Report Detail

Service & Software Global Massive Multiplayer Online (MMO) Games Market Size, Status and Forecast 2019-2025

  • RnM2816849
  • |
  • 28 March, 2020
  • |
  • Global
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  • 133 Pages
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  • QYResearch
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  • Service & Software

This report focuses on the global Massive Multiplayer Online (MMO) Games status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Massive Multiplayer Online (MMO) Games development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

The key players covered in this study
Tencent
NetEase
Activision Blizzard
Supercell
NEXON
NCSoft
Electronic Arts
Bluehole
Mixi Inc.
SQUARE ENIX
ChangYou
Shanda Interactive Entertainment
GungHo Online Entertainment
Daybreak Game Company
Gamigo

Market segment by Type, the product can be split into
MMO Real-time Strategy
MMO First Person Shooter
MMO Role Play Games
The MMO role play games is the main type for massive multiplayer online (MMO) games, and the MMO role play games reached a sales value of approximately 39375 million USD in 2026, with 54.63% of global sales value.
Market segment by Application, split into
Professional Players
Amateur Players
The larger market by end users is amateur players, with 91.42% market share in 2019, while this propotion keep growing.

Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Massive Multiplayer Online (MMO) Games status, future forecast, growth opportunity, key market and key players.
To present the Massive Multiplayer Online (MMO) Games development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by type, market and key regions.

In this study, the years considered to estimate the market size of Massive Multiplayer Online (MMO) Games are as follows:
History Year: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Year 2020 to 2026
For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.


Table of Contents

    1 Report Overview

    • 1.1 Study Scope
    • 1.2 Key Market Segments
    • 1.3 Players Covered: Ranking by Massive Multiplayer Online (MMO) Games Revenue
    • 1.4 Market Analysis by Type
      • 1.4.1 Global Massive Multiplayer Online (MMO) Games Market Size Growth Rate by Type: 2020 VS 2026
      • 1.4.2 MMO Real-time Strategy
      • 1.4.3 MMO First Person Shooter
      • 1.4.4 MMO Role Play Games
    • 1.5 Market by Application
      • 1.5.1 Global Massive Multiplayer Online (MMO) Games Market Share by Application: 2020 VS 2026
      • 1.5.2 Professional Players
      • 1.5.3 Amateur Players
    • 1.6 Study Objectives
    • 1.7 Years Considered

    2 Global Growth Trends by Regions

    • 2.1 Massive Multiplayer Online (MMO) Games Market Perspective (2015-2026)
    • 2.2 Massive Multiplayer Online (MMO) Games Growth Trends by Regions
      • 2.2.1 Massive Multiplayer Online (MMO) Games Market Size by Regions: 2015 VS 2020 VS 2026
      • 2.2.2 Massive Multiplayer Online (MMO) Games Historic Market Share by Regions (2015-2020)
      • 2.2.3 Massive Multiplayer Online (MMO) Games Forecasted Market Size by Regions (2021-2026)
    • 2.3 Industry Trends and Growth Strategy
      • 2.3.1 Market Top Trends
      • 2.3.2 Market Drivers
      • 2.3.3 Market Challenges
      • 2.3.4 Porter’s Five Forces Analysis
      • 2.3.5 Massive Multiplayer Online (MMO) Games Market Growth Strategy
      • 2.3.6 Primary Interviews with Key Massive Multiplayer Online (MMO) Games Players (Opinion Leaders)

