Report Detail

Service & Software Global AI in Gaming Market 2023 by Company, Regions, Type and Application, Forecast to 2029

  • RnM4521773
  • |
  • 14 March, 2023
  • |
  • Global
  • |
  • 114 Pages
  • |
  • GIR (Global Info Research)
  • |
  • Service & Software

According to our (Global Info Research) latest study, the global AI in Gaming market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
This report is a detailed and comprehensive analysis for global AI in Gaming market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.
Key Features:
Global AI in Gaming market size and forecasts, in consumption value ($ Million), 2018-2029
Global AI in Gaming market size and forecasts by region and country, in consumption value ($ Million), 2018-2029
Global AI in Gaming market size and forecasts, by Type and by Application, in consumption value ($ Million), 2018-2029
Global AI in Gaming market shares of main players, in revenue ($ Million), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for AI in Gaming
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global AI in Gaming market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Activision Blizzard, Rockstar Games, Electronic Arts, Ubisoft and Firaxis Games, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
Market segmentation
AI in Gaming market is split by Type and by Application. For the period 2018-2029, the growth among segments provide accurate calculations and forecasts for consumption value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
Deterministic AI techniques
Nondeterministic AI techniques
Market segment by Application
Racing
Shooting
Sports
Action
Other
Market segment by players, this report covers
Activision Blizzard
Rockstar Games
Electronic Arts
Ubisoft
Firaxis Games
Psyonix
Sony
Deepmind
Utopos Games
Opsive
Meta
Arm
modl.ai
Inworld
Intel
AWS
Google Cloud
Alibaba Cloud
Tencent Cloud
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe AI in Gaming product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of AI in Gaming, with revenue, gross margin and global market share of AI in Gaming from 2018 to 2023.
Chapter 3, the AI in Gaming competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2018 to 2029.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and AI in Gaming market forecast, by regions, type and application, with consumption value, from 2024 to 2029.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War
Chapter 12, the key raw materials and key suppliers, and industry chain of AI in Gaming.
Chapter 13, to describe AI in Gaming research findings and conclusion.


1 Market Overview

  • 1.1 Product Overview and Scope of AI in Gaming
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Classification of AI in Gaming by Type
    • 1.3.1 Overview: Global AI in Gaming Market Size by Type: 2018 Versus 2022 Versus 2029
    • 1.3.2 Global AI in Gaming Consumption Value Market Share by Type in 2022
    • 1.3.3 Deterministic AI techniques
    • 1.3.4 Nondeterministic AI techniques
  • 1.4 Global AI in Gaming Market by Application
    • 1.4.1 Overview: Global AI in Gaming Market Size by Application: 2018 Versus 2022 Versus 2029
    • 1.4.2 Racing
    • 1.4.3 Shooting
    • 1.4.4 Sports
    • 1.4.5 Action
    • 1.4.6 Other
  • 1.5 Global AI in Gaming Market Size & Forecast
  • 1.6 Global AI in Gaming Market Size and Forecast by Region
    • 1.6.1 Global AI in Gaming Market Size by Region: 2018 VS 2022 VS 2029
    • 1.6.2 Global AI in Gaming Market Size by Region, (2018-2029)
    • 1.6.3 North America AI in Gaming Market Size and Prospect (2018-2029)
    • 1.6.4 Europe AI in Gaming Market Size and Prospect (2018-2029)
    • 1.6.5 Asia-Pacific AI in Gaming Market Size and Prospect (2018-2029)
    • 1.6.6 South America AI in Gaming Market Size and Prospect (2018-2029)
    • 1.6.7 Middle East and Africa AI in Gaming Market Size and Prospect (2018-2029)

