Report Detail

Electronics & Semiconductor Global Over-ear Gaming Headphones Market Research Report 2021

  • RnM4302454
  • |
  • 07 April, 2021
  • |
  • Global
  • |
  • 118 Pages
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  • QYResearch
  • |
  • Electronics & Semiconductor

1 Over-ear Gaming Headphones Market Overview

  • 1.1 Product Overview and Scope of Over-ear Gaming Headphones
  • 1.2 Over-ear Gaming Headphones Segment by Type
    • 1.2.1 Global Over-ear Gaming Headphones Market Size Growth Rate Analysis by Type 2021 VS 2027
    • 1.2.2 Wireless
    • 1.2.3 Wired
  • 1.3 Over-ear Gaming Headphones Segment by Application
    • 1.3.1 Global Over-ear Gaming Headphones Consumption Comparison by Application: 2016 VS 2021 VS 2027
    • 1.3.2 Personal Use
    • 1.3.3 Commercial Use
  • 1.4 Global Market Growth Prospects
    • 1.4.1 Global Over-ear Gaming Headphones Revenue Estimates and Forecasts (2016-2027)
    • 1.4.2 Global Over-ear Gaming Headphones Production Estimates and Forecasts (2016-2027)
  • 1.5 Global Over-ear Gaming Headphones Market by Region
    • 1.5.1 Global Over-ear Gaming Headphones Market Size Estimates and Forecasts by Region: 2016 VS 2021 VS 2027
    • 1.5.2 North America Over-ear Gaming Headphones Estimates and Forecasts (2016-2027)
    • 1.5.3 Europe Over-ear Gaming Headphones Estimates and Forecasts (2016-2027)
    • 1.5.5 China Over-ear Gaming Headphones Estimates and Forecasts (2016-2027)
    • 1.5.5 Japan Over-ear Gaming Headphones Estimates and Forecasts (2016-2027)
    • 1.5.6 South Korea Over-ear Gaming Headphones Estimates and Forecasts (2016-2027)
    • 1.5.7 Taiwan Over-ear Gaming Headphones Estimates and Forecasts (2016-2027)

2 Market Competition by Manufacturers

  • 2.1 Global Over-ear Gaming Headphones Production Market Share by Manufacturers (2016-2021)
  • 2.2 Global Over-ear Gaming Headphones Revenue Market Share by Manufacturers (2016-2021)
  • 2.3 Over-ear Gaming Headphones Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 2.4 Global Over-ear Gaming Headphones Average Price by Manufacturers (2016-2021)
  • 2.5 Manufacturers Over-ear Gaming Headphones Production Sites, Area Served, Product Types
  • 2.6 Over-ear Gaming Headphones Market Competitive Situation and Trends
    • 2.6.1 Over-ear Gaming Headphones Market Concentration Rate
    • 2.6.2 Global 5 and 10 Largest Over-ear Gaming Headphones Players Market Share by Revenue
    • 2.6.3 Mergers & Acquisitions, Expansion

3 Production and Capacity by Region

  • 3.1 Global Production of Over-ear Gaming Headphones Market Share by Region (2016-2021)
  • 3.2 Global Over-ear Gaming Headphones Revenue Market Share by Region (2016-2021)
  • 3.3 Global Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
  • 3.4 North America Over-ear Gaming Headphones Production
    • 3.4.1 North America Over-ear Gaming Headphones Production Growth Rate (2016-2021)
    • 3.4.2 North America Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
  • 3.5 Europe Over-ear Gaming Headphones Production
    • 3.5.1 Europe Over-ear Gaming Headphones Production Growth Rate (2016-2021)
    • 3.5.2 Europe Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
  • 3.6 China Over-ear Gaming Headphones Production
    • 3.6.1 China Over-ear Gaming Headphones Production Growth Rate (2016-2021)
    • 3.6.2 China Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
  • 3.7 Japan Over-ear Gaming Headphones Production
    • 3.7.1 Japan Over-ear Gaming Headphones Production Growth Rate (2016-2021)
    • 3.7.2 Japan Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
  • 3.8 South Korea Over-ear Gaming Headphones Production
    • 3.8.1 South Korea Over-ear Gaming Headphones Production Growth Rate (2016-2021)
    • 3.8.2 South Korea Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
  • 3.9 Taiwan Over-ear Gaming Headphones Production
    • 3.9.1 Taiwan Over-ear Gaming Headphones Production Growth Rate (2016-2021)
    • 3.9.2 Taiwan Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)

