3D models are used to portray real-world and conceptual visuals for art, 3D models are used by game developers, news agencies, architects, visual effects studios, advertisers and creative professionals around the world, 3D models for download, files in 3ds, max, c4d, maya, blend, obj, fbx with low poly, animated, rigged, game, and VR options.
The global market for 3D Model Libraries is estimated to increase from US$ million in 2021 to reach US$ million by 2028, exhibiting a CAGR of % during 2022-2028. Keeping in mind the uncertainties of COVID-19 and Russia-Ukraine War, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic on different end use sectors. These insights are included in the report as a major market contributor.
The APAC 3D Model Libraries market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
The United States 3D Model Libraries market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
The Europe 3D Model Libraries market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
The China 3D Model Libraries market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
Global key 3D Model Libraries players cover TurboSquid (Shutterstock), Sketchfab (Epic Games), CGTrader, Envato and Creative Market, etc. In terms of revenue, the global largest two companies occupy a share nearly % in 2021.
This latest report provides a deep insight into the global 3D Model Libraries market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, value chain analysis, etc.
This report aims to provide a comprehensive picture of the global 3D Model Libraries market, with both quantitative and qualitative data, to help readers understand how the 3D Model Libraries market scenario changed across the globe during the pandemic and Russia-Ukraine War.
The base year considered for analyses is 2021, while the market estimates and forecasts are given from 2022 to 2028. The market estimates are provided in terms of revenue in USD millions.
The study segments the 3D Model Libraries market and forecasts the market size by Type (3ds Max Models, Maya Models and Cinema 4D Models), by Application (Film and Television, Retail, Game and News Media), and region (APAC, Americas, Europe, and Middle East & Africa).
Segmentation by type
3ds Max Models
Cinema 4D Models
Segmentation by application
Film and Television
Segmentation by region
Middle East & Africa
Major companies covered
Sketchfab (Epic Games)
Unity Asset Store
Unreal Engine Marketplace (Epic Games)
Chapter 1: Scope of 3D Model Libraries, Research Methodology, etc.
Chapter 2: Executive Summary, global 3D Model Libraries market size and CAGR, 3D Model Libraries market size by region, by type, by application, historical data from 2017 to 2022, and forecast to 2028.
Chapter 3: 3D Model Libraries revenue, global market share, and industry ranking by company, 2017-2022
Chapter 4: Global 3D Model Libraries revenue by region and by country. Country specific data and market value analysis for the U.S., Canada, Europe, China, Japan, South Korea, Southeast Asia, India, Latin America and Middle East & Africa.
Chapter 5, 6, 7, 8: Americas, APAC, Europe, Middle East & Africa, revenue segment by country, by type, and application.
Chapter 9: Analysis of the current market trends, market forecast, opportunities and economic trends that are affecting the future marketplace
Chapter 10: Manufacturing cost structure analysis
Chapter 11: Sales channel, distributors, and customers
Chapter 12: Global 3D Model Libraries market size forecast by region, by country, by type, and application
Chapter 13: Comprehensive company profiles of the leading players, including TurboSquid (Shutterstock), Sketchfab (Epic Games), CGTrader, Envato, Creative Market, Cubebrush, Fippednormals, Unity Asset Store and Unreal Engine Marketplace (Epic Games), etc.
Chapter 14: Research Findings and Conclusion