Report Detail

Consumer Goods Global Augmented and Virtual Reality Handheld Device Market Insights, Forecast to 2025

  • RnM2490926
  • |
  • 02 May, 2019
  • |
  • Global
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  • 113 Pages
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  • QYResearch
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  • Consumer Goods

Augmented reality (AR) is a technology that layers computer-generated enhancements atop an existing reality in order to make it more meaningful through the ability to interact with it whereas Virtual reality (VR) can be defined as an artificial, computer-generated simulation or recreation of a real life environment or situation which immerses the user by making them feel like they are experiencing the simulated reality first-hand, primarily by stimulating their vision and hearing.
Geographically, North America dominated the augmented & virtual reality handheld device market driven by higher penetration of AR & VR technology in amongst its tech savvy residents, higher spending on such technologies.
The global Augmented and Virtual Reality Handheld Device market is valued at xx million US$ in 2018 and will reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025. The objectives of this study are to define, segment, and project the size of the Augmented and Virtual Reality Handheld Device market based on company, product type, end user and key regions.

This report studies the global market size of Augmented and Virtual Reality Handheld Device in key regions like North America, Europe, Asia Pacific, Central & South America and Middle East & Africa, focuses on the consumption of Augmented and Virtual Reality Handheld Device in these regions.
This research report categorizes the global Augmented and Virtual Reality Handheld Device market by top players/brands, region, type and end user. This report also studies the global Augmented and Virtual Reality Handheld Device market status, competition landscape, market share, growth rate, future trends, market drivers, opportunities and challenges, sales channels and distributors.

The following manufacturers are covered in this report, with sales, revenue, market share for each company:
Google
Microsoft
Facebook
Sony
Samsung Electronics
HTC
PTC
Magic Leap
Osterhout Design Group
Daqri
Blippar
Upskill

Market size by Product
AR Technology
VR Technology
Market size by End User
Gaming
Medical

Market size by Region
North America
United States
Canada
Mexico
Asia-Pacific
China
India
Japan
South Korea
Australia
Indonesia
Singapore
Malaysia
Philippines
Thailand
Vietnam
Europe
Germany
France
UK
Italy
Spain
Russia
Central & South America
Brazil
Rest of Central & South America
Middle East & Africa
GCC Countries
Turkey
Egypt
South Africa

The study objectives of this report are:
To study and analyze the global Augmented and Virtual Reality Handheld Device market size (value & volume) by company, key regions, products and end user, breakdown data from 2014 to 2018, and forecast to 2025.
To understand the structure of Augmented and Virtual Reality Handheld Device market by identifying its various subsegments.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
Focuses on the key global Augmented and Virtual Reality Handheld Device companies, to define, describe and analyze the sales volume, value, market share, market competition landscape and recent development.
To project the value and sales volume of Augmented and Virtual Reality Handheld Device submarkets, with respect to key regions.
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

In this study, the years considered to estimate the market size of Augmented and Virtual Reality Handheld Device are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025

This report includes the estimation of market size for value (million US$) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of Augmented and Virtual Reality Handheld Device market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.

For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.


Table of Contents

    1 Study Coverage

    • 1.1 Augmented and Virtual Reality Handheld Device Product
    • 1.2 Market Segments
    • 1.3 Key Manufacturers Covered
    • 1.4 Market by Type
      • 1.4.1 Global Augmented and Virtual Reality Handheld Device Market Size Growth Rate by Product
      • 1.4.2 AR Technology
      • 1.4.3 VR Technology
    • 1.5 Market by End User
      • 1.5.1 Global Augmented and Virtual Reality Handheld Device Market Size Growth Rate by End User
      • 1.5.2 Gaming
      • 1.5.3 Medical
    • 1.6 Study Objectives
    • 1.7 Years Considered

