Report Detail

Consumer Goods Global Gaming Headset Market Research Report 2019

  • RnM2895655
  • |
  • 07 February, 2019
  • |
  • Global
  • |
  • 113 Pages
  • |
  • QYResearch
  • |
  • Consumer Goods

The gaming headset, generally designed and used purely for gaming, some gaming headphones are capable of pulling double duty, channeling music as well as gaming sound effects. To meet a gamer’s needs and demands, gaming headsets come equipped with many different features, such as microphones for communicating with fellow online gamers. Gaming headsets are used with all types of gaming consoles and computers. Many are also designed to block out any ambient noise, completely immersing a player within the world of gaming.
Global Gaming Headset market demand is exuberant, currently China has become international Gaming Headset large consumption country, but the production technology is relatively laggard, it can only produce some low-end product, Gaming Headset industry need R & D and design capabilities, China’s product often copied other company’s product. Many foreign manufacturers have OEM in china.
Currently the global top three external sale manufacturers are: Turtle Beach, Sony and Sennheiser, their revenue market share is over 4%.
With the rapid growth of the national economy as well as the rapid development of downstream industries, Chinese people is becoming more and more wealthiest, along with the increasing life quality, the requirement of environmental protection is increasing, the technology upgrade of Gaming Headset is a trend, after the revolution, the industry will have more benign development.

The global Gaming Headset market is valued at xx million US$ in 2018 is expected to reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025.
This report focuses on Gaming Headset volume and value at global level, regional level and company level. From a global perspective, this report represents overall Gaming Headset market size by analyzing historical data and future prospect. Regionally, this report focuses on several key regions: North America, Europe, China and Japan.
At company level, this report focuses on the production capacity, ex-factory price, revenue and market share for each manufacturer covered in this report.

The following manufacturers are covered:
Turtle Beach
Sony
Sennheiser
PDP-Pelican
Skullcandy
Microsoft (XBOX)
Plantronics
Logitech
Somic
SteelSeries
Audio-Technica
Creative Technology
Cooler Master
Big Ben
Corsair
Mad Catz-TRITTON
Gioteck
Accessories 4 Technology
Trust International
Kotion Electronic
Hama GmbH
Thrustmaster
Razer
Genius

Segment by Regions
North America
Europe
China
Japan

Segment by Type
Supra-Aural
Circumaural
Canalphones
Backphones
Others

Segment by Application
Wired USB/Analog 3.5mm
Wireless USB Transmitter
Near Field Communication (NFC)
Others


Table of Contents

    Executive Summary

      1 Gaming Headset Market Overview

      • 1.1 Product Overview and Scope of Gaming Headset
      • 1.2 Gaming Headset Segment by Type
        • 1.2.1 Global Gaming Headset Production Growth Rate Comparison by Type (2014-2025)
        • 1.2.2 Supra-Aural
        • 1.2.3 Circumaural
        • 1.2.4 Canalphones
        • 1.2.5 Backphones
        • 1.2.6 Others
      • 1.3 Gaming Headset Segment by Application
        • 1.3.1 Gaming Headset Consumption Comparison by Application (2014-2025)
        • 1.3.2 Wired USB/Analog 3.5mm
        • 1.3.3 Wireless USB Transmitter
        • 1.3.4 Near Field Communication (NFC)
        • 1.3.5 Others
      • 1.3 Global Gaming Headset Market by Region
        • 1.3.1 Global Gaming Headset Market Size Region
        • 1.3.2 North America Status and Prospect (2014-2025)
        • 1.3.3 Europe Status and Prospect (2014-2025)
        • 1.3.4 China Status and Prospect (2014-2025)
        • 1.3.5 Japan Status and Prospect (2014-2025)
        • 1.3.6 Southeast Asia Status and Prospect (2014-2025)
        • 1.3.7 India Status and Prospect (2014-2025)
      • 1.4 Global Gaming Headset Market Size
        • 1.4.1 Global Gaming Headset Revenue (2014-2025)
        • 1.4.2 Global Gaming Headset Production (2014-2025)

      2 Global Gaming Headset Market Competition by Manufacturers

      • 2.1 Global Gaming Headset Production Market Share by Manufacturers (2014-2019)
      • 2.2 Global Gaming Headset Revenue Share by Manufacturers (2014-2019)
      • 2.3 Global Gaming Headset Average Price by Manufacturers (2014-2019)
      • 2.4 Manufacturers Gaming Headset Production Sites, Area Served, Product Types
      • 2.5 Gaming Headset Market Competitive Situation and Trends
        • 2.5.1 Gaming Headset Market Concentration Rate
        • 2.5.2 Gaming Headset Market Share of Top 3 and Top 5 Manufacturers
        • 2.5.3 Mergers & Acquisitions, Expansion

