Report Detail

Service & Software Covid-19 Impact on Augmented Reality and Virtual Reality Platform Market, Global Research Reports 2020-2021

  • RnM3961446
  • |
  • 20 May, 2020
  • |
  • Global
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  • 128 Pages
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  • QYResearch
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  • Service & Software

Augmented Reality and Virtual Reality Platform market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Augmented Reality and Virtual Reality Platform market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.
Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost 200 countries around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the Augmented Reality and Virtual Reality Platform market in 2020. The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.
This report also analyzes the impact of Coronavirus COVID-19 on the Augmented Reality and Virtual Reality Platform industry.

The key players covered in this study
Augmented Pixels
HP Autonomy
Blippar
Catchoom
Wikitude
Google
ARToolKit
Realmax
Huawei
Magic Leap
Niantic
SenseTime
Facebook
Unity Technologies
EON Reality
Zappar
Infinity Augmented Reality
NexTech AR Solns
LibreStream Technologies
Artivive
Zugara

Market segment by Type, the product can be split into
AR Platform
VR Platform
Hybrid Technology Platform
Market segment by Application, split into
Education and Training
Video Game
Online Shopping
Media
Tourism
Social Media
Others

Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Augmented Reality and Virtual Reality Platform status, future forecast, growth opportunity, key market and key players.
To present the Augmented Reality and Virtual Reality Platform development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by type, market and key regions.

In this study, the years considered to estimate the market size of Augmented Reality and Virtual Reality Platform are as follows:
History Year: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Year 2020 to 2026
For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.


1 Report Overview

  • 1.1 Study Scope
  • 1.2 Key Market Segments
  • 1.3 Players Covered: Ranking by Augmented Reality and Virtual Reality Platform Revenue
  • 1.4 Covid-19 Implications on Market by Type
    • 1.4.1 Global Augmented Reality and Virtual Reality Platform Market Size Growth Rate by Type: 2020 VS 2026
    • 1.4.2 AR Platform
    • 1.4.3 VR Platform
    • 1.4.4 Hybrid Technology Platform
  • 1.5 Market by Application
    • 1.5.1 Global Augmented Reality and Virtual Reality Platform Market Share by Application: 2020 VS 2026
    • 1.5.2 Education and Training
    • 1.5.3 Video Game
    • 1.5.4 Online Shopping
    • 1.5.5 Media
    • 1.5.6 Tourism
    • 1.5.7 Social Media
    • 1.5.8 Others
  • 1.6 Coronavirus Disease 2019 (Covid-19): Augmented Reality and Virtual Reality Platform Industry Impact
    • 1.6.1 Covid-19 Impact: Global GDP Growth, 2019, 2020 and 2021 Projections
    • 1.6.2 Covid-19 Impact: Commodity Prices Indices
    • 1.6.3 Covid-19 Impact: Global Major Government Policy
  • 1.7 Study Objectives
  • 1.8 Years Considered

2 Global Growth Trends

  • 2.1 Covid-19 Implications on Global Augmented Reality and Virtual Reality Platform Market Perspective (2015-2026)
  • 2.2 Covid-19 Implications on Global Augmented Reality and Virtual Reality Platform Growth Trends by Regions
    • 2.2.1 Augmented Reality and Virtual Reality Platform Market Size by Regions: 2015 VS 2020 VS 2026
    • 2.2.2 Augmented Reality and Virtual Reality Platform Historic Market Share by Regions (2015-2020)
    • 2.2.3 Augmented Reality and Virtual Reality Platform Forecasted Market Size by Regions (2021-2026)
  • 2.3 Industry Trends and Growth Strategy
    • 2.3.1 Market Top Trends
    • 2.3.2 Market Drivers
    • 2.3.3 Market Challenges
    • 2.3.4 Porter’s Five Forces Analysis
    • 2.3.5 Augmented Reality and Virtual Reality Platform Market Growth Strategy
    • 2.3.6 Primary Interviews with Key Augmented Reality and Virtual Reality Platform Players (Opinion Leaders)

3 Covid-19 Implications on Competition Landscape by Key Players

  • 3.1 Global Top Augmented Reality and Virtual Reality Platform Players by Market Size
    • 3.1.1 Global Top Augmented Reality and Virtual Reality Platform Players by Revenue (2015-2020)
    • 3.1.2 Global Augmented Reality and Virtual Reality Platform Revenue Market Share by Players (2015-2020)
    • 3.1.3 Global Augmented Reality and Virtual Reality Platform Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.2 Global Augmented Reality and Virtual Reality Platform Market Concentration Ratio
    • 3.2.1 Global Augmented Reality and Virtual Reality Platform Market Concentration Ratio (CR5 and HHI)
    • 3.2.2 Global Top 10 and Top 5 Companies by Augmented Reality and Virtual Reality Platform Revenue in 2019
  • 3.3 Augmented Reality and Virtual Reality Platform Key Players Head office and Area Served
  • 3.4 Key Players Augmented Reality and Virtual Reality Platform Product Solution and Service
  • 3.5 Date of Enter into Augmented Reality and Virtual Reality Platform Market
  • 3.6 Mergers & Acquisitions, Expansion Plans