    2 Executive Summary

    • 2.1 Global Augmented and Virtual Reality Handheld Device Market Size
      • 2.1.1 Global Augmented and Virtual Reality Handheld Device Revenue 2014-2025
      • 2.1.2 Global Augmented and Virtual Reality Handheld Device Sales 2014-2025
    • 2.2 Augmented and Virtual Reality Handheld Device Growth Rate by Regions
      • 2.2.1 Global Augmented and Virtual Reality Handheld Device Sales by Regions
      • 2.2.2 Global Augmented and Virtual Reality Handheld Device Revenue by Regions

    3 Breakdown Data by Manufacturers

    • 3.1 Augmented and Virtual Reality Handheld Device Sales by Manufacturers
      • 3.1.1 Augmented and Virtual Reality Handheld Device Sales by Manufacturers
      • 3.1.2 Augmented and Virtual Reality Handheld Device Sales Market Share by Manufacturers
      • 3.1.3 Global Augmented and Virtual Reality Handheld Device Market Concentration Ratio (CR5 and HHI)
    • 3.2 Augmented and Virtual Reality Handheld Device Revenue by Manufacturers
      • 3.2.1 Augmented and Virtual Reality Handheld Device Revenue by Manufacturers (2014-2019)
      • 3.2.2 Augmented and Virtual Reality Handheld Device Revenue Share by Manufacturers (2014-2019)
    • 3.3 Augmented and Virtual Reality Handheld Device Price by Manufacturers
    • 3.4 Augmented and Virtual Reality Handheld Device Manufacturing Base Distribution, Product Types
      • 3.4.1 Augmented and Virtual Reality Handheld Device Manufacturers Manufacturing Base Distribution, Headquarters
      • 3.4.2 Manufacturers Augmented and Virtual Reality Handheld Device Product Type
      • 3.4.3 Date of International Manufacturers Enter into Augmented and Virtual Reality Handheld Device Market
    • 3.5 Manufacturers Mergers & Acquisitions, Expansion Plans

    4 Breakdown Data by Product

    • 4.1 Global Augmented and Virtual Reality Handheld Device Sales by Product
    • 4.2 Global Augmented and Virtual Reality Handheld Device Revenue by Product
    • 4.3 Augmented and Virtual Reality Handheld Device Price by Product

    5 Breakdown Data by End User

    • 5.1 Overview
    • 5.2 Global Augmented and Virtual Reality Handheld Device Breakdown Data by End User

    6 North America

    • 6.1 North America Augmented and Virtual Reality Handheld Device by Countries
      • 6.1.1 North America Augmented and Virtual Reality Handheld Device Sales by Countries
      • 6.1.2 North America Augmented and Virtual Reality Handheld Device Revenue by Countries
      • 6.1.3 United States
      • 6.1.4 Canada
      • 6.1.5 Mexico
    • 6.2 North America Augmented and Virtual Reality Handheld Device by Product
    • 6.3 North America Augmented and Virtual Reality Handheld Device by End User

    7 Europe

    • 7.1 Europe Augmented and Virtual Reality Handheld Device by Countries
      • 7.1.1 Europe Augmented and Virtual Reality Handheld Device Sales by Countries
      • 7.1.2 Europe Augmented and Virtual Reality Handheld Device Revenue by Countries
      • 7.1.3 Germany
      • 7.1.4 France
      • 7.1.5 UK
      • 7.1.6 Italy
      • 7.1.7 Russia
    • 7.2 Europe Augmented and Virtual Reality Handheld Device by Product
    • 7.3 Europe Augmented and Virtual Reality Handheld Device by End User

    8 Asia Pacific

    • 8.1 Asia Pacific Augmented and Virtual Reality Handheld Device by Countries
      • 8.1.1 Asia Pacific Augmented and Virtual Reality Handheld Device Sales by Countries
      • 8.1.2 Asia Pacific Augmented and Virtual Reality Handheld Device Revenue by Countries
      • 8.1.3 China
      • 8.1.4 Japan
      • 8.1.5 Korea
      • 8.1.6 India
      • 8.1.7 Australia
      • 8.1.8 Indonesia
      • 8.1.9 Malaysia
      • 8.1.10 Philippines
      • 8.1.11 Thailand
      • 8.1.12 Vietnam
      • 8.1.13 Singapore
    • 8.2 Asia Pacific Augmented and Virtual Reality Handheld Device by Product
    • 8.3 Asia Pacific Augmented and Virtual Reality Handheld Device by End User

