Report Detail

Service & Software Global Animation Market Size, Status and Forecast 2020-2026

  • RnM4136597
  • |
  • 14 August, 2020
  • |
  • Global
  • |
  • 128 Pages
  • |
  • QYResearch
  • |
  • Service & Software

Animation market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Animation market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

The key players covered in this study
Disney
Dreamworks Studios
Blue Sky Studios
Studioghibli
Bones
Sunrise
Gainax
Gonzo
Warner Bros. Entertainment, Inc
Akom
Vooz Club
The Walt Disney company
Dreamworks Animation Animation Skg, Inc
Toei Animation Co
Shanda Games Ltd
Global Digital Creations Holdings

Market segment by Type, the product can be split into
Animation
Caricature
Other
Market segment by Application, split into
Clothes
Toys
Electronic Games
Film and Television
Other

Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Central & South America


1 Report Overview

  • 1.1 Study Scope
  • 1.2 Key Market Segments
  • 1.3 Players Covered: Ranking by Animation Revenue
  • 1.4 Market by Type
    • 1.4.1 Global Animation Market Size Growth Rate by Type: 2020 VS 2026
    • 1.4.2 Animation
    • 1.4.3 Caricature
    • 1.4.4 Other
  • 1.5 Market by Application
    • 1.5.1 Global Animation Market Share by Application: 2020 VS 2026
    • 1.5.2 Clothes
    • 1.5.3 Toys
    • 1.5.4 Electronic Games
    • 1.5.5 Film and Television
    • 1.5.6 Other
  • 1.6 Study Objectives
  • 1.7 Years Considered

2 Global Growth Trends

  • 2.1 Global Animation Market Perspective (2015-2026)
  • 2.2 Global Animation Growth Trends by Regions
    • 2.2.1 Animation Market Size by Regions: 2015 VS 2020 VS 2026
    • 2.2.2 Animation Historic Market Share by Regions (2015-2020)
    • 2.2.3 Animation Forecasted Market Size by Regions (2021-2026)
  • 2.3 Industry Trends and Growth Strategy
    • 2.3.1 Market Top Trends
    • 2.3.2 Market Drivers
    • 2.3.3 Market Challenges
    • 2.3.4 Porter’s Five Forces Analysis
    • 2.3.5 Animation Market Growth Strategy
    • 2.3.6 Primary Interviews with Key Animation Players (Opinion Leaders)

3 Competition Landscape by Key Players

  • 3.1 Global Top Animation Players by Market Size
    • 3.1.1 Global Top Animation Players by Revenue (2015-2020)
    • 3.1.2 Global Animation Revenue Market Share by Players (2015-2020)
    • 3.1.3 Global Animation Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.2 Global Animation Market Concentration Ratio
    • 3.2.1 Global Animation Market Concentration Ratio (CR5 and HHI)
    • 3.2.2 Global Top 10 and Top 5 Companies by Animation Revenue in 2019
  • 3.3 Animation Key Players Head office and Area Served
  • 3.4 Key Players Animation Product Solution and Service
  • 3.5 Date of Enter into Animation Market
  • 3.6 Mergers & Acquisitions, Expansion Plans

4 Market Size by Type (2015-2026)

  • 4.1 Global Animation Historic Market Size by Type (2015-2020)
  • 4.2 Global Animation Forecasted Market Size by Type (2021-2026)

5 Market Size by Application (2015-2026)

  • 5.1 Global Animation Market Size by Application (2015-2020)
  • 5.2 Global Animation Forecasted Market Size by Application (2021-2026)

6 North America

  • 6.1 North America Animation Market Size (2015-2020)
  • 6.2 Animation Key Players in North America (2019-2020)
  • 6.3 North America Animation Market Size by Type (2015-2020)
  • 6.4 North America Animation Market Size by Application (2015-2020)

7 Europe

  • 7.1 Europe Animation Market Size (2015-2020)
  • 7.2 Animation Key Players in Europe (2019-2020)
  • 7.3 Europe Animation Market Size by Type (2015-2020)
  • 7.4 Europe Animation Market Size by Application (2015-2020)

