Report Detail

Service & Software Global and United States 3D Modeling for Games and Animation Market Report & Forecast 2022-2028

  • RnM4416855
  • |
  • 01 April, 2022
  • |
  • Global
  • |
  • 96 Pages
  • |
  • QYResearch
  • |
  • Service & Software

Summary:

Market Analysis and Insights: Global and United States 3D Modeling for Games and Animation Market
This report focuses on global and United States 3D Modeling for Games and Animation market, also covers the segmentation data of other regions in regional level and county level.
Due to the COVID-19 pandemic, the global 3D Modeling for Games and Animation market size is estimated to be worth US$ million in 2022 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the forecast period 2022-2028. Fully considering the economic change by this health crisis, by Type, Modeling Software accounting for % of the 3D Modeling for Games and Animation global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While by Application, Mobile Game was the leading segment, accounting for over percent market share in 2021, and altered to an % CAGR throughout this forecast period.
In United States the 3D Modeling for Games and Animation market size is expected to grow from US$ million in 2021 to US$ million by 2028, at a CAGR of % during the forecast period 2022-2028.
Global 3D Modeling for Games and Animation Scope and Market Size
3D Modeling for Games and Animation market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global 3D Modeling for Games and Animation market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.
For United States market, this report focuses on the 3D Modeling for Games and Animation market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.
Segment by Type, the 3D Modeling for Games and Animation market is segmented into
Modeling Software
UV Tools
Others
Segment by Application, the 3D Modeling for Games and Animation market is segmented into
Mobile Game
Computer Games
Regional and Country-level Analysis
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Colombia
Middle East & Africa
Turkey
Saudi Arabia
UAE
Competitive Landscape and 3D Modeling for Games and Animation Market Share Analysis
3D Modeling for Games and Animation market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2017-2022. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2017-2022. Details included are company description, major business, company total revenue and the sales, revenue generated in 3D Modeling for Games and Animation business, the date to enter into the 3D Modeling for Games and Animation market, Revenue in 3D Modeling for Games and Animation Business (2017-2022) & (US$ Million) introduction, recent developments, etc.
The major vendors covered:
Autodesk
Adobe
Zbrush
Blender
headus UVLayout
Maxon
Chaos Group
Strata
Pix4D
Rizom-Lab


Table of Contents

    1 Study Coverage

    • 1.1 3D Modeling for Games and Animation Revenue in 3D Modeling for Games and Animation Business (2017-2022) & (US$ Million) Introduction
    • 1.2 Global 3D Modeling for Games and Animation Outlook 2017 VS 2022 VS 2028
      • 1.2.1 Global 3D Modeling for Games and Animation Market Size for the Year 2017-2028
      • 1.2.2 Global 3D Modeling for Games and Animation Market Size for the Year 2017-2028
    • 1.3 3D Modeling for Games and Animation Market Size, United States VS Global, 2017 VS 2022 VS 2028
      • 1.3.1 The Market Share of United States 3D Modeling for Games and Animation in Global, 2017 VS 2022 VS 2028
      • 1.3.2 The Growth Rate of 3D Modeling for Games and Animation Market Size, United States VS Global, 2017 VS 2022 VS 2028
    • 1.4 3D Modeling for Games and Animation Market Dynamics
      • 1.4.1 3D Modeling for Games and Animation Industry Trends
      • 1.4.2 3D Modeling for Games and Animation Market Drivers
      • 1.4.3 3D Modeling for Games and Animation Market Challenges
      • 1.4.4 3D Modeling for Games and Animation Market Restraints
    • 1.5 Study Objectives
    • 1.6 Years Considered

    2 3D Modeling for Games and Animation by Type

    • 2.1 3D Modeling for Games and Animation Market Segment by Type
      • 2.1.1 Modeling Software
      • 2.1.2 UV Tools
      • 2.1.3 Others
    • 2.2 Global 3D Modeling for Games and Animation Market Size by Type (2017, 2022 & 2028)
    • 2.3 Global 3D Modeling for Games and Animation Market Size by Type (2017-2028)
    • 2.4 United States 3D Modeling for Games and Animation Market Size by Type (2017, 2022 & 2028)
    • 2.5 United States 3D Modeling for Games and Animation Market Size by Type (2017-2028)

