Report Detail

Electronics & Semiconductor Global Over-ear Gaming Headphones Sales Market Report 2021

  • RnM4302454
  • |
  • 20 June, 2021
  • |
  • Global
  • |
  • 142 Pages
  • |
  • QYResearch
  • |
  • Electronics & Semiconductor

The global Over-ear Gaming Headphones market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Over-ear Gaming Headphones market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by region (country), by Type and by Application for the period 2016-2027.

Segment by Type
Wireless
Wired

Segment by Application
Personal Use
Commercial Use

The Over-ear Gaming Headphones market is analysed and market size information is provided by regions (countries). Segment by Application, the Over-ear Gaming Headphones market is segmented into North America, Europe, China, Japan, Southeast Asia, India and Other Regions.

By Company
Turtle Beach
Sennheiser
Sony
Logitech
Hyperx (Kingston)
Somic
Razer
Corsair
SteelSeries
Plantronics
Audio-Technica
Kotion Electronic
Trust International
Creative Technology
Thrustmaster
Big Ben
PDP-Pelican
Mad Catz
Cooler Master
KYE System Corp (Genius)


1 Over-ear Gaming Headphones Market Overview

  • 1.1 Over-ear Gaming Headphones Product Scope
  • 1.2 Over-ear Gaming Headphones Segment by Type
    • 1.2.1 Global Over-ear Gaming Headphones Sales by Type (2016 & 2021 & 2027)
    • 1.2.2 Wireless
    • 1.2.3 Wired
  • 1.3 Over-ear Gaming Headphones Segment by Application
    • 1.3.1 Global Over-ear Gaming Headphones Sales Comparison by Application (2016 & 2021 & 2027)
    • 1.3.2 Personal Use
    • 1.3.3 Commercial Use
  • 1.4 Over-ear Gaming Headphones Market Estimates and Forecasts (2016-2027)
    • 1.4.1 Global Over-ear Gaming Headphones Market Size in Value Growth Rate (2016-2027)
    • 1.4.2 Global Over-ear Gaming Headphones Market Size in Volume Growth Rate (2016-2027)
    • 1.4.3 Global Over-ear Gaming Headphones Price Trends (2016-2027)

2 Over-ear Gaming Headphones Estimates and Forecasts by Region

  • 2.1 Global Over-ear Gaming Headphones Market Size by Region: 2016 VS 2021 VS 2027
  • 2.2 Global Over-ear Gaming Headphones Retrospective Market Scenario by Region (2016-2021)
    • 2.2.1 Global Over-ear Gaming Headphones Sales Market Share by Region (2016-2021)
    • 2.2.2 Global Over-ear Gaming Headphones Revenue Market Share by Region (2016-2021)
  • 2.3 Global Over-ear Gaming Headphones Market Estimates and Forecasts by Region (2022-2027)
    • 2.3.1 Global Over-ear Gaming Headphones Sales Estimates and Forecasts by Region (2022-2027)
    • 2.3.2 Global Over-ear Gaming Headphones Revenue Forecast by Region (2022-2027)
  • 2.4 Geographic Market Analysis: Market Facts & Figures
    • 2.4.1 North America Over-ear Gaming Headphones Estimates and Projections (2016-2027)
    • 2.4.2 Europe Over-ear Gaming Headphones Estimates and Projections (2016-2027)
    • 2.4.3 China Over-ear Gaming Headphones Estimates and Projections (2016-2027)
    • 2.4.4 Japan Over-ear Gaming Headphones Estimates and Projections (2016-2027)
    • 2.4.5 Southeast Asia Over-ear Gaming Headphones Estimates and Projections (2016-2027)
    • 2.4.6 India Over-ear Gaming Headphones Estimates and Projections (2016-2027)

3 Global Over-ear Gaming Headphones Competition Landscape by Players

  • 3.1 Global Top Over-ear Gaming Headphones Players by Sales (2016-2021)
  • 3.2 Global Top Over-ear Gaming Headphones Players by Revenue (2016-2021)
  • 3.3 Global Over-ear Gaming Headphones Market Share by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Over-ear Gaming Headphones as of 2020)
  • 3.4 Global Over-ear Gaming Headphones Average Price by Company (2016-2021)
  • 3.5 Manufacturers Over-ear Gaming Headphones Manufacturing Sites, Area Served, Product Type
  • 3.6 Manufacturers Mergers & Acquisitions, Expansion Plans