8 China

  • 8.1 China Animation Market Size (2015-2020)
  • 8.2 Animation Key Players in China (2019-2020)
  • 8.3 China Animation Market Size by Type (2015-2020)
  • 8.4 China Animation Market Size by Application (2015-2020)

9 Japan

  • 9.1 Japan Animation Market Size (2015-2020)
  • 9.2 Animation Key Players in Japan (2019-2020)
  • 9.3 Japan Animation Market Size by Type (2015-2020)
  • 9.4 Japan Animation Market Size by Application (2015-2020)

10 Southeast Asia

  • 10.1 Southeast Asia Animation Market Size (2015-2020)
  • 10.2 Animation Key Players in Southeast Asia (2019-2020)
  • 10.3 Southeast Asia Animation Market Size by Type (2015-2020)
  • 10.4 Southeast Asia Animation Market Size by Application (2015-2020)

11 India

  • 11.1 India Animation Market Size (2015-2020)
  • 11.2 Animation Key Players in India (2019-2020)
  • 11.3 India Animation Market Size by Type (2015-2020)
  • 11.4 India Animation Market Size by Application (2015-2020)

12 Central & South America

  • 12.1 Central & South America Animation Market Size (2015-2020)
  • 12.2 Animation Key Players in Central & South America (2019-2020)
  • 12.3 Central & South America Animation Market Size by Type (2015-2020)
  • 12.4 Central & South America Animation Market Size by Application (2015-2020)

