Report Detail

Electronics & Semiconductor Global AR and VR Smart Glasses Market Insights and Forecast to 2026

  • RnM4159401
  • |
  • 25 August, 2020
  • |
  • Global
  • |
  • 146 Pages
  • |
  • QYResearch
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  • Electronics & Semiconductor

AR and VR Smart Glasses market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global AR and VR Smart Glasses market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on production capacity, revenue and forecast by Type and by Application for the period 2015-2026.

Segment by Type, the AR and VR Smart Glasses market is segmented into
Mobile Phone Smart Glasses
Integrated Smart Glasses
External Smart Glasses
Others

Segment by Application, the AR and VR Smart Glasses market is segmented into
Gaming
Education
Military
Industrial
Commercial
Others

Regional and Country-level Analysis
The AR and VR Smart Glasses market is analysed and market size information is provided by regions (countries).
The key regions covered in the AR and VR Smart Glasses market report are North America, Europe, China, Japan and South Korea. It also covers key regions (countries), viz, the U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, UAE, etc.
The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type, and by Application segment in terms of production capacity, price and revenue for the period 2015-2026.
Competitive Landscape and AR and VR Smart Glasses Market Share Analysis

AR and VR Smart Glasses market competitive landscape provides details and data information by manufacturers. The report offers comprehensive analysis and accurate statistics on production capacity, price, revenue of AR and VR Smart Glasses by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on production, revenue (global and regional level) by players for the period 2015-2020. Details included are company description, major business, company total revenue, and the production capacity, price, revenue generated in AR and VR Smart Glasses business, the date to enter into the AR and VR Smart Glasses market, AR and VR Smart Glasses product introduction, recent developments, etc.
The major vendors covered:
Seiko Epson Corporation (Japan)
Microsoft Corporation (US)
Osterhout Design Group (US)
Samsung Group (South Korea)
Royole Corporation (US)
Optinvent (France)
MicroOLED (France)
Ricoh (Japan)
Kopin Corporation (US)
Imprint Energy (US)
FlexEl,(US)
Sony Corporation (Japan)
HTC Corporation (Taiwan)
Razer Inc. (US)
Avegant (US)
Google Inc. (US)
Oculus VR (US)
Vuzix (US)
Jenax (South Korea)
Atheer (US)


1 Study Coverage

  • 1.1 AR and VR Smart Glasses Product Introduction
  • 1.2 Key Market Segments in This Study
  • 1.3 Key Manufacturers Covered: Ranking of Global Top AR and VR Smart Glasses Manufacturers by Revenue in 2019
  • 1.4 Market by Type
    • 1.4.1 Global AR and VR Smart Glasses Market Size Growth Rate by Type
    • 1.4.2 Mobile Phone Smart Glasses
    • 1.4.3 Integrated Smart Glasses
    • 1.4.4 External Smart Glasses
    • 1.4.5 Others
  • 1.5 Market by Application
    • 1.5.1 Global AR and VR Smart Glasses Market Size Growth Rate by Application
    • 1.5.2 Gaming
    • 1.5.3 Education
    • 1.5.4 Military
    • 1.5.5 Industrial
    • 1.5.6 Commercial
    • 1.5.7 Others
  • 1.6 Study Objectives
  • 1.7 Years Considered

2 Executive Summary

  • 2.1 Global AR and VR Smart Glasses Market Size, Estimates and Forecasts
    • 2.1.1 Global AR and VR Smart Glasses Revenue Estimates and Forecasts 2015-2026
    • 2.1.2 Global AR and VR Smart Glasses Production Capacity Estimates and Forecasts 2015-2026
    • 2.1.3 Global AR and VR Smart Glasses Production Estimates and Forecasts 2015-2026
  • 2.2 Global AR and VR Smart Glasses, Market Size by Producing Regions: 2015 VS 2020 VS 2026
  • 2.3 Analysis of Competitive Landscape
    • 2.3.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
    • 2.3.2 Global AR and VR Smart Glasses Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
    • 2.3.3 Global AR and VR Smart Glasses Manufacturers Geographical Distribution
  • 2.4 Key Trends for AR and VR Smart Glasses Markets & Products
  • 2.5 Primary Interviews with Key AR and VR Smart Glasses Players (Opinion Leaders)