    9 Central & South America

    • 9.1 Central & South America Augmented and Virtual Reality Handheld Device by Countries
      • 9.1.1 Central & South America Augmented and Virtual Reality Handheld Device Sales by Countries
      • 9.1.2 Central & South America Augmented and Virtual Reality Handheld Device Revenue by Countries
      • 9.1.3 Brazil
    • 9.2 Central & South America Augmented and Virtual Reality Handheld Device by Product
    • 9.3 Central & South America Augmented and Virtual Reality Handheld Device by End User

    10 Middle East and Africa

    • 10.1 Middle East and Africa Augmented and Virtual Reality Handheld Device by Countries
      • 10.1.1 Middle East and Africa Augmented and Virtual Reality Handheld Device Sales by Countries
      • 10.1.2 Middle East and Africa Augmented and Virtual Reality Handheld Device Revenue by Countries
      • 10.1.3 GCC Countries
      • 10.1.4 Turkey
      • 10.1.5 Egypt
      • 10.1.6 South Africa
    • 10.2 Middle East and Africa Augmented and Virtual Reality Handheld Device by Product
    • 10.3 Middle East and Africa Augmented and Virtual Reality Handheld Device by End User

    11 Company Profiles

    • 11.1 Google
      • 11.1.1 Google Company Details
      • 11.1.2 Company Business Overview
      • 11.1.3 Google Augmented and Virtual Reality Handheld Device Sales, Revenue and Gross Margin (2014-2019)
      • 11.1.4 Google Augmented and Virtual Reality Handheld Device Products Offered
      • 11.1.5 Google Recent Development
    • 11.2 Microsoft
      • 11.2.1 Microsoft Company Details
      • 11.2.2 Company Business Overview
      • 11.2.3 Microsoft Augmented and Virtual Reality Handheld Device Sales, Revenue and Gross Margin (2014-2019)
      • 11.2.4 Microsoft Augmented and Virtual Reality Handheld Device Products Offered
      • 11.2.5 Microsoft Recent Development
    • 11.3 Facebook
      • 11.3.1 Facebook Company Details
      • 11.3.2 Company Business Overview
      • 11.3.3 Facebook Augmented and Virtual Reality Handheld Device Sales, Revenue and Gross Margin (2014-2019)
      • 11.3.4 Facebook Augmented and Virtual Reality Handheld Device Products Offered
      • 11.3.5 Facebook Recent Development
    • 11.4 Sony
      • 11.4.1 Sony Company Details
      • 11.4.2 Company Business Overview
      • 11.4.3 Sony Augmented and Virtual Reality Handheld Device Sales, Revenue and Gross Margin (2014-2019)
      • 11.4.4 Sony Augmented and Virtual Reality Handheld Device Products Offered
      • 11.4.5 Sony Recent Development
    • 11.5 Samsung Electronics
      • 11.5.1 Samsung Electronics Company Details
      • 11.5.2 Company Business Overview
      • 11.5.3 Samsung Electronics Augmented and Virtual Reality Handheld Device Sales, Revenue and Gross Margin (2014-2019)
      • 11.5.4 Samsung Electronics Augmented and Virtual Reality Handheld Device Products Offered
      • 11.5.5 Samsung Electronics Recent Development
    • 11.6 HTC
      • 11.6.1 HTC Company Details
      • 11.6.2 Company Business Overview
      • 11.6.3 HTC Augmented and Virtual Reality Handheld Device Sales, Revenue and Gross Margin (2014-2019)
      • 11.6.4 HTC Augmented and Virtual Reality Handheld Device Products Offered
      • 11.6.5 HTC Recent Development
    • 11.7 PTC
      • 11.7.1 PTC Company Details
      • 11.7.2 Company Business Overview
      • 11.7.3 PTC Augmented and Virtual Reality Handheld Device Sales, Revenue and Gross Margin (2014-2019)
      • 11.7.4 PTC Augmented and Virtual Reality Handheld Device Products Offered
      • 11.7.5 PTC Recent Development
    • 11.8 Magic Leap
      • 11.8.1 Magic Leap Company Details
      • 11.8.2 Company Business Overview
      • 11.8.3 Magic Leap Augmented and Virtual Reality Handheld Device Sales, Revenue and Gross Margin (2014-2019)
      • 11.8.4 Magic Leap Augmented and Virtual Reality Handheld Device Products Offered
      • 11.8.5 Magic Leap Recent Development
    • 11.9 Osterhout Design Group
      • 11.9.1 Osterhout Design Group Company Details
      • 11.9.2 Company Business Overview
      • 11.9.3 Osterhout Design Group Augmented and Virtual Reality Handheld Device Sales, Revenue and Gross Margin (2014-2019)
      • 11.9.4 Osterhout Design Group Augmented and Virtual Reality Handheld Device Products Offered
      • 11.9.5 Osterhout Design Group Recent Development
    • 11.10 Daqri
      • 11.10.1 Daqri Company Details
      • 11.10.2 Company Business Overview
      • 11.10.3 Daqri Augmented and Virtual Reality Handheld Device Sales, Revenue and Gross Margin (2014-2019)
      • 11.10.4 Daqri Augmented and Virtual Reality Handheld Device Products Offered
      • 11.10.5 Daqri Recent Development
    • 11.11 Blippar
    • 11.12 Upskill

