Report Detail

Electronics & Semiconductor Global Augmented Reality (AR) Market Insights, Forecast to 2025

  • RnM3413041
  • |
  • 13 May, 2019
  • |
  • Global
  • |
  • 121 Pages
  • |
  • QYResearch
  • |
  • Electronics & Semiconductor

Augmented Reality (AR) is an interactive experience of a real-world environment whereby the objects that reside in the real-world are "augmented" by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.[1] The overlaid sensory information can be constructive (i.e. additive to the natural environment) or destructive (i.e. masking of the natural environment) and is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment.[2] In this way, augmented reality alters one’s ongoing perception of a real world environment, whereas virtual reality completely replaces the user's real world environment with a simulated one.[3][4] Augmented reality is related to two largely synonymous terms: mixed reality and computer-mediated reality.
The Asia-Pacific augmented reality industry accounted for over 19% in 2015, growing at a CAGR of over 80% from 2016 to 2024. China is expected to drive the regional growth with the increasing investments in AR devices and software. The mobile AR market in China is driven by the proliferation of the smartphone industry. Local vendors such as Renren, Tencent and Baidu have invested in the technology and are expected to launch numerous mass-consumer apps that is projected to determine high level of penetration among the customers.
The Augmented Reality (AR) market was valued at xx Million US$ in 2018 and is projected to reach xx Million US$ by 2025, at a CAGR of xx% during the forecast period. In this study, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for Augmented Reality (AR).

This report presents the worldwide Augmented Reality (AR) market size (value, production and consumption), splits the breakdown (data status 2014-2019 and forecast to 2025), by manufacturers, region, type and application.
This study also analyzes the market status, market share, growth rate, future trends, market drivers, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.

The following manufacturers are covered in this report:
Google
Microsoft
Vuzix
Samsung Electronics
Oculus VR
Eon Reality
Infinity Augmented Reality
Magic Leap
Blippar
Daqri
HTC
Playstation
Avegant
OSVR
Zeiss
Visus
FOVE
StarVR

Augmented Reality (AR) Breakdown Data by Type
Augmented Reality Glasses
Augmented Reality Display
Other
Augmented Reality (AR) Breakdown Data by Application
Game
Medical
Aerospace & Defence
Others

Augmented Reality (AR) Production by Region
United States
Europe
China
Japan
South Korea
Other Regions

Augmented Reality (AR) Consumption by Region
North America
United States
Canada
Mexico
Asia-Pacific
China
India
Japan
South Korea
Australia
Indonesia
Malaysia
Philippines
Thailand
Vietnam
Europe
Germany
France
UK
Italy
Russia
Rest of Europe
Central & South America
Brazil
Rest of South America
Middle East & Africa
GCC Countries
Turkey
Egypt
South Africa
Rest of Middle East & Africa

The study objectives are:
To analyze and research the global Augmented Reality (AR) status and future forecast,involving, production, revenue, consumption, historical and forecast.
To present the key Augmented Reality (AR) manufacturers, production, revenue, market share, and recent development.
To split the breakdown data by regions, type, manufacturers and applications.
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends, drivers, influence factors in global and regions.
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

In this study, the years considered to estimate the market size of Augmented Reality (AR) :
History Year: 2014 - 2018
Base Year: 2018
Estimated Year: 2019
Forecast Year: 2019 - 2025

This report includes the estimation of market size for value (million USD) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of Augmented Reality (AR) market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.

For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.


Table of Contents

    1 Study Coverage

    • 1.1 Augmented Reality (AR) Product
    • 1.2 Key Market Segments in This Study
    • 1.3 Key Manufacturers Covered
    • 1.4 Market by Type
      • 1.4.1 Global Augmented Reality (AR) Market Size Growth Rate by Type
      • 1.4.2 Augmented Reality Glasses
      • 1.4.3 Augmented Reality Display
      • 1.4.4 Other
    • 1.5 Market by Application
      • 1.5.1 Global Augmented Reality (AR) Market Size Growth Rate by Application
      • 1.5.2 Game
      • 1.5.3 Medical
      • 1.5.4 Aerospace & Defence
      • 1.5.5 Others
    • 1.6 Study Objectives
    • 1.7 Years Considered

    2 Executive Summary

    • 2.1 Global Augmented Reality (AR) Market Size
      • 2.1.1 Global Augmented Reality (AR) Revenue 2014-2025
      • 2.1.2 Global Augmented Reality (AR) Production 2014-2025
    • 2.2 Augmented Reality (AR) Growth Rate (CAGR) 2019-2025
    • 2.3 Analysis of Competitive Landscape
      • 2.3.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
      • 2.3.2 Key Augmented Reality (AR) Manufacturers
        • 2.3.2.1 Augmented Reality (AR) Manufacturing Base Distribution, Headquarters
        • 2.3.2.2 Manufacturers Augmented Reality (AR) Product Offered
        • 2.3.2.3 Date of Manufacturers Enter into Augmented Reality (AR) Market
    • 2.4 Key Trends for Augmented Reality (AR) Markets & Products