2 Company Profiles

  • 2.1 Activision Blizzard
    • 2.1.1 Activision Blizzard Details
    • 2.1.2 Activision Blizzard Major Business
    • 2.1.3 Activision Blizzard AI in Gaming Product and Solutions
    • 2.1.4 Activision Blizzard AI in Gaming Revenue, Gross Margin and Market Share (2018-2023)
    • 2.1.5 Activision Blizzard Recent Developments and Future Plans
  • 2.2 Rockstar Games
    • 2.2.1 Rockstar Games Details
    • 2.2.2 Rockstar Games Major Business
    • 2.2.3 Rockstar Games AI in Gaming Product and Solutions
    • 2.2.4 Rockstar Games AI in Gaming Revenue, Gross Margin and Market Share (2018-2023)
    • 2.2.5 Rockstar Games Recent Developments and Future Plans
  • 2.3 Electronic Arts
    • 2.3.1 Electronic Arts Details
    • 2.3.2 Electronic Arts Major Business
    • 2.3.3 Electronic Arts AI in Gaming Product and Solutions
    • 2.3.4 Electronic Arts AI in Gaming Revenue, Gross Margin and Market Share (2018-2023)
    • 2.3.5 Electronic Arts Recent Developments and Future Plans
  • 2.4 Ubisoft
    • 2.4.1 Ubisoft Details
    • 2.4.2 Ubisoft Major Business
    • 2.4.3 Ubisoft AI in Gaming Product and Solutions
    • 2.4.4 Ubisoft AI in Gaming Revenue, Gross Margin and Market Share (2018-2023)
    • 2.4.5 Ubisoft Recent Developments and Future Plans
  • 2.5 Firaxis Games
    • 2.5.1 Firaxis Games Details
    • 2.5.2 Firaxis Games Major Business
    • 2.5.3 Firaxis Games AI in Gaming Product and Solutions
    • 2.5.4 Firaxis Games AI in Gaming Revenue, Gross Margin and Market Share (2018-2023)
    • 2.5.5 Firaxis Games Recent Developments and Future Plans
  • 2.6 Psyonix
    • 2.6.1 Psyonix Details
    • 2.6.2 Psyonix Major Business
    • 2.6.3 Psyonix AI in Gaming Product and Solutions
    • 2.6.4 Psyonix AI in Gaming Revenue, Gross Margin and Market Share (2018-2023)
    • 2.6.5 Psyonix Recent Developments and Future Plans
  • 2.7 Sony
    • 2.7.1 Sony Details
    • 2.7.2 Sony Major Business
    • 2.7.3 Sony AI in Gaming Product and Solutions
    • 2.7.4 Sony AI in Gaming Revenue, Gross Margin and Market Share (2018-2023)
    • 2.7.5 Sony Recent Developments and Future Plans
  • 2.8 Deepmind
    • 2.8.1 Deepmind Details
    • 2.8.2 Deepmind Major Business
    • 2.8.3 Deepmind AI in Gaming Product and Solutions
    • 2.8.4 Deepmind AI in Gaming Revenue, Gross Margin and Market Share (2018-2023)
    • 2.8.5 Deepmind Recent Developments and Future Plans
  • 2.9 Utopos Games
    • 2.9.1 Utopos Games Details
    • 2.9.2 Utopos Games Major Business
    • 2.9.3 Utopos Games AI in Gaming Product and Solutions
    • 2.9.4 Utopos Games AI in Gaming Revenue, Gross Margin and Market Share (2018-2023)
    • 2.9.5 Utopos Games Recent Developments and Future Plans
  • 2.10 Opsive
    • 2.10.1 Opsive Details
    • 2.10.2 Opsive Major Business
    • 2.10.3 Opsive AI in Gaming Product and Solutions
    • 2.10.4 Opsive AI in Gaming Revenue, Gross Margin and Market Share (2018-2023)
    • 2.10.5 Opsive Recent Developments and Future Plans
  • 2.11 Meta
    • 2.11.1 Meta Details
    • 2.11.2 Meta Major Business
    • 2.11.3 Meta AI in Gaming Product and Solutions
    • 2.11.4 Meta AI in Gaming Revenue, Gross Margin and Market Share (2018-2023)
    • 2.11.5 Meta Recent Developments and Future Plans
  • 2.12 Arm
    • 2.12.1 Arm Details
    • 2.12.2 Arm Major Business
    • 2.12.3 Arm AI in Gaming Product and Solutions
    • 2.12.4 Arm AI in Gaming Revenue, Gross Margin and Market Share (2018-2023)
    • 2.12.5 Arm Recent Developments and Future Plans
  • 2.13 modl.ai
    • 2.13.1 modl.ai Details
    • 2.13.2 modl.ai Major Business
    • 2.13.3 modl.ai AI in Gaming Product and Solutions
    • 2.13.4 modl.ai AI in Gaming Revenue, Gross Margin and Market Share (2018-2023)
    • 2.13.5 modl.ai Recent Developments and Future Plans
  • 2.14 Inworld
    • 2.14.1 Inworld Details
    • 2.14.2 Inworld Major Business
    • 2.14.3 Inworld AI in Gaming Product and Solutions
    • 2.14.4 Inworld AI in Gaming Revenue, Gross Margin and Market Share (2018-2023)
    • 2.14.5 Inworld Recent Developments and Future Plans
  • 2.15 Intel
    • 2.15.1 Intel Details
    • 2.15.2 Intel Major Business
    • 2.15.3 Intel AI in Gaming Product and Solutions
    • 2.15.4 Intel AI in Gaming Revenue, Gross Margin and Market Share (2018-2023)
    • 2.15.5 Intel Recent Developments and Future Plans
  • 2.16 AWS
    • 2.16.1 AWS Details
    • 2.16.2 AWS Major Business
    • 2.16.3 AWS AI in Gaming Product and Solutions
    • 2.16.4 AWS AI in Gaming Revenue, Gross Margin and Market Share (2018-2023)
    • 2.16.5 AWS Recent Developments and Future Plans
  • 2.17 Google Cloud
    • 2.17.1 Google Cloud Details
    • 2.17.2 Google Cloud Major Business
    • 2.17.3 Google Cloud AI in Gaming Product and Solutions
    • 2.17.4 Google Cloud AI in Gaming Revenue, Gross Margin and Market Share (2018-2023)
    • 2.17.5 Google Cloud Recent Developments and Future Plans
  • 2.18 Alibaba Cloud
    • 2.18.1 Alibaba Cloud Details
    • 2.18.2 Alibaba Cloud Major Business
    • 2.18.3 Alibaba Cloud AI in Gaming Product and Solutions
    • 2.18.4 Alibaba Cloud AI in Gaming Revenue, Gross Margin and Market Share (2018-2023)
    • 2.18.5 Alibaba Cloud Recent Developments and Future Plans
  • 2.19 Tencent Cloud
    • 2.19.1 Tencent Cloud Details
    • 2.19.2 Tencent Cloud Major Business
    • 2.19.3 Tencent Cloud AI in Gaming Product and Solutions
    • 2.19.4 Tencent Cloud AI in Gaming Revenue, Gross Margin and Market Share (2018-2023)
    • 2.19.5 Tencent Cloud Recent Developments and Future Plans