3 Market Size by Manufacturers

  • 3.1 Global Top AR and VR Smart Glasses Manufacturers by Production Capacity
    • 3.1.1 Global Top AR and VR Smart Glasses Manufacturers by Production Capacity (2015-2020)
    • 3.1.2 Global Top AR and VR Smart Glasses Manufacturers by Production (2015-2020)
    • 3.1.3 Global Top AR and VR Smart Glasses Manufacturers Market Share by Production
  • 3.2 Global Top AR and VR Smart Glasses Manufacturers by Revenue
    • 3.2.1 Global Top AR and VR Smart Glasses Manufacturers by Revenue (2015-2020)
    • 3.2.2 Global Top AR and VR Smart Glasses Manufacturers Market Share by Revenue (2015-2020)
    • 3.2.3 Global Top 10 and Top 5 Companies by AR and VR Smart Glasses Revenue in 2019
  • 3.3 Global AR and VR Smart Glasses Price by Manufacturers
  • 3.4 Mergers & Acquisitions, Expansion Plans

4 AR and VR Smart Glasses Production by Regions

  • 4.1 Global AR and VR Smart Glasses Historic Market Facts & Figures by Regions
    • 4.1.1 Global Top AR and VR Smart Glasses Regions by Production (2015-2020)
    • 4.1.2 Global Top AR and VR Smart Glasses Regions by Revenue (2015-2020)
  • 4.2 North America
    • 4.2.1 North America AR and VR Smart Glasses Production (2015-2020)
    • 4.2.2 North America AR and VR Smart Glasses Revenue (2015-2020)
    • 4.2.3 Key Players in North America
    • 4.2.4 North America AR and VR Smart Glasses Import & Export (2015-2020)
  • 4.3 Europe
    • 4.3.1 Europe AR and VR Smart Glasses Production (2015-2020)
    • 4.3.2 Europe AR and VR Smart Glasses Revenue (2015-2020)
    • 4.3.3 Key Players in Europe
    • 4.3.4 Europe AR and VR Smart Glasses Import & Export (2015-2020)
  • 4.4 China
    • 4.4.1 China AR and VR Smart Glasses Production (2015-2020)
    • 4.4.2 China AR and VR Smart Glasses Revenue (2015-2020)
    • 4.4.3 Key Players in China
    • 4.4.4 China AR and VR Smart Glasses Import & Export (2015-2020)
  • 4.5 Japan
    • 4.5.1 Japan AR and VR Smart Glasses Production (2015-2020)
    • 4.5.2 Japan AR and VR Smart Glasses Revenue (2015-2020)
    • 4.5.3 Key Players in Japan
    • 4.5.4 Japan AR and VR Smart Glasses Import & Export (2015-2020)
  • 4.6 South Korea
    • 4.6.1 South Korea AR and VR Smart Glasses Production (2015-2020)
    • 4.6.2 South Korea AR and VR Smart Glasses Revenue (2015-2020)
    • 4.6.3 Key Players in South Korea
    • 4.6.4 South Korea AR and VR Smart Glasses Import & Export (2015-2020)