    3 Competition Landscape by Key Players

    • 3.1 Global Top Massive Multiplayer Online (MMO) Games Players by Market Size
      • 3.1.1 Global Top Massive Multiplayer Online (MMO) Games Players by Revenue (2015-2020)
      • 3.1.2 Global Massive Multiplayer Online (MMO) Games Revenue Market Share by Players (2015-2020)
      • 3.1.3 Global Massive Multiplayer Online (MMO) Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
    • 3.2 Global Massive Multiplayer Online (MMO) Games Market Concentration Ratio
      • 3.2.1 Global Massive Multiplayer Online (MMO) Games Market Concentration Ratio (CR5 and HHI)
      • 3.2.2 Global Top 10 and Top 5 Companies by Massive Multiplayer Online (MMO) Games Revenue in 2019
    • 3.3 Massive Multiplayer Online (MMO) Games Key Players Head office and Area Served
    • 3.4 Key Players Massive Multiplayer Online (MMO) Games Product Solution and Service
    • 3.5 Date of Enter into Massive Multiplayer Online (MMO) Games Market
    • 3.6 Mergers & Acquisitions, Expansion Plans

    4 Breakdown Data by Type (2015-2026)

    • 4.1 Global Massive Multiplayer Online (MMO) Games Historic Market Size by Type (2015-2020)
    • 4.2 Global Massive Multiplayer Online (MMO) Games Forecasted Market Size by Type (2021-2026)

    5 Massive Multiplayer Online (MMO) Games Breakdown Data by Application (2015-2026)

    • 5.1 Global Massive Multiplayer Online (MMO) Games Market Size by Application (2015-2020)
    • 5.2 Global Massive Multiplayer Online (MMO) Games Forecasted Market Size by Application (2021-2026)

    6 North America

    • 6.1 North America Massive Multiplayer Online (MMO) Games Market Size (2015-2020)
    • 6.2 Massive Multiplayer Online (MMO) Games Key Players in North America (2019-2020)
    • 6.3 North America Massive Multiplayer Online (MMO) Games Market Size by Type (2015-2020)
    • 6.4 North America Massive Multiplayer Online (MMO) Games Market Size by Application (2015-2020)

    7 Europe

    • 7.1 Europe Massive Multiplayer Online (MMO) Games Market Size (2015-2020)
    • 7.2 Massive Multiplayer Online (MMO) Games Key Players in Europe (2019-2020)
    • 7.3 Europe Massive Multiplayer Online (MMO) Games Market Size by Type (2015-2020)
    • 7.4 Europe Massive Multiplayer Online (MMO) Games Market Size by Application (2015-2020)

    8 China

    • 8.1 China Massive Multiplayer Online (MMO) Games Market Size (2015-2020)
    • 8.2 Massive Multiplayer Online (MMO) Games Key Players in China (2019-2020)
    • 8.3 China Massive Multiplayer Online (MMO) Games Market Size by Type (2015-2020)
    • 8.4 China Massive Multiplayer Online (MMO) Games Market Size by Application (2015-2020)

    9 Japan

    • 9.1 Japan Massive Multiplayer Online (MMO) Games Market Size (2015-2020)
    • 9.2 Massive Multiplayer Online (MMO) Games Key Players in Japan (2019-2020)
    • 9.3 Japan Massive Multiplayer Online (MMO) Games Market Size by Type (2015-2020)
    • 9.4 Japan Massive Multiplayer Online (MMO) Games Market Size by Application (2015-2020)

    10 Southeast Asia

    • 10.1 Southeast Asia Massive Multiplayer Online (MMO) Games Market Size (2015-2020)
    • 10.2 Massive Multiplayer Online (MMO) Games Key Players in Southeast Asia (2019-2020)
    • 10.3 Southeast Asia Massive Multiplayer Online (MMO) Games Market Size by Type (2015-2020)
    • 10.4 Southeast Asia Massive Multiplayer Online (MMO) Games Market Size by Application (2015-2020)

    11 India

    • 11.1 India Massive Multiplayer Online (MMO) Games Market Size (2015-2020)
    • 11.2 Massive Multiplayer Online (MMO) Games Key Players in India (2019-2020)
    • 11.3 India Massive Multiplayer Online (MMO) Games Market Size by Type (2015-2020)
    • 11.4 India Massive Multiplayer Online (MMO) Games Market Size by Application (2015-2020)