13 Key Players Profiles

  • 13.1 Disney
    • 13.1.1 Disney Company Details
    • 13.1.2 Disney Business Overview
    • 13.1.3 Disney Animation Introduction
    • 13.1.4 Disney Revenue in Animation Business (2015-2020))
    • 13.1.5 Disney Recent Development
  • 13.2 Dreamworks Studios
    • 13.2.1 Dreamworks Studios Company Details
    • 13.2.2 Dreamworks Studios Business Overview
    • 13.2.3 Dreamworks Studios Animation Introduction
    • 13.2.4 Dreamworks Studios Revenue in Animation Business (2015-2020)
    • 13.2.5 Dreamworks Studios Recent Development
  • 13.3 Blue Sky Studios
    • 13.3.1 Blue Sky Studios Company Details
    • 13.3.2 Blue Sky Studios Business Overview
    • 13.3.3 Blue Sky Studios Animation Introduction
    • 13.3.4 Blue Sky Studios Revenue in Animation Business (2015-2020)
    • 13.3.5 Blue Sky Studios Recent Development
  • 13.4 Studioghibli
    • 13.4.1 Studioghibli Company Details
    • 13.4.2 Studioghibli Business Overview
    • 13.4.3 Studioghibli Animation Introduction
    • 13.4.4 Studioghibli Revenue in Animation Business (2015-2020)
    • 13.4.5 Studioghibli Recent Development
  • 13.5 Bones
    • 13.5.1 Bones Company Details
    • 13.5.2 Bones Business Overview
    • 13.5.3 Bones Animation Introduction
    • 13.5.4 Bones Revenue in Animation Business (2015-2020)
    • 13.5.5 Bones Recent Development
  • 13.6 Sunrise
    • 13.6.1 Sunrise Company Details
    • 13.6.2 Sunrise Business Overview
    • 13.6.3 Sunrise Animation Introduction
    • 13.6.4 Sunrise Revenue in Animation Business (2015-2020)
    • 13.6.5 Sunrise Recent Development
  • 13.7 Gainax
    • 13.7.1 Gainax Company Details
    • 13.7.2 Gainax Business Overview
    • 13.7.3 Gainax Animation Introduction
    • 13.7.4 Gainax Revenue in Animation Business (2015-2020)
    • 13.7.5 Gainax Recent Development
  • 13.8 Gonzo
    • 13.8.1 Gonzo Company Details
    • 13.8.2 Gonzo Business Overview
    • 13.8.3 Gonzo Animation Introduction
    • 13.8.4 Gonzo Revenue in Animation Business (2015-2020)
    • 13.8.5 Gonzo Recent Development
  • 13.9 Warner Bros. Entertainment, Inc
    • 13.9.1 Warner Bros. Entertainment, Inc Company Details
    • 13.9.2 Warner Bros. Entertainment, Inc Business Overview
    • 13.9.3 Warner Bros. Entertainment, Inc Animation Introduction
    • 13.9.4 Warner Bros. Entertainment, Inc Revenue in Animation Business (2015-2020)
    • 13.9.5 Warner Bros. Entertainment, Inc Recent Development
  • 13.10 Akom
    • 13.10.1 Akom Company Details
    • 13.10.2 Akom Business Overview
    • 13.10.3 Akom Animation Introduction
    • 13.10.4 Akom Revenue in Animation Business (2015-2020)
    • 13.10.5 Akom Recent Development
  • 13.11 Vooz Club
    • 10.11.1 Vooz Club Company Details
    • 10.11.2 Vooz Club Business Overview
    • 10.11.3 Vooz Club Animation Introduction
    • 10.11.4 Vooz Club Revenue in Animation Business (2015-2020)
    • 10.11.5 Vooz Club Recent Development
  • 13.12 The Walt Disney company
    • 10.12.1 The Walt Disney company Company Details
    • 10.12.2 The Walt Disney company Business Overview
    • 10.12.3 The Walt Disney company Animation Introduction
    • 10.12.4 The Walt Disney company Revenue in Animation Business (2015-2020)
    • 10.12.5 The Walt Disney company Recent Development
  • 13.13 Dreamworks Animation Animation Skg, Inc
    • 10.13.1 Dreamworks Animation Animation Skg, Inc Company Details
    • 10.13.2 Dreamworks Animation Animation Skg, Inc Business Overview
    • 10.13.3 Dreamworks Animation Animation Skg, Inc Animation Introduction
    • 10.13.4 Dreamworks Animation Animation Skg, Inc Revenue in Animation Business (2015-2020)
    • 10.13.5 Dreamworks Animation Animation Skg, Inc Recent Development
  • 13.14 Toei Animation Co
    • 10.14.1 Toei Animation Co Company Details
    • 10.14.2 Toei Animation Co Business Overview
    • 10.14.3 Toei Animation Co Animation Introduction
    • 10.14.4 Toei Animation Co Revenue in Animation Business (2015-2020)
    • 10.14.5 Toei Animation Co Recent Development
  • 13.15 Shanda Games Ltd
    • 10.15.1 Shanda Games Ltd Company Details
    • 10.15.2 Shanda Games Ltd Business Overview
    • 10.15.3 Shanda Games Ltd Animation Introduction
    • 10.15.4 Shanda Games Ltd Revenue in Animation Business (2015-2020)
    • 10.15.5 Shanda Games Ltd Recent Development
  • 13.16 Global Digital Creations Holdings
    • 10.16.1 Global Digital Creations Holdings Company Details
    • 10.16.2 Global Digital Creations Holdings Business Overview
    • 10.16.3 Global Digital Creations Holdings Animation Introduction
    • 10.16.4 Global Digital Creations Holdings Revenue in Animation Business (2015-2020)
    • 10.16.5 Global Digital Creations Holdings Recent Development

14 Analyst's Viewpoints/Conclusions

    15 Appendix

    • 15.1 Research Methodology
      • 15.1.1 Methodology/Research Approach
      • 15.1.2 Data Source
    • 15.2 Disclaimer

    Summary:
    Get latest Market Research Reports on Animation. Industry analysis & Market Report on Animation is a syndicated market report, published as Global Animation Market Size, Status and Forecast 2020-2026. It is complete Research Study and Industry Analysis of Animation market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

    Last updated on

    REPORT YOU MIGHT BE INTERESTED

    Purchase this Report

    $3,900.00
    $5,850.00
    $7,800.00
    3,073.20
    4,609.80
    6,146.40
    3,642.60
    5,463.90
    7,285.20
    613,548.00
    920,322.00
    1,227,096.00
    325,884.00
    488,826.00
    651,768.00
    Credit card Logo

    Related Reports


    Reason to Buy

    Request for Sample of this report