Report Detail

Electronics & Semiconductor Global (North America, Europe, Asia-Pacific, South America, Middle East and Africa) Augmented Reality (AR) Market 2018, Forecast to 2023

  • RnM2737832
  • |
  • 08 January, 2019
  • |
  • Global
  • |
  • 154 Pages
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  • GIR (Global Info Research)
  • |
  • Electronics & Semiconductor

Augmented Reality (AR) is an interactive experience of a real-world environment whereby the objects that reside in the real-world are "augmented" by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.[1] The overlaid sensory information can be constructive (i.e. additive to the natural environment) or destructive (i.e. masking of the natural environment) and is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment.[2] In this way, augmented reality alters one’s ongoing perception of a real world environment, whereas virtual reality completely replaces the user's real world environment with a simulated one.[3][4] Augmented reality is related to two largely synonymous terms: mixed reality and computer-mediated reality.

Scope of the Report:
This report focuses on the Augmented Reality (AR) in global market, especially in North America, Europe and Asia-Pacific, South America, Middle East and Africa. This report categorizes the market based on manufacturers, regions, type and application.
The Asia-Pacific augmented reality industry accounted for over 19% in 2015, growing at a CAGR of over 80% from 2016 to 2024. China is expected to drive the regional growth with the increasing investments in AR devices and software. The mobile AR market in China is driven by the proliferation of the smartphone industry. Local vendors such as Renren, Tencent and Baidu have invested in the technology and are expected to launch numerous mass-consumer apps that is projected to determine high level of penetration among the customers.
The worldwide market for Augmented Reality (AR) is expected to grow at a CAGR of roughly xx% over the next five years, will reach xx million US$ in 2023, from xx million US$ in 2017, according to a new GIR (Global Info Research) study.

Market Segment by Manufacturers, this report covers
Google
Microsoft
Vuzix
Samsung Electronics
Oculus VR
Eon Reality
Infinity Augmented Reality
Magic Leap
Blippar
Daqri
HTC
Playstation
Avegant
OSVR
Zeiss
Visus
FOVE
StarVR

Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia etc.)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Market Segment by Type, covers
Augmented Reality Glasses
Augmented Reality Display
Other

Market Segment by Applications, can be divided into
Game
Medical
Aerospace & Defence
Others

There are 15 Chapters to deeply display the global Augmented Reality (AR) market.
Chapter 1, to describe Augmented Reality (AR) Introduction, product scope, market overview, market opportunities, market risk, market driving force;
Chapter 2, to analyze the top manufacturers of Augmented Reality (AR), with sales, revenue, and price of Augmented Reality (AR), in 2016 and 2017;
Chapter 3, to display the competitive situation among the top manufacturers, with sales, revenue and market share in 2016 and 2017;
Chapter 4, to show the global market by regions, with sales, revenue and market share of Augmented Reality (AR), for each region, from 2013 to 2018;
Chapter 5, 6, 7, 8 and 9, to analyze the market by countries, by type, by application and by manufacturers, with sales, revenue and market share by key countries in these regions;
Chapter 10 and 11, to show the market by type and application, with sales market share and growth rate by type, application, from 2013 to 2018;
Chapter 12, Augmented Reality (AR) market forecast, by regions, type and application, with sales and revenue, from 2018 to 2023;
Chapter 13, 14 and 15, to describe Augmented Reality (AR) sales channel, distributors, traders, dealers, Research Findings and Conclusion, appendix and data source