    3 Market Size by Manufacturers

    • 3.1 Augmented Reality (AR) Production by Manufacturers
      • 3.1.1 Augmented Reality (AR) Production by Manufacturers
      • 3.1.2 Augmented Reality (AR) Production Market Share by Manufacturers
    • 3.2 Augmented Reality (AR) Revenue by Manufacturers
      • 3.2.1 Augmented Reality (AR) Revenue by Manufacturers (2014-2019)
      • 3.2.2 Augmented Reality (AR) Revenue Share by Manufacturers (2014-2019)
    • 3.3 Augmented Reality (AR) Price by Manufacturers
    • 3.4 Mergers & Acquisitions, Expansion Plans

    4 Augmented Reality (AR) Production by Regions

    • 4.1 Global Augmented Reality (AR) Production by Regions
      • 4.1.1 Global Augmented Reality (AR) Production Market Share by Regions
      • 4.1.2 Global Augmented Reality (AR) Revenue Market Share by Regions
    • 4.2 United States
      • 4.2.1 United States Augmented Reality (AR) Production
      • 4.2.2 United States Augmented Reality (AR) Revenue
      • 4.2.3 Key Players in United States
      • 4.2.4 United States Augmented Reality (AR) Import & Export
    • 4.3 Europe
      • 4.3.1 Europe Augmented Reality (AR) Production
      • 4.3.2 Europe Augmented Reality (AR) Revenue
      • 4.3.3 Key Players in Europe
      • 4.3.4 Europe Augmented Reality (AR) Import & Export
    • 4.4 China
      • 4.4.1 China Augmented Reality (AR) Production
      • 4.4.2 China Augmented Reality (AR) Revenue
      • 4.4.3 Key Players in China
      • 4.4.4 China Augmented Reality (AR) Import & Export
    • 4.5 Japan
      • 4.5.1 Japan Augmented Reality (AR) Production
      • 4.5.2 Japan Augmented Reality (AR) Revenue
      • 4.5.3 Key Players in Japan
      • 4.5.4 Japan Augmented Reality (AR) Import & Export
    • 4.6 South Korea
      • 4.6.1 South Korea Augmented Reality (AR) Production
      • 4.6.2 South Korea Augmented Reality (AR) Revenue
      • 4.6.3 Key Players in South Korea
      • 4.6.4 South Korea Augmented Reality (AR) Import & Export
    • 4.7 Other Regions
      • 4.7.1 Taiwan
      • 4.7.2 India
      • 4.7.3 Southeast Asia

    5 Augmented Reality (AR) Consumption by Regions

    • 5.1 Global Augmented Reality (AR) Consumption by Regions
      • 5.1.1 Global Augmented Reality (AR) Consumption by Regions
      • 5.1.2 Global Augmented Reality (AR) Consumption Market Share by Regions
    • 5.2 North America
      • 5.2.1 North America Augmented Reality (AR) Consumption by Application
      • 5.2.2 North America Augmented Reality (AR) Consumption by Countries
      • 5.2.3 United States
      • 5.2.4 Canada
      • 5.2.5 Mexico
    • 5.3 Europe
      • 5.3.1 Europe Augmented Reality (AR) Consumption by Application
      • 5.3.2 Europe Augmented Reality (AR) Consumption by Countries
      • 5.3.3 Germany
      • 5.3.4 France
      • 5.3.5 UK
      • 5.3.6 Italy
      • 5.3.7 Russia
    • 5.4 Asia Pacific
      • 5.4.1 Asia Pacific Augmented Reality (AR) Consumption by Application
      • 5.4.2 Asia Pacific Augmented Reality (AR) Consumption by Countries
      • 5.4.3 China
      • 5.4.4 Japan
      • 5.4.5 South Korea
      • 5.4.6 India
      • 5.4.7 Australia
      • 5.4.8 Indonesia
      • 5.4.9 Thailand
      • 5.4.10 Malaysia
      • 5.4.11 Philippines
      • 5.4.12 Vietnam
    • 5.5 Central & South America
      • 5.5.1 Central & South America Augmented Reality (AR) Consumption by Application
      • 5.5.2 Central & South America Augmented Reality (AR) Consumption by Country
      • 5.5.3 Brazil
    • 5.6 Middle East and Africa
      • 5.6.1 Middle East and Africa Augmented Reality (AR) Consumption by Application
      • 5.6.2 Middle East and Africa Augmented Reality (AR) Consumption by Countries
      • 5.6.3 GCC Countries
      • 5.6.4 Egypt
      • 5.6.5 South Africa

