Report Detail

Service & Software Global AI-powered Interactive Digital Human Market 2023 by Company, Regions, Type and Application, Forecast to 2029

  • RnM4570190
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  • 08 December, 2023
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  • Global
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  • 141 Pages
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  • GIR (Global Info Research)
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  • Service & Software

According to our (Global Info Research) latest study, the global AI-powered Interactive Digital Human market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period.
The Global Info Research report includes an overview of the development of the AI-powered Interactive Digital Human industry chain, the market status of Entertainment (Virtual Assistants, Virtual Influencers), Medical Care (Virtual Assistants, Virtual Influencers), and key enterprises in developed and developing market, and analysed the cutting-edge technology, patent, hot applications and market trends of AI-powered Interactive Digital Human.
Regionally, the report analyzes the AI-powered Interactive Digital Human markets in key regions. North America and Europe are experiencing steady growth, driven by government initiatives and increasing consumer awareness. Asia-Pacific, particularly China, leads the global AI-powered Interactive Digital Human market, with robust domestic demand, supportive policies, and a strong manufacturing base.
Key Features:
The report presents comprehensive understanding of the AI-powered Interactive Digital Human market. It provides a holistic view of the industry, as well as detailed insights into individual components and stakeholders. The report analysis market dynamics, trends, challenges, and opportunities within the AI-powered Interactive Digital Human industry.
The report involves analyzing the market at a macro level:
Market Sizing and Segmentation: Report collect data on the overall market size, including the revenue generated, and market share of different by Type (e.g., Virtual Assistants, Virtual Influencers).
Industry Analysis: Report analyse the broader industry trends, such as government policies and regulations, technological advancements, consumer preferences, and market dynamics. This analysis helps in understanding the key drivers and challenges influencing the AI-powered Interactive Digital Human market.
Regional Analysis: The report involves examining the AI-powered Interactive Digital Human market at a regional or national level. Report analyses regional factors such as government incentives, infrastructure development, economic conditions, and consumer behaviour to identify variations and opportunities within different markets.
Market Projections: Report covers the gathered data and analysis to make future projections and forecasts for the AI-powered Interactive Digital Human market. This may include estimating market growth rates, predicting market demand, and identifying emerging trends.
The report also involves a more granular approach to AI-powered Interactive Digital Human:
Company Analysis: Report covers individual AI-powered Interactive Digital Human players, suppliers, and other relevant industry players. This analysis includes studying their financial performance, market positioning, product portfolios, partnerships, and strategies.
Consumer Analysis: Report covers data on consumer behaviour, preferences, and attitudes towards AI-powered Interactive Digital Human This may involve surveys, interviews, and analysis of consumer reviews and feedback from different by Application (Entertainment, Medical Care).
Technology Analysis: Report covers specific technologies relevant to AI-powered Interactive Digital Human. It assesses the current state, advancements, and potential future developments in AI-powered Interactive Digital Human areas.
Competitive Landscape: By analyzing individual companies, suppliers, and consumers, the report present insights into the competitive landscape of the AI-powered Interactive Digital Human market. This analysis helps understand market share, competitive advantages, and potential areas for differentiation among industry players.
Market Validation: The report involves validating findings and projections through primary research, such as surveys, interviews, and focus groups.
Market Segmentation
AI-powered Interactive Digital Human market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of value.
Market segment by Type
Virtual Assistants
Virtual Influencers
Others
Market segment by Application
Entertainment
Medical Care
Education
Others
Market segment by players, this report covers
Tencent
Soul Machines
Digital Domain
ObEN
quantumcapture
UneeQ
Trulience
SAMSUNG
Avataris
TelcoBuddy
NVIDIA
evrstudio
ByteDance
XMOV
SenseTime
FaceUnity
Chaodian Culture
Baidu
Microsoft
iFLYTEK
Alibaba
Zhuiyi
Virtro
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe AI-powered Interactive Digital Human product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of AI-powered Interactive Digital Human, with revenue, gross margin and global market share of AI-powered Interactive Digital Human from 2018 to 2023.
Chapter 3, the AI-powered Interactive Digital Human competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2018 to 2029.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and AI-powered Interactive Digital Human market forecast, by regions, type and application, with consumption value, from 2024 to 2029.
Chapter 11, market dynamics, drivers, restraints, trends and Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of AI-powered Interactive Digital Human.
Chapter 13, to describe AI-powered Interactive Digital Human research findings and conclusion.