4 Global Over-ear Gaming Headphones Consumption by Region

  • 4.1 Global Over-ear Gaming Headphones Consumption by Region
    • 4.1.1 Global Over-ear Gaming Headphones Consumption by Region
    • 4.1.2 Global Over-ear Gaming Headphones Consumption Market Share by Region
  • 4.2 North America
    • 4.2.1 North America Over-ear Gaming Headphones Consumption by Country
    • 4.2.2 U.S.
    • 4.2.3 Canada
  • 4.3 Europe
    • 4.3.1 Europe Over-ear Gaming Headphones Consumption by Country
    • 4.3.2 Germany
    • 4.3.3 France
    • 4.3.4 U.K.
    • 4.3.5 Italy
    • 4.3.6 Russia
  • 4.4 Asia Pacific
    • 4.4.1 Asia Pacific Over-ear Gaming Headphones Consumption by Region
    • 4.4.2 China
    • 4.4.3 Japan
    • 4.4.4 South Korea
    • 4.4.5 Taiwan
    • 4.4.6 Southeast Asia
    • 4.4.7 India
    • 4.4.8 Australia
  • 4.5 Latin America
    • 4.5.1 Latin America Over-ear Gaming Headphones Consumption by Country
    • 4.5.2 Mexico
    • 4.5.3 Brazil

5 Production, Revenue, Price Trend by Type

  • 5.1 Global Over-ear Gaming Headphones Production Market Share by Type (2016-2021)
  • 5.2 Global Over-ear Gaming Headphones Revenue Market Share by Type (2016-2021)
  • 5.3 Global Over-ear Gaming Headphones Price by Type (2016-2021)

6 Consumption Analysis by Application

  • 6.1 Global Over-ear Gaming Headphones Consumption Market Share by Application (2016-2021)
  • 6.2 Global Over-ear Gaming Headphones Consumption Growth Rate by Application (2016-2021)