5 AR and VR Smart Glasses Consumption by Region

  • 5.1 Global Top AR and VR Smart Glasses Regions by Consumption
    • 5.1.1 Global Top AR and VR Smart Glasses Regions by Consumption (2015-2020)
    • 5.1.2 Global Top AR and VR Smart Glasses Regions Market Share by Consumption (2015-2020)
  • 5.2 North America
    • 5.2.1 North America AR and VR Smart Glasses Consumption by Application
    • 5.2.2 North America AR and VR Smart Glasses Consumption by Countries
    • 5.2.3 U.S.
    • 5.2.4 Canada
  • 5.3 Europe
    • 5.3.1 Europe AR and VR Smart Glasses Consumption by Application
    • 5.3.2 Europe AR and VR Smart Glasses Consumption by Countries
    • 5.3.3 Germany
    • 5.3.4 France
    • 5.3.5 U.K.
    • 5.3.6 Italy
    • 5.3.7 Russia
  • 5.4 Asia Pacific
    • 5.4.1 Asia Pacific AR and VR Smart Glasses Consumption by Application
    • 5.4.2 Asia Pacific AR and VR Smart Glasses Consumption by Regions
    • 5.4.3 China
    • 5.4.4 Japan
    • 5.4.5 South Korea
    • 5.4.6 India
    • 5.4.7 Australia
    • 5.4.8 Taiwan
    • 5.4.9 Indonesia
    • 5.4.10 Thailand
    • 5.4.11 Malaysia
    • 5.4.12 Philippines
    • 5.4.13 Vietnam
  • 5.5 Central & South America
    • 5.5.1 Central & South America AR and VR Smart Glasses Consumption by Application
    • 5.5.2 Central & South America AR and VR Smart Glasses Consumption by Country
    • 5.5.3 Mexico
    • 5.5.3 Brazil
    • 5.5.3 Argentina
  • 5.6 Middle East and Africa
    • 5.6.1 Middle East and Africa AR and VR Smart Glasses Consumption by Application
    • 5.6.2 Middle East and Africa AR and VR Smart Glasses Consumption by Countries
    • 5.6.3 Turkey
    • 5.6.4 Saudi Arabia
    • 5.6.5 UAE

6 Market Size by Type (2015-2026)

  • 6.1 Global AR and VR Smart Glasses Market Size by Type (2015-2020)
    • 6.1.1 Global AR and VR Smart Glasses Production by Type (2015-2020)
    • 6.1.2 Global AR and VR Smart Glasses Revenue by Type (2015-2020)
    • 6.1.3 AR and VR Smart Glasses Price by Type (2015-2020)
  • 6.2 Global AR and VR Smart Glasses Market Forecast by Type (2021-2026)
    • 6.2.1 Global AR and VR Smart Glasses Production Forecast by Type (2021-2026)
    • 6.2.2 Global AR and VR Smart Glasses Revenue Forecast by Type (2021-2026)
    • 6.2.3 Global AR and VR Smart Glasses Price Forecast by Type (2021-2026)
  • 6.3 Global AR and VR Smart Glasses Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End

7 Market Size by Application (2015-2026)

  • 7.2.1 Global AR and VR Smart Glasses Consumption Historic Breakdown by Application (2015-2020)
  • 7.2.2 Global AR and VR Smart Glasses Consumption Forecast by Application (2021-2026)