1 Market Overview

  • 1.1 Product Overview and Scope of AI-powered Interactive Digital Human
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Classification of AI-powered Interactive Digital Human by Type
    • 1.3.1 Overview: Global AI-powered Interactive Digital Human Market Size by Type: 2018 Versus 2022 Versus 2029
    • 1.3.2 Global AI-powered Interactive Digital Human Consumption Value Market Share by Type in 2022
    • 1.3.3 Virtual Assistants
    • 1.3.4 Virtual Influencers
    • 1.3.5 Others
  • 1.4 Global AI-powered Interactive Digital Human Market by Application
    • 1.4.1 Overview: Global AI-powered Interactive Digital Human Market Size by Application: 2018 Versus 2022 Versus 2029
    • 1.4.2 Entertainment
    • 1.4.3 Medical Care
    • 1.4.4 Education
    • 1.4.5 Others
  • 1.5 Global AI-powered Interactive Digital Human Market Size & Forecast
  • 1.6 Global AI-powered Interactive Digital Human Market Size and Forecast by Region
    • 1.6.1 Global AI-powered Interactive Digital Human Market Size by Region: 2018 VS 2022 VS 2029
    • 1.6.2 Global AI-powered Interactive Digital Human Market Size by Region, (2018-2029)
    • 1.6.3 North America AI-powered Interactive Digital Human Market Size and Prospect (2018-2029)
    • 1.6.4 Europe AI-powered Interactive Digital Human Market Size and Prospect (2018-2029)
    • 1.6.5 Asia-Pacific AI-powered Interactive Digital Human Market Size and Prospect (2018-2029)
    • 1.6.6 South America AI-powered Interactive Digital Human Market Size and Prospect (2018-2029)
    • 1.6.7 Middle East and Africa AI-powered Interactive Digital Human Market Size and Prospect (2018-2029)