    12 Future Forecast

    • 12.1 Augmented and Virtual Reality Handheld Device Market Forecast by Regions
      • 12.1.1 Global Augmented and Virtual Reality Handheld Device Sales Forecast by Regions 2019-2025
      • 12.1.2 Global Augmented and Virtual Reality Handheld Device Revenue Forecast by Regions 2019-2025
    • 12.2 Augmented and Virtual Reality Handheld Device Market Forecast by Product
      • 12.2.1 Global Augmented and Virtual Reality Handheld Device Sales Forecast by Product 2019-2025
      • 12.2.2 Global Augmented and Virtual Reality Handheld Device Revenue Forecast by Product 2019-2025
    • 12.3 Augmented and Virtual Reality Handheld Device Market Forecast by End User
    • 12.4 North America Augmented and Virtual Reality Handheld Device Forecast
    • 12.5 Europe Augmented and Virtual Reality Handheld Device Forecast
    • 12.6 Asia Pacific Augmented and Virtual Reality Handheld Device Forecast
    • 12.7 Central & South America Augmented and Virtual Reality Handheld Device Forecast
    • 12.8 Middle East and Africa Augmented and Virtual Reality Handheld Device Forecast

    13 Market Opportunities, Challenges, Risks and Influences Factors Analysis

    • 13.1 Market Opportunities and Drivers
    • 13.2 Market Challenges
    • 13.3 Market Risks/Restraints
    • 13.4 Macroscopic Indicators

    14 Value Chain and Sales Channels Analysis

    • 14.1 Value Chain Analysis
    • 14.2 Augmented and Virtual Reality Handheld Device Customers
    • 14.3 Sales Channels Analysis
      • 14.3.1 Sales Channels
      • 14.3.2 Distributors

    15 Research Findings and Conclusion

      16 Appendix

      • 16.1 Research Methodology
        • 16.1.1 Methodology/Research Approach
        • 16.1.2 Data Source
      • 16.2 Author Details

      Summary:
      Get latest Market Research Reports on Augmented and Virtual Reality Handheld Device . Industry analysis & Market Report on Augmented and Virtual Reality Handheld Device is a syndicated market report, published as Global Augmented and Virtual Reality Handheld Device Market Insights, Forecast to 2025. It is complete Research Study and Industry Analysis of Augmented and Virtual Reality Handheld Device market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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