3 Market Competition, by Players

  • 3.1 Global AI in Gaming Revenue and Share by Players (2018-2023)
  • 3.2 Market Share Analysis (2022)
    • 3.2.1 Market Share of AI in Gaming by Company Revenue
    • 3.2.2 Top 3 AI in Gaming Players Market Share in 2022
    • 3.2.3 Top 6 AI in Gaming Players Market Share in 2022
  • 3.3 AI in Gaming Market: Overall Company Footprint Analysis
    • 3.3.1 AI in Gaming Market: Region Footprint
    • 3.3.2 AI in Gaming Market: Company Product Type Footprint
    • 3.3.3 AI in Gaming Market: Company Product Application Footprint
  • 3.4 New Market Entrants and Barriers to Market Entry
  • 3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type

  • 4.1 Global AI in Gaming Consumption Value and Market Share by Type (2018-2023)
  • 4.2 Global AI in Gaming Market Forecast by Type (2024-2029)

5 Market Size Segment by Application

  • 5.1 Global AI in Gaming Consumption Value Market Share by Application (2018-2023)
  • 5.2 Global AI in Gaming Market Forecast by Application (2024-2029)

6 North America

  • 6.1 North America AI in Gaming Consumption Value by Type (2018-2029)
  • 6.2 North America AI in Gaming Consumption Value by Application (2018-2029)
  • 6.3 North America AI in Gaming Market Size by Country
    • 6.3.1 North America AI in Gaming Consumption Value by Country (2018-2029)
    • 6.3.2 United States AI in Gaming Market Size and Forecast (2018-2029)
    • 6.3.3 Canada AI in Gaming Market Size and Forecast (2018-2029)
    • 6.3.4 Mexico AI in Gaming Market Size and Forecast (2018-2029)

