Report Detail

Electronics & Semiconductor Global Gaming Peripherals Market 2019 by Company, Regions, Type and Application, Forecast to 2024

  • RnM3664792
  • |
  • 27 August, 2019
  • |
  • Global
  • |
  • 135 Pages
  • |
  • GIR (Global Info Research)
  • |
  • Electronics & Semiconductor

Table of Contents

    1 Gaming Peripherals Market Overview

    • 1.1 Product Overview and Scope of Gaming Peripherals
    • 1.2 Classification of Gaming Peripherals by Types
      • 1.2.1 Global Gaming Peripherals Revenue Comparison by Types (2019-2024)
      • 1.2.2 Global Gaming Peripherals Revenue Market Share by Types in 2018
      • 1.2.3 Gaming Mouse
      • 1.2.4 Gaming Keyboards
      • 1.2.5 Headset
      • 1.2.6 Controllers
      • 1.2.7 Others
    • 1.3 Global Gaming Peripherals Market by Application
      • 1.3.1 Global Gaming Peripherals Market Size and Market Share Comparison by Applications (2014-2024)
      • 1.3.2 Personal
      • 1.3.3 Commercial
    • 1.4 Global Gaming Peripherals Market by Regions
      • 1.4.1 Global Gaming Peripherals Market Size (Million USD) Comparison by Regions (2014-2024)
      • 1.4.1 North America (USA, Canada and Mexico) Gaming Peripherals Status and Prospect (2014-2024)
      • 1.4.2 Europe (Germany, France, UK, Russia and Italy) Gaming Peripherals Status and Prospect (2014-2024)
      • 1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Gaming Peripherals Status and Prospect (2014-2024)
      • 1.4.4 South America (Brazil, Argentina, Colombia) Gaming Peripherals Status and Prospect (2014-2024)
      • 1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Gaming Peripherals Status and Prospect (2014-2024)
    • 1.5 Global Market Size of Gaming Peripherals (2014-2024)

    2 Manufacturers Profiles

    • 2.1 Razer
      • 2.1.1 Business Overview
      • 2.1.2 Gaming Peripherals Type and Applications
        • 2.1.2.1 Product A
        • 2.1.2.2 Product B
      • 2.1.3 Razer Gaming Peripherals Revenue, Gross Margin and Market Share (2017-2018)
    • 2.2 Logitech G (ASTRO)
      • 2.2.1 Business Overview
      • 2.2.2 Gaming Peripherals Type and Applications
        • 2.2.2.1 Product A
        • 2.2.2.2 Product B
      • 2.2.3 Logitech G (ASTRO) Gaming Peripherals Revenue, Gross Margin and Market Share (2017-2018)
    • 2.3 Turtle Beach
      • 2.3.1 Business Overview
      • 2.3.2 Gaming Peripherals Type and Applications
        • 2.3.2.1 Product A
        • 2.3.2.2 Product B
      • 2.3.3 Turtle Beach Gaming Peripherals Revenue, Gross Margin and Market Share (2017-2018)
    • 2.4 Corsair
      • 2.4.1 Business Overview
      • 2.4.2 Gaming Peripherals Type and Applications
        • 2.4.2.1 Product A
        • 2.4.2.2 Product B
      • 2.4.3 Corsair Gaming Peripherals Revenue, Gross Margin and Market Share (2017-2018)
    • 2.5 Sennheiser
      • 2.5.1 Business Overview
      • 2.5.2 Gaming Peripherals Type and Applications
        • 2.5.2.1 Product A
        • 2.5.2.2 Product B
      • 2.5.3 Sennheiser Gaming Peripherals Revenue, Gross Margin and Market Share (2017-2018)
    • 2.6 Plantronics
      • 2.6.1 Business Overview
      • 2.6.2 Gaming Peripherals Type and Applications
        • 2.6.2.1 Product A
        • 2.6.2.2 Product B
      • 2.6.3 Plantronics Gaming Peripherals Revenue, Gross Margin and Market Share (2017-2018)
    • 2.7 SteelSeries
      • 2.7.1 Business Overview
      • 2.7.2 Gaming Peripherals Type and Applications
        • 2.7.2.1 Product A
        • 2.7.2.2 Product B
      • 2.7.3 SteelSeries Gaming Peripherals Revenue, Gross Margin and Market Share (2017-2018)
    • 2.8 Mad Catz
      • 2.8.1 Business Overview
      • 2.8.2 Gaming Peripherals Type and Applications
        • 2.8.2.1 Product A
        • 2.8.2.2 Product B
      • 2.8.3 Mad Catz Gaming Peripherals Revenue, Gross Margin and Market Share (2017-2018)
    • 2.9 ROCCAT
      • 2.9.1 Business Overview
      • 2.9.2 Gaming Peripherals Type and Applications
        • 2.9.2.1 Product A
        • 2.9.2.2 Product B
      • 2.9.3 ROCCAT Gaming Peripherals Revenue, Gross Margin and Market Share (2017-2018)
    • 2.10 QPAD
      • 2.10.1 Business Overview
      • 2.10.2 Gaming Peripherals Type and Applications
        • 2.10.2.1 Product A
        • 2.10.2.2 Product B
      • 2.10.3 QPAD Gaming Peripherals Revenue, Gross Margin and Market Share (2017-2018)
    • 2.11 Thrustmaster
      • 2.11.1 Business Overview
      • 2.11.2 Gaming Peripherals Type and Applications
        • 2.11.2.1 Product A
        • 2.11.2.2 Product B
      • 2.11.3 Thrustmaster Gaming Peripherals Revenue, Gross Margin and Market Share (2017-2018)
    • 2.12 HyperX
      • 2.12.1 Business Overview
      • 2.12.2 Gaming Peripherals Type and Applications
        • 2.12.2.1 Product A
        • 2.12.2.2 Product B
      • 2.12.3 HyperX Gaming Peripherals Revenue, Gross Margin and Market Share (2017-2018)
    • 2.13 Tt eSPORTS
      • 2.13.1 Business Overview
      • 2.13.2 Gaming Peripherals Type and Applications
        • 2.13.2.1 Product A
        • 2.13.2.2 Product B
      • 2.13.3 Tt eSPORTS Gaming Peripherals Revenue, Gross Margin and Market Share (2017-2018)
    • 2.14 Cooler Master
      • 2.14.1 Business Overview
      • 2.14.2 Gaming Peripherals Type and Applications
        • 2.14.2.1 Product A
        • 2.14.2.2 Product B
      • 2.14.3 Cooler Master Gaming Peripherals Revenue, Gross Margin and Market Share (2017-2018)
    • 2.15 ZOWIE
      • 2.15.1 Business Overview
      • 2.15.2 Gaming Peripherals Type and Applications
        • 2.15.2.1 Product A
        • 2.15.2.2 Product B
      • 2.15.3 ZOWIE Gaming Peripherals Revenue, Gross Margin and Market Share (2017-2018)
    • 2.16 Sharkoon
      • 2.16.1 Business Overview
      • 2.16.2 Gaming Peripherals Type and Applications
        • 2.16.2.1 Product A
        • 2.16.2.2 Product B
      • 2.16.3 Sharkoon Gaming Peripherals Revenue, Gross Margin and Market Share (2017-2018)
    • 2.17 Trust
      • 2.17.1 Business Overview
      • 2.17.2 Gaming Peripherals Type and Applications
        • 2.17.2.1 Product A
        • 2.17.2.2 Product B
      • 2.17.3 Trust Gaming Peripherals Revenue, Gross Margin and Market Share (2017-2018)
    • 2.18 Microsoft
      • 2.18.1 Business Overview
      • 2.18.2 Gaming Peripherals Type and Applications
        • 2.18.2.1 Product A
        • 2.18.2.2 Product B
      • 2.18.3 Microsoft Gaming Peripherals Revenue, Gross Margin and Market Share (2017-2018)

