Report Detail

Service & Software Global Arcade Gaming Market Size, Status and Forecast 2019-2025

  • RnM2814764
  • |
  • 10 July, 2019
  • |
  • Global
  • |
  • 93 Pages
  • |
  • QYResearch
  • |
  • Service & Software

Arcade gaming or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games or merchandisers.
The global arcade gaming market is rapidly advancing with changing consumer patterns. Latest innovations include physical simulation of video games or physical movement being recorded and projected in the game. Hence, the global arcade gaming market growth is not going to be stagnant.
In 2018, the global Arcade Gaming market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

This report focuses on the global Arcade Gaming status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Arcade Gaming development in United States, Europe and China.

The key players covered in this study
CXC Simulations
Eleetus
NAMCO
SEGA
D-BOX Technologies
Vesaro
Taito
BRUNSWICK GROUP
Gold Standard Games
Rene Pierre

Market segment by Type, the product can be split into
Racing
Shooting
Sports
Action

Market segment by Application, split into
Restaurants
Bars
Amusement Arcades

Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Arcade Gaming status, future forecast, growth opportunity, key market and key players.
To present the Arcade Gaming development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Arcade Gaming are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.


Table of Contents

    1 Report Overview

    • 1.1 Study Scope
    • 1.2 Key Market Segments
    • 1.3 Players Covered
    • 1.4 Market Analysis by Type
      • 1.4.1 Global Arcade Gaming Market Size Growth Rate by Type (2014-2025)
      • 1.4.2 Racing
      • 1.4.3 Shooting
      • 1.4.4 Sports
      • 1.4.5 Action
    • 1.5 Market by Application
      • 1.5.1 Global Arcade Gaming Market Share by Application (2014-2025)
      • 1.5.2 Restaurants
      • 1.5.3 Bars
      • 1.5.4 Amusement Arcades
    • 1.6 Study Objectives
    • 1.7 Years Considered

    2 Global Growth Trends

    • 2.1 Arcade Gaming Market Size
    • 2.2 Arcade Gaming Growth Trends by Regions
      • 2.2.1 Arcade Gaming Market Size by Regions (2014-2025)
      • 2.2.2 Arcade Gaming Market Share by Regions (2014-2019)
    • 2.3 Industry Trends
      • 2.3.1 Market Top Trends
      • 2.3.2 Market Drivers
      • 2.3.3 Market Opportunities

    3 Market Share by Key Players

    • 3.1 Arcade Gaming Market Size by Manufacturers
      • 3.1.1 Global Arcade Gaming Revenue by Manufacturers (2014-2019)
      • 3.1.2 Global Arcade Gaming Revenue Market Share by Manufacturers (2014-2019)
      • 3.1.3 Global Arcade Gaming Market Concentration Ratio (CR5 and HHI)
    • 3.2 Arcade Gaming Key Players Head office and Area Served
    • 3.3 Key Players Arcade Gaming Product/Solution/Service
    • 3.4 Date of Enter into Arcade Gaming Market
    • 3.5 Mergers & Acquisitions, Expansion Plans

    4 Breakdown Data by Type and Application

    • 4.1 Global Arcade Gaming Market Size by Type (2014-2019)
    • 4.2 Global Arcade Gaming Market Size by Application (2014-2019)

    5 United States

    • 5.1 United States Arcade Gaming Market Size (2014-2019)
    • 5.2 Arcade Gaming Key Players in United States
    • 5.3 United States Arcade Gaming Market Size by Type
    • 5.4 United States Arcade Gaming Market Size by Application

    6 Europe

    • 6.1 Europe Arcade Gaming Market Size (2014-2019)
    • 6.2 Arcade Gaming Key Players in Europe
    • 6.3 Europe Arcade Gaming Market Size by Type
    • 6.4 Europe Arcade Gaming Market Size by Application

    7 China

    • 7.1 China Arcade Gaming Market Size (2014-2019)
    • 7.2 Arcade Gaming Key Players in China
    • 7.3 China Arcade Gaming Market Size by Type
    • 7.4 China Arcade Gaming Market Size by Application

    8 Japan

    • 8.1 Japan Arcade Gaming Market Size (2014-2019)
    • 8.2 Arcade Gaming Key Players in Japan
    • 8.3 Japan Arcade Gaming Market Size by Type
    • 8.4 Japan Arcade Gaming Market Size by Application

    9 Southeast Asia

    • 9.1 Southeast Asia Arcade Gaming Market Size (2014-2019)
    • 9.2 Arcade Gaming Key Players in Southeast Asia
    • 9.3 Southeast Asia Arcade Gaming Market Size by Type
    • 9.4 Southeast Asia Arcade Gaming Market Size by Application

    10 India

    • 10.1 India Arcade Gaming Market Size (2014-2019)
    • 10.2 Arcade Gaming Key Players in India
    • 10.3 India Arcade Gaming Market Size by Type
    • 10.4 India Arcade Gaming Market Size by Application