    6 Market Size by Type

    • 6.1 Global Augmented Reality (AR) Production by Type
    • 6.2 Global Augmented Reality (AR) Revenue by Type
    • 6.3 Augmented Reality (AR) Price by Type

    7 Market Size by Application

    • 7.1 Overview
    • 7.2 Global Augmented Reality (AR) Breakdown Dada by Application
      • 7.2.1 Global Augmented Reality (AR) Consumption by Application
      • 7.2.2 Global Augmented Reality (AR) Consumption Market Share by Application (2014-2019)

    8 Manufacturers Profiles

    • 8.1 Google
      • 8.1.1 Google Company Details
      • 8.1.2 Company Overview
      • 8.1.3 Google Augmented Reality (AR) Production Revenue and Gross Margin (2014-2019)
      • 8.1.4 Google Augmented Reality (AR) Product Description
      • 8.1.5 Google Recent Development
    • 8.2 Microsoft
      • 8.2.1 Microsoft Company Details
      • 8.2.2 Company Overview
      • 8.2.3 Microsoft Augmented Reality (AR) Production Revenue and Gross Margin (2014-2019)
      • 8.2.4 Microsoft Augmented Reality (AR) Product Description
      • 8.2.5 Microsoft Recent Development
    • 8.3 Vuzix
      • 8.3.1 Vuzix Company Details
      • 8.3.2 Company Overview
      • 8.3.3 Vuzix Augmented Reality (AR) Production Revenue and Gross Margin (2014-2019)
      • 8.3.4 Vuzix Augmented Reality (AR) Product Description
      • 8.3.5 Vuzix Recent Development
    • 8.4 Samsung Electronics
      • 8.4.1 Samsung Electronics Company Details
      • 8.4.2 Company Overview
      • 8.4.3 Samsung Electronics Augmented Reality (AR) Production Revenue and Gross Margin (2014-2019)
      • 8.4.4 Samsung Electronics Augmented Reality (AR) Product Description
      • 8.4.5 Samsung Electronics Recent Development
    • 8.5 Oculus VR
      • 8.5.1 Oculus VR Company Details
      • 8.5.2 Company Overview
      • 8.5.3 Oculus VR Augmented Reality (AR) Production Revenue and Gross Margin (2014-2019)
      • 8.5.4 Oculus VR Augmented Reality (AR) Product Description
      • 8.5.5 Oculus VR Recent Development
    • 8.6 Eon Reality
      • 8.6.1 Eon Reality Company Details
      • 8.6.2 Company Overview
      • 8.6.3 Eon Reality Augmented Reality (AR) Production Revenue and Gross Margin (2014-2019)
      • 8.6.4 Eon Reality Augmented Reality (AR) Product Description
      • 8.6.5 Eon Reality Recent Development
    • 8.7 Infinity Augmented Reality
      • 8.7.1 Infinity Augmented Reality Company Details
      • 8.7.2 Company Overview
      • 8.7.3 Infinity Augmented Reality Augmented Reality (AR) Production Revenue and Gross Margin (2014-2019)
      • 8.7.4 Infinity Augmented Reality Augmented Reality (AR) Product Description
      • 8.7.5 Infinity Augmented Reality Recent Development
    • 8.8 Magic Leap
      • 8.8.1 Magic Leap Company Details
      • 8.8.2 Company Overview
      • 8.8.3 Magic Leap Augmented Reality (AR) Production Revenue and Gross Margin (2014-2019)
      • 8.8.4 Magic Leap Augmented Reality (AR) Product Description
      • 8.8.5 Magic Leap Recent Development
    • 8.9 Blippar
      • 8.9.1 Blippar Company Details
      • 8.9.2 Company Overview
      • 8.9.3 Blippar Augmented Reality (AR) Production Revenue and Gross Margin (2014-2019)
      • 8.9.4 Blippar Augmented Reality (AR) Product Description
      • 8.9.5 Blippar Recent Development
    • 8.10 Daqri
      • 8.10.1 Daqri Company Details
      • 8.10.2 Company Overview
      • 8.10.3 Daqri Augmented Reality (AR) Production Revenue and Gross Margin (2014-2019)
      • 8.10.4 Daqri Augmented Reality (AR) Product Description
      • 8.10.5 Daqri Recent Development
    • 8.11 HTC
    • 8.12 Playstation
    • 8.13 Avegant
    • 8.14 OSVR
    • 8.15 Zeiss
    • 8.16 Visus
    • 8.17 FOVE
    • 8.18 StarVR

