Digital games are all kinds of games designed and developed by means of digital technology and implemented on the basis of digital devices.
Based on the Digital Games market development status, competitive landscape and development model in different regions of the world, this report is dedicated to providing niche markets, potential risks and comprehensive competitive strategy analysis in different fields. From the competitive advantages of different types of products and services, the development opportunities and consumption characteristics and structure analysis of the downstream application fields are all analyzed in detail. To Boost Growth during the epidemic era, this report analyzes in detail for the potential risks and opportunities which can be focused on.
In Chapter 2.4 of the report, we share our perspectives for the impact of COVID-19 from the long and short term.
In chapter 3.4, we provide the influence of the crisis on the industry chain, especially for marketing channels.
In chapters 8-13, we update the timely industry economic revitalization plan of the country-wise government.
Key players in the global Digital Games market covered in Chapter 5:
Electronic Arts
Touchten Games
Nintendo
Ubisoft
Nazara Techonologies
NCsoft
Activision Blizzard
Take-Two Interactive
Playsnak
Witching Hour Studios
Piranha Games
Sony Corporation
Omnidrone
Microsoft Corporation
Chopup
GungHo Online
Zynga
Steel Wool Studios
In Chapter 6, on the basis of types, the Digital Games market from 2015 to 2025 is primarily split into:
Game machine
Tablet
Computer
Mobile phone
Other
In Chapter 7, on the basis of applications, the Digital Games market from 2015 to 2025 covers:
woman
Man
Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2025) of the following regions are covered in Chapter 8-13:
North America (Covered in Chapter 9)
United States
Canada
Mexico
Europe (Covered in Chapter 10)
Germany
UK
France
Italy
Spain
Russia
Others
Asia-Pacific (Covered in Chapter 11)
China
Japan
South Korea
Australia
India
South America (Covered in Chapter 12)
Brazil
Argentina
Columbia
Middle East and Africa (Covered in Chapter 13)
UAE
Egypt
South Africa
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
Table of Content
1 Market Overview
1.1 Product Definition and Market Characteristics
1.2 Global Digital Games Market Size
1.3 Market Segmentation
1.4 Global Macroeconomic Analysis
1.5 SWOT Analysis
2. Market Dynamics
2.1 Market Drivers
2.2 Market Constraints and Challenges
2.3 Emerging Market Trends
2.4 Impact of COVID-19
2.4.1 Short-term Impact
2.4.2 Long-term Impact
3 Associated Industry Assessment
3.1 Supply Chain Analysis
3.2 Industry Active Participants
3.2.1 Suppliers of Raw Materials
3.2.2 Key Distributors/Retailers
3.3 Alternative Analysis
3.4 The Impact of Covid-19 From the Perspective of Industry Chain
4 Market Competitive Landscape
4.1 Industry Leading Players
4.2 Industry News
4.2.1 Key Product Launch News
4.2.2 M&A and Expansion Plans
5 Analysis of Leading Companies
5.1 Electronic Arts
5.1.1 Electronic Arts Company Profile
5.1.2 Electronic Arts Business Overview
5.1.3 Electronic Arts Digital Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.1.4 Electronic Arts Digital Games Products Introduction
5.2 Touchten Games
5.2.1 Touchten Games Company Profile
5.2.2 Touchten Games Business Overview
5.2.3 Touchten Games Digital Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.2.4 Touchten Games Digital Games Products Introduction
5.3 Nintendo
5.3.1 Nintendo Company Profile
5.3.2 Nintendo Business Overview
5.3.3 Nintendo Digital Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.3.4 Nintendo Digital Games Products Introduction
5.4 Ubisoft
5.4.1 Ubisoft Company Profile
5.4.2 Ubisoft Business Overview
5.4.3 Ubisoft Digital Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.4.4 Ubisoft Digital Games Products Introduction
5.5 Nazara Techonologies
5.5.1 Nazara Techonologies Company Profile
5.5.2 Nazara Techonologies Business Overview
5.5.3 Nazara Techonologies Digital Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.5.4 Nazara Techonologies Digital Games Products Introduction
5.6 NCsoft
5.6.1 NCsoft Company Profile
5.6.2 NCsoft Business Overview
5.6.3 NCsoft Digital Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.6.4 NCsoft Digital Games Products Introduction
5.7 Activision Blizzard
5.7.1 Activision Blizzard Company Profile
5.7.2 Activision Blizzard Business Overview
5.7.3 Activision Blizzard Digital Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.7.4 Activision Blizzard Digital Games Products Introduction
5.8 Take-Two Interactive
5.8.1 Take-Two Interactive Company Profile
5.8.2 Take-Two Interactive Business Overview
5.8.3 Take-Two Interactive Digital Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.8.4 Take-Two Interactive Digital Games Products Introduction
5.9 Playsnak
