Report Detail

Service & Software Global AAA Games Market Growth (Status and Outlook) 2021-2026

  • RnM4353906
  • |
  • 05 November, 2021
  • |
  • Global
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  • 98 Pages
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  • LPI(LP Information)
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  • Service & Software

1 Scope of the Report

  • 1.1 Market Introduction
  • 1.2 Years Considered
  • 1.3 Research Objectives
  • 1.4 Market Research Methodology
  • 1.5 Research Process and Data Source
  • 1.6 Economic Indicators
  • 1.7 Currency Considered

2 Executive Summary

  • 2.1 World Market Overview
    • 2.1.1 Global AAA Games Market Size 2016-2026
    • 2.1.2 AAA Games Market Size CAGR by Region 2020 VS 2021 VS 2026
  • 2.2 AAA Games Segment by Type
    • 2.2.1 PC Games
    • 2.2.2 PC Games
  • 2.3 AAA Games Market Size by Type
    • 2.3.1 Global AAA Games Market Size CAGR by Type
    • 2.3.2 Global AAA Games Market Size Market Share by Type (2016-2021)
  • 2.4 AAA Games Segment by Application
    • 2.4.1 0-13 Years Old
    • 2.4.2 13-18 Years Old
    • 2.4.3 more than 18 Years Old
  • 2.5 AAA Games Market Size by Application
    • 2.5.1 Global AAA Games Market Size CAGR by Application
    • 2.5.2 Global AAA Games Market Size Market Share by Application (2016-2021)

3 AAA Games Market Size by Players

  • 3.1 AAA Games Market Size Market Share by Players
    • 3.1.1 Global AAA Games Revenue by Players (2019-2021E)
    • 3.1.2 Global AAA Games Revenue Market Share by Players (2019-2021E)
  • 3.2 Global AAA Games Key Players Head office and Products Offered
  • 3.3 Market Concentration Rate Analysis
    • 3.3.1 Competition Landscape Analysis
    • 3.3.2 Concentration Ratio (CR3, CR5 and CR10) (2019-2021E)
  • 3.4 New Products and Potential Entrants
  • 3.5 Mergers & Acquisitions, Expansion

4 AAA Games by Regions

  • 4.1 AAA Games Market Size by Regions (2016-2021)
  • 4.2 Americas AAA Games Market Size Growth (2016-2021)
  • 4.3 APAC AAA Games Market Size Growth (2016-2021)
  • 4.4 Europe AAA Games Market Size Growth (2016-2021)
  • 4.5 Middle East & Africa AAA Games Market Size Growth (2016-2021)

5 Americas

  • 5.1 Americas AAA Games Market Size by Country (2016-2021)
  • 5.2 Americas AAA Games Market Size by Type (2016-2021)
  • 5.3 Americas AAA Games Market Size by Application (2016-2021)
  • 5.4 United States
  • 5.5 Canada
  • 5.6 Mexico
  • 5.7 Brazil

6 APAC

  • 6.1 APAC AAA Games Market Size by Region (2016-2021)
  • 6.2 APAC AAA Games Market Size by Type (2016-2021)
  • 6.3 APAC AAA Games Market Size by Application (2016-2021)
  • 6.4 China
  • 6.5 Japan
  • 6.6 Korea
  • 6.7 Southeast Asia
  • 6.8 India
  • 6.9 Australia

7 Europe

  • 7.1 Europe AAA Games by Country (2016-2021)
  • 7.2 Europe AAA Games Market Size by Type (2016-2021)
  • 7.3 Europe AAA Games Market Size by Application (2016-2021)
  • 7.4 Germany
  • 7.5 France
  • 7.6 UK
  • 7.7 Italy
  • 7.8 Russia

8 Middle East & Africa

  • 8.1 Middle East & Africa AAA Games by Region (2016-2021)
  • 8.2 Middle East & Africa AAA Games Market Size by Type (2016-2021)
  • 8.3 Middle East & Africa AAA Games Market Size by Application (2016-2021)
  • 8.4 Egypt
  • 8.5 South Africa
  • 8.6 Israel
  • 8.7 Turkey
  • 8.8 GCC Countries

9 Market Drivers, Challenges and Trends

  • 9.1 Market Drivers and Impact
    • 9.1.1 Growing Demand from Key Regions
    • 9.1.2 Growing Demand from Key Applications and Potential Industries
  • 9.2 Market Challenges and Impact
  • 9.3 Market Trends