Table of Contents

    1 Market Overview

    • 1.1 Augmented Reality (AR) Introduction
    • 1.2 Market Analysis by Type
      • 1.2.1 Augmented Reality Glasses
      • 1.2.2 Augmented Reality Display
      • 1.2.3 Other
    • 1.3 Market Analysis by Applications
      • 1.3.1 Game
      • 1.3.2 Medical
      • 1.3.3 Aerospace & Defence
      • 1.3.4 Others
    • 1.4 Market Analysis by Regions
      • 1.4.1 North America (United States, Canada and Mexico)
        • 1.4.1.1 United States Market States and Outlook (2013-2023)
        • 1.4.1.2 Canada Market States and Outlook (2013-2023)
        • 1.4.1.3 Mexico Market States and Outlook (2013-2023)
      • 1.4.2 Europe (Germany, France, UK, Russia and Italy)
        • 1.4.2.1 Germany Market States and Outlook (2013-2023)
        • 1.4.2.2 France Market States and Outlook (2013-2023)
        • 1.4.2.3 UK Market States and Outlook (2013-2023)
        • 1.4.2.4 Russia Market States and Outlook (2013-2023)
        • 1.4.2.5 Italy Market States and Outlook (2013-2023)
      • 1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
        • 1.4.3.1 China Market States and Outlook (2013-2023)
        • 1.4.3.2 Japan Market States and Outlook (2013-2023)
        • 1.4.3.3 Korea Market States and Outlook (2013-2023)
        • 1.4.3.4 India Market States and Outlook (2013-2023)
        • 1.4.3.5 Southeast Asia Market States and Outlook (2013-2023)
      • 1.4.4 South America, Middle East and Africa
        • 1.4.4.1 Brazil Market States and Outlook (2013-2023)
        • 1.4.4.2 Egypt Market States and Outlook (2013-2023)
        • 1.4.4.3 Saudi Arabia Market States and Outlook (2013-2023)
        • 1.4.4.4 South Africa Market States and Outlook (2013-2023)
        • 1.4.4.5 Nigeria Market States and Outlook (2013-2023)
    • 1.5 Market Dynamics
      • 1.5.1 Market Opportunities
      • 1.5.2 Market Risk
      • 1.5.3 Market Driving Force