4 Global Over-ear Gaming Headphones Market Size by Type

  • 4.1 Global Over-ear Gaming Headphones Historic Market Review by Type (2016-2021)
    • 4.1.1 Global Over-ear Gaming Headphones Sales Market Share by Type (2016-2021)
    • 4.1.2 Global Over-ear Gaming Headphones Revenue Market Share by Type (2016-2021)
    • 4.1.3 Global Over-ear Gaming Headphones Price by Type (2016-2021)
  • 4.2 Global Over-ear Gaming Headphones Market Estimates and Forecasts by Type (2022-2027)
    • 4.2.1 Global Over-ear Gaming Headphones Sales Forecast by Type (2022-2027)
    • 4.2.2 Global Over-ear Gaming Headphones Revenue Forecast by Type (2022-2027)
    • 4.2.3 Global Over-ear Gaming Headphones Price Forecast by Type (2022-2027)

5 Global Over-ear Gaming Headphones Market Size by Application

  • 5.1 Global Over-ear Gaming Headphones Historic Market Review by Application (2016-2021)
    • 5.1.1 Global Over-ear Gaming Headphones Sales Market Share by Application (2016-2021)
    • 5.1.2 Global Over-ear Gaming Headphones Revenue Market Share by Application (2016-2021)
    • 5.1.3 Global Over-ear Gaming Headphones Price by Application (2016-2021)
  • 5.2 Global Over-ear Gaming Headphones Market Estimates and Forecasts by Application (2022-2027)
    • 5.2.1 Global Over-ear Gaming Headphones Sales Forecast by Application (2022-2027)
    • 5.2.2 Global Over-ear Gaming Headphones Revenue Forecast by Application (2022-2027)
    • 5.2.3 Global Over-ear Gaming Headphones Price Forecast by Application (2022-2027)

6 North America Over-ear Gaming Headphones Market Facts & Figures

  • 6.1 North America Over-ear Gaming Headphones Sales by Company
    • 6.1.1 North America Over-ear Gaming Headphones Sales by Company (2016-2021)
    • 6.1.2 North America Over-ear Gaming Headphones Revenue by Company (2016-2021)
  • 6.2 North America Over-ear Gaming Headphones Sales Breakdown by Type
    • 6.2.1 North America Over-ear Gaming Headphones Sales Breakdown by Type (2016-2021)
    • 6.2.2 North America Over-ear Gaming Headphones Sales Breakdown by Type (2022-2027)
  • 6.3 North America Over-ear Gaming Headphones Sales Breakdown by Application
    • 6.3.1 North America Over-ear Gaming Headphones Sales Breakdown by Application (2016-2021)
    • 6.3.2 North America Over-ear Gaming Headphones Sales Breakdown by Application (2022-2027)

7 Europe Over-ear Gaming Headphones Market Facts & Figures

  • 7.1 Europe Over-ear Gaming Headphones Sales by Company
    • 7.1.1 Europe Over-ear Gaming Headphones Sales by Company (2016-2021)
    • 7.1.2 Europe Over-ear Gaming Headphones Revenue by Company (2016-2021)
  • 7.2 Europe Over-ear Gaming Headphones Sales Breakdown by Type
    • 7.2.1 Europe Over-ear Gaming Headphones Sales Breakdown by Type (2016-2021)
    • 7.2.2 Europe Over-ear Gaming Headphones Sales Breakdown by Type (2022-2027)
  • 7.3 Europe Over-ear Gaming Headphones Sales Breakdown by Application
    • 7.3.1 Europe 142 Sales Breakdown by Application (2016-2021)
    • 7.3.2 Europe 142 Sales Breakdown by Application (2022-2027)

8 China Over-ear Gaming Headphones Market Facts & Figures

  • 8.1 China Over-ear Gaming Headphones Sales by Company
    • 8.1.1 China Over-ear Gaming Headphones Sales by Company (2016-2021)
    • 8.1.2 China Over-ear Gaming Headphones Revenue by Company (2016-2021)
  • 8.2 China Over-ear Gaming Headphones Sales Breakdown by Type
    • 8.2.1 China Over-ear Gaming Headphones Sales Breakdown by Type (2016-2021)
    • 8.2.2 China Over-ear Gaming Headphones Sales Breakdown by Type (2022-2027)
  • 8.3 China Over-ear Gaming Headphones Sales Breakdown by Application
    • 8.3.1 China 312 Sales Breakdown by Application (2016-2021)
    • 8.3.2 China 312 Sales Breakdown by Application (2022-2027)

