Report Detail

Service & Software Global Artificial Intelligence in Gaming Market Size, Status and Forecast 2021-2027

  • RnM4315438
  • |
  • 11 May, 2021
  • |
  • Global
  • |
  • 128 Pages
  • |
  • QYResearch
  • |
  • Service & Software

Global Artificial Intelligence in Gaming Scope and Market Size
Artificial Intelligence in Gaming market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Artificial Intelligence in Gaming market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027.

Segment by Type
On-Premise
Cloud-based

Segment by Application
PC Gaming
TV Gaming
Smartphone & Tablet Gaming

By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA

By Company
Ubisoft
EA
Tencent
Sony
Microsoft
Playtika
Activision Blizzard
NetEase
Nintendo
Square Enix
Konami
Take-Two Interactive
NCSoft
Google
Baidu
IBM
SAP
Intel
Salesforce
Brighterion
KITT.AI


1 Report Overview

  • 1.1 Study Scope
  • 1.2 Market Analysis by Type
    • 1.2.1 Global Artificial Intelligence in Gaming Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
    • 1.2.2 On-Premise
    • 1.2.3 Cloud-based
  • 1.3 Market by Application
    • 1.3.1 Global Artificial Intelligence in Gaming Market Share by Application: 2016 VS 2021 VS 2027
    • 1.3.2 PC Gaming
    • 1.3.3 TV Gaming
    • 1.3.4 Smartphone & Tablet Gaming
  • 1.4 Study Objectives
  • 1.5 Years Considered

2 Global Growth Trends

  • 2.1 Global Artificial Intelligence in Gaming Market Perspective (2016-2027)
  • 2.2 Artificial Intelligence in Gaming Growth Trends by Regions
    • 2.2.1 Artificial Intelligence in Gaming Market Size by Regions: 2016 VS 2021 VS 2027
    • 2.2.2 Artificial Intelligence in Gaming Historic Market Share by Regions (2016-2021)
    • 2.2.3 Artificial Intelligence in Gaming Forecasted Market Size by Regions (2022-2027)
  • 2.3 Artificial Intelligence in Gaming Industry Dynamic
    • 2.3.1 Artificial Intelligence in Gaming Market Trends
    • 2.3.2 Artificial Intelligence in Gaming Market Drivers
    • 2.3.3 Artificial Intelligence in Gaming Market Challenges
    • 2.3.4 Artificial Intelligence in Gaming Market Restraints

3 Competition Landscape by Key Players

  • 3.1 Global Top Artificial Intelligence in Gaming Players by Revenue
    • 3.1.1 Global Top Artificial Intelligence in Gaming Players by Revenue (2016-2021)
    • 3.1.2 Global Artificial Intelligence in Gaming Revenue Market Share by Players (2016-2021)
  • 3.2 Global Artificial Intelligence in Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.3 Players Covered: Ranking by Artificial Intelligence in Gaming Revenue
  • 3.4 Global Artificial Intelligence in Gaming Market Concentration Ratio
    • 3.4.1 Global Artificial Intelligence in Gaming Market Concentration Ratio (CR5 and HHI)
    • 3.4.2 Global Top 10 and Top 5 Companies by Artificial Intelligence in Gaming Revenue in 2020
  • 3.5 Artificial Intelligence in Gaming Key Players Head office and Area Served
  • 3.6 Key Players Artificial Intelligence in Gaming Product Solution and Service
  • 3.7 Date of Enter into Artificial Intelligence in Gaming Market
  • 3.8 Mergers & Acquisitions, Expansion Plans

4 Artificial Intelligence in Gaming Breakdown Data by Type

  • 4.1 Global Artificial Intelligence in Gaming Historic Market Size by Type (2016-2021)
  • 4.2 Global Artificial Intelligence in Gaming Forecasted Market Size by Type (2022-2027)

5 Artificial Intelligence in Gaming Breakdown Data by Application

  • 5.1 Global Artificial Intelligence in Gaming Historic Market Size by Application (2016-2021)
  • 5.2 Global Artificial Intelligence in Gaming Forecasted Market Size by Application (2022-2027)

6 North America

  • 6.1 North America Artificial Intelligence in Gaming Market Size (2016-2027)
  • 6.2 North America Artificial Intelligence in Gaming Market Size by Type
    • 6.2.1 North America Artificial Intelligence in Gaming Market Size by Type (2016-2021)
    • 6.2.2 North America Artificial Intelligence in Gaming Market Size by Type (2022-2027)
    • 6.2.3 North America Artificial Intelligence in Gaming Market Size by Type (2016-2027)
  • 6.3 North America Artificial Intelligence in Gaming Market Size by Application
    • 6.3.1 North America Artificial Intelligence in Gaming Market Size by Application (2016-2021)
    • 6.3.2 North America Artificial Intelligence in Gaming Market Size by Application (2022-2027)
    • 6.3.3 North America Artificial Intelligence in Gaming Market Size by Application (2016-2027)
  • 6.4 North America Artificial Intelligence in Gaming Market Size by Country
    • 6.4.1 North America Artificial Intelligence in Gaming Market Size by Country (2016-2021)
    • 6.4.2 North America Artificial Intelligence in Gaming Market Size by Country (2022-2027)
    • 6.4.3 United States
    • 6.4.4 Canada