    3 Global Gaming Peripherals Market Competition, by Players

    • 3.1 Global Gaming Peripherals Revenue and Share by Players (2014-2019)
    • 3.2 Market Concentration Rate
      • 3.2.1 Top 5 Gaming Peripherals Players Market Share
      • 3.2.2 Top 10 Gaming Peripherals Players Market Share
    • 3.3 Market Competition Trend

    4 Global Gaming Peripherals Market Size by Regions

    • 4.1 Global Gaming Peripherals Revenue and Market Share by Regions
    • 4.2 North America Gaming Peripherals Revenue and Growth Rate (2014-2019)
    • 4.3 Europe Gaming Peripherals Revenue and Growth Rate (2014-2019)
    • 4.4 Asia-Pacific Gaming Peripherals Revenue and Growth Rate (2014-2019)
    • 4.5 South America Gaming Peripherals Revenue and Growth Rate (2014-2019)
    • 4.6 Middle East and Africa Gaming Peripherals Revenue and Growth Rate (2014-2019)

    5 North America Gaming Peripherals Revenue by Countries

    • 5.1 North America Gaming Peripherals Revenue by Countries (2014-2019)
    • 5.2 USA Gaming Peripherals Revenue and Growth Rate (2014-2019)
    • 5.3 Canada Gaming Peripherals Revenue and Growth Rate (2014-2019)
    • 5.4 Mexico Gaming Peripherals Revenue and Growth Rate (2014-2019)

    6 Europe Gaming Peripherals Revenue by Countries

    • 6.1 Europe Gaming Peripherals Revenue by Countries (2014-2019)
    • 6.2 Germany Gaming Peripherals Revenue and Growth Rate (2014-2019)
    • 6.3 UK Gaming Peripherals Revenue and Growth Rate (2014-2019)
    • 6.4 France Gaming Peripherals Revenue and Growth Rate (2014-2019)
    • 6.5 Russia Gaming Peripherals Revenue and Growth Rate (2014-2019)
    • 6.6 Italy Gaming Peripherals Revenue and Growth Rate (2014-2019)