8 Corporate Profiles

  • 8.1 Seiko Epson Corporation (Japan)
    • 8.1.1 Seiko Epson Corporation (Japan) Corporation Information
    • 8.1.2 Seiko Epson Corporation (Japan) Overview
    • 8.1.3 Seiko Epson Corporation (Japan) Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.1.4 Seiko Epson Corporation (Japan) Product Description
    • 8.1.5 Seiko Epson Corporation (Japan) Related Developments
  • 8.2 Microsoft Corporation (US)
    • 8.2.1 Microsoft Corporation (US) Corporation Information
    • 8.2.2 Microsoft Corporation (US) Overview
    • 8.2.3 Microsoft Corporation (US) Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.2.4 Microsoft Corporation (US) Product Description
    • 8.2.5 Microsoft Corporation (US) Related Developments
  • 8.3 Osterhout Design Group (US)
    • 8.3.1 Osterhout Design Group (US) Corporation Information
    • 8.3.2 Osterhout Design Group (US) Overview
    • 8.3.3 Osterhout Design Group (US) Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.3.4 Osterhout Design Group (US) Product Description
    • 8.3.5 Osterhout Design Group (US) Related Developments
  • 8.4 Samsung Group (South Korea)
    • 8.4.1 Samsung Group (South Korea) Corporation Information
    • 8.4.2 Samsung Group (South Korea) Overview
    • 8.4.3 Samsung Group (South Korea) Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.4.4 Samsung Group (South Korea) Product Description
    • 8.4.5 Samsung Group (South Korea) Related Developments
  • 8.5 Royole Corporation (US)
    • 8.5.1 Royole Corporation (US) Corporation Information
    • 8.5.2 Royole Corporation (US) Overview
    • 8.5.3 Royole Corporation (US) Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.5.4 Royole Corporation (US) Product Description
    • 8.5.5 Royole Corporation (US) Related Developments
  • 8.6 Optinvent (France)
    • 8.6.1 Optinvent (France) Corporation Information
    • 8.6.2 Optinvent (France) Overview
    • 8.6.3 Optinvent (France) Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.6.4 Optinvent (France) Product Description
    • 8.6.5 Optinvent (France) Related Developments
  • 8.7 MicroOLED (France)
    • 8.7.1 MicroOLED (France) Corporation Information
    • 8.7.2 MicroOLED (France) Overview
    • 8.7.3 MicroOLED (France) Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.7.4 MicroOLED (France) Product Description
    • 8.7.5 MicroOLED (France) Related Developments
  • 8.8 Ricoh (Japan)
    • 8.8.1 Ricoh (Japan) Corporation Information
    • 8.8.2 Ricoh (Japan) Overview
    • 8.8.3 Ricoh (Japan) Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.8.4 Ricoh (Japan) Product Description
    • 8.8.5 Ricoh (Japan) Related Developments
  • 8.9 Kopin Corporation (US)
    • 8.9.1 Kopin Corporation (US) Corporation Information
    • 8.9.2 Kopin Corporation (US) Overview
    • 8.9.3 Kopin Corporation (US) Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.9.4 Kopin Corporation (US) Product Description
    • 8.9.5 Kopin Corporation (US) Related Developments
  • 8.10 Imprint Energy (US)
    • 8.10.1 Imprint Energy (US) Corporation Information
    • 8.10.2 Imprint Energy (US) Overview
    • 8.10.3 Imprint Energy (US) Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.10.4 Imprint Energy (US) Product Description
    • 8.10.5 Imprint Energy (US) Related Developments
  • 8.11 FlexEl,(US)
    • 8.11.1 FlexEl,(US) Corporation Information
    • 8.11.2 FlexEl,(US) Overview
    • 8.11.3 FlexEl,(US) Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.11.4 FlexEl,(US) Product Description
    • 8.11.5 FlexEl,(US) Related Developments
  • 8.12 Sony Corporation (Japan)
    • 8.12.1 Sony Corporation (Japan) Corporation Information
    • 8.12.2 Sony Corporation (Japan) Overview
    • 8.12.3 Sony Corporation (Japan) Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.12.4 Sony Corporation (Japan) Product Description
    • 8.12.5 Sony Corporation (Japan) Related Developments
  • 8.13 HTC Corporation (Taiwan)
    • 8.13.1 HTC Corporation (Taiwan) Corporation Information
    • 8.13.2 HTC Corporation (Taiwan) Overview
    • 8.13.3 HTC Corporation (Taiwan) Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.13.4 HTC Corporation (Taiwan) Product Description
    • 8.13.5 HTC Corporation (Taiwan) Related Developments
  • 8.14 Razer Inc. (US)
    • 8.14.1 Razer Inc. (US) Corporation Information
    • 8.14.2 Razer Inc. (US) Overview
    • 8.14.3 Razer Inc. (US) Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.14.4 Razer Inc. (US) Product Description
    • 8.14.5 Razer Inc. (US) Related Developments
  • 8.15 Avegant (US)
    • 8.15.1 Avegant (US) Corporation Information
    • 8.15.2 Avegant (US) Overview
    • 8.15.3 Avegant (US) Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.15.4 Avegant (US) Product Description
    • 8.15.5 Avegant (US) Related Developments
  • 8.16 Google Inc. (US)
    • 8.16.1 Google Inc. (US) Corporation Information
    • 8.16.2 Google Inc. (US) Overview
    • 8.16.3 Google Inc. (US) Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.16.4 Google Inc. (US) Product Description
    • 8.16.5 Google Inc. (US) Related Developments
  • 8.17 Oculus VR (US)
    • 8.17.1 Oculus VR (US) Corporation Information
    • 8.17.2 Oculus VR (US) Overview
    • 8.17.3 Oculus VR (US) Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.17.4 Oculus VR (US) Product Description
    • 8.17.5 Oculus VR (US) Related Developments
  • 8.18 Vuzix (US)
    • 8.18.1 Vuzix (US) Corporation Information
    • 8.18.2 Vuzix (US) Overview
    • 8.18.3 Vuzix (US) Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.18.4 Vuzix (US) Product Description
    • 8.18.5 Vuzix (US) Related Developments
  • 8.19 Jenax (South Korea)
    • 8.19.1 Jenax (South Korea) Corporation Information
    • 8.19.2 Jenax (South Korea) Overview
    • 8.19.3 Jenax (South Korea) Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.19.4 Jenax (South Korea) Product Description
    • 8.19.5 Jenax (South Korea) Related Developments
  • 8.20 Atheer (US)
    • 8.20.1 Atheer (US) Corporation Information
    • 8.20.2 Atheer (US) Overview
    • 8.20.3 Atheer (US) Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.20.4 Atheer (US) Product Description
    • 8.20.5 Atheer (US) Related Developments