    12 Central & South America

    • 12.1 Central & South America Massive Multiplayer Online (MMO) Games Market Size (2015-2020)
    • 12.2 Massive Multiplayer Online (MMO) Games Key Players in Central & South America (2019-2020)
    • 12.3 Central & South America Massive Multiplayer Online (MMO) Games Market Size by Type (2015-2020)
    • 12.4 Central & South America Massive Multiplayer Online (MMO) Games Market Size by Application (2015-2020)

    13 Key Players Profiles

    • 13.1 Tencent
      • 13.1.1 Tencent Company Details
      • 13.1.2 Tencent Business Overview and Its Total Revenue
      • 13.1.3 Tencent Massive Multiplayer Online (MMO) Games Introduction
      • 13.1.4 Tencent Revenue in Massive Multiplayer Online (MMO) Games Business (2015-2020))
      • 13.1.5 Tencent Recent Development
    • 13.2 NetEase
      • 13.2.1 NetEase Company Details
      • 13.2.2 NetEase Business Overview and Its Total Revenue
      • 13.2.3 NetEase Massive Multiplayer Online (MMO) Games Introduction
      • 13.2.4 NetEase Revenue in Massive Multiplayer Online (MMO) Games Business (2015-2020)
      • 13.2.5 NetEase Recent Development
    • 13.3 Activision Blizzard
      • 13.3.1 Activision Blizzard Company Details
      • 13.3.2 Activision Blizzard Business Overview and Its Total Revenue
      • 13.3.3 Activision Blizzard Massive Multiplayer Online (MMO) Games Introduction
      • 13.3.4 Activision Blizzard Revenue in Massive Multiplayer Online (MMO) Games Business (2015-2020)
      • 13.3.5 Activision Blizzard Recent Development
    • 13.4 Supercell
      • 13.4.1 Supercell Company Details
      • 13.4.2 Supercell Business Overview and Its Total Revenue
      • 13.4.3 Supercell Massive Multiplayer Online (MMO) Games Introduction
      • 13.4.4 Supercell Revenue in Massive Multiplayer Online (MMO) Games Business (2015-2020)
      • 13.4.5 Supercell Recent Development
    • 13.5 NEXON
      • 13.5.1 NEXON Company Details
      • 13.5.2 NEXON Business Overview and Its Total Revenue
      • 13.5.3 NEXON Massive Multiplayer Online (MMO) Games Introduction
      • 13.5.4 NEXON Revenue in Massive Multiplayer Online (MMO) Games Business (2015-2020)
      • 13.5.5 NEXON Recent Development
    • 13.6 NCSoft
      • 13.6.1 NCSoft Company Details
      • 13.6.2 NCSoft Business Overview and Its Total Revenue
      • 13.6.3 NCSoft Massive Multiplayer Online (MMO) Games Introduction
      • 13.6.4 NCSoft Revenue in Massive Multiplayer Online (MMO) Games Business (2015-2020)
      • 13.6.5 NCSoft Recent Development
    • 13.7 Electronic Arts
      • 13.7.1 Electronic Arts Company Details
      • 13.7.2 Electronic Arts Business Overview and Its Total Revenue
      • 13.7.3 Electronic Arts Massive Multiplayer Online (MMO) Games Introduction
      • 13.7.4 Electronic Arts Revenue in Massive Multiplayer Online (MMO) Games Business (2015-2020)
      • 13.7.5 Electronic Arts Recent Development
    • 13.8 Bluehole
      • 13.8.1 Bluehole Company Details
      • 13.8.2 Bluehole Business Overview and Its Total Revenue
      • 13.8.3 Bluehole Massive Multiplayer Online (MMO) Games Introduction
      • 13.8.4 Bluehole Revenue in Massive Multiplayer Online (MMO) Games Business (2015-2020)
      • 13.8.5 Bluehole Recent Development
    • 13.9 Mixi Inc.
      • 13.9.1 Mixi Inc. Company Details
      • 13.9.2 Mixi Inc. Business Overview and Its Total Revenue