4 Covid-19 Implications on Market Size by Type (2015-2026)

  • 4.1 Global Augmented Reality and Virtual Reality Platform Historic Market Size by Type (2015-2020)
  • 4.2 Global Augmented Reality and Virtual Reality Platform Forecasted Market Size by Type (2021-2026)

5 Covid-19 Implications on Market Size by Application (2015-2026)

  • 5.1 Global Augmented Reality and Virtual Reality Platform Market Size by Application (2015-2020)
  • 5.2 Global Augmented Reality and Virtual Reality Platform Forecasted Market Size by Application (2021-2026)

6 North America Impact of COVID-19

  • 6.1 North America Augmented Reality and Virtual Reality Platform Market Size (2015-2020)
  • 6.2 Augmented Reality and Virtual Reality Platform Key Players in North America (2019-2020)
  • 6.3 North America Augmented Reality and Virtual Reality Platform Market Size by Type (2015-2020)
  • 6.4 North America Augmented Reality and Virtual Reality Platform Market Size by Application (2015-2020)

7 Europe Impact of COVID-19

  • 7.1 Europe Augmented Reality and Virtual Reality Platform Market Size (2015-2020)
  • 7.2 Augmented Reality and Virtual Reality Platform Key Players in Europe (2019-2020)
  • 7.3 Europe Augmented Reality and Virtual Reality Platform Market Size by Type (2015-2020)
  • 7.4 Europe Augmented Reality and Virtual Reality Platform Market Size by Application (2015-2020)

8 China Impact of COVID-19

  • 8.1 China Augmented Reality and Virtual Reality Platform Market Size (2015-2020)
  • 8.2 Augmented Reality and Virtual Reality Platform Key Players in China (2019-2020)
  • 8.3 China Augmented Reality and Virtual Reality Platform Market Size by Type (2015-2020)
  • 8.4 China Augmented Reality and Virtual Reality Platform Market Size by Application (2015-2020)

9 Japan Impact of COVID-19

  • 9.1 Japan Augmented Reality and Virtual Reality Platform Market Size (2015-2020)
  • 9.2 Augmented Reality and Virtual Reality Platform Key Players in Japan (2019-2020)
  • 9.3 Japan Augmented Reality and Virtual Reality Platform Market Size by Type (2015-2020)
  • 9.4 Japan Augmented Reality and Virtual Reality Platform Market Size by Application (2015-2020)

10 Southeast Asia Impact of COVID-19

  • 10.1 Southeast Asia Augmented Reality and Virtual Reality Platform Market Size (2015-2020)
  • 10.2 Augmented Reality and Virtual Reality Platform Key Players in Southeast Asia (2019-2020)
  • 10.3 Southeast Asia Augmented Reality and Virtual Reality Platform Market Size by Type (2015-2020)
  • 10.4 Southeast Asia Augmented Reality and Virtual Reality Platform Market Size by Application (2015-2020)

11 India Impact of COVID-19

  • 11.1 India Augmented Reality and Virtual Reality Platform Market Size (2015-2020)
  • 11.2 Augmented Reality and Virtual Reality Platform Key Players in India (2019-2020)
  • 11.3 India Augmented Reality and Virtual Reality Platform Market Size by Type (2015-2020)
  • 11.4 India Augmented Reality and Virtual Reality Platform Market Size by Application (2015-2020)

12 Central & South America Impact of COVID-19

  • 12.1 Central & South America Augmented Reality and Virtual Reality Platform Market Size (2015-2020)
  • 12.2 Augmented Reality and Virtual Reality Platform Key Players in Central & South America (2019-2020)
  • 12.3 Central & South America Augmented Reality and Virtual Reality Platform Market Size by Type (2015-2020)
  • 12.4 Central & South America Augmented Reality and Virtual Reality Platform Market Size by Application (2015-2020)