      3 Global Gaming Headset Production Market Share by Regions

      • 3.1 Global Gaming Headset Production Market Share by Regions
      • 3.2 Global Gaming Headset Revenue Market Share by Regions (2014-2019)
      • 3.3 Global Gaming Headset Production, Revenue, Price and Gross Margin (2014-2019)
      • 3.4 North America Gaming Headset Production
        • 3.4.1 North America Gaming Headset Production Growth Rate (2014-2019)
        • 3.4.2 North America Gaming Headset Production, Revenue, Price and Gross Margin (2014-2019)
      • 3.5 Europe Gaming Headset Production
        • 3.5.1 Europe Gaming Headset Production Growth Rate (2014-2019)
        • 3.5.2 Europe Gaming Headset Production, Revenue, Price and Gross Margin (2014-2019)
      • 3.6 China Gaming Headset Production (2014-2019)
        • 3.6.1 China Gaming Headset Production Growth Rate (2014-2019)
        • 3.6.2 China Gaming Headset Production, Revenue, Price and Gross Margin (2014-2019)
      • 3.7 Japan Gaming Headset Production (2014-2019)
        • 3.7.1 Japan Gaming Headset Production Growth Rate (2014-2019)
        • 3.7.2 Japan Gaming Headset Production, Revenue, Price and Gross Margin (2014-2019)

      4 Global Gaming Headset Consumption by Regions

      • 4.1 Global Gaming Headset Consumption by Regions
      • 4.2 North America Gaming Headset Consumption (2014-2019)
      • 4.3 Europe Gaming Headset Consumption (2014-2019)
      • 4.4 China Gaming Headset Consumption (2014-2019)
      • 4.5 Japan Gaming Headset Consumption (2014-2019)

      5 Global Gaming Headset Production, Revenue, Price Trend by Type

      • 5.1 Global Gaming Headset Production Market Share by Type (2014-2019)
      • 5.2 Global Gaming Headset Revenue Market Share by Type (2014-2019)
      • 5.3 Global Gaming Headset Price by Type (2014-2019)
      • 5.4 Global Gaming Headset Production Growth by Type (2014-2019)

      6 Global Gaming Headset Market Analysis by Applications

      • 6.1 Global Gaming Headset Consumption Market Share by Application (2014-2019)
      • 6.2 Global Gaming Headset Consumption Growth Rate by Application (2014-2019)

      7 Company Profiles and Key Figures in Gaming Headset Business

      • 7.1 Turtle Beach
        • 7.1.1 Turtle Beach Gaming Headset Production Sites and Area Served
        • 7.1.2 Gaming Headset Product Introduction, Application and Specification
        • 7.1.3 Turtle Beach Gaming Headset Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.1.4 Main Business and Markets Served
      • 7.2 Sony
        • 7.2.1 Sony Gaming Headset Production Sites and Area Served
        • 7.2.2 Gaming Headset Product Introduction, Application and Specification
        • 7.2.3 Sony Gaming Headset Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.2.4 Main Business and Markets Served
      • 7.3 Sennheiser
        • 7.3.1 Sennheiser Gaming Headset Production Sites and Area Served
        • 7.3.2 Gaming Headset Product Introduction, Application and Specification
        • 7.3.3 Sennheiser Gaming Headset Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.3.4 Main Business and Markets Served
      • 7.4 PDP-Pelican
        • 7.4.1 PDP-Pelican Gaming Headset Production Sites and Area Served
        • 7.4.2 Gaming Headset Product Introduction, Application and Specification
        • 7.4.3 PDP-Pelican Gaming Headset Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.4.4 Main Business and Markets Served
      • 7.5 Skullcandy
        • 7.5.1 Skullcandy Gaming Headset Production Sites and Area Served
        • 7.5.2 Gaming Headset Product Introduction, Application and Specification
        • 7.5.3 Skullcandy Gaming Headset Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.5.4 Main Business and Markets Served
      • 7.6 Microsoft (XBOX)
        • 7.6.1 Microsoft (XBOX) Gaming Headset Production Sites and Area Served
        • 7.6.2 Gaming Headset Product Introduction, Application and Specification
        • 7.6.3 Microsoft (XBOX) Gaming Headset Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.6.4 Main Business and Markets Served
      • 7.7 Plantronics
        • 7.7.1 Plantronics Gaming Headset Production Sites and Area Served
        • 7.7.2 Gaming Headset Product Introduction, Application and Specification
        • 7.7.3 Plantronics Gaming Headset Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.7.4 Main Business and Markets Served
      • 7.8 Logitech
        • 7.8.1 Logitech Gaming Headset Production Sites and Area Served
        • 7.8.2 Gaming Headset Product Introduction, Application and Specification
        • 7.8.3 Logitech Gaming Headset Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.8.4 Main Business and Markets Served
      • 7.9 Somic
        • 7.9.1 Somic Gaming Headset Production Sites and Area Served
        • 7.9.2 Gaming Headset Product Introduction, Application and Specification
        • 7.9.3 Somic Gaming Headset Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.9.4 Main Business and Markets Served
      • 7.10 SteelSeries
        • 7.10.1 SteelSeries Gaming Headset Production Sites and Area Served
        • 7.10.2 Gaming Headset Product Introduction, Application and Specification
        • 7.10.3 SteelSeries Gaming Headset Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.10.4 Main Business and Markets Served
      • 7.11 Audio-Technica
      • 7.12 Creative Technology
      • 7.13 Cooler Master
      • 7.14 Big Ben
      • 7.15 Corsair
      • 7.16 Mad Catz-TRITTON
      • 7.17 Gioteck
      • 7.18 Accessories 4 Technology
      • 7.19 Trust International
      • 7.20 Kotion Electronic
      • 7.21 Hama GmbH
      • 7.22 Thrustmaster
      • 7.23 Razer
      • 7.24 Genius