    2 Manufacturers Profiles

    • 2.1 Google
      • 2.1.1 Business Overview
        • 2.1.1.1 Google Description
        • 2.1.1.2 Google Headquarter, Main Business and Finance Overview
      • 2.1.2 Google Augmented Reality (AR) Product Introduction
        • 2.1.2.1 Augmented Reality (AR) Production Bases, Sales Regions and Major Competitors
        • 2.1.2.2 Augmented Reality (AR) Product Information
      • 2.1.3 Google Augmented Reality (AR) Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
        • 2.1.3.1 Google Augmented Reality (AR) Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
        • 2.1.3.2 Global Google Augmented Reality (AR) Market Share in 2017
    • 2.2 Microsoft
      • 2.2.1 Business Overview
        • 2.2.1.1 Microsoft Description
        • 2.2.1.2 Microsoft Headquarter, Main Business and Finance Overview
      • 2.2.2 Microsoft Augmented Reality (AR) Product Introduction
        • 2.2.2.1 Augmented Reality (AR) Production Bases, Sales Regions and Major Competitors
        • 2.2.2.2 Augmented Reality (AR) Product Information
      • 2.2.3 Microsoft Augmented Reality (AR) Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
        • 2.2.3.1 Microsoft Augmented Reality (AR) Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
        • 2.2.3.2 Global Microsoft Augmented Reality (AR) Market Share in 2017
    • 2.3 Vuzix
      • 2.3.1 Business Overview
        • 2.3.1.1 Vuzix Description
        • 2.3.1.2 Vuzix Headquarter, Main Business and Finance Overview
      • 2.3.2 Vuzix Augmented Reality (AR) Product Introduction
        • 2.3.2.1 Augmented Reality (AR) Production Bases, Sales Regions and Major Competitors
        • 2.3.2.2 Augmented Reality (AR) Product Information
      • 2.3.3 Vuzix Augmented Reality (AR) Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
        • 2.3.3.1 Vuzix Augmented Reality (AR) Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
        • 2.3.3.2 Global Vuzix Augmented Reality (AR) Market Share in 2017
    • 2.4 Samsung Electronics
      • 2.4.1 Business Overview
        • 2.4.1.1 Samsung Electronics Description
        • 2.4.1.2 Samsung Electronics Headquarter, Main Business and Finance Overview
      • 2.4.2 Samsung Electronics Augmented Reality (AR) Product Introduction
        • 2.4.2.1 Augmented Reality (AR) Production Bases, Sales Regions and Major Competitors
        • 2.4.2.2 Augmented Reality (AR) Product Information
      • 2.4.3 Samsung Electronics Augmented Reality (AR) Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
        • 2.4.3.1 Samsung Electronics Augmented Reality (AR) Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
        • 2.4.3.2 Global Samsung Electronics Augmented Reality (AR) Market Share in 2017
    • 2.5 Oculus VR
      • 2.5.1 Business Overview
        • 2.5.1.1 Oculus VR Description
        • 2.5.1.2 Oculus VR Headquarter, Main Business and Finance Overview
      • 2.5.2 Oculus VR Augmented Reality (AR) Product Introduction
        • 2.5.2.1 Augmented Reality (AR) Production Bases, Sales Regions and Major Competitors
        • 2.5.2.2 Augmented Reality (AR) Product Information
      • 2.5.3 Oculus VR Augmented Reality (AR) Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
        • 2.5.3.1 Oculus VR Augmented Reality (AR) Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
        • 2.5.3.2 Global Oculus VR Augmented Reality (AR) Market Share in 2017
    • 2.6 Eon Reality
      • 2.6.1 Business Overview
        • 2.6.1.1 Eon Reality Description
        • 2.6.1.2 Eon Reality Headquarter, Main Business and Finance Overview
      • 2.6.2 Eon Reality Augmented Reality (AR) Product Introduction
        • 2.6.2.1 Augmented Reality (AR) Production Bases, Sales Regions and Major Competitors
        • 2.6.2.2 Augmented Reality (AR) Product Information
      • 2.6.3 Eon Reality Augmented Reality (AR) Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
        • 2.6.3.1 Eon Reality Augmented Reality (AR) Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
        • 2.6.3.2 Global Eon Reality Augmented Reality (AR) Market Share in 2017
    • 2.7 Infinity Augmented Reality
      • 2.7.1 Business Overview
        • 2.7.1.1 Infinity Augmented Reality Description
        • 2.7.1.2 Infinity Augmented Reality Headquarter, Main Business and Finance Overview
      • 2.7.2 Infinity Augmented Reality Augmented Reality (AR) Product Introduction
        • 2.7.2.1 Augmented Reality (AR) Production Bases, Sales Regions and Major Competitors
        • 2.7.2.2 Augmented Reality (AR) Product Information
      • 2.7.3 Infinity Augmented Reality Augmented Reality (AR) Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
        • 2.7.3.1 Infinity Augmented Reality Augmented Reality (AR) Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
        • 2.7.3.2 Global Infinity Augmented Reality Augmented Reality (AR) Market Share in 2017
    • 2.8 Magic Leap
      • 2.8.1 Business Overview
        • 2.8.1.1 Magic Leap Description
        • 2.8.1.2 Magic Leap Headquarter, Main Business and Finance Overview
      • 2.8.2 Magic Leap Augmented Reality (AR) Product Introduction
        • 2.8.2.1 Augmented Reality (AR) Production Bases, Sales Regions and Major Competitors
        • 2.8.2.2 Augmented Reality (AR) Product Information
      • 2.8.3 Magic Leap Augmented Reality (AR) Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
        • 2.8.3.1 Magic Leap Augmented Reality (AR) Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
        • 2.8.3.2 Global Magic Leap Augmented Reality (AR) Market Share in 2017
    • 2.9 Blippar
      • 2.9.1 Business Overview
        • 2.9.1.1 Blippar Description
        • 2.9.1.2 Blippar Headquarter, Main Business and Finance Overview
      • 2.9.2 Blippar Augmented Reality (AR) Product Introduction
        • 2.9.2.1 Augmented Reality (AR) Production Bases, Sales Regions and Major Competitors
        • 2.9.2.2 Augmented Reality (AR) Product Information
      • 2.9.3 Blippar Augmented Reality (AR) Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
        • 2.9.3.1 Blippar Augmented Reality (AR) Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
        • 2.9.3.2 Global Blippar Augmented Reality (AR) Market Share in 2017
    • 2.10 Daqri
      • 2.10.1 Business Overview
        • 2.10.1.1 Daqri Description
        • 2.10.1.2 Daqri Headquarter, Main Business and Finance Overview
      • 2.10.2 Daqri Augmented Reality (AR) Product Introduction
        • 2.10.2.1 Augmented Reality (AR) Production Bases, Sales Regions and Major Competitors
        • 2.10.2.2 Augmented Reality (AR) Product Information
      • 2.10.3 Daqri Augmented Reality (AR) Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
        • 2.10.3.1 Daqri Augmented Reality (AR) Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
        • 2.10.3.2 Global Daqri Augmented Reality (AR) Market Share in 2017
    • 2.11 HTC
      • 2.11.1 Business Overview
      • 2.11.2 HTC Augmented Reality (AR) Product Introduction
      • 2.11.3 HTC Augmented Reality (AR) Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
    • 2.12 Playstation
      • 2.12.1 Business Overview
      • 2.12.2 Playstation Augmented Reality (AR) Product Introduction
      • 2.12.3 Playstation Augmented Reality (AR) Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
    • 2.13 Avegant
      • 2.13.1 Business Overview
      • 2.13.2 Avegant Augmented Reality (AR) Product Introduction
      • 2.13.3 Avegant Augmented Reality (AR) Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
    • 2.14 OSVR
      • 2.14.1 Business Overview
      • 2.14.2 OSVR Augmented Reality (AR) Product Introduction
      • 2.14.3 OSVR Augmented Reality (AR) Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
    • 2.15 Zeiss
      • 2.15.1 Business Overview
      • 2.15.2 Zeiss Augmented Reality (AR) Product Introduction
      • 2.15.3 Zeiss Augmented Reality (AR) Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
    • 2.16 Visus
      • 2.16.1 Business Overview
      • 2.16.2 Visus Augmented Reality (AR) Product Introduction
      • 2.16.3 Visus Augmented Reality (AR) Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
    • 2.17 FOVE
      • 2.17.1 Business Overview
      • 2.17.2 FOVE Augmented Reality (AR) Product Introduction
      • 2.17.3 FOVE Augmented Reality (AR) Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
    • 2.18 StarVR
      • 2.18.1 Business Overview
      • 2.18.2 StarVR Augmented Reality (AR) Product Introduction
      • 2.18.3 StarVR Augmented Reality (AR) Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