10 Global AAA Games Market Forecast

  • 10.1 Global AAA Games Forecast by Regions (2021-2026)
    • 10.1.1 Global AAA Games Forecast by Regions (2021-2026)
    • 10.1.2 Americas AAA Games Forecast
    • 10.1.3 APAC AAA Games Forecast
    • 10.1.4 Europe AAA Games Forecast
    • 10.1.5 Middle East & Africa AAA Games Forecast
  • 10.2 Americas AAA Games Forecast by Countries (2021-2026)
    • 10.2.1 United States AAA Games Market Forecast
    • 10.2.2 Canada AAA Games Market Forecast
    • 10.2.3 Mexico AAA Games Market Forecast
    • 10.2.4 Brazil AAA Games Market Forecast
  • 10.3 APAC AAA Games Forecast by Region (2021-2026)
    • 10.3.1 China AAA Games Market Forecast
    • 10.3.2 Japan AAA Games Market Forecast
    • 10.3.3 Korea AAA Games Market Forecast
    • 10.3.4 Southeast Asia AAA Games Market Forecast
    • 10.3.5 India AAA Games Market Forecast
    • 10.3.6 Australia AAA Games Market Forecast
  • 10.4 Europe AAA Games Forecast by Country (2021-2026)
    • 10.4.1 Germany AAA Games Market Forecast
    • 10.4.2 France AAA Games Market Forecast
    • 10.4.3 UK AAA Games Market Forecast
    • 10.4.4 Italy AAA Games Market Forecast
    • 10.4.5 Russia AAA Games Market Forecast
  • 10.5 Middle East & Africa AAA Games Forecast by Region (2021-2026)
    • 10.5.1 Egypt AAA Games Market Forecast
    • 10.5.2 South Africa AAA Games Market Forecast
    • 10.5.3 Israel AAA Games Market Forecast
    • 10.5.4 Turkey AAA Games Market Forecast
    • 10.5.5 GCC Countries AAA Games Market Forecast
  • 10.6 Global AAA Games Forecast by Type (2021-2026)
  • 10.7 Global AAA Games Forecast by Application (2021-2026)

11 Key Players Analysis

  • 11.1 Sega
    • 11.1.1 Sega Company Information
    • 11.1.2 Sega AAA Games Product Offered
    • 11.1.3 Sega AAA Games Revenue, Gross Margin and Market Share (2019-2021)
    • 11.1.4 Sega Main Business Overview
    • 11.1.5 Sega Latest Developments
  • 11.2 Take-Two Interactive
    • 11.2.1 Take-Two Interactive Company Information
    • 11.2.2 Take-Two Interactive AAA Games Product Offered
    • 11.2.3 Take-Two Interactive AAA Games Revenue, Gross Margin and Market Share (2019-2021)
    • 11.2.4 Take-Two Interactive Main Business Overview
    • 11.2.5 Take-Two Interactive Latest Developments
  • 11.3 Bandai Namco
    • 11.3.1 Bandai Namco Company Information
    • 11.3.2 Bandai Namco AAA Games Product Offered
    • 11.3.3 Bandai Namco AAA Games Revenue, Gross Margin and Market Share (2019-2021)
    • 11.3.4 Bandai Namco Main Business Overview
    • 11.3.5 Bandai Namco Latest Developments
  • 11.4 Electronic Arts
    • 11.4.1 Electronic Arts Company Information
    • 11.4.2 Electronic Arts AAA Games Product Offered
    • 11.4.3 Electronic Arts AAA Games Revenue, Gross Margin and Market Share (2019-2021)
    • 11.4.4 Electronic Arts Main Business Overview
    • 11.4.5 Electronic Arts Latest Developments
  • 11.5 Minecraft
    • 11.5.1 Minecraft Company Information
    • 11.5.2 Minecraft AAA Games Product Offered
    • 11.5.3 Minecraft AAA Games Revenue, Gross Margin and Market Share (2019-2021)
    • 11.5.4 Minecraft Main Business Overview
    • 11.5.5 Minecraft Latest Developments
  • 11.6 Nintendo
    • 11.6.1 Nintendo Company Information
    • 11.6.2 Nintendo AAA Games Product Offered
    • 11.6.3 Nintendo AAA Games Revenue, Gross Margin and Market Share (2019-2021)
    • 11.6.4 Nintendo Main Business Overview
    • 11.6.5 Nintendo Latest Developments
  • 11.7 Epic Games
    • 11.7.1 Epic Games Company Information
    • 11.7.2 Epic Games AAA Games Product Offered
    • 11.7.3 Epic Games AAA Games Revenue, Gross Margin and Market Share (2019-2021)
    • 11.7.4 Epic Games Main Business Overview
    • 11.7.5 Epic Games Latest Developments
  • 11.8 Ubisoft
    • 11.8.1 Ubisoft Company Information
    • 11.8.2 Ubisoft AAA Games Product Offered
    • 11.8.3 Ubisoft AAA Games Revenue, Gross Margin and Market Share (2019-2021)
    • 11.8.4 Ubisoft Main Business Overview
    • 11.8.5 Ubisoft Latest Developments
  • 11.9 Krafton
    • 11.9.1 Krafton Company Information
    • 11.9.2 Krafton AAA Games Product Offered
    • 11.9.3 Krafton AAA Games Revenue, Gross Margin and Market Share (2019-2021)
    • 11.9.4 Krafton Main Business Overview
    • 11.9.5 Krafton Latest Developments
  • 11.10 Sony
    • 11.10.1 Sony Company Information
    • 11.10.2 Sony AAA Games Product Offered
    • 11.10.3 Sony AAA Games Revenue, Gross Margin and Market Share (2019-2021)
    • 11.10.4 Sony Main Business Overview
    • 11.10.5 Sony Latest Developments