7 Key Companies Profiled

  • 7.1 Turtle Beach
    • 7.1.1 Turtle Beach Over-ear Gaming Headphones Corporation Information
    • 7.1.2 Turtle Beach Over-ear Gaming Headphones Product Portfolio
    • 7.1.3 Turtle Beach Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
    • 7.1.4 Turtle Beach Main Business and Markets Served
    • 7.1.5 Turtle Beach Recent Developments/Updates
  • 7.2 Sennheiser
    • 7.2.1 Sennheiser Over-ear Gaming Headphones Corporation Information
    • 7.2.2 Sennheiser Over-ear Gaming Headphones Product Portfolio
    • 7.2.3 Sennheiser Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
    • 7.2.4 Sennheiser Main Business and Markets Served
    • 7.2.5 Sennheiser Recent Developments/Updates
  • 7.3 Sony
    • 7.3.1 Sony Over-ear Gaming Headphones Corporation Information
    • 7.3.2 Sony Over-ear Gaming Headphones Product Portfolio
    • 7.3.3 Sony Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
    • 7.3.4 Sony Main Business and Markets Served
    • 7.3.5 Sony Recent Developments/Updates
  • 7.4 Logitech
    • 7.4.1 Logitech Over-ear Gaming Headphones Corporation Information
    • 7.4.2 Logitech Over-ear Gaming Headphones Product Portfolio
    • 7.4.3 Logitech Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
    • 7.4.4 Logitech Main Business and Markets Served
    • 7.4.5 Logitech Recent Developments/Updates
  • 7.5 Hyperx (Kingston)
    • 7.5.1 Hyperx (Kingston) Over-ear Gaming Headphones Corporation Information
    • 7.5.2 Hyperx (Kingston) Over-ear Gaming Headphones Product Portfolio
    • 7.5.3 Hyperx (Kingston) Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
    • 7.5.4 Hyperx (Kingston) Main Business and Markets Served
    • 7.5.5 Hyperx (Kingston) Recent Developments/Updates
  • 7.6 Somic
    • 7.6.1 Somic Over-ear Gaming Headphones Corporation Information
    • 7.6.2 Somic Over-ear Gaming Headphones Product Portfolio
    • 7.6.3 Somic Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
    • 7.6.4 Somic Main Business and Markets Served
    • 7.6.5 Somic Recent Developments/Updates
  • 7.7 Razer
    • 7.7.1 Razer Over-ear Gaming Headphones Corporation Information
    • 7.7.2 Razer Over-ear Gaming Headphones Product Portfolio
    • 7.7.3 Razer Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
    • 7.7.4 Razer Main Business and Markets Served
    • 7.7.5 Razer Recent Developments/Updates
  • 7.8 Corsair
    • 7.8.1 Corsair Over-ear Gaming Headphones Corporation Information
    • 7.8.2 Corsair Over-ear Gaming Headphones Product Portfolio
    • 7.8.3 Corsair Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
    • 7.8.4 Corsair Main Business and Markets Served
    • 7.7.5 Corsair Recent Developments/Updates
  • 7.9 SteelSeries
    • 7.9.1 SteelSeries Over-ear Gaming Headphones Corporation Information
    • 7.9.2 SteelSeries Over-ear Gaming Headphones Product Portfolio
    • 7.9.3 SteelSeries Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
    • 7.9.4 SteelSeries Main Business and Markets Served
    • 7.9.5 SteelSeries Recent Developments/Updates
  • 7.10 Plantronics
    • 7.10.1 Plantronics Over-ear Gaming Headphones Corporation Information
    • 7.10.2 Plantronics Over-ear Gaming Headphones Product Portfolio
    • 7.10.3 Plantronics Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
    • 7.10.4 Plantronics Main Business and Markets Served
    • 7.10.5 Plantronics Recent Developments/Updates
  • 7.11 Audio-Technica
    • 7.11.1 Audio-Technica Over-ear Gaming Headphones Corporation Information
    • 7.11.2 Audio-Technica Over-ear Gaming Headphones Product Portfolio
    • 7.11.3 Audio-Technica Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
    • 7.11.4 Audio-Technica Main Business and Markets Served
    • 7.11.5 Audio-Technica Recent Developments/Updates
  • 7.12 Kotion Electronic
    • 7.12.1 Kotion Electronic Over-ear Gaming Headphones Corporation Information
    • 7.12.2 Kotion Electronic Over-ear Gaming Headphones Product Portfolio
    • 7.12.3 Kotion Electronic Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
    • 7.12.4 Kotion Electronic Main Business and Markets Served
    • 7.12.5 Kotion Electronic Recent Developments/Updates
  • 7.13 Trust International
    • 7.13.1 Trust International Over-ear Gaming Headphones Corporation Information
    • 7.13.2 Trust International Over-ear Gaming Headphones Product Portfolio
    • 7.13.3 Trust International Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
    • 7.13.4 Trust International Main Business and Markets Served
    • 7.13.5 Trust International Recent Developments/Updates
  • 7.14 Creative Technology
    • 7.14.1 Creative Technology Over-ear Gaming Headphones Corporation Information
    • 7.14.2 Creative Technology Over-ear Gaming Headphones Product Portfolio
    • 7.14.3 Creative Technology Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
    • 7.14.4 Creative Technology Main Business and Markets Served
    • 7.14.5 Creative Technology Recent Developments/Updates
  • 7.15 Thrustmaster
    • 7.15.1 Thrustmaster Over-ear Gaming Headphones Corporation Information
    • 7.15.2 Thrustmaster Over-ear Gaming Headphones Product Portfolio
    • 7.15.3 Thrustmaster Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
    • 7.15.4 Thrustmaster Main Business and Markets Served
    • 7.15.5 Thrustmaster Recent Developments/Updates
  • 7.16 Big Ben
    • 7.16.1 Big Ben Over-ear Gaming Headphones Corporation Information
    • 7.16.2 Big Ben Over-ear Gaming Headphones Product Portfolio
    • 7.16.3 Big Ben Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
    • 7.16.4 Big Ben Main Business and Markets Served
    • 7.16.5 Big Ben Recent Developments/Updates
  • 7.17 PDP-Pelican
    • 7.17.1 PDP-Pelican Over-ear Gaming Headphones Corporation Information
    • 7.17.2 PDP-Pelican Over-ear Gaming Headphones Product Portfolio
    • 7.17.3 PDP-Pelican Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
    • 7.17.4 PDP-Pelican Main Business and Markets Served
    • 7.17.5 PDP-Pelican Recent Developments/Updates
  • 7.18 Mad Catz
    • 7.18.1 Mad Catz Over-ear Gaming Headphones Corporation Information
    • 7.18.2 Mad Catz Over-ear Gaming Headphones Product Portfolio
    • 7.18.3 Mad Catz Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
    • 7.18.4 Mad Catz Main Business and Markets Served
    • 7.18.5 Mad Catz Recent Developments/Updates
  • 7.19 Cooler Master
    • 7.19.1 Cooler Master Over-ear Gaming Headphones Corporation Information
    • 7.19.2 Cooler Master Over-ear Gaming Headphones Product Portfolio
    • 7.19.3 Cooler Master Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
    • 7.19.4 Cooler Master Main Business and Markets Served
    • 7.19.5 Cooler Master Recent Developments/Updates
  • 7.20 KYE System Corp (Genius)
    • 7.20.1 KYE System Corp (Genius) Over-ear Gaming Headphones Corporation Information
    • 7.20.2 KYE System Corp (Genius) Over-ear Gaming Headphones Product Portfolio
    • 7.20.3 KYE System Corp (Genius) Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
    • 7.20.4 KYE System Corp (Genius) Main Business and Markets Served
    • 7.20.5 KYE System Corp (Genius) Recent Developments/Updates