    3 3D Modeling for Games and Animation by Application

    • 3.1 3D Modeling for Games and Animation Market Segment by Application
      • 3.1.1 Mobile Game
      • 3.1.2 Computer Games
    • 3.2 Global 3D Modeling for Games and Animation Market Size by Application (2017, 2022 & 2028)
    • 3.3 Global 3D Modeling for Games and Animation Market Size by Application (2017-2028)
    • 3.4 United States 3D Modeling for Games and Animation Market Size by Application (2017, 2022 & 2028)
    • 3.5 United States 3D Modeling for Games and Animation Market Size by Application (2017-2028)

    4 Global 3D Modeling for Games and Animation Competitor Landscape by Company

    • 4.1 Global 3D Modeling for Games and Animation Market Size by Company
      • 4.1.1 Top Global 3D Modeling for Games and Animation Companies Ranked by Revenue (2021)
      • 4.1.2 Global 3D Modeling for Games and Animation Revenue by Player (2017-2022)
    • 4.2 Global 3D Modeling for Games and Animation Concentration Ratio (CR)
      • 4.2.1 3D Modeling for Games and Animation Market Concentration Ratio (CR) (2017-2022)
      • 4.2.2 Global Top 5 and Top 10 Largest Companies of 3D Modeling for Games and Animation in 2021
      • 4.2.3 Global 3D Modeling for Games and Animation Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    • 4.3 Global 3D Modeling for Games and Animation Headquarters, Revenue in 3D Modeling for Games and Animation Business (2017-2022) & (US$ Million) Type
      • 4.3.1 Global 3D Modeling for Games and Animation Headquarters and Area Served
      • 4.3.2 Global 3D Modeling for Games and Animation Companies Revenue in 3D Modeling for Games and Animation Business (2017-2022) & (US$ Million) Type
      • 4.3.3 Date of International Companies Enter into 3D Modeling for Games and Animation Market
    • 4.4 Companies Mergers & Acquisitions, Expansion Plans
    • 4.5 United States 3D Modeling for Games and Animation Market Size by Company
      • 4.5.1 Top 3D Modeling for Games and Animation Players in United States, Ranked by Revenue (2021)
      • 4.5.2 United States 3D Modeling for Games and Animation Revenue by Players (2020, 2021 & 2022)

    5 Global 3D Modeling for Games and Animation Market Size by Region

    • 5.1 Global 3D Modeling for Games and Animation Market Size by Region: 2017 VS 2022 VS 2028
    • 5.2 Global 3D Modeling for Games and Animation Market Size by Region (2017-2028)
      • 5.2.1 Global 3D Modeling for Games and Animation Market Size by Region: 2017-2022
      • 5.2.2 Global 3D Modeling for Games and Animation Market Size by Region (2023-2028)

    6 Segment in Region Level & Country Level

    • 6.1 North America
      • 6.1.1 North America 3D Modeling for Games and Animation Market Size YoY Growth 2017-2028
      • 6.1.2 North America 3D Modeling for Games and Animation Market Facts & Figures by Country (2017, 2022 & 2028)
      • 6.1.3 United States
      • 6.1.4 Canada
    • 6.2 Asia-Pacific
      • 6.2.1 Asia-Pacific 3D Modeling for Games and Animation Market Size YoY Growth 2017-2028
      • 6.2.2 Asia-Pacific 3D Modeling for Games and Animation Market Facts & Figures by Region (2017, 2022 & 2028)
      • 6.2.3 China
      • 6.2.4 Japan
      • 6.2.5 South Korea
      • 6.2.6 India
      • 6.2.7 Australia
      • 6.2.8 China Taiwan
      • 6.2.9 Indonesia
      • 6.2.10 Thailand
      • 6.2.11 Malaysia
    • 6.3 Europe
      • 6.3.1 Europe 3D Modeling for Games and Animation Market Size YoY Growth 2017-2028
      • 6.3.2 Europe 3D Modeling for Games and Animation Market Facts & Figures by Country (2017, 2022 & 2028)
      • 6.3.3 Germany
      • 6.3.4 France
      • 6.3.5 U.K.
      • 6.3.6 Italy
      • 6.3.7 Russia
    • 6.4 Latin America
      • 6.4.1 Latin America 3D Modeling for Games and Animation Market Size YoY Growth 2017-2028
      • 6.4.2 Latin America 3D Modeling for Games and Animation Market Facts & Figures by Country (2017, 2022 & 2028)
      • 6.4.3 Mexico
      • 6.4.4 Brazil
      • 6.4.5 Argentina
      • 6.4.6 Colombia
    • 6.5 Middle East and Africa
      • 6.5.1 Middle East and Africa 3D Modeling for Games and Animation Market Size YoY Growth 2017-2028
      • 6.5.2 Middle East and Africa 3D Modeling for Games and Animation Market Facts & Figures by Country (2017, 2022 & 2028)
      • 6.5.3 Turkey
      • 6.5.4 Saudi Arabia
      • 6.5.5 UAE