5.9.1 Playsnak Company Profile
5.9.2 Playsnak Business Overview
5.9.3 Playsnak Digital Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.9.4 Playsnak Digital Games Products Introduction
5.10 Witching Hour Studios
5.10.1 Witching Hour Studios Company Profile
5.10.2 Witching Hour Studios Business Overview
5.10.3 Witching Hour Studios Digital Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.10.4 Witching Hour Studios Digital Games Products Introduction
5.11 Piranha Games
5.11.1 Piranha Games Company Profile
5.11.2 Piranha Games Business Overview
5.11.3 Piranha Games Digital Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.11.4 Piranha Games Digital Games Products Introduction
5.12 Sony Corporation
5.12.1 Sony Corporation Company Profile
5.12.2 Sony Corporation Business Overview
5.12.3 Sony Corporation Digital Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.12.4 Sony Corporation Digital Games Products Introduction
5.13 Omnidrone
5.13.1 Omnidrone Company Profile
5.13.2 Omnidrone Business Overview
5.13.3 Omnidrone Digital Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.13.4 Omnidrone Digital Games Products Introduction
5.14 Microsoft Corporation
5.14.1 Microsoft Corporation Company Profile
5.14.2 Microsoft Corporation Business Overview
5.14.3 Microsoft Corporation Digital Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.14.4 Microsoft Corporation Digital Games Products Introduction
5.15 Chopup
5.15.1 Chopup Company Profile
5.15.2 Chopup Business Overview
5.15.3 Chopup Digital Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.15.4 Chopup Digital Games Products Introduction
5.16 GungHo Online
5.16.1 GungHo Online Company Profile
5.16.2 GungHo Online Business Overview
5.16.3 GungHo Online Digital Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.16.4 GungHo Online Digital Games Products Introduction
5.17 Zynga
5.17.1 Zynga Company Profile
5.17.2 Zynga Business Overview
5.17.3 Zynga Digital Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.17.4 Zynga Digital Games Products Introduction
5.18 Steel Wool Studios
5.18.1 Steel Wool Studios Company Profile
5.18.2 Steel Wool Studios Business Overview
5.18.3 Steel Wool Studios Digital Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.18.4 Steel Wool Studios Digital Games Products Introduction
6 Market Analysis and Forecast, By Product Types
6.1 Global Digital Games Sales, Revenue and Market Share by Types (2015-2020)
6.1.1 Global Digital Games Sales and Market Share by Types (2015-2020)
6.1.2 Global Digital Games Revenue and Market Share by Types (2015-2020)
6.1.3 Global Digital Games Price by Types (2015-2020)
6.2 Global Digital Games Market Forecast by Types (2020-2025)
6.2.1 Global Digital Games Market Forecast Sales and Market Share by Types (2020-2025)
6.2.2 Global Digital Games Market Forecast Revenue and Market Share by Types (2020-2025)
6.3 Global Digital Games Sales, Price and Growth Rate by Types (2015-2020)
6.3.1 Global Digital Games Sales, Price and Growth Rate of Game machine
6.3.2 Global Digital Games Sales, Price and Growth Rate of Tablet
6.3.3 Global Digital Games Sales, Price and Growth Rate of Computer
6.3.4 Global Digital Games Sales, Price and Growth Rate of Mobile phone
6.3.5 Global Digital Games Sales, Price and Growth Rate of Other
6.4 Global Digital Games Market Revenue and Sales Forecast, by Types (2020-2025)
6.4.1 Game machine Market Revenue and Sales Forecast (2020-2025)
6.4.2 Tablet Market Revenue and Sales Forecast (2020-2025)
6.4.3 Computer Market Revenue and Sales Forecast (2020-2025)
6.4.4 Mobile phone Market Revenue and Sales Forecast (2020-2025)
6.4.5 Other Market Revenue and Sales Forecast (2020-2025)
7 Market Analysis and Forecast, By Applications
7.1 Global Digital Games Sales, Revenue and Market Share by Applications (2015-2020)
7.1.1 Global Digital Games Sales and Market Share by Applications (2015-2020)
7.1.2 Global Digital Games Revenue and Market Share by Applications (2015-2020)
7.2 Global Digital Games Market Forecast by Applications (2020-2025)
7.2.1 Global Digital Games Market Forecast Sales and Market Share by Applications (2020-2025)
7.2.2 Global Digital Games Market Forecast Revenue and Market Share by Applications (2020-2025)
7.3 Global Revenue, Sales and Growth Rate by Applications (2015-2020)
7.3.1 Global Digital Games Revenue, Sales and Growth Rate of woman (2015-2020)
7.3.2 Global Digital Games Revenue, Sales and Growth Rate of Man (2015-2020)
7.4 Global Digital Games Market Revenue and Sales Forecast, by Applications (2020-2025)
7.4.1 woman Market Revenue and Sales Forecast (2020-2025)
7.4.2 Man Market Revenue and Sales Forecast (2020-2025)
8 Market Analysis and Forecast, By Regions
8.1 Global Digital Games Sales by Regions (2015-2020)
8.2 Global Digital Games Market Revenue by Regions (2015-2020)
8.3 Global Digital Games Market Forecast by Regions (2020-2025)