    9 Production Forecasts

    • 9.1 Augmented Reality (AR) Production and Revenue Forecast
      • 9.1.1 Global Augmented Reality (AR) Production Forecast 2019-2025
      • 9.1.2 Global Augmented Reality (AR) Revenue Forecast 2019-2025
    • 9.2 Augmented Reality (AR) Production and Revenue Forecast by Regions
      • 9.2.1 Global Augmented Reality (AR) Revenue Forecast by Regions
      • 9.2.2 Global Augmented Reality (AR) Production Forecast by Regions
    • 9.3 Augmented Reality (AR) Key Producers Forecast
      • 9.3.1 United States
      • 9.3.2 Europe
      • 9.3.3 China
      • 9.3.4 Japan
      • 9.3.5 South Korea
    • 9.4 Forecast by Type
      • 9.4.1 Global Augmented Reality (AR) Production Forecast by Type
      • 9.4.2 Global Augmented Reality (AR) Revenue Forecast by Type

    10 Consumption Forecast

    • 10.1 Augmented Reality (AR) Consumption Forecast by Application
    • 10.2 Augmented Reality (AR) Consumption Forecast by Regions
    • 10.3 North America Market Consumption Forecast
      • 10.3.1 North America Augmented Reality (AR) Consumption Forecast by Regions 2019-2025
      • 10.3.2 United States
      • 10.3.3 Canada
      • 10.3.4 Mexico
    • 10.4 Europe Market Consumption Forecast
      • 10.4.1 Europe Augmented Reality (AR) Consumption Forecast by Regions 2019-2025
      • 10.4.2 Germany
      • 10.4.3 France
      • 10.4.4 UK
      • 10.4.5 Italy
      • 10.4.6 Russia
    • 10.5 Asia Pacific Market Consumption Forecast
      • 10.5.1 Asia Pacific Augmented Reality (AR) Consumption Forecast by Regions 2019-2025
      • 10.5.2 China
      • 10.5.3 Japan
      • 10.5.4 South Korea
      • 10.5.5 India
      • 10.5.6 Australia
      • 10.5.7 Indonesia
      • 10.5.8 Thailand
      • 10.5.9 Malaysia
      • 10.5.10 Philippines
      • 10.5.11 Vietnam
    • 10.6 Central & South America Market Consumption Forecast
      • 10.6.1 Central & South America Augmented Reality (AR) Consumption Forecast by Regions 2019-2025
      • 10.6.2 Brazil
    • 10.7 Middle East and Africa Market Consumption Forecast
      • 10.7.1 Middle East and Africa Augmented Reality (AR) Consumption Forecast by Regions 2019-2025
      • 10.7.2 GCC Countries
      • 10.7.3 Egypt
      • 10.7.4 South Africa

    11 Value Chain and Sales Channels Analysis

    • 11.1 Value Chain Analysis
    • 11.2 Sales Channels Analysis
      • 11.2.1 Augmented Reality (AR) Sales Channels
      • 11.2.2 Augmented Reality (AR) Distributors
    • 11.3 Augmented Reality (AR) Customers

    12 Market Opportunities & Challenges, Risks and Influences Factors Analysis

    • 12.1 Market Opportunities and Drivers
    • 12.2 Market Challenges
    • 12.3 Market Risks/Restraints

    13 Key Findings in the Global Augmented Reality (AR) Study

      14 Appendix

      • 14.1 Research Methodology
        • 14.1.1 Methodology/Research Approach
          • 14.1.1.1 Research Programs/Design
          • 14.1.1.2 Market Size Estimation
          • 14.1.1.3 Market Breakdown and Data Triangulation
        • 14.1.2 Data Source
          • 14.1.2.1 Secondary Sources
          • 14.1.2.2 Primary Sources
      • 14.2 Author Details

      Summary:
      Get latest Market Research Reports on Augmented Reality (AR) . Industry analysis & Market Report on Augmented Reality (AR) is a syndicated market report, published as Global Augmented Reality (AR) Market Insights, Forecast to 2025. It is complete Research Study and Industry Analysis of Augmented Reality (AR) market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

      Last updated on

      REPORT YOU MIGHT BE INTERESTED

      Purchase this Report

      $4,900.00
      $7,350.00
      $9,800.00
      3,895.50
      5,843.25
      7,791.00
      4,532.50
      6,798.75
      9,065.00
      766,458.00
      1,149,687.00
      1,532,916.00
      409,297.00
      613,945.50
      818,594.00
      Credit card Logo

      Related Reports


      Reason to Buy

      Request for Sample of this report