13Key Players Profiles

  • 13.1 Augmented Pixels
    • 13.1.1 Augmented Pixels Company Details
    • 13.1.2 Augmented Pixels Business Overview and Its Total Revenue
    • 13.1.3 Augmented Pixels Augmented Reality and Virtual Reality Platform Introduction
    • 13.1.4 Augmented Pixels Revenue in Augmented Reality and Virtual Reality Platform Business (2015-2020))
    • 13.1.5 Augmented Pixels Recent Development and Reaction to COVID-19
  • 13.2 HP Autonomy
    • 13.2.1 HP Autonomy Company Details
    • 13.2.2 HP Autonomy Business Overview and Its Total Revenue
    • 13.2.3 HP Autonomy Augmented Reality and Virtual Reality Platform Introduction
    • 13.2.4 HP Autonomy Revenue in Augmented Reality and Virtual Reality Platform Business (2015-2020)
    • 13.2.5 HP Autonomy Recent Development and Reaction to COVID-19
  • 13.3 Blippar
    • 13.3.1 Blippar Company Details
    • 13.3.2 Blippar Business Overview and Its Total Revenue
    • 13.3.3 Blippar Augmented Reality and Virtual Reality Platform Introduction
    • 13.3.4 Blippar Revenue in Augmented Reality and Virtual Reality Platform Business (2015-2020)
    • 13.3.5 Blippar Recent Development and Reaction to COVID-19
  • 13.4 Catchoom
    • 13.4.1 Catchoom Company Details
    • 13.4.2 Catchoom Business Overview and Its Total Revenue
    • 13.4.3 Catchoom Augmented Reality and Virtual Reality Platform Introduction
    • 13.4.4 Catchoom Revenue in Augmented Reality and Virtual Reality Platform Business (2015-2020)
    • 13.4.5 Catchoom Recent Development and Reaction to COVID-19
  • 13.5 Wikitude
    • 13.5.1 Wikitude Company Details
    • 13.5.2 Wikitude Business Overview and Its Total Revenue
    • 13.5.3 Wikitude Augmented Reality and Virtual Reality Platform Introduction
    • 13.5.4 Wikitude Revenue in Augmented Reality and Virtual Reality Platform Business (2015-2020)
    • 13.5.5 Wikitude Recent Development and Reaction to COVID-19
  • 13.6 Google
    • 13.6.1 Google Company Details
    • 13.6.2 Google Business Overview and Its Total Revenue
    • 13.6.3 Google Augmented Reality and Virtual Reality Platform Introduction
    • 13.6.4 Google Revenue in Augmented Reality and Virtual Reality Platform Business (2015-2020)
    • 13.6.5 Google Recent Development and Reaction to COVID-19
  • 13.7 ARToolKit
    • 13.7.1 ARToolKit Company Details
    • 13.7.2 ARToolKit Business Overview and Its Total Revenue
    • 13.7.3 ARToolKit Augmented Reality and Virtual Reality Platform Introduction
    • 13.7.4 ARToolKit Revenue in Augmented Reality and Virtual Reality Platform Business (2015-2020)
    • 13.7.5 ARToolKit Recent Development and Reaction to COVID-19
  • 13.8 Realmax
    • 13.8.1 Realmax Company Details
    • 13.8.2 Realmax Business Overview and Its Total Revenue
    • 13.8.3 Realmax Augmented Reality and Virtual Reality Platform Introduction
    • 13.8.4 Realmax Revenue in Augmented Reality and Virtual Reality Platform Business (2015-2020)
    • 13.8.5 Realmax Recent Development and Reaction to COVID-19
  • 13.9 Huawei
    • 13.9.1 Huawei Company Details
    • 13.9.2 Huawei Business Overview and Its Total Revenue
    • 13.9.3 Huawei Augmented Reality and Virtual Reality Platform Introduction
    • 13.9.4 Huawei Revenue in Augmented Reality and Virtual Reality Platform Business (2015-2020)
    • 13.9.5 Huawei Recent Development and Reaction to COVID-19
  • 13.10 Magic Leap
    • 13.10.1 Magic Leap Company Details
    • 13.10.2 Magic Leap Business Overview and Its Total Revenue
    • 13.10.3 Magic Leap Augmented Reality and Virtual Reality Platform Introduction
    • 13.10.4 Magic Leap Revenue in Augmented Reality and Virtual Reality Platform Business (2015-2020)
    • 13.10.5 Magic Leap Recent Development and Reaction to COVID-19
  • 13.11 Niantic
    • 10.11.1 Niantic Company Details
    • 10.11.2 Niantic Business Overview and Its Total Revenue
    • 10.11.3 Niantic Augmented Reality and Virtual Reality Platform Introduction
    • 10.11.4 Niantic Revenue in Augmented Reality and Virtual Reality Platform Business (2015-2020)
    • 10.11.5 Niantic Recent Development and Reaction to COVID-19
  • 13.12 SenseTime
    • 10.12.1 SenseTime Company Details
    • 10.12.2 SenseTime Business Overview and Its Total Revenue
    • 10.12.3 SenseTime Augmented Reality and Virtual Reality Platform Introduction
    • 10.12.4 SenseTime Revenue in Augmented Reality and Virtual Reality Platform Business (2015-2020)