7 Europe

  • 7.1 Europe Artificial Intelligence in Gaming Market Size (2016-2027)
  • 7.2 Europe Artificial Intelligence in Gaming Market Size by Type
    • 7.2.1 Europe Artificial Intelligence in Gaming Market Size by Type (2016-2021)
    • 7.2.2 Europe Artificial Intelligence in Gaming Market Size by Type (2022-2027)
    • 7.2.3 Europe Artificial Intelligence in Gaming Market Size by Type (2016-2027)
  • 7.3 Europe Artificial Intelligence in Gaming Market Size by Application
    • 7.3.1 Europe Artificial Intelligence in Gaming Market Size by Application (2016-2021)
    • 7.3.2 Europe Artificial Intelligence in Gaming Market Size by Application (2022-2027)
    • 7.3.3 Europe Artificial Intelligence in Gaming Market Size by Application (2016-2027)
  • 7.4 Europe Artificial Intelligence in Gaming Market Size by Country
    • 7.4.1 Europe Artificial Intelligence in Gaming Market Size by Country (2016-2021)
    • 7.4.2 Europe Artificial Intelligence in Gaming Market Size by Country (2022-2027)
    • 7.4.3 Germany
    • 7.4.4 France
    • 7.4.5 U.K.
    • 7.4.6 Italy
    • 7.4.7 Russia
    • 7.4.8 Nordic

8 Asia-Pacific

  • 8.1 Asia-Pacific Artificial Intelligence in Gaming Market Size (2016-2027)
  • 8.2 Asia-Pacific Artificial Intelligence in Gaming Market Size by Type
    • 8.2.1 Asia-Pacific Artificial Intelligence in Gaming Market Size by Type (2016-2021)
    • 8.2.2 Asia-Pacific Artificial Intelligence in Gaming Market Size by Type (2022-2027)
    • 8.2.3 Asia-Pacific Artificial Intelligence in Gaming Market Size by Type (2016-2027)
  • 8.3 Asia-Pacific Artificial Intelligence in Gaming Market Size by Application
    • 8.3.1 Asia-Pacific Artificial Intelligence in Gaming Market Size by Application (2016-2021)
    • 8.3.2 Asia-Pacific Artificial Intelligence in Gaming Market Size by Application (2022-2027)
    • 8.3.3 Asia-Pacific Artificial Intelligence in Gaming Market Size by Application (2016-2027)
  • 8.4 Asia-Pacific Artificial Intelligence in Gaming Market Size by Region
    • 8.4.1 Asia-Pacific Artificial Intelligence in Gaming Market Size by Region (2016-2021)
    • 8.4.2 Asia-Pacific Artificial Intelligence in Gaming Market Size by Region (2022-2027)
    • 8.4.3 China
    • 8.4.4 Japan
    • 8.4.5 South Korea
    • 8.4.6 Southeast Asia
    • 8.4.7 India
    • 8.4.8 Australia

9 Latin America

  • 9.1 Latin America Artificial Intelligence in Gaming Market Size (2016-2027)
  • 9.2 Latin America Artificial Intelligence in Gaming Market Size by Type
    • 9.2.1 Latin America Artificial Intelligence in Gaming Market Size by Type (2016-2021)
    • 9.2.2 Latin America Artificial Intelligence in Gaming Market Size by Type (2022-2027)
    • 9.2.3 Latin America Artificial Intelligence in Gaming Market Size by Type (2016-2027)
  • 9.3 Latin America Artificial Intelligence in Gaming Market Size by Application
    • 9.3.1 Latin America Artificial Intelligence in Gaming Market Size by Application (2016-2021)
    • 9.3.2 Latin America Artificial Intelligence in Gaming Market Size by Application (2022-2027)
    • 9.3.3 Latin America Artificial Intelligence in Gaming Market Size by Application (2016-2027)
  • 9.4 Latin America Artificial Intelligence in Gaming Market Size by Country
    • 9.4.1 Latin America Artificial Intelligence in Gaming Market Size by Country (2016-2021)
    • 9.4.2 Latin America Artificial Intelligence in Gaming Market Size by Country (2022-2027)
    • 9.4.3 Mexico
    • 9.4.4 Brazil