2 Company Profiles

  • 2.1 Tencent
    • 2.1.1 Tencent Details
    • 2.1.2 Tencent Major Business
    • 2.1.3 Tencent AI-powered Interactive Digital Human Product and Solutions
    • 2.1.4 Tencent AI-powered Interactive Digital Human Revenue, Gross Margin and Market Share (2018-2023)
    • 2.1.5 Tencent Recent Developments and Future Plans
  • 2.2 Soul Machines
    • 2.2.1 Soul Machines Details
    • 2.2.2 Soul Machines Major Business
    • 2.2.3 Soul Machines AI-powered Interactive Digital Human Product and Solutions
    • 2.2.4 Soul Machines AI-powered Interactive Digital Human Revenue, Gross Margin and Market Share (2018-2023)
    • 2.2.5 Soul Machines Recent Developments and Future Plans
  • 2.3 Digital Domain
    • 2.3.1 Digital Domain Details
    • 2.3.2 Digital Domain Major Business
    • 2.3.3 Digital Domain AI-powered Interactive Digital Human Product and Solutions
    • 2.3.4 Digital Domain AI-powered Interactive Digital Human Revenue, Gross Margin and Market Share (2018-2023)
    • 2.3.5 Digital Domain Recent Developments and Future Plans
  • 2.4 ObEN
    • 2.4.1 ObEN Details
    • 2.4.2 ObEN Major Business
    • 2.4.3 ObEN AI-powered Interactive Digital Human Product and Solutions
    • 2.4.4 ObEN AI-powered Interactive Digital Human Revenue, Gross Margin and Market Share (2018-2023)
    • 2.4.5 ObEN Recent Developments and Future Plans
  • 2.5 quantumcapture
    • 2.5.1 quantumcapture Details
    • 2.5.2 quantumcapture Major Business
    • 2.5.3 quantumcapture AI-powered Interactive Digital Human Product and Solutions
    • 2.5.4 quantumcapture AI-powered Interactive Digital Human Revenue, Gross Margin and Market Share (2018-2023)
    • 2.5.5 quantumcapture Recent Developments and Future Plans
  • 2.6 UneeQ
    • 2.6.1 UneeQ Details
    • 2.6.2 UneeQ Major Business
    • 2.6.3 UneeQ AI-powered Interactive Digital Human Product and Solutions
    • 2.6.4 UneeQ AI-powered Interactive Digital Human Revenue, Gross Margin and Market Share (2018-2023)
    • 2.6.5 UneeQ Recent Developments and Future Plans
  • 2.7 Trulience
    • 2.7.1 Trulience Details
    • 2.7.2 Trulience Major Business
    • 2.7.3 Trulience AI-powered Interactive Digital Human Product and Solutions
    • 2.7.4 Trulience AI-powered Interactive Digital Human Revenue, Gross Margin and Market Share (2018-2023)
    • 2.7.5 Trulience Recent Developments and Future Plans
  • 2.8 SAMSUNG
    • 2.8.1 SAMSUNG Details
    • 2.8.2 SAMSUNG Major Business
    • 2.8.3 SAMSUNG AI-powered Interactive Digital Human Product and Solutions
    • 2.8.4 SAMSUNG AI-powered Interactive Digital Human Revenue, Gross Margin and Market Share (2018-2023)
    • 2.8.5 SAMSUNG Recent Developments and Future Plans
  • 2.9 Avataris
    • 2.9.1 Avataris Details
    • 2.9.2 Avataris Major Business
    • 2.9.3 Avataris AI-powered Interactive Digital Human Product and Solutions
    • 2.9.4 Avataris AI-powered Interactive Digital Human Revenue, Gross Margin and Market Share (2018-2023)
    • 2.9.5 Avataris Recent Developments and Future Plans
  • 2.10 TelcoBuddy
    • 2.10.1 TelcoBuddy Details
    • 2.10.2 TelcoBuddy Major Business
    • 2.10.3 TelcoBuddy AI-powered Interactive Digital Human Product and Solutions
    • 2.10.4 TelcoBuddy AI-powered Interactive Digital Human Revenue, Gross Margin and Market Share (2018-2023)
    • 2.10.5 TelcoBuddy Recent Developments and Future Plans
  • 2.11 NVIDIA
    • 2.11.1 NVIDIA Details
    • 2.11.2 NVIDIA Major Business
    • 2.11.3 NVIDIA AI-powered Interactive Digital Human Product and Solutions
    • 2.11.4 NVIDIA AI-powered Interactive Digital Human Revenue, Gross Margin and Market Share (2018-2023)
    • 2.11.5 NVIDIA Recent Developments and Future Plans
  • 2.12 evrstudio
    • 2.12.1 evrstudio Details
    • 2.12.2 evrstudio Major Business
    • 2.12.3 evrstudio AI-powered Interactive Digital Human Product and Solutions
    • 2.12.4 evrstudio AI-powered Interactive Digital Human Revenue, Gross Margin and Market Share (2018-2023)
    • 2.12.5 evrstudio Recent Developments and Future Plans
  • 2.13 ByteDance
    • 2.13.1 ByteDance Details
    • 2.13.2 ByteDance Major Business
    • 2.13.3 ByteDance AI-powered Interactive Digital Human Product and Solutions
    • 2.13.4 ByteDance AI-powered Interactive Digital Human Revenue, Gross Margin and Market Share (2018-2023)
    • 2.13.5 ByteDance Recent Developments and Future Plans
  • 2.14 XMOV
    • 2.14.1 XMOV Details
    • 2.14.2 XMOV Major Business
    • 2.14.3 XMOV AI-powered Interactive Digital Human Product and Solutions
    • 2.14.4 XMOV AI-powered Interactive Digital Human Revenue, Gross Margin and Market Share (2018-2023)
    • 2.14.5 XMOV Recent Developments and Future Plans
  • 2.15 SenseTime
    • 2.15.1 SenseTime Details
    • 2.15.2 SenseTime Major Business
    • 2.15.3 SenseTime AI-powered Interactive Digital Human Product and Solutions
    • 2.15.4 SenseTime AI-powered Interactive Digital Human Revenue, Gross Margin and Market Share (2018-2023)
    • 2.15.5 SenseTime Recent Developments and Future Plans
  • 2.16 FaceUnity
    • 2.16.1 FaceUnity Details
    • 2.16.2 FaceUnity Major Business
    • 2.16.3 FaceUnity AI-powered Interactive Digital Human Product and Solutions
    • 2.16.4 FaceUnity AI-powered Interactive Digital Human Revenue, Gross Margin and Market Share (2018-2023)
    • 2.16.5 FaceUnity Recent Developments and Future Plans
  • 2.17 Chaodian Culture
    • 2.17.1 Chaodian Culture Details
    • 2.17.2 Chaodian Culture Major Business
    • 2.17.3 Chaodian Culture AI-powered Interactive Digital Human Product and Solutions
    • 2.17.4 Chaodian Culture AI-powered Interactive Digital Human Revenue, Gross Margin and Market Share (2018-2023)
    • 2.17.5 Chaodian Culture Recent Developments and Future Plans
  • 2.18 Baidu
    • 2.18.1 Baidu Details
    • 2.18.2 Baidu Major Business
    • 2.18.3 Baidu AI-powered Interactive Digital Human Product and Solutions
    • 2.18.4 Baidu AI-powered Interactive Digital Human Revenue, Gross Margin and Market Share (2018-2023)
    • 2.18.5 Baidu Recent Developments and Future Plans
  • 2.19 Microsoft
    • 2.19.1 Microsoft Details
    • 2.19.2 Microsoft Major Business
    • 2.19.3 Microsoft AI-powered Interactive Digital Human Product and Solutions
    • 2.19.4 Microsoft AI-powered Interactive Digital Human Revenue, Gross Margin and Market Share (2018-2023)
    • 2.19.5 Microsoft Recent Developments and Future Plans
  • 2.20 iFLYTEK
    • 2.20.1 iFLYTEK Details
    • 2.20.2 iFLYTEK Major Business
    • 2.20.3 iFLYTEK AI-powered Interactive Digital Human Product and Solutions
    • 2.20.4 iFLYTEK AI-powered Interactive Digital Human Revenue, Gross Margin and Market Share (2018-2023)
    • 2.20.5 iFLYTEK Recent Developments and Future Plans
  • 2.21 Alibaba
    • 2.21.1 Alibaba Details
    • 2.21.2 Alibaba Major Business
    • 2.21.3 Alibaba AI-powered Interactive Digital Human Product and Solutions
    • 2.21.4 Alibaba AI-powered Interactive Digital Human Revenue, Gross Margin and Market Share (2018-2023)
    • 2.21.5 Alibaba Recent Developments and Future Plans
  • 2.22 Zhuiyi
    • 2.22.1 Zhuiyi Details
    • 2.22.2 Zhuiyi Major Business
    • 2.22.3 Zhuiyi AI-powered Interactive Digital Human Product and Solutions
    • 2.22.4 Zhuiyi AI-powered Interactive Digital Human Revenue, Gross Margin and Market Share (2018-2023)
    • 2.22.5 Zhuiyi Recent Developments and Future Plans
  • 2.23 Virtro
    • 2.23.1 Virtro Details
    • 2.23.2 Virtro Major Business
    • 2.23.3 Virtro AI-powered Interactive Digital Human Product and Solutions
    • 2.23.4 Virtro AI-powered Interactive Digital Human Revenue, Gross Margin and Market Share (2018-2023)
    • 2.23.5 Virtro Recent Developments and Future Plans