9 Japan Over-ear Gaming Headphones Market Facts & Figures

  • 9.1 Japan Over-ear Gaming Headphones Sales by Company
    • 9.1.1 Japan Over-ear Gaming Headphones Sales by Company (2016-2021)
    • 9.1.2 Japan Over-ear Gaming Headphones Revenue by Company (2016-2021)
  • 9.2 Japan Over-ear Gaming Headphones Sales Breakdown by Type
    • 9.2.1 Japan Over-ear Gaming Headphones Sales Breakdown by Type (2016-2021)
    • 9.2.2 Japan Over-ear Gaming Headphones Sales Breakdown by Type (2022-2027)
  • 9.3 Japan Over-ear Gaming Headphones Sales Breakdown by Application
    • 9.3.1 Japan Feb. Sales Breakdown by Application (2016-2021)
    • 9.3.2 Japan Feb. Sales Breakdown by Application (2022-2027)

10 Southeast Asia Over-ear Gaming Headphones Market Facts & Figures

  • 10.1 Southeast Asia Over-ear Gaming Headphones Sales by Company
    • 10.1.1 Southeast Asia Over-ear Gaming Headphones Sales by Company (2016-2021)
    • 10.1.2 Southeast Asia Over-ear Gaming Headphones Revenue by Company (2016-2021)
  • 10.2 Southeast Asia Over-ear Gaming Headphones Sales Breakdown by Type
    • 10.2.1 Southeast Asia Over-ear Gaming Headphones Sales Breakdown by Type (2016-2021)
    • 10.2.2 Southeast Asia Over-ear Gaming Headphones Sales Breakdown by Type (2022-2027)
  • 10.3 Southeast Asia Over-ear Gaming Headphones Sales Breakdown by Application
    • 10.3.1 Southeast Asia K Units Sales Breakdown by Application (2016-2021)
    • 10.3.2 Southeast Asia K Units Sales Breakdown by Application (2022-2027)

11 India Over-ear Gaming Headphones Market Facts & Figures

  • 11.1 India Over-ear Gaming Headphones Sales by Company
    • 11.1.1 India Over-ear Gaming Headphones Sales by Company (2016-2021)
    • 11.1.2 India Over-ear Gaming Headphones Revenue by Company (2016-2021)
  • 11.2 India Over-ear Gaming Headphones Sales Breakdown by Type
    • 11.2.1 India Over-ear Gaming Headphones Sales Breakdown by Type (2016-2021)
    • 11.2.2 India Over-ear Gaming Headphones Sales Breakdown by Type (2022-2027)
  • 11.3 India Over-ear Gaming Headphones Sales Breakdown by Application
    • 11.3.1 India Over-ear Gaming Headphones Sales Breakdown by Application (2016-2021)
    • 11.3.2 India Over-ear Gaming Headphones Sales Breakdown by Application (2022-2027)

