Report Detail

Service & Software Global Augmented Reality Mobile Games Market Size, Status and Forecast 2019-2025

  • RnM3517795
  • |
  • 12 June, 2019
  • |
  • Global
  • |
  • 106 pages
  • |
  • QYResearch
  • |
  • Service & Software

Global Augmented Reality Mobile Games Market Size, Status and Forecast 2019-2025

Table of Contents

    1 Report Overview

    • 1.1 Study Scope
    • 1.2 Key Market Segments
    • 1.3 Players Covered
    • 1.4 Market Analysis by Type
      • 1.4.1 Global Augmented Reality Mobile Games Market Size Growth Rate by Type (2014-2025)
      • 1.4.2 Geographical Location-based
      • 1.4.3 None Geographical Location-based
    • 1.5 Market by Application
      • 1.5.1 Global Augmented Reality Mobile Games Market Share by Application (2014-2025)
      • 1.5.2 Mobile Phones
      • 1.5.3 Tabelt
    • 1.6 Study Objectives
    • 1.7 Years Considered

    2 Global Growth Trends

    • 2.1 Augmented Reality Mobile Games Market Size
    • 2.2 Augmented Reality Mobile Games Growth Trends by Regions
      • 2.2.1 Augmented Reality Mobile Games Market Size by Regions (2014-2025)
      • 2.2.2 Augmented Reality Mobile Games Market Share by Regions (2014-2019)
    • 2.3 Industry Trends
      • 2.3.1 Market Top Trends
      • 2.3.2 Market Drivers
      • 2.3.3 Market Challenges
      • 2.3.4 Porter’s Five Forces Analysis

    3 Market Share by Key Players

    • 3.1 Augmented Reality Mobile Games Market Size by by Players
      • 3.1.1 Global Augmented Reality Mobile Games Revenue by by Players (2014-2019)
      • 3.1.2 Global Augmented Reality Mobile Games Revenue Market Share by by Players (2014-2019)
      • 3.1.3 Global Augmented Reality Mobile Games Market Concentration Ratio (CR5 and HHI)
    • 3.2 Augmented Reality Mobile Games Key Players Head office and Area Served
    • 3.3 Key Players Augmented Reality Mobile Games Product/Solution/Service
    • 3.4 Date of Enter into Augmented Reality Mobile Games Market
    • 3.5 Mergers & Acquisitions, Expansion Plans

    4 Breakdown Data by Type and Application

    • 4.1 Global Augmented Reality Mobile Games Market Size by Type (2014-2019)
    • 4.2 Global Augmented Reality Mobile Games Market Size by Application (2014-2019)

    5 United States

    • 5.1 United States Augmented Reality Mobile Games Market Size (2014-2019)
    • 5.2 Augmented Reality Mobile Games Key Players in United States
    • 5.3 United States Augmented Reality Mobile Games Market Size by Type
    • 5.4 United States Augmented Reality Mobile Games Market Size by Application

    6 Europe

    • 6.1 Europe Augmented Reality Mobile Games Market Size (2014-2019)
    • 6.2 Augmented Reality Mobile Games Key Players in Europe
    • 6.3 Europe Augmented Reality Mobile Games Market Size by Type
    • 6.4 Europe Augmented Reality Mobile Games Market Size by Application

    7 China

    • 7.1 China Augmented Reality Mobile Games Market Size (2014-2019)
    • 7.2 Augmented Reality Mobile Games Key Players in China
    • 7.3 China Augmented Reality Mobile Games Market Size by Type
    • 7.4 China Augmented Reality Mobile Games Market Size by Application

    8 Japan

    • 8.1 Japan Augmented Reality Mobile Games Market Size (2014-2019)
    • 8.2 Augmented Reality Mobile Games Key Players in Japan
    • 8.3 Japan Augmented Reality Mobile Games Market Size by Type
    • 8.4 Japan Augmented Reality Mobile Games Market Size by Application

    9 Southeast Asia

    • 9.1 Southeast Asia Augmented Reality Mobile Games Market Size (2014-2019)
    • 9.2 Augmented Reality Mobile Games Key Players in Southeast Asia
    • 9.3 Southeast Asia Augmented Reality Mobile Games Market Size by Type
    • 9.4 Southeast Asia Augmented Reality Mobile Games Market Size by Application

    10 India

    • 10.1 India Augmented Reality Mobile Games Market Size (2014-2019)
    • 10.2 Augmented Reality Mobile Games Key Players in India
    • 10.3 India Augmented Reality Mobile Games Market Size by Type
    • 10.4 India Augmented Reality Mobile Games Market Size by Application

    11 Central & South America

    • 11.1 Central & South America Augmented Reality Mobile Games Market Size (2014-2019)
    • 11.2 Augmented Reality Mobile Games Key Players in Central & South America
    • 11.3 Central & South America Augmented Reality Mobile Games Market Size by Type
    • 11.4 Central & South America Augmented Reality Mobile Games Market Size by Application