3 Market Competition, by Players

  • 3.1 Global AI-powered Interactive Digital Human Revenue and Share by Players (2018-2023)
  • 3.2 Market Share Analysis (2022)
    • 3.2.1 Market Share of AI-powered Interactive Digital Human by Company Revenue
    • 3.2.2 Top 3 AI-powered Interactive Digital Human Players Market Share in 2022
    • 3.2.3 Top 6 AI-powered Interactive Digital Human Players Market Share in 2022
  • 3.3 AI-powered Interactive Digital Human Market: Overall Company Footprint Analysis
    • 3.3.1 AI-powered Interactive Digital Human Market: Region Footprint
    • 3.3.2 AI-powered Interactive Digital Human Market: Company Product Type Footprint
    • 3.3.3 AI-powered Interactive Digital Human Market: Company Product Application Footprint
  • 3.4 New Market Entrants and Barriers to Market Entry
  • 3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type

  • 4.1 Global AI-powered Interactive Digital Human Consumption Value and Market Share by Type (2018-2023)
  • 4.2 Global AI-powered Interactive Digital Human Market Forecast by Type (2024-2029)

5 Market Size Segment by Application

  • 5.1 Global AI-powered Interactive Digital Human Consumption Value Market Share by Application (2018-2023)
  • 5.2 Global AI-powered Interactive Digital Human Market Forecast by Application (2024-2029)

6 North America

  • 6.1 North America AI-powered Interactive Digital Human Consumption Value by Type (2018-2029)
  • 6.2 North America AI-powered Interactive Digital Human Consumption Value by Application (2018-2029)
  • 6.3 North America AI-powered Interactive Digital Human Market Size by Country
    • 6.3.1 North America AI-powered Interactive Digital Human Consumption Value by Country (2018-2029)
    • 6.3.2 United States AI-powered Interactive Digital Human Market Size and Forecast (2018-2029)
    • 6.3.3 Canada AI-powered Interactive Digital Human Market Size and Forecast (2018-2029)
    • 6.3.4 Mexico AI-powered Interactive Digital Human Market Size and Forecast (2018-2029)