    7 Asia-Pacific Gaming Peripherals Revenue by Countries

    • 7.1 Asia-Pacific Gaming Peripherals Revenue by Countries (2014-2019)
    • 7.2 China Gaming Peripherals Revenue and Growth Rate (2014-2019)
    • 7.3 Japan Gaming Peripherals Revenue and Growth Rate (2014-2019)
    • 7.4 Korea Gaming Peripherals Revenue and Growth Rate (2014-2019)
    • 7.5 India Gaming Peripherals Revenue and Growth Rate (2014-2019)
    • 7.6 Southeast Asia Gaming Peripherals Revenue and Growth Rate (2014-2019)

    8 South America Gaming Peripherals Revenue by Countries

    • 8.1 South America Gaming Peripherals Revenue by Countries (2014-2019)
    • 8.2 Brazil Gaming Peripherals Revenue and Growth Rate (2014-2019)
    • 8.3 Argentina Gaming Peripherals Revenue and Growth Rate (2014-2019)
    • 8.4 Colombia Gaming Peripherals Revenue and Growth Rate (2014-2019)

    9 Middle East and Africa Revenue Gaming Peripherals by Countries

    • 9.1 Middle East and Africa Gaming Peripherals Revenue by Countries (2014-2019)
    • 9.2 Saudi Arabia Gaming Peripherals Revenue and Growth Rate (2014-2019)
    • 9.3 UAE Gaming Peripherals Revenue and Growth Rate (2014-2019)
    • 9.4 Egypt Gaming Peripherals Revenue and Growth Rate (2014-2019)
    • 9.5 Nigeria Gaming Peripherals Revenue and Growth Rate (2014-2019)
    • 9.6 South Africa Gaming Peripherals Revenue and Growth Rate (2014-2019)

    10 Global Gaming Peripherals Market Segment by Type

    • 10.1 Global Gaming Peripherals Revenue and Market Share by Type (2014-2019)
    • 10.2 Global Gaming Peripherals Market Forecast by Type (2019-2024)
    • 10.3 Gaming Mouse Revenue Growth Rate (2014-2024)
    • 10.4 Gaming Keyboards Revenue Growth Rate (2014-2024)
    • 10.5 Headset Revenue Growth Rate (2014-2024)
    • 10.6 Controllers Revenue Growth Rate (2014-2024)
    • 10.7 Others Revenue Growth Rate (2014-2024)

    11 Global Gaming Peripherals Market Segment by Application

    • 11.1 Global Gaming Peripherals Revenue Market Share by Application (2014-2019)
    • 11.2 Gaming Peripherals Market Forecast by Application (2019-2024)
    • 11.3 Personal Revenue Growth (2014-2019)
    • 11.4 Commercial Revenue Growth (2014-2019)

    12 Global Gaming Peripherals Market Size Forecast (2019-2024)

    • 12.1 Global Gaming Peripherals Market Size Forecast (2019-2024)
    • 12.2 Global Gaming Peripherals Market Forecast by Regions (2019-2024)
    • 12.3 North America Gaming Peripherals Revenue Market Forecast (2019-2024)
    • 12.4 Europe Gaming Peripherals Revenue Market Forecast (2019-2024)
    • 12.5 Asia-Pacific Gaming Peripherals Revenue Market Forecast (2019-2024)
    • 12.6 South America Gaming Peripherals Revenue Market Forecast (2019-2024)
    • 12.7 Middle East and Africa Gaming Peripherals Revenue Market Forecast (2019-2024)

    13 Research Findings and Conclusion

      14 Appendix

      • 14.1 Methodology

      Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.

      Scope of the Report:
      The global Gaming Peripherals market is valued at 2560 million USD in 2018 and is expected to reach 3430 million USD by the end of 2024, growing at a CAGR of 6.0% between 2019 and 2024.
      The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.
      North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Gaming Peripherals.
      Europe also play important roles in global market, with market size of xx million USD in 2019 and will be xx million USD in 2024, with a CAGR of xx%.
      This report studies the Gaming Peripherals market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Gaming Peripherals market by product type and applications/end industries.

      Market Segment by Companies, this report covers
      Razer
      Logitech G (ASTRO)
      Turtle Beach
      Corsair
      Sennheiser
      Plantronics
      SteelSeries
      Mad Catz
      ROCCAT
      QPAD
      Thrustmaster
      HyperX
      Tt eSPORTS
      Cooler Master
      ZOWIE
      Sharkoon
      Trust
      Microsoft

      Market Segment by Regions, regional analysis covers
      North America (United States, Canada and Mexico)
      Europe (Germany, France, UK, Russia and Italy)
      Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
      South America (Brazil, Argentina, Colombia)
      Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

      Market Segment by Type, covers
      Gaming Mouse
      Gaming Keyboards
      Headset
      Controllers
      Others

      Market Segment by Applications, can be divided into
      Personal
      Commercial


      Summary:
      Get latest Market Research Reports on Gaming Peripherals. Industry analysis & Market Report on Gaming Peripherals is a syndicated market report, published as Global Gaming Peripherals Market 2019 by Company, Regions, Type and Application, Forecast to 2024. It is complete Research Study and Industry Analysis of Gaming Peripherals market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.


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