8 Over-ear Gaming Headphones Manufacturing Cost Analysis

  • 8.1 Over-ear Gaming Headphones Key Raw Materials Analysis
    • 8.1.1 Key Raw Materials
    • 8.1.2 Key Raw Materials Price Trend
    • 8.1.3 Key Suppliers of Raw Materials
  • 8.2 Proportion of Manufacturing Cost Structure
  • 8.3 Manufacturing Process Analysis of Over-ear Gaming Headphones
  • 8.4 Over-ear Gaming Headphones Industrial Chain Analysis

9 Marketing Channel, Distributors and Customers

  • 9.1 Marketing Channel
  • 9.2 Over-ear Gaming Headphones Distributors List
  • 9.3 Over-ear Gaming Headphones Customers

10 Market Dynamics

  • 10.1 Over-ear Gaming Headphones Industry Trends
  • 10.2 Over-ear Gaming Headphones Growth Drivers
  • 10.3 Over-ear Gaming Headphones Market Challenges
  • 10.4 Over-ear Gaming Headphones Market Restraints

11 Production and Supply Forecast

  • 11.1 Global Forecasted Production of Over-ear Gaming Headphones by Region (2022-2027)
  • 11.2 North America Over-ear Gaming Headphones Production, Revenue Forecast (2022-2027)
  • 11.3 Europe Over-ear Gaming Headphones Production, Revenue Forecast (2022-2027)
  • 11.4 China Over-ear Gaming Headphones Production, Revenue Forecast (2022-2027)
  • 11.5 Japan Over-ear Gaming Headphones Production, Revenue Forecast (2022-2027)
  • 11.6 South Korea Over-ear Gaming Headphones Production, Revenue Forecast (2022-2027)
  • 11.7 Taiwan Over-ear Gaming Headphones Production, Revenue Forecast (2022-2027)

12 Consumption and Demand Forecast

  • 12.1 Global Forecasted Demand Analysis of Over-ear Gaming Headphones
  • 12.2 North America Forecasted Consumption of Over-ear Gaming Headphones by Country
  • 12.3 Europe Market Forecasted Consumption of Over-ear Gaming Headphones by Country
  • 12.4 Asia Pacific Market Forecasted Consumption of Over-ear Gaming Headphones by Region
  • 12.5 Latin America Forecasted Consumption of Over-ear Gaming Headphones by Country

13 Forecast by Type and by Application (2022-2027)

  • 13.1 Global Production, Revenue and Price Forecast by Type (2022-2027)
    • 13.1.1 Global Forecasted Production of Over-ear Gaming Headphones by Type (2022-2027)
    • 13.1.2 Global Forecasted Revenue of Over-ear Gaming Headphones by Type (2022-2027)
    • 13.1.3 Global Forecasted Price of Over-ear Gaming Headphones by Type (2022-2027)
  • 13.2 Global Forecasted Consumption of Over-ear Gaming Headphones by Application (2022-2027)

14 Research Finding and Conclusion

    15 Methodology and Data Source

    • 15.1 Methodology/Research Approach
      • 15.1.1 Research Programs/Design
      • 15.1.2 Market Size Estimation
      • 15.1.3 Market Breakdown and Data Triangulation
    • 15.2 Data Source
      • 15.2.1 Secondary Sources
      • 15.2.2 Primary Sources
    • 15.3 Author List

    The research report includes specific segments by region (country), by manufacturers, by Type and by Application. Each type provides information about the production during the forecast period of 2016 to 2027. by Application segment also provides consumption during the forecast period of 2016 to 2027. Understanding the segments helps in identifying the importance of different factors that aid the market growth.

    Segment by Type
    Wireless
    Wired

    Segment by Application
    Personal Use
    Commercial Use

    By Company
    Turtle Beach
    Sennheiser
    Sony
    Logitech
    Hyperx (Kingston)
    Somic
    Razer
    Corsair
    SteelSeries
    Plantronics
    Audio-Technica
    Kotion Electronic
    Trust International
    Creative Technology
    Thrustmaster
    Big Ben
    PDP-Pelican
    Mad Catz
    Cooler Master
    KYE System Corp (Genius)

    Production by Region
    North America
    Europe
    China
    Japan
    South Korea
    Taiwan

    Consumption by Region
    North America
    U.S.
    Canada
    Europe
    Germany
    France
    U.K.
    Italy
    Russia
    Asia-Pacific
    China
    Japan
    South Korea
    India
    Australia
    Taiwan
    Indonesia
    Thailand
    Malaysia
    Philippines
    Vietnam
    Latin America
    Mexico
    Brazil
    Argentina
    Middle East & Africa
    Turkey
    Saudi Arabia
    UAE


    Summary:
    Get latest Market Research Reports on Over-ear Gaming Headphones. Industry analysis & Market Report on Over-ear Gaming Headphones is a syndicated market report, published as Global Over-ear Gaming Headphones Market Research Report 2021. It is complete Research Study and Industry Analysis of Over-ear Gaming Headphones market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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