10 Middle East & Africa

  • 10.1 Middle East & Africa Artificial Intelligence in Gaming Market Size (2016-2027)
  • 10.2 Middle East & Africa Artificial Intelligence in Gaming Market Size by Type
    • 10.2.1 Middle East & Africa Artificial Intelligence in Gaming Market Size by Type (2016-2021)
    • 10.2.2 Middle East & Africa Artificial Intelligence in Gaming Market Size by Type (2022-2027)
    • 10.2.3 Middle East & Africa Artificial Intelligence in Gaming Market Size by Type (2016-2027)
  • 10.3 Middle East & Africa Artificial Intelligence in Gaming Market Size by Application
    • 10.3.1 Middle East & Africa Artificial Intelligence in Gaming Market Size by Application (2016-2021)
    • 10.3.2 Middle East & Africa Artificial Intelligence in Gaming Market Size by Application (2022-2027)
    • 10.3.3 Middle East & Africa Artificial Intelligence in Gaming Market Size by Application (2016-2027)
  • 10.4 Middle East & Africa Artificial Intelligence in Gaming Market Size by Country
    • 10.4.1 Middle East & Africa Artificial Intelligence in Gaming Market Size by Country (2016-2021)
    • 10.4.2 Middle East & Africa Artificial Intelligence in Gaming Market Size by Country (2022-2027)
    • 10.4.3 Turkey
    • 10.4.4 Saudi Arabia
    • 10.4.5 UAE

11 Key Players Profiles

  • 11.1 Ubisoft
    • 11.1.1 Ubisoft Company Details
    • 11.1.2 Ubisoft Business Overview
    • 11.1.3 Ubisoft Artificial Intelligence in Gaming Introduction
    • 11.1.4 Ubisoft Revenue in Artificial Intelligence in Gaming Business (2016-2021)
    • 11.1.5 Ubisoft Recent Development
  • 11.2 EA
    • 11.2.1 EA Company Details
    • 11.2.2 EA Business Overview
    • 11.2.3 EA Artificial Intelligence in Gaming Introduction
    • 11.2.4 EA Revenue in Artificial Intelligence in Gaming Business (2016-2021)
    • 11.2.5 EA Recent Development
  • 11.3 Tencent
    • 11.3.1 Tencent Company Details
    • 11.3.2 Tencent Business Overview
    • 11.3.3 Tencent Artificial Intelligence in Gaming Introduction
    • 11.3.4 Tencent Revenue in Artificial Intelligence in Gaming Business (2016-2021)
    • 11.3.5 Tencent Recent Development
  • 11.4 Sony
    • 11.4.1 Sony Company Details
    • 11.4.2 Sony Business Overview
    • 11.4.3 Sony Artificial Intelligence in Gaming Introduction
    • 11.4.4 Sony Revenue in Artificial Intelligence in Gaming Business (2016-2021)
    • 11.4.5 Sony Recent Development
  • 11.5 Microsoft
    • 11.5.1 Microsoft Company Details
    • 11.5.2 Microsoft Business Overview
    • 11.5.3 Microsoft Artificial Intelligence in Gaming Introduction
    • 11.5.4 Microsoft Revenue in Artificial Intelligence in Gaming Business (2016-2021)
    • 11.5.5 Microsoft Recent Development
  • 11.6 Playtika
    • 11.6.1 Playtika Company Details
    • 11.6.2 Playtika Business Overview
    • 11.6.3 Playtika Artificial Intelligence in Gaming Introduction
    • 11.6.4 Playtika Revenue in Artificial Intelligence in Gaming Business (2016-2021)
    • 11.6.5 Playtika Recent Development
  • 11.7 Activision Blizzard
    • 11.7.1 Activision Blizzard Company Details
    • 11.7.2 Activision Blizzard Business Overview
    • 11.7.3 Activision Blizzard Artificial Intelligence in Gaming Introduction
    • 11.7.4 Activision Blizzard Revenue in Artificial Intelligence in Gaming Business (2016-2021)
    • 11.7.5 Activision Blizzard Recent Development
  • 11.8 NetEase
    • 11.8.1 NetEase Company Details
    • 11.8.2 NetEase Business Overview
    • 11.8.3 NetEase Artificial Intelligence in Gaming Introduction
    • 11.8.4 NetEase Revenue in Artificial Intelligence in Gaming Business (2016-2021)
    • 11.8.5 NetEase Recent Development
  • 11.9 Nintendo
    • 11.9.1 Nintendo Company Details
    • 11.9.2 Nintendo Business Overview
    • 11.9.3 Nintendo Artificial Intelligence in Gaming Introduction
    • 11.9.4 Nintendo Revenue in Artificial Intelligence in Gaming Business (2016-2021)
    • 11.9.5 Nintendo Recent Development
  • 11.10 Square Enix
    • 11.10.1 Square Enix Company Details
    • 11.10.2 Square Enix Business Overview
    • 11.10.3 Square Enix Artificial Intelligence in Gaming Introduction
    • 11.10.4 Square Enix Revenue in Artificial Intelligence in Gaming Business (2016-2021)
    • 11.10.5 Square Enix Recent Development
  • 11.11 Konami
    • 11.11.1 Konami Company Details
    • 11.11.2 Konami Business Overview
    • 11.11.3 Konami Artificial Intelligence in Gaming Introduction
    • 11.11.4 Konami Revenue in Artificial Intelligence in Gaming Business (2016-2021)
    • 11.11.5 Konami Recent Development
  • 11.12 Take-Two Interactive
    • 11.12.1 Take-Two Interactive Company Details
    • 11.12.2 Take-Two Interactive Business Overview
    • 11.12.3 Take-Two Interactive Artificial Intelligence in Gaming Introduction
    • 11.12.4 Take-Two Interactive Revenue in Artificial Intelligence in Gaming Business (2016-2021)
    • 11.12.5 Take-Two Interactive Recent Development
  • 11.13 NCSoft
    • 11.13.1 NCSoft Company Details
    • 11.13.2 NCSoft Business Overview
    • 11.13.3 NCSoft Artificial Intelligence in Gaming Introduction
    • 11.13.4 NCSoft Revenue in Artificial Intelligence in Gaming Business (2016-2021)
    • 11.13.5 NCSoft Recent Development
  • 11.14 Google
    • 11.14.1 Google Company Details
    • 11.14.2 Google Business Overview
    • 11.14.3 Google Artificial Intelligence in Gaming Introduction
    • 11.14.4 Google Revenue in Artificial Intelligence in Gaming Business (2016-2021)
    • 11.14.5 Google Recent Development
  • 11.15 Baidu
    • 11.15.1 Baidu Company Details
    • 11.15.2 Baidu Business Overview
    • 11.15.3 Baidu Artificial Intelligence in Gaming Introduction
    • 11.15.4 Baidu Revenue in Artificial Intelligence in Gaming Business (2016-2021)
    • 11.15.5 Baidu Recent Development
  • 11.16 IBM
    • 11.16.1 IBM Company Details
    • 11.16.2 IBM Business Overview
    • 11.16.3 IBM Artificial Intelligence in Gaming Introduction
    • 11.16.4 IBM Revenue in Artificial Intelligence in Gaming Business (2016-2021)
    • 11.16.5 IBM Recent Development
  • 11.17 SAP
    • 11.17.1 SAP Company Details
    • 11.17.2 SAP Business Overview
    • 11.17.3 SAP Artificial Intelligence in Gaming Introduction
    • 11.17.4 SAP Revenue in Artificial Intelligence in Gaming Business (2016-2021)
    • 11.17.5 SAP Recent Development
  • 11.18 Intel
    • 11.18.1 Intel Company Details
    • 11.18.2 Intel Business Overview
    • 11.18.3 Intel Artificial Intelligence in Gaming Introduction
    • 11.18.4 Intel Revenue in Artificial Intelligence in Gaming Business (2016-2021)
    • 11.18.5 Intel Recent Development
  • 11.18 Salesforce