    3 Global Augmented Reality (AR) Market Competition, by Manufacturer

    • 3.1 Global Augmented Reality (AR) Sales and Market Share by Manufacturer (2016-2017)
    • 3.2 Global Augmented Reality (AR) Revenue and Market Share by Manufacturer (2016-2017)
    • 3.3 Global Augmented Reality (AR) Price by Manufacturer (2016-2017)
    • 3.4 Market Concentration Rate
      • 3.4.1 Top 3 Augmented Reality (AR) Manufacturer Market Share in 2017
      • 3.4.2 Top 5 Augmented Reality (AR) Manufacturer Market Share in 2017
    • 3.5 Market Competition Trend

    4 Global Augmented Reality (AR) Market Analysis by Regions

    • 4.1 Global Augmented Reality (AR) Sales, Revenue and Market Share by Regions
      • 4.1.1 Global Augmented Reality (AR) Sales by Regions (2013-2018)
      • 4.1.2 Global Augmented Reality (AR) Revenue by Regions (2013-2018)
    • 4.2 North America Augmented Reality (AR) Sales, Revenue and Growth Rate (2013-2018)
    • 4.3 Europe Augmented Reality (AR) Sales, Revenue and Growth Rate (2013-2018)
    • 4.4 Asia-Pacific Augmented Reality (AR) Sales, Revenue and Growth Rate (2013-2018)
    • 4.5 South America Augmented Reality (AR) Sales, Revenue and Growth Rate (2013-2018)
    • 4.6 Middle East and Africa Augmented Reality (AR) Sales, Revenue and Growth Rate (2013-2018)

