Report Detail

Service & Software Global and United States IP in Media and Entertainment Market Report & Forecast 2022-2028

  • RnM4398460
  • |
  • 15 March, 2022
  • |
  • Global
  • |
  • 103 Pages
  • |
  • QYResearch
  • |
  • Service & Software

Summary:

Market Analysis and Insights: Global and United States IP in Media and Entertainment Market
This report focuses on global and United States IP in Media and Entertainment market, also covers the segmentation data of other regions in regional level and county level.
Due to the COVID-19 pandemic, the global IP in Media and Entertainment market size is estimated to be worth US$ million in 2022 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the forecast period 2022-2028. Fully considering the economic change by this health crisis, by Type, Fiction accounting for % of the IP in Media and Entertainment global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While by Application, Film was the leading segment, accounting for over percent market share in 2021, and altered to an % CAGR throughout this forecast period.
In United States the IP in Media and Entertainment market size is expected to grow from US$ million in 2021 to US$ million by 2028, at a CAGR of % during the forecast period 2022-2028.
Global IP in Media and Entertainment Scope and Market Size
IP in Media and Entertainment market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global IP in Media and Entertainment market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.
For United States market, this report focuses on the IP in Media and Entertainment market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.
Segment by Type, the IP in Media and Entertainment market is segmented into
Fiction
Comics
Games
Others
Segment by Application, the IP in Media and Entertainment market is segmented into
Film
TV Drama
Others
Regional and Country-level Analysis
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Colombia
Middle East & Africa
Turkey
Saudi Arabia
UAE
Competitive Landscape and IP in Media and Entertainment Market Share Analysis
IP in Media and Entertainment market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2017-2022. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2017-2022. Details included are company description, major business, company total revenue and the sales, revenue generated in IP in Media and Entertainment business, the date to enter into the IP in Media and Entertainment market, Revenue in IP in Media and Entertainment Business (2017-2022) & (US$ Million) introduction, recent developments, etc.
The major vendors covered:
Netflix TV
Ciwen
Huace Media
Huayi Brothers Media Corporation
Beijing JingxiCulture &Tourism Co., Ltd.
ENLIGHT MEDIA
Shanghai New Culture Media
New Classic Media
Sony
Disney
Charter Communications
AT&T Entertainment Group


Table of Contents

    1 Study Coverage

    • 1.1 IP in Media and Entertainment Revenue in IP in Media and Entertainment Business (2017-2022) & (US$ Million) Introduction
    • 1.2 Global IP in Media and Entertainment Outlook 2017 VS 2022 VS 2028
      • 1.2.1 Global IP in Media and Entertainment Market Size for the Year 2017-2028
      • 1.2.2 Global IP in Media and Entertainment Market Size for the Year 2017-2028
    • 1.3 IP in Media and Entertainment Market Size, United States VS Global, 2017 VS 2022 VS 2028
      • 1.3.1 The Market Share of United States IP in Media and Entertainment in Global, 2017 VS 2022 VS 2028
      • 1.3.2 The Growth Rate of IP in Media and Entertainment Market Size, United States VS Global, 2017 VS 2022 VS 2028
    • 1.4 IP in Media and Entertainment Market Dynamics
      • 1.4.1 IP in Media and Entertainment Industry Trends
      • 1.4.2 IP in Media and Entertainment Market Drivers
      • 1.4.3 IP in Media and Entertainment Market Challenges
      • 1.4.4 IP in Media and Entertainment Market Restraints
    • 1.5 Study Objectives
    • 1.6 Years Considered

    2 IP in Media and Entertainment by Type

    • 2.1 IP in Media and Entertainment Market Segment by Type
      • 2.1.1 Fiction
      • 2.1.2 Comics
      • 2.1.3 Games
      • 2.1.4 Others
    • 2.2 Global IP in Media and Entertainment Market Size by Type (2017, 2022 & 2028)
    • 2.3 Global IP in Media and Entertainment Market Size by Type (2017-2028)
    • 2.4 United States IP in Media and Entertainment Market Size by Type (2017, 2022 & 2028)
    • 2.5 United States IP in Media and Entertainment Market Size by Type (2017-2028)

    3 IP in Media and Entertainment by Application

    • 3.1 IP in Media and Entertainment Market Segment by Application
      • 3.1.1 Film
      • 3.1.2 TV Drama
      • 3.1.3 Others
    • 3.2 Global IP in Media and Entertainment Market Size by Application (2017, 2022 & 2028)
    • 3.3 Global IP in Media and Entertainment Market Size by Application (2017-2028)
    • 3.4 United States IP in Media and Entertainment Market Size by Application (2017, 2022 & 2028)
    • 3.5 United States IP in Media and Entertainment Market Size by Application (2017-2028)