12 Company Profiles and Key Figures in Over-ear Gaming Headphones Business

  • 12.1 Turtle Beach
    • 12.1.1 Turtle Beach Corporation Information
    • 12.1.2 Turtle Beach Business Overview
    • 12.1.3 Turtle Beach Over-ear Gaming Headphones Sales, Revenue and Gross Margin (2016-2021)
    • 12.1.4 Turtle Beach Over-ear Gaming Headphones Products Offered
    • 12.1.5 Turtle Beach Recent Development
  • 12.2 Sennheiser
    • 12.2.1 Sennheiser Corporation Information
    • 12.2.2 Sennheiser Business Overview
    • 12.2.3 Sennheiser Over-ear Gaming Headphones Sales, Revenue and Gross Margin (2016-2021)
    • 12.2.4 Sennheiser Over-ear Gaming Headphones Products Offered
    • 12.2.5 Sennheiser Recent Development
  • 12.3 Sony
    • 12.3.1 Sony Corporation Information
    • 12.3.2 Sony Business Overview
    • 12.3.3 Sony Over-ear Gaming Headphones Sales, Revenue and Gross Margin (2016-2021)
    • 12.3.4 Sony Over-ear Gaming Headphones Products Offered
    • 12.3.5 Sony Recent Development
  • 12.4 Logitech
    • 12.4.1 Logitech Corporation Information
    • 12.4.2 Logitech Business Overview
    • 12.4.3 Logitech Over-ear Gaming Headphones Sales, Revenue and Gross Margin (2016-2021)
    • 12.4.4 Logitech Over-ear Gaming Headphones Products Offered
    • 12.4.5 Logitech Recent Development
  • 12.5 Hyperx (Kingston)
    • 12.5.1 Hyperx (Kingston) Corporation Information
    • 12.5.2 Hyperx (Kingston) Business Overview
    • 12.5.3 Hyperx (Kingston) Over-ear Gaming Headphones Sales, Revenue and Gross Margin (2016-2021)
    • 12.5.4 Hyperx (Kingston) Over-ear Gaming Headphones Products Offered
    • 12.5.5 Hyperx (Kingston) Recent Development
  • 12.6 Somic
    • 12.6.1 Somic Corporation Information
    • 12.6.2 Somic Business Overview
    • 12.6.3 Somic Over-ear Gaming Headphones Sales, Revenue and Gross Margin (2016-2021)
    • 12.6.4 Somic Over-ear Gaming Headphones Products Offered
    • 12.6.5 Somic Recent Development
  • 12.7 Razer
    • 12.7.1 Razer Corporation Information
    • 12.7.2 Razer Business Overview
    • 12.7.3 Razer Over-ear Gaming Headphones Sales, Revenue and Gross Margin (2016-2021)
    • 12.7.4 Razer Over-ear Gaming Headphones Products Offered
    • 12.7.5 Razer Recent Development
  • 12.8 Corsair
    • 12.8.1 Corsair Corporation Information
    • 12.8.2 Corsair Business Overview
    • 12.8.3 Corsair Over-ear Gaming Headphones Sales, Revenue and Gross Margin (2016-2021)
    • 12.8.4 Corsair Over-ear Gaming Headphones Products Offered
    • 12.8.5 Corsair Recent Development
  • 12.9 SteelSeries
    • 12.9.1 SteelSeries Corporation Information
    • 12.9.2 SteelSeries Business Overview
    • 12.9.3 SteelSeries Over-ear Gaming Headphones Sales, Revenue and Gross Margin (2016-2021)
    • 12.9.4 SteelSeries Over-ear Gaming Headphones Products Offered
    • 12.9.5 SteelSeries Recent Development
  • 12.10 Plantronics
    • 12.10.1 Plantronics Corporation Information
    • 12.10.2 Plantronics Business Overview
    • 12.10.3 Plantronics Over-ear Gaming Headphones Sales, Revenue and Gross Margin (2016-2021)
    • 12.10.4 Plantronics Over-ear Gaming Headphones Products Offered
    • 12.10.5 Plantronics Recent Development
  • 12.11 Audio-Technica
    • 12.11.1 Audio-Technica Corporation Information
    • 12.11.2 Audio-Technica Business Overview
    • 12.11.3 Audio-Technica Over-ear Gaming Headphones Sales, Revenue and Gross Margin (2016-2021)
    • 12.11.4 Audio-Technica Over-ear Gaming Headphones Products Offered
    • 12.11.5 Audio-Technica Recent Development
  • 12.12 Kotion Electronic
    • 12.12.1 Kotion Electronic Corporation Information
    • 12.12.2 Kotion Electronic Business Overview
    • 12.12.3 Kotion Electronic Over-ear Gaming Headphones Sales, Revenue and Gross Margin (2016-2021)
    • 12.12.4 Kotion Electronic Over-ear Gaming Headphones Products Offered
    • 12.12.5 Kotion Electronic Recent Development
  • 12.13 Trust International
    • 12.13.1 Trust International Corporation Information
    • 12.13.2 Trust International Business Overview
    • 12.13.3 Trust International Over-ear Gaming Headphones Sales, Revenue and Gross Margin (2016-2021)
    • 12.13.4 Trust International Over-ear Gaming Headphones Products Offered
    • 12.13.5 Trust International Recent Development
  • 12.14 Creative Technology
    • 12.14.1 Creative Technology Corporation Information
    • 12.14.2 Creative Technology Business Overview
    • 12.14.3 Creative Technology Over-ear Gaming Headphones Sales, Revenue and Gross Margin (2016-2021)
    • 12.14.4 Creative Technology Over-ear Gaming Headphones Products Offered
    • 12.14.5 Creative Technology Recent Development
  • 12.15 Thrustmaster
    • 12.15.1 Thrustmaster Corporation Information
    • 12.15.2 Thrustmaster Business Overview
    • 12.15.3 Thrustmaster Over-ear Gaming Headphones Sales, Revenue and Gross Margin (2016-2021)
    • 12.15.4 Thrustmaster Over-ear Gaming Headphones Products Offered
    • 12.15.5 Thrustmaster Recent Development
  • 12.16 Big Ben
    • 12.16.1 Big Ben Corporation Information
    • 12.16.2 Big Ben Business Overview
    • 12.16.3 Big Ben Over-ear Gaming Headphones Sales, Revenue and Gross Margin (2016-2021)
    • 12.16.4 Big Ben Over-ear Gaming Headphones Products Offered
    • 12.16.5 Big Ben Recent Development
  • 12.17 PDP-Pelican
    • 12.17.1 PDP-Pelican Corporation Information
    • 12.17.2 PDP-Pelican Business Overview
    • 12.17.3 PDP-Pelican Over-ear Gaming Headphones Sales, Revenue and Gross Margin (2016-2021)
    • 12.17.4 PDP-Pelican Over-ear Gaming Headphones Products Offered
    • 12.17.5 PDP-Pelican Recent Development
  • 12.18 Mad Catz
    • 12.18.1 Mad Catz Corporation Information
    • 12.18.2 Mad Catz Business Overview
    • 12.18.3 Mad Catz Over-ear Gaming Headphones Sales, Revenue and Gross Margin (2016-2021)
    • 12.18.4 Mad Catz Over-ear Gaming Headphones Products Offered
    • 12.18.5 Mad Catz Recent Development
  • 12.19 Cooler Master
    • 12.19.1 Cooler Master Corporation Information
    • 12.19.2 Cooler Master Business Overview
    • 12.19.3 Cooler Master Over-ear Gaming Headphones Sales, Revenue and Gross Margin (2016-2021)
    • 12.19.4 Cooler Master Over-ear Gaming Headphones Products Offered
    • 12.19.5 Cooler Master Recent Development
  • 12.20 KYE System Corp (Genius)
    • 12.20.1 KYE System Corp (Genius) Corporation Information
    • 12.20.2 KYE System Corp (Genius) Business Overview
    • 12.20.3 KYE System Corp (Genius) Over-ear Gaming Headphones Sales, Revenue and Gross Margin (2016-2021)
    • 12.20.4 KYE System Corp (Genius) Over-ear Gaming Headphones Products Offered
    • 12.20.5 KYE System Corp (Genius) Recent Development