    5 North America Augmented Reality (AR) by Countries, Type, Application and Manufacturers

    • 5.1 North America Augmented Reality (AR) Sales, Revenue and Market Share by Countries
      • 5.1.1 North America Augmented Reality (AR) Sales by Countries (2013-2018)
      • 5.1.2 North America Augmented Reality (AR) Revenue by Countries (2013-2018)
      • 5.1.3 United States Augmented Reality (AR) Sales and Growth Rate (2013-2018)
      • 5.1.4 Canada Augmented Reality (AR) Sales and Growth Rate (2013-2018)
      • 5.1.5 Mexico Augmented Reality (AR) Sales and Growth Rate (2013-2018)
    • 5.2 North America Augmented Reality (AR) Sales and Revenue (Value) by Manufacturers (2016-2017)
      • 5.2.1 North America Augmented Reality (AR) Sales by Manufacturers (2016-2017)
      • 5.2.2 North America Augmented Reality (AR) Revenue by Manufacturers (2016-2017)
    • 5.3 North America Augmented Reality (AR) Sales, Revenue and Market Share by Type (2013-2018)
      • 5.3.1 North America Augmented Reality (AR) Sales and Sales Share by Type (2013-2018)
      • 5.3.2 North America Augmented Reality (AR) Revenue and Revenue Share by Type (2013-2018)
    • 5.4 North America Augmented Reality (AR) Sales, Revenue and Market Share by Application (2013-2018)
      • 5.4.1 North America Augmented Reality (AR) Sales and Sales Share by Application (2013-2018)
      • 5.4.2 North America Augmented Reality (AR) Revenue and Revenue Share by Application (2013-2018)

    6 Europe Augmented Reality (AR) by Countries, Type, Application and Manufacturers

    • 6.1 Europe Augmented Reality (AR) Sales, Revenue and Market Share by Countries
      • 6.1.1 Europe Augmented Reality (AR) Sales by Countries (2013-2018)
      • 6.1.2 Europe Augmented Reality (AR) Revenue by Countries (2013-2018)
      • 6.1.3 Germany Augmented Reality (AR) Sales and Growth Rate (2013-2018)
      • 6.1.4 UK Augmented Reality (AR) Sales and Growth Rate (2013-2018)
      • 6.1.5 France Augmented Reality (AR) Sales and Growth Rate (2013-2018)
      • 6.1.6 Russia Augmented Reality (AR) Sales and Growth Rate (2013-2018)
      • 6.1.7 Italy Augmented Reality (AR) Sales and Growth Rate (2013-2018)
    • 6.2 Europe Augmented Reality (AR) Sales and Revenue (Value) by Manufacturers (2016-2017)
      • 6.2.1 Europe Augmented Reality (AR) Sales by Manufacturers (2016-2017)
      • 6.2.2 Europe Augmented Reality (AR) Revenue by Manufacturers (2016-2017)
    • 6.3 Europe Augmented Reality (AR) Sales, Revenue and Market Share by Type (2013-2018)
      • 6.3.1 Europe Augmented Reality (AR) Sales and Sales Share by Type (2013-2018)
      • 6.3.2 Europe Augmented Reality (AR) Revenue and Revenue Share by Type (2013-2018)
    • 6.4 Europe Augmented Reality (AR) Sales, Revenue and Market Share by Application (2013-2018)
      • 6.4.1 Europe Augmented Reality (AR) Sales and Sales Share by Application (2013-2018)
      • 6.4.2 Europe Augmented Reality (AR) Revenue and Revenue Share by Application (2013-2018)

    7 Asia-Pacific Augmented Reality (AR) by Countries, Type, Application and Manufacturers

    • 7.1 Asia-Pacific Augmented Reality (AR) Sales, Revenue and Market Share by Countries
      • 7.1.1 Asia-Pacific Augmented Reality (AR) Sales by Countries (2013-2018)
      • 7.1.2 Asia-Pacific Augmented Reality (AR) Revenue by Countries (2013-2018)
      • 7.1.3 China Augmented Reality (AR) Sales and Growth Rate (2013-2018)
      • 7.1.4 Japan Augmented Reality (AR) Sales and Growth Rate (2013-2018)
      • 7.1.5 Korea Augmented Reality (AR) Sales and Growth Rate (2013-2018)
      • 7.1.6 India Augmented Reality (AR) Sales and Growth Rate (2013-2018)
      • 7.1.7 Southeast Asia Augmented Reality (AR) Sales and Growth Rate (2013-2018)
    • 7.2 Asia-Pacific Augmented Reality (AR) Sales and Revenue (Value) by Manufacturers (2016-2017)
      • 7.2.1 Asia-Pacific Augmented Reality (AR) Sales by Manufacturers (2016-2017)
      • 7.2.2 Asia-Pacific Augmented Reality (AR) Revenue by Manufacturers (2016-2017)
    • 7.3 Asia-Pacific Augmented Reality (AR) Sales, Revenue and Market Share by Type (2013-2018)
      • 7.3.1 Asia-Pacific Augmented Reality (AR) Sales and Sales Share by Type (2013-2018)
      • 7.3.2 Asia-Pacific Augmented Reality (AR) Revenue and Revenue Share by Type (2013-2018)
    • 7.4 Asia-Pacific Augmented Reality (AR) Sales, Revenue and Market Share by Application (2013-2018)
      • 7.4.1 Asia-Pacific Augmented Reality (AR) Sales and Sales Share by Application (2013-2018)
      • 7.4.2 Asia-Pacific Augmented Reality (AR) Revenue and Revenue Share by Application (2013-2018)