    11 Central & South America

    • 11.1 Central & South America Arcade Gaming Market Size (2014-2019)
    • 11.2 Arcade Gaming Key Players in Central & South America
    • 11.3 Central & South America Arcade Gaming Market Size by Type
    • 11.4 Central & South America Arcade Gaming Market Size by Application

    12 International Players Profiles

    • 12.1 CXC Simulations
      • 12.1.1 CXC Simulations Company Details
      • 12.1.2 Company Description and Business Overview
      • 12.1.3 Arcade Gaming Introduction
      • 12.1.4 CXC Simulations Revenue in Arcade Gaming Business (2014-2019)
      • 12.1.5 CXC Simulations Recent Development
    • 12.2 Eleetus
      • 12.2.1 Eleetus Company Details
      • 12.2.2 Company Description and Business Overview
      • 12.2.3 Arcade Gaming Introduction
      • 12.2.4 Eleetus Revenue in Arcade Gaming Business (2014-2019)
      • 12.2.5 Eleetus Recent Development
    • 12.3 NAMCO
      • 12.3.1 NAMCO Company Details
      • 12.3.2 Company Description and Business Overview
      • 12.3.3 Arcade Gaming Introduction
      • 12.3.4 NAMCO Revenue in Arcade Gaming Business (2014-2019)
      • 12.3.5 NAMCO Recent Development
    • 12.4 SEGA
      • 12.4.1 SEGA Company Details
      • 12.4.2 Company Description and Business Overview
      • 12.4.3 Arcade Gaming Introduction
      • 12.4.4 SEGA Revenue in Arcade Gaming Business (2014-2019)
      • 12.4.5 SEGA Recent Development
    • 12.5 D-BOX Technologies
      • 12.5.1 D-BOX Technologies Company Details
      • 12.5.2 Company Description and Business Overview
      • 12.5.3 Arcade Gaming Introduction
      • 12.5.4 D-BOX Technologies Revenue in Arcade Gaming Business (2014-2019)
      • 12.5.5 D-BOX Technologies Recent Development
    • 12.6 Vesaro
      • 12.6.1 Vesaro Company Details
      • 12.6.2 Company Description and Business Overview
      • 12.6.3 Arcade Gaming Introduction
      • 12.6.4 Vesaro Revenue in Arcade Gaming Business (2014-2019)
      • 12.6.5 Vesaro Recent Development
    • 12.7 Taito
      • 12.7.1 Taito Company Details
      • 12.7.2 Company Description and Business Overview
      • 12.7.3 Arcade Gaming Introduction
      • 12.7.4 Taito Revenue in Arcade Gaming Business (2014-2019)
      • 12.7.5 Taito Recent Development
    • 12.8 BRUNSWICK GROUP
      • 12.8.1 BRUNSWICK GROUP Company Details
      • 12.8.2 Company Description and Business Overview
      • 12.8.3 Arcade Gaming Introduction
      • 12.8.4 BRUNSWICK GROUP Revenue in Arcade Gaming Business (2014-2019)
      • 12.8.5 BRUNSWICK GROUP Recent Development
    • 12.9 Gold Standard Games
      • 12.9.1 Gold Standard Games Company Details
      • 12.9.2 Company Description and Business Overview
      • 12.9.3 Arcade Gaming Introduction
      • 12.9.4 Gold Standard Games Revenue in Arcade Gaming Business (2014-2019)
      • 12.9.5 Gold Standard Games Recent Development
    • 12.10 Rene Pierre
      • 12.10.1 Rene Pierre Company Details
      • 12.10.2 Company Description and Business Overview
      • 12.10.3 Arcade Gaming Introduction
      • 12.10.4 Rene Pierre Revenue in Arcade Gaming Business (2014-2019)
      • 12.10.5 Rene Pierre Recent Development

    13 Market Forecast 2019-2025

    • 13.1 Market Size Forecast by Regions
    • 13.2 United States
    • 13.3 Europe
    • 13.4 China
    • 13.5 Japan
    • 13.6 Southeast Asia
    • 13.7 India
    • 13.8 Central & South America
    • 13.9 Market Size Forecast by Product (2019-2025)
    • 13.10 Market Size Forecast by Application (2019-2025)

    14 Analyst's Viewpoints/Conclusions

      15 Appendix

      • 15.1 Research Methodology
        • 15.1.1 Methodology/Research Approach
          • 15.1.1.1 Research Programs/Design
          • 15.1.1.2 Market Size Estimation
          • 12.1.1.3 Market Breakdown and Data Triangulation
        • 15.1.2 Data Source
          • 15.1.2.1 Secondary Sources
          • 15.1.2.2 Primary Sources
      • 15.2 Disclaimer

      Summary:
      Get latest Market Research Reports on Arcade Gaming . Industry analysis & Market Report on Arcade Gaming is a syndicated market report, published as Global Arcade Gaming Market Size, Status and Forecast 2019-2025. It is complete Research Study and Industry Analysis of Arcade Gaming market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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