    4 Global IP in Media and Entertainment Competitor Landscape by Company

    • 4.1 Global IP in Media and Entertainment Market Size by Company
      • 4.1.1 Top Global IP in Media and Entertainment Companies Ranked by Revenue (2021)
      • 4.1.2 Global IP in Media and Entertainment Revenue by Player (2017-2022)
    • 4.2 Global IP in Media and Entertainment Concentration Ratio (CR)
      • 4.2.1 IP in Media and Entertainment Market Concentration Ratio (CR) (2017-2022)
      • 4.2.2 Global Top 5 and Top 10 Largest Companies of IP in Media and Entertainment in 2021
      • 4.2.3 Global IP in Media and Entertainment Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    • 4.3 Global IP in Media and Entertainment Headquarters, Revenue in IP in Media and Entertainment Business (2017-2022) & (US$ Million) Type
      • 4.3.1 Global IP in Media and Entertainment Headquarters and Area Served
      • 4.3.2 Global IP in Media and Entertainment Companies Revenue in IP in Media and Entertainment Business (2017-2022) & (US$ Million) Type
      • 4.3.3 Date of International Companies Enter into IP in Media and Entertainment Market
    • 4.4 Companies Mergers & Acquisitions, Expansion Plans
    • 4.5 United States IP in Media and Entertainment Market Size by Company
      • 4.5.1 Top IP in Media and Entertainment Players in United States, Ranked by Revenue (2021)
      • 4.5.2 United States IP in Media and Entertainment Revenue by Players (2020, 2021 & 2022)

    5 Global IP in Media and Entertainment Market Size by Region

    • 5.1 Global IP in Media and Entertainment Market Size by Region: 2017 VS 2022 VS 2028
    • 5.2 Global IP in Media and Entertainment Market Size by Region (2017-2028)
      • 5.2.1 Global IP in Media and Entertainment Market Size by Region: 2017-2022
      • 5.2.2 Global IP in Media and Entertainment Market Size by Region (2023-2028)

    6 Segment in Region Level & Country Level

    • 6.1 North America
      • 6.1.1 North America IP in Media and Entertainment Market Size YoY Growth 2017-2028
      • 6.1.2 North America IP in Media and Entertainment Market Facts & Figures by Country (2017, 2022 & 2028)
      • 6.1.3 United States
      • 6.1.4 Canada
    • 6.2 Asia-Pacific
      • 6.2.1 Asia-Pacific IP in Media and Entertainment Market Size YoY Growth 2017-2028
      • 6.2.2 Asia-Pacific IP in Media and Entertainment Market Facts & Figures by Region (2017, 2022 & 2028)
      • 6.2.3 China
      • 6.2.4 Japan
      • 6.2.5 South Korea
      • 6.2.6 India
      • 6.2.7 Australia
      • 6.2.8 China Taiwan
      • 6.2.9 Indonesia
      • 6.2.10 Thailand
      • 6.2.11 Malaysia
    • 6.3 Europe
      • 6.3.1 Europe IP in Media and Entertainment Market Size YoY Growth 2017-2028
      • 6.3.2 Europe IP in Media and Entertainment Market Facts & Figures by Country (2017, 2022 & 2028)
      • 6.3.3 Germany
      • 6.3.4 France
      • 6.3.5 U.K.
      • 6.3.6 Italy
      • 6.3.7 Russia
    • 6.4 Latin America
      • 6.4.1 Latin America IP in Media and Entertainment Market Size YoY Growth 2017-2028
      • 6.4.2 Latin America IP in Media and Entertainment Market Facts & Figures by Country (2017, 2022 & 2028)
      • 6.4.3 Mexico
      • 6.4.4 Brazil
      • 6.4.5 Argentina
      • 6.4.6 Colombia
    • 6.5 Middle East and Africa
      • 6.5.1 Middle East and Africa IP in Media and Entertainment Market Size YoY Growth 2017-2028
      • 6.5.2 Middle East and Africa IP in Media and Entertainment Market Facts & Figures by Country (2017, 2022 & 2028)
      • 6.5.3 Turkey
      • 6.5.4 Saudi Arabia
      • 6.5.5 UAE