    8 South America Augmented Reality (AR) by Countries, Type, Application and Manufacturers

    • 8.1 South America Augmented Reality (AR) Sales, Revenue and Market Share by Countries
      • 8.1.1 South America Augmented Reality (AR) Sales by Countries (2013-2018)
      • 8.1.2 South America Augmented Reality (AR) Revenue by Countries (2013-2018)
      • 8.1.3 Brazil Augmented Reality (AR) Sales and Growth Rate (2013-2018)
      • 8.1.4 Argentina Augmented Reality (AR) Sales and Growth Rate (2013-2018)
      • 8.1.5 Colombia Augmented Reality (AR) Sales and Growth Rate (2013-2018)
    • 8.2 South America Augmented Reality (AR) Sales and Revenue (Value) by Manufacturers (2016-2017)
      • 8.2.1 South America Augmented Reality (AR) Sales by Manufacturers (2016-2017)
      • 8.2.2 South America Augmented Reality (AR) Revenue by Manufacturers (2016-2017)
    • 8.3 South America Augmented Reality (AR) Sales, Revenue and Market Share by Type (2013-2018)
      • 8.3.1 South America Augmented Reality (AR) Sales and Sales Share by Type (2013-2018)
      • 8.3.2 South America Augmented Reality (AR) Revenue and Revenue Share by Type (2013-2018)
    • 8.4 South America Augmented Reality (AR) Sales, Revenue and Market Share by Application (2013-2018)
      • 8.4.1 South America Augmented Reality (AR) Sales and Sales Share by Application (2013-2018)
      • 8.4.2 South America Augmented Reality (AR) Revenue and Revenue Share by Application (2013-2018)

    9 Middle East and Africa Augmented Reality (AR) by Countries, Type, Application and Manufacturers

    • 9.1 Middle East and Africa Augmented Reality (AR) Sales, Revenue and Market Share by Countries
      • 9.1.1 Middle East and Africa Augmented Reality (AR) Sales by Countries (2013-2018)
      • 9.1.2 Middle East and Africa Augmented Reality (AR) Revenue by Countries (2013-2018)
      • 9.1.3 Saudi Arabia Augmented Reality (AR) Sales and Growth Rate (2013-2018)
      • 9.1.4 UAE Augmented Reality (AR) Sales and Growth Rate (2013-2018)
      • 9.1.5 Egypt Augmented Reality (AR) Sales and Growth Rate (2013-2018)
      • 9.1.6 Nigeria Augmented Reality (AR) Sales and Growth Rate (2013-2018)
      • 9.1.7 South Africa Augmented Reality (AR) Sales and Growth Rate (2013-2018)
    • 9.2 Middle East and Africa Augmented Reality (AR) Sales and Revenue (Value) by Manufacturers (2016-2017)
      • 9.2.1 Middle East and Africa Augmented Reality (AR) Sales by Manufacturers (2016-2017)
      • 9.2.2 Middle East and Africa Augmented Reality (AR) Revenue by Manufacturers (2016-2017)
    • 9.3 Middle East and Africa Augmented Reality (AR) Sales, Revenue and Market Share by Type (2013-2018)
      • 9.3.1 Middle East and Africa Augmented Reality (AR) Sales and Sales Share by Type (2013-2018)
      • 9.3.1 Middle East and Africa Augmented Reality (AR) Revenue and Revenue Share by Type (2013-2018)
    • 9.4 Middle East and Africa Augmented Reality (AR) Sales, Revenue and Market Share by Application (2013-2018)
      • 9.4.1 Middle East and Africa Augmented Reality (AR) Sales and Sales Share by Application (2013-2018)
      • 9.4.2 Middle East and Africa Augmented Reality (AR) Revenue and Revenue Share by Application (2013-2018)