      • 13.9.3 Mixi Inc. Massive Multiplayer Online (MMO) Games Introduction
      • 13.9.4 Mixi Inc. Revenue in Massive Multiplayer Online (MMO) Games Business (2015-2020)
      • 13.9.5 Mixi Inc. Recent Development
    • 13.10 SQUARE ENIX
      • 13.10.1 SQUARE ENIX Company Details
      • 13.10.2 SQUARE ENIX Business Overview and Its Total Revenue
      • 13.10.3 SQUARE ENIX Massive Multiplayer Online (MMO) Games Introduction
      • 13.10.4 SQUARE ENIX Revenue in Massive Multiplayer Online (MMO) Games Business (2015-2020)
      • 13.10.5 SQUARE ENIX Recent Development
    • 13.11 ChangYou
      • 10.11.1 ChangYou Company Details
      • 10.11.2 ChangYou Business Overview and Its Total Revenue
      • 10.11.3 ChangYou Massive Multiplayer Online (MMO) Games Introduction
      • 10.11.4 ChangYou Revenue in Massive Multiplayer Online (MMO) Games Business (2015-2020)
      • 10.11.5 ChangYou Recent Development
    • 13.12 Shanda Interactive Entertainment
      • 10.12.1 Shanda Interactive Entertainment Company Details
      • 10.12.2 Shanda Interactive Entertainment Business Overview and Its Total Revenue
      • 10.12.3 Shanda Interactive Entertainment Massive Multiplayer Online (MMO) Games Introduction
      • 10.12.4 Shanda Interactive Entertainment Revenue in Massive Multiplayer Online (MMO) Games Business (2015-2020)
      • 10.12.5 Shanda Interactive Entertainment Recent Development
    • 13.13 GungHo Online Entertainment
      • 10.13.1 GungHo Online Entertainment Company Details
      • 10.13.2 GungHo Online Entertainment Business Overview and Its Total Revenue
      • 10.13.3 GungHo Online Entertainment Massive Multiplayer Online (MMO) Games Introduction
      • 10.13.4 GungHo Online Entertainment Revenue in Massive Multiplayer Online (MMO) Games Business (2015-2020)
      • 10.13.5 GungHo Online Entertainment Recent Development
    • 13.14 Daybreak Game Company
      • 10.14.1 Daybreak Game Company Company Details
      • 10.14.2 Daybreak Game Company Business Overview and Its Total Revenue
      • 10.14.3 Daybreak Game Company Massive Multiplayer Online (MMO) Games Introduction
      • 10.14.4 Daybreak Game Company Revenue in Massive Multiplayer Online (MMO) Games Business (2015-2020)
      • 10.14.5 Daybreak Game Company Recent Development
    • 13.15 Gamigo
      • 10.15.1 Gamigo Company Details
      • 10.15.2 Gamigo Business Overview and Its Total Revenue
      • 10.15.3 Gamigo Massive Multiplayer Online (MMO) Games Introduction
      • 10.15.4 Gamigo Revenue in Massive Multiplayer Online (MMO) Games Business (2015-2020)
      • 10.15.5 Gamigo Recent Development

    14 Analyst's Viewpoints/Conclusions

      15 Appendix

      • 15.1 Research Methodology
        • 15.1.1 Methodology/Research Approach
        • 15.1.2 Data Source
      • 15.2 Disclaimer

      Summary:
      Get latest Market Research Reports on Massive Multiplayer Online (MMO) Games . Industry analysis & Market Report on Massive Multiplayer Online (MMO) Games is a syndicated market report, published as Global Massive Multiplayer Online (MMO) Games Market Size, Status and Forecast 2019-2025. It is complete Research Study and Industry Analysis of Massive Multiplayer Online (MMO) Games market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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