VR cardboard which is also known by terms such as Google Cardboard and VR headsets are devices that act as a mount for smartphones and tablets. It is a platform developed by Google that provides downloadable instructions to individuals and manufacturers for building VR headsets. The name suggests that the headset can be built out of cardboard, but does not necessarily mean that other materials cannot be used. The market is still in the initial stages of commercialization, but has witnessed several vendors offering products across all geographies.
QYResearch’s market research analysts estimate factors like the low cost of VR headsets to drive market growth in the next five years. The assembly parts used to manufacture VR cardboards are cost effective and do not require heavy machinery or huge manufacturing plants to produce these VR cardboards. This low cost of VR cardboards is expected to foster its adoption during the forecast period.
The global Virtual Reality Cardboard market is valued at xx million US$ in 2018 and will reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025. The objectives of this study are to define, segment, and project the size of the Virtual Reality Cardboard market based on company, product type, end user and key regions.
This report studies the global market size of Virtual Reality Cardboard in key regions like North America, Europe, Asia Pacific, Central & South America and Middle East & Africa, focuses on the consumption of Virtual Reality Cardboard in these regions.
This research report categorizes the global Virtual Reality Cardboard market by top players/brands, region, type and end user. This report also studies the global Virtual Reality Cardboard market status, competition landscape, market share, growth rate, future trends, market drivers, opportunities and challenges, sales channels and distributors.
The following manufacturers are covered in this report, with sales, revenue, market share for each company:
I AM CARDBOARD
Market size by Product
Market size by End User
Market size by Region
Central & South America
Rest of Central & South America
Middle East & Africa
The study objectives of this report are:
To study and analyze the global Virtual Reality Cardboard market size (value & volume) by company, key regions, products and end user, breakdown data from 2014 to 2018, and forecast to 2025.
To understand the structure of Virtual Reality Cardboard market by identifying its various subsegments.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
Focuses on the key global Virtual Reality Cardboard companies, to define, describe and analyze the sales volume, value, market share, market competition landscape and recent development.
To project the value and sales volume of Virtual Reality Cardboard submarkets, with respect to key regions.
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
In this study, the years considered to estimate the market size of Virtual Reality Cardboard are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
This report includes the estimation of market size for value (million US$) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of Virtual Reality Cardboard market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.