9 AR and VR Smart Glasses Production Forecast by Regions

  • 9.1 Global Top AR and VR Smart Glasses Regions Forecast by Revenue (2021-2026)
  • 9.2 Global Top AR and VR Smart Glasses Regions Forecast by Production (2021-2026)
  • 9.3 Key AR and VR Smart Glasses Production Regions Forecast
    • 9.3.1 North America
    • 9.3.2 Europe
    • 9.3.3 China
    • 9.3.4 Japan
    • 9.3.5 South Korea

10 AR and VR Smart Glasses Consumption Forecast by Region

  • 10.1 Global AR and VR Smart Glasses Consumption Forecast by Region (2021-2026)
  • 10.2 North America AR and VR Smart Glasses Consumption Forecast by Region (2021-2026)
  • 10.3 Europe AR and VR Smart Glasses Consumption Forecast by Region (2021-2026)
  • 10.4 Asia Pacific AR and VR Smart Glasses Consumption Forecast by Region (2021-2026)
  • 10.5 Latin America AR and VR Smart Glasses Consumption Forecast by Region (2021-2026)
  • 10.6 Middle East and Africa AR and VR Smart Glasses Consumption Forecast by Region (2021-2026)

11 Value Chain and Sales Channels Analysis

  • 11.1 Value Chain Analysis
  • 11.2 Sales Channels Analysis
    • 11.2.1 AR and VR Smart Glasses Sales Channels
    • 11.2.2 AR and VR Smart Glasses Distributors
  • 11.3 AR and VR Smart Glasses Customers

12 Market Opportunities & Challenges, Risks and Influences Factors Analysis

  • 12.1 AR and VR Smart Glasses Industry
  • 12.2 Market Trends
  • 12.3 Market Opportunities and Drivers
  • 12.4 Market Challenges
  • 12.5 AR and VR Smart Glasses Market Risks/Restraints
  • 12.6 Porter's Five Forces Analysis

13 Key Finding in The Global AR and VR Smart Glasses Study

    14 Appendix

    • 14.1 Research Methodology
      • 14.1.1 Methodology/Research Approach
      • 14.1.2 Data Source
    • 14.2 Author Details

    Summary:
    Get latest Market Research Reports on AR and VR Smart Glasses. Industry analysis & Market Report on AR and VR Smart Glasses is a syndicated market report, published as Global AR and VR Smart Glasses Market Insights and Forecast to 2026. It is complete Research Study and Industry Analysis of AR and VR Smart Glasses market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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