7 Europe

  • 7.1 Europe AI-powered Interactive Digital Human Consumption Value by Type (2018-2029)
  • 7.2 Europe AI-powered Interactive Digital Human Consumption Value by Application (2018-2029)
  • 7.3 Europe AI-powered Interactive Digital Human Market Size by Country
    • 7.3.1 Europe AI-powered Interactive Digital Human Consumption Value by Country (2018-2029)
    • 7.3.2 Germany AI-powered Interactive Digital Human Market Size and Forecast (2018-2029)
    • 7.3.3 France AI-powered Interactive Digital Human Market Size and Forecast (2018-2029)
    • 7.3.4 United Kingdom AI-powered Interactive Digital Human Market Size and Forecast (2018-2029)
    • 7.3.5 Russia AI-powered Interactive Digital Human Market Size and Forecast (2018-2029)
    • 7.3.6 Italy AI-powered Interactive Digital Human Market Size and Forecast (2018-2029)

8 Asia-Pacific

  • 8.1 Asia-Pacific AI-powered Interactive Digital Human Consumption Value by Type (2018-2029)
  • 8.2 Asia-Pacific AI-powered Interactive Digital Human Consumption Value by Application (2018-2029)
  • 8.3 Asia-Pacific AI-powered Interactive Digital Human Market Size by Region
    • 8.3.1 Asia-Pacific AI-powered Interactive Digital Human Consumption Value by Region (2018-2029)
    • 8.3.2 China AI-powered Interactive Digital Human Market Size and Forecast (2018-2029)
    • 8.3.3 Japan AI-powered Interactive Digital Human Market Size and Forecast (2018-2029)
    • 8.3.4 South Korea AI-powered Interactive Digital Human Market Size and Forecast (2018-2029)
    • 8.3.5 India AI-powered Interactive Digital Human Market Size and Forecast (2018-2029)
    • 8.3.6 Southeast Asia AI-powered Interactive Digital Human Market Size and Forecast (2018-2029)
    • 8.3.7 Australia AI-powered Interactive Digital Human Market Size and Forecast (2018-2029)

9 South America

  • 9.1 South America AI-powered Interactive Digital Human Consumption Value by Type (2018-2029)
  • 9.2 South America AI-powered Interactive Digital Human Consumption Value by Application (2018-2029)
  • 9.3 South America AI-powered Interactive Digital Human Market Size by Country
    • 9.3.1 South America AI-powered Interactive Digital Human Consumption Value by Country (2018-2029)
    • 9.3.2 Brazil AI-powered Interactive Digital Human Market Size and Forecast (2018-2029)
    • 9.3.3 Argentina AI-powered Interactive Digital Human Market Size and Forecast (2018-2029)

10 Middle East & Africa

  • 10.1 Middle East & Africa AI-powered Interactive Digital Human Consumption Value by Type (2018-2029)
  • 10.2 Middle East & Africa AI-powered Interactive Digital Human Consumption Value by Application (2018-2029)
  • 10.3 Middle East & Africa AI-powered Interactive Digital Human Market Size by Country
    • 10.3.1 Middle East & Africa AI-powered Interactive Digital Human Consumption Value by Country (2018-2029)
    • 10.3.2 Turkey AI-powered Interactive Digital Human Market Size and Forecast (2018-2029)
    • 10.3.3 Saudi Arabia AI-powered Interactive Digital Human Market Size and Forecast (2018-2029)
    • 10.3.4 UAE AI-powered Interactive Digital Human Market Size and Forecast (2018-2029)

11 Market Dynamics

  • 11.1 AI-powered Interactive Digital Human Market Drivers
  • 11.2 AI-powered Interactive Digital Human Market Restraints
  • 11.3 AI-powered Interactive Digital Human Trends Analysis
  • 11.4 Porters Five Forces Analysis
    • 11.4.1 Threat of New Entrants
    • 11.4.2 Bargaining Power of Suppliers
    • 11.4.3 Bargaining Power of Buyers
    • 11.4.4 Threat of Substitutes
    • 11.4.5 Competitive Rivalry

12 Industry Chain Analysis

  • 12.1 AI-powered Interactive Digital Human Industry Chain
  • 12.2 AI-powered Interactive Digital Human Upstream Analysis
  • 12.3 AI-powered Interactive Digital Human Midstream Analysis
  • 12.4 AI-powered Interactive Digital Human Downstream Analysis

13 Research Findings and Conclusion

    14 Appendix

    • 14.1 Methodology
    • 14.2 Research Process and Data Source

    Summary:
    Get latest Market Research Reports on AI-powered Interactive Digital Human. Industry analysis & Market Report on AI-powered Interactive Digital Human is a syndicated market report, published as Global AI-powered Interactive Digital Human Market 2023 by Company, Regions, Type and Application, Forecast to 2029. It is complete Research Study and Industry Analysis of AI-powered Interactive Digital Human market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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