9 North America Digital Games Market Analysis
9.1 Market Overview and Prospect Analysis
9.2 North America Digital Games Market Sales and Growth Rate (2015-2020)
9.3 North America Digital Games Market Revenue and Growth Rate (2015-2020)
9.4 North America Digital Games Market Forecast
9.5 The Influence of COVID-19 on North America Market
9.6 North America Digital Games Market Analysis by Country
9.6.1 U.S. Digital Games Sales and Growth Rate
9.6.2 Canada Digital Games Sales and Growth Rate
9.6.3 Mexico Digital Games Sales and Growth Rate
10 Europe Digital Games Market Analysis
10.1 Market Overview and Prospect Analysis
10.2 Europe Digital Games Market Sales and Growth Rate (2015-2020)
10.3 Europe Digital Games Market Revenue and Growth Rate (2015-2020)
10.4 Europe Digital Games Market Forecast
10.5 The Influence of COVID-19 on Europe Market
10.6 Europe Digital Games Market Analysis by Country
10.6.1 Germany Digital Games Sales and Growth Rate
10.6.2 United Kingdom Digital Games Sales and Growth Rate
10.6.3 France Digital Games Sales and Growth Rate
10.6.4 Italy Digital Games Sales and Growth Rate
10.6.5 Spain Digital Games Sales and Growth Rate
10.6.6 Russia Digital Games Sales and Growth Rate
11 Asia-Pacific Digital Games Market Analysis
11.1 Market Overview and Prospect Analysis
11.2 Asia-Pacific Digital Games Market Sales and Growth Rate (2015-2020)
11.3 Asia-Pacific Digital Games Market Revenue and Growth Rate (2015-2020)
11.4 Asia-Pacific Digital Games Market Forecast
11.5 The Influence of COVID-19 on Asia Pacific Market
11.6 Asia-Pacific Digital Games Market Analysis by Country
11.6.1 China Digital Games Sales and Growth Rate
11.6.2 Japan Digital Games Sales and Growth Rate
11.6.3 South Korea Digital Games Sales and Growth Rate
11.6.4 Australia Digital Games Sales and Growth Rate
11.6.5 India Digital Games Sales and Growth Rate
12 South America Digital Games Market Analysis
12.1 Market Overview and Prospect Analysis
12.2 South America Digital Games Market Sales and Growth Rate (2015-2020)
12.3 South America Digital Games Market Revenue and Growth Rate (2015-2020)
12.4 South America Digital Games Market Forecast
12.5 The Influence of COVID-19 on South America Market
12.6 South America Digital Games Market Analysis by Country
12.6.1 Brazil Digital Games Sales and Growth Rate
12.6.2 Argentina Digital Games Sales and Growth Rate
12.6.3 Columbia Digital Games Sales and Growth Rate
13 Middle East and Africa Digital Games Market Analysis
13.1 Market Overview and Prospect Analysis
13.2 Middle East and Africa Digital Games Market Sales and Growth Rate (2015-2020)
13.3 Middle East and Africa Digital Games Market Revenue and Growth Rate (2015-2020)
13.4 Middle East and Africa Digital Games Market Forecast
13.5 The Influence of COVID-19 on Middle East and Africa Market
13.6 Middle East and Africa Digital Games Market Analysis by Country
13.6.1 UAE Digital Games Sales and Growth Rate
13.6.2 Egypt Digital Games Sales and Growth Rate
13.6.3 South Africa Digital Games Sales and Growth Rate
14 Conclusions and Recommendations
14.1 Key Market Findings and Prospects
14.2 Advice for Investors
15 Appendix
15.1 Methodology
15.2 Research Data Source
List of Tables and Figures
Figure Product Picture
Figure Global Digital Games Market Size and Growth Rate 2015-2025
Table Digital Games Key Market Segments
Figure Global Digital Games Market Revenue ($) Segment by Type from 2015-2020
Figure Global Digital Games Market Revenue ($) Segment by Applications from 2015-2020
Table SWOT Analysis
Figure Global COVID-19 Status
Figure Supply Chain
Table Major Players Headquarters, and Service Area of Digital Games
Table Major Players Revenue in 2019
Figure Major Players Revenue Share in 2019
Table Electronic Arts Company Profile
Table Electronic Arts Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Electronic Arts Production and Growth Rate
Figure Electronic Arts Market Revenue ($) Market Share 2015-2020
Table Touchten Games Company Profile
Table Touchten Games Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Touchten Games Production and Growth Rate
Figure Touchten Games Market Revenue ($) Market Share 2015-2020
Table Nintendo Company Profile
Table Nintendo Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Nintendo Production and Growth Rate
Figure Nintendo Market Revenue ($) Market Share 2015-2020
Table Ubisoft Company Profile
Table Ubisoft Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Summary: Get latest Market Research Reports on Digital Games. Industry analysis & Market Report on Digital Games is a syndicated market report, published as Global Digital Games Market Research Report with Opportunities and Strategies to Boost Growth- COVID-19 Impact and Recovery. It is complete Research Study and Industry Analysis of Digital Games market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.