      8 Gaming Headset Manufacturing Cost Analysis

      • 8.1 Gaming Headset Key Raw Materials Analysis
        • 8.1.1 Key Raw Materials
        • 8.1.2 Price Trend of Key Raw Materials
        • 8.1.3 Key Suppliers of Raw Materials
      • 8.2 Proportion of Manufacturing Cost Structure
      • 8.3 Manufacturing Process Analysis of Gaming Headset
      • 8.4 Gaming Headset Industrial Chain Analysis

      9 Marketing Channel, Distributors and Customers

      • 9.1 Marketing Channel
        • 9.1.1 Direct Marketing
        • 9.1.2 Indirect Marketing
      • 9.2 Gaming Headset Distributors List
      • 9.3 Gaming Headset Customers

      10 Market Dynamics

      • 10.1 Market Trends
      • 10.2 Opportunities
      • 10.3 Market Drivers
      • 10.4 Challenges
      • 10.5 Influence Factors

      11 Global Gaming Headset Market Forecast

      • 11.1 Global Gaming Headset Production, Revenue Forecast
        • 11.1.1 Global Gaming Headset Production Growth Rate Forecast (2019-2025)
        • 11.1.2 Global Gaming Headset Revenue and Growth Rate Forecast (2019-2025)
        • 11.1.3 Global Gaming Headset Price and Trend Forecast (2019-2025)
      • 11.2 Global Gaming Headset Production Forecast by Regions (2019-2025)
        • 11.2.1 North America Gaming Headset Production, Revenue Forecast (2019-2025)
        • 11.2.2 Europe Gaming Headset Production, Revenue Forecast (2019-2025)
        • 11.2.3 China Gaming Headset Production, Revenue Forecast (2019-2025)
        • 11.2.4 Japan Gaming Headset Production, Revenue Forecast (2019-2025)
      • 11.3 Global Gaming Headset Consumption Forecast by Regions (2019-2025)
        • 11.3.1 North America Gaming Headset Consumption Forecast (2019-2025)
        • 11.3.2 Europe Gaming Headset Consumption Forecast (2019-2025)
        • 11.3.3 China Gaming Headset Consumption Forecast (2019-2025)
        • 11.3.4 Japan Gaming Headset Consumption Forecast (2019-2025)
      • 11.4 Global Gaming Headset Production, Revenue and Price Forecast by Type (2019-2025)
      • 11.5 Global Gaming Headset Consumption Forecast by Application (2019-2025)

      12 Research Findings and Conclusion

        13 Methodology and Data Source

        • 13.1 Methodology/Research Approach
          • 13.1.1 Research Programs/Design
          • 13.1.2 Market Size Estimation
          • 13.1.3 Market Breakdown and Data Triangulation
        • 13.2 Data Source
          • 13.2.1 Secondary Sources
          • 13.2.2 Primary Sources
        • 13.3 Author List

        Summary:
        Get latest Market Research Reports on Gaming Headset . Industry analysis & Market Report on Gaming Headset is a syndicated market report, published as Global Gaming Headset Market Research Report 2019. It is complete Research Study and Industry Analysis of Gaming Headset market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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