Report Detail

Other Global Affective Computing Market Data Survey Report 2013-2025

  • RnM3332529
  • |
  • 19 April, 2019
  • |
  • Global
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  • 68 Pages
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  • HeyReport
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  • Other

Summary
Affective computing (also known as artificial emotional intelligence, or emotion AI) is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While the origins of the field may be traced as far back as to early philosophical inquiries into emotion (“affect” is, basically, a synonym for “emotion.”), the more modern branch of computer science originated with Rosalind Picard’s 1995 paper on affective computing. A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response for those emotions.
The global Affective Computing market will reach xxx Million USD in 2019 with CAGR xx% 2019-2025. The main contents of the report including:
Global market size and forecast
Regional market size, production data and export & import
Key manufacturers profile, products & services, sales data of business
Global market size by Major Application
Global market size by Major Type
Key manufacturers are included based on company profile, sales data and product specifications etc.:
IBM
Microsoft
Eyesight Technologies
Affectiva
NuraLogix
gestigon GmbH 
Crowd Emotion
Beyond Verbal
nViso
Cogito Corporation
Kairos
Major applications as follows:
Market Research
Healthcare
Media & Advertisement
Automotive
Others
Major Type as follows:
Touch-Based
Touchless
Regional market size, production data and export & import:
Asia-Pacific
North America
Europe
South America
Middle East & Africa


Table of Contents

    1 Global Market Overview

    • 1.1 Scope of Statistics
      • 1.1.1 Scope of Products
      • 1.1.2 Scope of Manufacturers
      • 1.1.3 Scope of Application
      • 1.1.4 Scope of Type
      • 1.1.5 Scope of Regions/Countries
    • 1.2 Global Market Size

    2 Regional Market

    • 2.1 Regional Production
    • 2.2 Regional Demand
    • 2.3 Regional Trade

    3 Key Manufacturers

    • 3.1 IBM
      • 3.1.1 Company Information
      • 3.1.2 Product & Services
      • 3.1.3 Business Data (Sales Revenue, Cost and Margin)
      • 3.1.4 Recent Development
    • 3.2 Microsoft
      • 3.2.1 Company Information
      • 3.2.2 Product & Services
      • 3.2.3 Business Data (Sales Revenue, Cost and Margin)
      • 3.2.4 Recent Development
    • 3.3 Eyesight Technologies
      • 3.3.1 Company Information
      • 3.3.2 Product & Services
      • 3.3.3 Business Data (Sales Revenue, Cost and Margin)
      • 3.3.4 Recent Development
    • 3.4 Affectiva
      • 3.4.1 Company Information
      • 3.4.2 Product & Services
      • 3.4.3 Business Data (Sales Revenue, Cost and Margin)
      • 3.4.4 Recent Development
    • 3.5 NuraLogix
      • 3.5.1 Company Information
      • 3.5.2 Product & Services
      • 3.5.3 Business Data (Sales Revenue, Cost and Margin)
      • 3.5.4 Recent Development
    • 3.6 gestigon GmbH
      • 3.6.1 Company Information
      • 3.6.2 Product & Services
      • 3.6.3 Business Data (Sales Revenue, Cost and Margin)
      • 3.6.4 Recent Development
    • 3.7 Crowd Emotion
      • 3.7.1 Company Information
      • 3.7.2 Product & Services
      • 3.7.3 Business Data (Sales Revenue, Cost and Margin)
      • 3.7.4 Recent Development
    • 3.8 Beyond Verbal
      • 3.8.1 Company Information
      • 3.8.2 Product & Services
      • 3.8.3 Business Data (Sales Revenue, Cost and Margin)
      • 3.8.4 Recent Development
    • 3.9 nViso
      • 3.9.1 Company Information
      • 3.9.2 Product & Services
      • 3.9.3 Business Data (Sales Revenue, Cost and Margin)
      • 3.9.4 Recent Development
    • 3.10 Cogito Corporation
      • 3.10.1 Company Information
      • 3.10.2 Product & Services
      • 3.10.3 Business Data (Sales Revenue, Cost and Margin)
    • 3.11 Kairos
      • 3.11.1 Company Information
      • 3.11.2 Product & Services
      • 3.11.3 Business Data (Sales Revenue, Cost and Margin)

    4 Major Application

    • 4.1 Market Research
      • 4.1.1 Overview
      • 4.1.2 Market Research Market Size and Forecast
    • 4.2 Healthcare
      • 4.2.1 Overview
      • 4.2.2 Healthcare Market Size and Forecast
    • 4.3 Media & Advertisement
      • 4.3.1 Overview
      • 4.3.2 Media & Advertisement Market Size and Forecast
    • 4.4 Automotive
      • 4.4.1 Overview
      • 4.4.2 Automotive Market Size and Forecast
    • 4.5 Others
      • 4.5.1 Overview
      • 4.5.2 Others Market Size and Forecast

    5 Market by Type

      5.By Touch-Based

      • 5.1 Touch-Based
        • 5.1.1 Overview
        • 5.1.2 Touch-Based Market Size and Forecast
      • 5.2 Touchless
        • 5.2.1 Overview
        • 5.2.2 Touchless Market Size and Forecast

      6 Conclusion

      Summary:
      Get latest Market Research Reports on Affective Computing . Industry analysis & Market Report on Affective Computing is a syndicated market report, published as Global Affective Computing Market Data Survey Report 2013-2025. It is complete Research Study and Industry Analysis of Affective Computing market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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