11. Rockstar

  • 11.11.1 Rockstar Company Information
  • 11.11.2 Rockstar AAA Games Product Offered
  • 11.11.3 Rockstar AAA Games Revenue, Gross Margin and Market Share (2019-2021)
  • 11.11.4 Rockstar Main Business Overview
  • 11.11.5 Rockstar Latest Developments
  • 11.12 Blizzard Entertainment
    • 11.12.1 Blizzard Entertainment Company Information
    • 11.12.2 Blizzard Entertainment AAA Games Product Offered
    • 11.12.3 Blizzard Entertainment AAA Games Revenue, Gross Margin and Market Share (2019-2021)
    • 11.12.4 Blizzard Entertainment Main Business Overview
    • 11.12.5 Blizzard Entertainment Latest Developments
  • 11.13 Capcom
    • 11.13.1 Capcom Company Information
    • 11.13.2 Capcom AAA Games Product Offered
    • 11.13.3 Capcom AAA Games Revenue, Gross Margin and Market Share (2019-2021)
    • 11.13.4 Capcom Main Business Overview
    • 11.13.5 Capcom Latest Developments
  • 12 Research Findings and Conclusion

    According to this latest study, the 2021 growth of AAA Games will have significant change from previous year. By the most conservative estimates of global AAA Games market size (most likely outcome) will be a year-over-year revenue growth rate of % in 2021, from US$ million in 2020. Over the next five years the AAA Games market will register a % CAGR in terms of revenue, the global market size will reach US$ million by 2026.

    This report presents a comprehensive overview, market shares, and growth opportunities of AAA Games market by product type, application, key players and key regions and countries.

    Segmentation by type: breakdown data from 2016 to 2021 in Section 2.3; and forecast to 2026 in section 10.7.
    PC Games
    Console Games

    Segmentation by application: breakdown data from 2016 to 2021, in Section 2.4; and forecast to 2026 in section 10.8.
    0-13 Years Old
    13-18 Years Old
    more than 18 Years Old

    This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
    Americas
    United States
    Canada
    Mexico
    Brazil
    APAC
    China
    Japan
    Korea
    Southeast Asia
    India
    Australia
    Europe
    Germany
    France
    UK
    Italy
    Russia
    Middle East & Africa
    Egypt
    South Africa
    Israel
    Turkey
    GCC Countries

    The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report: Breakdown data in in Chapter 3.
    Sega
    Take-Two Interactive
    Bandai Namco
    Electronic Arts
    Minecraft
    Nintendo
    Epic Games
    Ubisoft
    Krafton
    Sony
    Rockstar
    Blizzard Entertainment
    Capcom



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