.1 Salesforce Company Details

    .2 Salesforce Business Overview

      .3 Salesforce Artificial Intelligence in Gaming Introduction

        .4 Salesforce Revenue in Artificial Intelligence in Gaming Business (2016-2021)

          .5 Salesforce Recent Development

          • 11.20 Brighterion
            • 11.20.1 Brighterion Company Details
            • 11.20.2 Brighterion Business Overview
            • 11.20.3 Brighterion Artificial Intelligence in Gaming Introduction
            • 11.20.4 Brighterion Revenue in Artificial Intelligence in Gaming Business (2016-2021)
            • 11.20.5 Brighterion Recent Development
          • 11.21 KITT.AI
            • 11.21.1 KITT.AI Company Details
            • 11.21.2 KITT.AI Business Overview
            • 11.21.3 KITT.AI Artificial Intelligence in Gaming Introduction
            • 11.21.4 KITT.AI Revenue in Artificial Intelligence in Gaming Business (2016-2021)
            • 11.21.5 KITT.AI Recent Development

          12 Analyst's Viewpoints/Conclusions

            13 Appendix

            • 13.1 Research Methodology
              • 13.1.1 Methodology/Research Approach
              • 13.1.2 Data Source
            • 13.2 Disclaimer

            Summary:
            Get latest Market Research Reports on Artificial Intelligence in Gaming. Industry analysis & Market Report on Artificial Intelligence in Gaming is a syndicated market report, published as Global Artificial Intelligence in Gaming Market Size, Status and Forecast 2021-2027. It is complete Research Study and Industry Analysis of Artificial Intelligence in Gaming market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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