 9.3.1 Production and Value Forecast in United States
      • 9.3.2 Consumption Forecast in United States
    • 9.4 European Union
      • 9.4.1 Production and Value Forecast in European Union
      • 9.4.2 Consumption Forecast in European Union
    • 9.5 China
      • 9.5.1 Production and Value Forecast in China
      • 9.5.2 Consumption Forecast in China
    • 9.6 Rest of World
      • 9.6.1 Japan
      • 9.6.2 Korea
      • 9.6.3 India
      • 9.6.4 Southeast Asia
    • 9.7 Forecast by Type
      • 9.7.1 Global Augmented Reality (AR) Production Forecast by Type
      • 9.7.2 Global Augmented Reality (AR) Production Value Forecast by Type
    • 9.8 Consumption Forecast by Application

    10 Value Chain and Sales Channels Analysis

    • 10.1 Value Chain Analysis
    • 10.2 Sales Channels Analysis
      • 10.2.1 Augmented Reality (AR) Sales Channels
      • 10.2.2 Augmented Reality (AR) Distributors
    • 10.3 Augmented Reality (AR) Customers

    11 Opportunities & Challenges, Threat and Affecting Factors

    • 11.1 Market Opportunities
    • 11.2 Market Challenges
    • 11.3 Porter's Five Forces Analysis

    12 Key Findings

      13 Appendix

      • 13.1 Research Methodology
        • 13.1.1 Methodology/Research Approach
          • 13.1.1.1 Research Programs/Design
          • 13.1.1.2 Market Size Estimation
          • 13.1.1.3 Market Breakdown and Data Triangulation
        • 13.1.2 Data Source
          • 13.1.2.1 Secondary Sources
          • 13.1.2.2 Primary Sources
      • 13.2 Author Details

      Summary:
      Get latest Market Research Reports on Augmented Reality (AR). Industry analysis & Market Report on Augmented Reality (AR) is a syndicated market report, published as Global (United States, European Union and China) Augmented Reality (AR) Market Research Report 2019-2025. It is complete Research Study and Industry Analysis of Augmented Reality (AR) market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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