13 Over-ear Gaming Headphones Manufacturing Cost Analysis

  • 13.1 Over-ear Gaming Headphones Key Raw Materials Analysis
    • 13.1.1 Key Raw Materials
    • 13.1.2 Key Raw Materials Price Trend
    • 13.1.3 Key Suppliers of Raw Materials
  • 13.2 Proportion of Manufacturing Cost Structure
  • 13.3 Manufacturing Process Analysis of Over-ear Gaming Headphones
  • 13.4 Over-ear Gaming Headphones Industrial Chain Analysis

14 Marketing Channel, Distributors and Customers

  • 14.1 Marketing Channel
  • 14.2 Over-ear Gaming Headphones Distributors List
  • 14.3 Over-ear Gaming Headphones Customers

15 Market Dynamics

  • 15.1 Over-ear Gaming Headphones Market Trends
  • 15.2 Over-ear Gaming Headphones Drivers
  • 15.3 Over-ear Gaming Headphones Market Challenges
  • 15.4 Over-ear Gaming Headphones Market Restraints

16 Research Findings and Conclusion

    17 Appendix

    • 17.1 Research Methodology
      • 17.1.1 Methodology/Research Approach
      • 17.1.2 Data Source
    • 17.2 Author List

    Summary:
    Get latest Market Research Reports on Over-ear Gaming Headphones. Industry analysis & Market Report on Over-ear Gaming Headphones is a syndicated market report, published as Global Over-ear Gaming Headphones Sales Market Report 2021. It is complete Research Study and Industry Analysis of Over-ear Gaming Headphones market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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