    7 Company Profiles

    • 7.1 Netflix TV
      • 7.1.1 Netflix TV Company Details
      • 7.1.2 Netflix TV Business Overview
      • 7.1.3 Netflix TV IP in Media and Entertainment Introduction
      • 7.1.4 Netflix TV Revenue in IP in Media and Entertainment Business (2017-2022)
      • 7.1.5 Netflix TV Recent Development
    • 7.2 Ciwen
      • 7.2.1 Ciwen Company Details
      • 7.2.2 Ciwen Business Overview
      • 7.2.3 Ciwen IP in Media and Entertainment Introduction
      • 7.2.4 Ciwen Revenue in IP in Media and Entertainment Business (2017-2022)
      • 7.2.5 Ciwen Recent Development
    • 7.3 Huace Media
      • 7.3.1 Huace Media Company Details
      • 7.3.2 Huace Media Business Overview
      • 7.3.3 Huace Media IP in Media and Entertainment Introduction
      • 7.3.4 Huace Media Revenue in IP in Media and Entertainment Business (2017-2022)
      • 7.3.5 Huace Media Recent Development
    • 7.4 Huayi Brothers Media Corporation
      • 7.4.1 Huayi Brothers Media Corporation Company Details
      • 7.4.2 Huayi Brothers Media Corporation Business Overview
      • 7.4.3 Huayi Brothers Media Corporation IP in Media and Entertainment Introduction
      • 7.4.4 Huayi Brothers Media Corporation Revenue in IP in Media and Entertainment Business (2017-2022)
      • 7.4.5 Huayi Brothers Media Corporation Recent Development
    • 7.5 Beijing JingxiCulture &Tourism Co., Ltd.
      • 7.5.1 Beijing JingxiCulture &Tourism Co., Ltd. Company Details
      • 7.5.2 Beijing JingxiCulture &Tourism Co., Ltd. Business Overview
      • 7.5.3 Beijing JingxiCulture &Tourism Co., Ltd. IP in Media and Entertainment Introduction
      • 7.5.4 Beijing JingxiCulture &Tourism Co., Ltd. Revenue in IP in Media and Entertainment Business (2017-2022)
      • 7.5.5 Beijing JingxiCulture &Tourism Co., Ltd. Recent Development
    • 7.6 ENLIGHT MEDIA
      • 7.6.1 ENLIGHT MEDIA Company Details
      • 7.6.2 ENLIGHT MEDIA Business Overview
      • 7.6.3 ENLIGHT MEDIA IP in Media and Entertainment Introduction
      • 7.6.4 ENLIGHT MEDIA Revenue in IP in Media and Entertainment Business (2017-2022)
      • 7.6.5 ENLIGHT MEDIA Recent Development
    • 7.7 Shanghai New Culture Media
      • 7.7.1 Shanghai New Culture Media Company Details
      • 7.7.2 Shanghai New Culture Media Business Overview
      • 7.7.3 Shanghai New Culture Media IP in Media and Entertainment Introduction
      • 7.7.4 Shanghai New Culture Media Revenue in IP in Media and Entertainment Business (2017-2022)
      • 7.7.5 Shanghai New Culture Media Recent Development
    • 7.8 New Classic Media
      • 7.8.1 New Classic Media Company Details
      • 7.8.2 New Classic Media Business Overview
      • 7.8.3 New Classic Media IP in Media and Entertainment Introduction
      • 7.8.4 New Classic Media Revenue in IP in Media and Entertainment Business (2017-2022)
      • 7.8.5 New Classic Media Recent Development
    • 7.9 Sony
      • 7.9.1 Sony Company Details
      • 7.9.2 Sony Business Overview
      • 7.9.3 Sony IP in Media and Entertainment Introduction
      • 7.9.4 Sony Revenue in IP in Media and Entertainment Business (2017-2022)
      • 7.9.5 Sony Recent Development
    • 7.10 Disney
      • 7.10.1 Disney Company Details
      • 7.10.2 Disney Business Overview
      • 7.10.3 Disney IP in Media and Entertainment Introduction
      • 7.10.4 Disney Revenue in IP in Media and Entertainment Business (2017-2022)
      • 7.10.5 Disney Recent Development
    • 7.11 Charter Communications
      • 7.11.1 Charter Communications Company Details
      • 7.11.2 Charter Communications Business Overview
      • 7.11.3 Charter Communications IP in Media and Entertainment Introduction
      • 7.11.4 Charter Communications Revenue in IP in Media and Entertainment Business (2017-2022)
      • 7.11.5 Charter Communications Recent Development
    • 7.12 AT&T Entertainment Group
      • 7.12.1 AT&T Entertainment Group Company Details
      • 7.12.2 AT&T Entertainment Group Business Overview
      • 7.12.3 AT&T Entertainment Group IP in Media and Entertainment Introduction
      • 7.12.4 AT&T Entertainment Group Revenue in IP in Media and Entertainment Business (2017-2022)
      • 7.12.5 AT&T Entertainment Group Recent Development

    8 Research Findings and Conclusion

      9 Appendix

      • 9.1 Research Methodology
        • 9.1.1 Methodology/Research Approach
        • 9.1.2 Data Source
      • 9.2 Author Details

      Summary:
      Get latest Market Research Reports on IP in Media and Entertainment. Industry analysis & Market Report on IP in Media and Entertainment is a syndicated market report, published as Global and United States IP in Media and Entertainment Market Report & Forecast 2022-2028. It is complete Research Study and Industry Analysis of IP in Media and Entertainment market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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