    • 10.12.5 SenseTime Recent Development and Reaction to COVID-19
  • 13.13 Facebook
    • 10.13.1 Facebook Company Details
    • 10.13.2 Facebook Business Overview and Its Total Revenue
    • 10.13.3 Facebook Augmented Reality and Virtual Reality Platform Introduction
    • 10.13.4 Facebook Revenue in Augmented Reality and Virtual Reality Platform Business (2015-2020)
    • 10.13.5 Facebook Recent Development and Reaction to COVID-19
  • 13.14 Unity Technologies
    • 10.14.1 Unity Technologies Company Details
    • 10.14.2 Unity Technologies Business Overview and Its Total Revenue
    • 10.14.3 Unity Technologies Augmented Reality and Virtual Reality Platform Introduction
    • 10.14.4 Unity Technologies Revenue in Augmented Reality and Virtual Reality Platform Business (2015-2020)
    • 10.14.5 Unity Technologies Recent Development and Reaction to COVID-19
  • 13.15 EON Reality
    • 10.15.1 EON Reality Company Details
    • 10.15.2 EON Reality Business Overview and Its Total Revenue
    • 10.15.3 EON Reality Augmented Reality and Virtual Reality Platform Introduction
    • 10.15.4 EON Reality Revenue in Augmented Reality and Virtual Reality Platform Business (2015-2020)
    • 10.15.5 EON Reality Recent Development and Reaction to COVID-19
  • 13.16 Zappar
    • 10.16.1 Zappar Company Details
    • 10.16.2 Zappar Business Overview and Its Total Revenue
    • 10.16.3 Zappar Augmented Reality and Virtual Reality Platform Introduction
    • 10.16.4 Zappar Revenue in Augmented Reality and Virtual Reality Platform Business (2015-2020)
    • 10.16.5 Zappar Recent Development and Reaction to COVID-19
  • 13.17 Infinity Augmented Reality
    • 10.17.1 Infinity Augmented Reality Company Details
    • 10.17.2 Infinity Augmented Reality Business Overview and Its Total Revenue
    • 10.17.3 Infinity Augmented Reality Augmented Reality and Virtual Reality Platform Introduction
    • 10.17.4 Infinity Augmented Reality Revenue in Augmented Reality and Virtual Reality Platform Business (2015-2020)
    • 10.17.5 Infinity Augmented Reality Recent Development and Reaction to COVID-19
  • 13.18 NexTech AR Solns
    • 10.18.1 NexTech AR Solns Company Details
    • 10.18.2 NexTech AR Solns Business Overview and Its Total Revenue
    • 10.18.3 NexTech AR Solns Augmented Reality and Virtual Reality Platform Introduction
    • 10.18.4 NexTech AR Solns Revenue in Augmented Reality and Virtual Reality Platform Business (2015-2020)
    • 10.18.5 NexTech AR Solns Recent Development and Reaction to COVID-19
  • 13.19 LibreStream Technologies
    • 10.19.1 LibreStream Technologies Company Details
    • 10.19.2 LibreStream Technologies Business Overview and Its Total Revenue
    • 10.19.3 LibreStream Technologies Augmented Reality and Virtual Reality Platform Introduction
    • 10.19.4 LibreStream Technologies Revenue in Augmented Reality and Virtual Reality Platform Business (2015-2020)
    • 10.19.5 LibreStream Technologies Recent Development and Reaction to COVID-19
  • 13.20 Artivive
    • 10.20.1 Artivive Company Details
    • 10.20.2 Artivive Business Overview and Its Total Revenue
    • 10.20.3 Artivive Augmented Reality and Virtual Reality Platform Introduction
    • 10.20.4 Artivive Revenue in Augmented Reality and Virtual Reality Platform Business (2015-2020)
    • 10.20.5 Artivive Recent Development and Reaction to COVID-19
  • 13.21 Zugara
    • 10.21.1 Zugara Company Details
    • 10.21.2 Zugara Business Overview and Its Total Revenue
    • 10.21.3 Zugara Augmented Reality and Virtual Reality Platform Introduction
    • 10.21.4 Zugara Revenue in Augmented Reality and Virtual Reality Platform Business (2015-2020)
    • 10.21.5 Zugara Recent Development and Reaction to COVID-19

14Analyst's Viewpoints/Conclusions

    15Appendix

    • 15.1 Research Methodology
      • 15.1.1 Methodology/Research Approach
      • 15.1.2 Data Source
    • 15.2 Disclaimer

    Summary:
    Get latest Market Research Reports on Augmented Reality and Virtual Reality Platform. Industry analysis & Market Report on Augmented Reality and Virtual Reality Platform is a syndicated market report, published as Covid-19 Impact on Augmented Reality and Virtual Reality Platform Market, Global Research Reports 2020-2021. It is complete Research Study and Industry Analysis of Augmented Reality and Virtual Reality Platform market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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