7 Europe

  • 7.1 Europe AI in Gaming Consumption Value by Type (2018-2029)
  • 7.2 Europe AI in Gaming Consumption Value by Application (2018-2029)
  • 7.3 Europe AI in Gaming Market Size by Country
    • 7.3.1 Europe AI in Gaming Consumption Value by Country (2018-2029)
    • 7.3.2 Germany AI in Gaming Market Size and Forecast (2018-2029)
    • 7.3.3 France AI in Gaming Market Size and Forecast (2018-2029)
    • 7.3.4 United Kingdom AI in Gaming Market Size and Forecast (2018-2029)
    • 7.3.5 Russia AI in Gaming Market Size and Forecast (2018-2029)
    • 7.3.6 Italy AI in Gaming Market Size and Forecast (2018-2029)

8 Asia-Pacific

  • 8.1 Asia-Pacific AI in Gaming Consumption Value by Type (2018-2029)
  • 8.2 Asia-Pacific AI in Gaming Consumption Value by Application (2018-2029)
  • 8.3 Asia-Pacific AI in Gaming Market Size by Region
    • 8.3.1 Asia-Pacific AI in Gaming Consumption Value by Region (2018-2029)
    • 8.3.2 China AI in Gaming Market Size and Forecast (2018-2029)
    • 8.3.3 Japan AI in Gaming Market Size and Forecast (2018-2029)
    • 8.3.4 South Korea AI in Gaming Market Size and Forecast (2018-2029)
    • 8.3.5 India AI in Gaming Market Size and Forecast (2018-2029)
    • 8.3.6 Southeast Asia AI in Gaming Market Size and Forecast (2018-2029)
    • 8.3.7 Australia AI in Gaming Market Size and Forecast (2018-2029)

9 South America

  • 9.1 South America AI in Gaming Consumption Value by Type (2018-2029)
  • 9.2 South America AI in Gaming Consumption Value by Application (2018-2029)
  • 9.3 South America AI in Gaming Market Size by Country
    • 9.3.1 South America AI in Gaming Consumption Value by Country (2018-2029)
    • 9.3.2 Brazil AI in Gaming Market Size and Forecast (2018-2029)
    • 9.3.3 Argentina AI in Gaming Market Size and Forecast (2018-2029)

10 Middle East & Africa

  • 10.1 Middle East & Africa AI in Gaming Consumption Value by Type (2018-2029)
  • 10.2 Middle East & Africa AI in Gaming Consumption Value by Application (2018-2029)
  • 10.3 Middle East & Africa AI in Gaming Market Size by Country
    • 10.3.1 Middle East & Africa AI in Gaming Consumption Value by Country (2018-2029)
    • 10.3.2 Turkey AI in Gaming Market Size and Forecast (2018-2029)
    • 10.3.3 Saudi Arabia AI in Gaming Market Size and Forecast (2018-2029)
    • 10.3.4 UAE AI in Gaming Market Size and Forecast (2018-2029)

11 Market Dynamics

  • 11.1 AI in Gaming Market Drivers
  • 11.2 AI in Gaming Market Restraints
  • 11.3 AI in Gaming Trends Analysis
  • 11.4 Porters Five Forces Analysis
    • 11.4.1 Threat of New Entrants
    • 11.4.2 Bargaining Power of Suppliers
    • 11.4.3 Bargaining Power of Buyers
    • 11.4.4 Threat of Substitutes
    • 11.4.5 Competitive Rivalry
  • 11.5 Influence of COVID-19 and Russia-Ukraine War
    • 11.5.1 Influence of COVID-19
    • 11.5.2 Influence of Russia-Ukraine War

12 Industry Chain Analysis

  • 12.1 AI in Gaming Industry Chain
  • 12.2 AI in Gaming Upstream Analysis
  • 12.3 AI in Gaming Midstream Analysis
  • 12.4 AI in Gaming Downstream Analysis

13 Research Findings and Conclusion

    14 Appendix

    • 14.1 Methodology
    • 14.2 Research Process and Data Source

    Summary:
    Get latest Market Research Reports on AI in Gaming. Industry analysis & Market Report on AI in Gaming is a syndicated market report, published as Global AI in Gaming Market 2023 by Company, Regions, Type and Application, Forecast to 2029. It is complete Research Study and Industry Analysis of AI in Gaming market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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