    12 International Players Profiles

    • 12.1 Niantic
      • 12.1.1 Niantic Company Details
      • 12.1.2 Company Description and Business Overview
      • 12.1.3 Augmented Reality Mobile Games Introduction
      • 12.1.4 Niantic Revenue in Augmented Reality Mobile Games Business (2014-2019)
      • 12.1.5 Niantic Recent Development
    • 12.2 Sony
      • 12.2.1 Sony Company Details
      • 12.2.2 Company Description and Business Overview
      • 12.2.3 Augmented Reality Mobile Games Introduction
      • 12.2.4 Sony Revenue in Augmented Reality Mobile Games Business (2014-2019)
      • 12.2.5 Sony Recent Development
    • 12.3 Six to Start
      • 12.3.1 Six to Start Company Details
      • 12.3.2 Company Description and Business Overview
      • 12.3.3 Augmented Reality Mobile Games Introduction
      • 12.3.4 Six to Start Revenue in Augmented Reality Mobile Games Business (2014-2019)
      • 12.3.5 Six to Start Recent Development
    • 12.4 Nordau Creative
      • 12.4.1 Nordau Creative Company Details
      • 12.4.2 Company Description and Business Overview
      • 12.4.3 Augmented Reality Mobile Games Introduction
      • 12.4.4 Nordau Creative Revenue in Augmented Reality Mobile Games Business (2014-2019)
      • 12.4.5 Nordau Creative Recent Development
    • 12.5 Machine Zone
      • 12.5.1 Machine Zone Company Details
      • 12.5.2 Company Description and Business Overview
      • 12.5.3 Augmented Reality Mobile Games Introduction
      • 12.5.4 Machine Zone Revenue in Augmented Reality Mobile Games Business (2014-2019)
      • 12.5.5 Machine Zone Recent Development
    • 12.6 Sony
      • 12.6.1 Sony Company Details
      • 12.6.2 Company Description and Business Overview
      • 12.6.3 Augmented Reality Mobile Games Introduction
      • 12.6.4 Sony Revenue in Augmented Reality Mobile Games Business (2014-2019)
      • 12.6.5 Sony Recent Development
    • 12.7 Microsoft
      • 12.7.1 Microsoft Company Details
      • 12.7.2 Company Description and Business Overview
      • 12.7.3 Augmented Reality Mobile Games Introduction
      • 12.7.4 Microsoft Revenue in Augmented Reality Mobile Games Business (2014-2019)
      • 12.7.5 Microsoft Recent Development
    • 12.8 Tencent
      • 12.8.1 Tencent Company Details
      • 12.8.2 Company Description and Business Overview
      • 12.8.3 Augmented Reality Mobile Games Introduction
      • 12.8.4 Tencent Revenue in Augmented Reality Mobile Games Business (2014-2019)
      • 12.8.5 Tencent Recent Development
    • 12.9 Netease
      • 12.9.1 Netease Company Details
      • 12.9.2 Company Description and Business Overview
      • 12.9.3 Augmented Reality Mobile Games Introduction
      • 12.9.4 Netease Revenue in Augmented Reality Mobile Games Business (2014-2019)
      • 12.9.5 Netease Recent Development
    • 12.10 Supercell
      • 12.10.1 Supercell Company Details
      • 12.10.2 Company Description and Business Overview
      • 12.10.3 Augmented Reality Mobile Games Introduction
      • 12.10.4 Supercell Revenue in Augmented Reality Mobile Games Business (2014-2019)
      • 12.10.5 Supercell Recent Development
    • 12.11 Netmarble
    • 12.12 King Digital Entertainment
    • 12.13 EA Mobile
    • 12.14 Mixi
    • 12.15 GungHo Online Entertainment
    • 12.16 Nintendo
    • 12.17 Jam City

    13 Market Forecast 2019-2025

    • 13.1 Market Size Forecast by Regions
    • 13.2 United States
    • 13.3 Europe
    • 13.4 China
    • 13.5 Japan
    • 13.6 Southeast Asia
    • 13.7 India
    • 13.8 Central & South America
    • 13.9 Market Size Forecast by Product (2019-2025)
    • 13.10 Market Size Forecast by Application (2019-2025)

    14 Analyst's Viewpoints/Conclusions

      15 Appendix

      • 15.1 Research Methodology
        • 15.1.1 Methodology/Research Approach
          • 15.1.1.1 Research Programs/Design
          • 15.1.1.2 Market Size Estimation
          • 12.1.1.3 Market Breakdown and Data Triangulation
        • 15.1.2 Data Source
          • 15.1.2.1 Secondary Sources
          • 15.1.2.2 Primary Sources
      • 15.2 Disclaimer

      In 2018, the global Augmented Reality Mobile Games market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

      This report focuses on the global Augmented Reality Mobile Games status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Augmented Reality Mobile Games development in United States, Europe and China.

      The key players covered in this study
      Niantic
      Sony
      Six to Start
      Nordau Creative
      Machine Zone
      Sony
      Microsoft
      Tencent
      Netease
      Supercell
      Netmarble
      King Digital Entertainment
      EA Mobile
      Mixi
      GungHo Online Entertainment
      Nintendo
      Jam City

      Market segment by Type, the product can be split into
      Geographical Location-based
      None Geographical Location-based

      Market segment by Application, split into
      Mobile Phones
      Tabelt

      Market segment by Regions/Countries, this report covers
      United States
      Europe
      China
      Japan
      Southeast Asia
      India
      Central & South America

      The study objectives of this report are:
      To analyze global Augmented Reality Mobile Games status, future forecast, growth opportunity, key market and key players.
      To present the Augmented Reality Mobile Games development in United States, Europe and China.
      To strategically profile the key players and comprehensively analyze their development plan and strategies.
      To define, describe and forecast the market by product type, market and key regions.

      In this study, the years considered to estimate the market size of Augmented Reality Mobile Games are as follows:
      History Year: 2014-2018
      Base Year: 2018
      Estimated Year: 2019
      Forecast Year 2019 to 2025
      For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.


      Summary:
      Get latest Market Research Reports on Augmented Reality Mobile Games . Industry analysis & Market Report on Augmented Reality Mobile Games is a syndicated market report, published as Global Augmented Reality Mobile Games Market Size, Status and Forecast 2019-2025. It is complete Research Study and Industry Analysis of Augmented Reality Mobile Games market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.


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