    10 Global Augmented Reality (AR) Market Segment by Type

    • 10.1 Global Augmented Reality (AR) Sales, Revenue and Market Share by Type (2013-2018)
      • 10.1.1 Global Augmented Reality (AR) Sales and Market Share by Type (2013-2018)
      • 10.1.2 Global Augmented Reality (AR) Revenue and Market Share by Type (2013-2018)
    • 10.2 Augmented Reality Glasses Sales Growth and Price
      • 10.2.1 Global Augmented Reality Glasses Sales Growth (2013-2018)
      • 10.2.2 Global Augmented Reality Glasses Price (2013-2018)
    • 10.3 Augmented Reality Display Sales Growth and Price
      • 10.3.1 Global Augmented Reality Display Sales Growth (2013-2018)
      • 10.3.2 Global Augmented Reality Display Price (2013-2018)
    • 10.4 Other Sales Growth and Price
      • 10.4.1 Global Other Sales Growth (2013-2018)
      • 10.4.2 Global Other Price (2013-2018)

    11 Global Augmented Reality (AR) Market Segment by Application

    • 11.1 Global Augmented Reality (AR) Sales Market Share by Application (2013-2018)
    • 11.2 Game Sales Growth (2013-2018)
    • 11.3 Medical Sales Growth (2013-2018)
    • 11.4 Aerospace & Defence Sales Growth (2013-2018)
    • 11.5 Others Sales Growth (2013-2018)

    12 Augmented Reality (AR) Market Forecast (2018-2023)

    • 12.1 Global Augmented Reality (AR) Sales, Revenue and Growth Rate (2018-2023)
    • 12.2 Augmented Reality (AR) Market Forecast by Regions (2018-2023)
      • 12.2.1 North America Augmented Reality (AR) Market Forecast (2018-2023)
      • 12.2.2 Europe Augmented Reality (AR) Market Forecast (2018-2023)
      • 12.2.3 Asia-Pacific Augmented Reality (AR) Market Forecast (2018-2023)
      • 12.2.4 South America Augmented Reality (AR) Market Forecast (2018-2023)
      • 12.2.5 Middle East and Africa Augmented Reality (AR) Market Forecast (2018-2023)
    • 12.3 Augmented Reality (AR) Market Forecast by Type (2018-2023)
      • 12.3.1 Global Augmented Reality (AR) Sales Forecast by Type (2018-2023)
      • 12.3.2 Global Augmented Reality (AR) Market Share Forecast by Type (2018-2023)
    • 12.4 Augmented Reality (AR) Market Forecast by Application (2018-2023)
      • 12.4.1 Global Augmented Reality (AR) Sales Forecast by Application (2018-2023)
      • 12.4.2 Global Augmented Reality (AR) Market Share Forecast by Application (2018-2023)

    13 Sales Channel, Distributors, Traders and Dealers

    • 13.1 Sales Channel
      • 13.1.1 Direct Marketing
      • 13.1.2 Indirect Marketing
      • 13.1.3 Marketing Channel Future Trend
    • 13.2 Distributors, Traders and Dealers

    14 Research Findings and Conclusion

      15 Appendix

      • 15.1 Methodology

      Summary:
      Get latest Market Research Reports on Augmented Reality (AR) . Industry analysis & Market Report on Augmented Reality (AR) is a syndicated market report, published as Global (North America, Europe, Asia-Pacific, South America, Middle East and Africa) Augmented Reality (AR) Market 2018, Forecast to 2023. It is complete Research Study and Industry Analysis of Augmented Reality (AR) market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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      5,724.24
      7,632.32
      4,489.60
      6,734.40
      8,979.20
      760,889.60
      1,141,334.40
      1,521,779.20
      407,187.20
      610,780.80
      814,374.40
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