    7 Company Profiles

    • 7.1 Autodesk
      • 7.1.1 Autodesk Company Details
      • 7.1.2 Autodesk Business Overview
      • 7.1.3 Autodesk 3D Modeling for Games and Animation Introduction
      • 7.1.4 Autodesk Revenue in 3D Modeling for Games and Animation Business (2017-2022)
      • 7.1.5 Autodesk Recent Development
    • 7.2 Adobe
      • 7.2.1 Adobe Company Details
      • 7.2.2 Adobe Business Overview
      • 7.2.3 Adobe 3D Modeling for Games and Animation Introduction
      • 7.2.4 Adobe Revenue in 3D Modeling for Games and Animation Business (2017-2022)
      • 7.2.5 Adobe Recent Development
    • 7.3 Zbrush
      • 7.3.1 Zbrush Company Details
      • 7.3.2 Zbrush Business Overview
      • 7.3.3 Zbrush 3D Modeling for Games and Animation Introduction
      • 7.3.4 Zbrush Revenue in 3D Modeling for Games and Animation Business (2017-2022)
      • 7.3.5 Zbrush Recent Development
    • 7.4 Blender
      • 7.4.1 Blender Company Details
      • 7.4.2 Blender Business Overview
      • 7.4.3 Blender 3D Modeling for Games and Animation Introduction
      • 7.4.4 Blender Revenue in 3D Modeling for Games and Animation Business (2017-2022)
      • 7.4.5 Blender Recent Development
    • 7.5 headus UVLayout
      • 7.5.1 headus UVLayout Company Details
      • 7.5.2 headus UVLayout Business Overview
      • 7.5.3 headus UVLayout 3D Modeling for Games and Animation Introduction
      • 7.5.4 headus UVLayout Revenue in 3D Modeling for Games and Animation Business (2017-2022)
      • 7.5.5 headus UVLayout Recent Development
    • 7.6 Maxon
      • 7.6.1 Maxon Company Details
      • 7.6.2 Maxon Business Overview
      • 7.6.3 Maxon 3D Modeling for Games and Animation Introduction
      • 7.6.4 Maxon Revenue in 3D Modeling for Games and Animation Business (2017-2022)
      • 7.6.5 Maxon Recent Development
    • 7.7 Chaos Group
      • 7.7.1 Chaos Group Company Details
      • 7.7.2 Chaos Group Business Overview
      • 7.7.3 Chaos Group 3D Modeling for Games and Animation Introduction
      • 7.7.4 Chaos Group Revenue in 3D Modeling for Games and Animation Business (2017-2022)
      • 7.7.5 Chaos Group Recent Development
    • 7.8 Strata
      • 7.8.1 Strata Company Details
      • 7.8.2 Strata Business Overview
      • 7.8.3 Strata 3D Modeling for Games and Animation Introduction
      • 7.8.4 Strata Revenue in 3D Modeling for Games and Animation Business (2017-2022)
      • 7.8.5 Strata Recent Development
    • 7.9 Pix4D
      • 7.9.1 Pix4D Company Details
      • 7.9.2 Pix4D Business Overview
      • 7.9.3 Pix4D 3D Modeling for Games and Animation Introduction
      • 7.9.4 Pix4D Revenue in 3D Modeling for Games and Animation Business (2017-2022)
      • 7.9.5 Pix4D Recent Development
    • 7.10 Rizom-Lab
      • 7.10.1 Rizom-Lab Company Details
      • 7.10.2 Rizom-Lab Business Overview
      • 7.10.3 Rizom-Lab 3D Modeling for Games and Animation Introduction
      • 7.10.4 Rizom-Lab Revenue in 3D Modeling for Games and Animation Business (2017-2022)
      • 7.10.5 Rizom-Lab Recent Development

    8 Research Findings and Conclusion

      9 Appendix

      • 9.1 Research Methodology
        • 9.1.1 Methodology/Research Approach
        • 9.1.2 Data Source
      • 9.2 Author Details

      Summary:
      Get latest Market Research Reports on 3D Modeling for Games and Animation. Industry analysis & Market Report on 3D Modeling for Games and Animation is a syndicated market report, published as Global and United States 3D Modeling for Games and Animation Market Report & Forecast 2022-2028. It is complete Research Study and Industry Analysis of 3D Modeling for Games and Animation market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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