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Youth Sports Video Equipment:Market Shares, Strategies, and Forecasts, Worldwide, 2019 to 2024

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Table of Contents and List of Figures

    YOUTH SPORTS VIDEO, COACHING, STREAMING MEDIA

      EXECUTIVE SUMMARY 18

        Youth Sports Video Coaching Market Shares 18

          1. YOUTH SPORTS VIDEO, YOUTH SPORTS COACHING

            ANALYTICS, YOUTH SPORTS STREAMING MEDIA MARKET DEFINITION

              AND MARKET DYNAMICS 21

              • 1.1 Value of Video in Sports 21
              • 1.1.1 Young Bill Belichick Spent 16 years Studying Videos For His Dad 21
            • 1.1.2 Warriors Use Video Preparing For Halftime 
            • 1.2 Should Video Analysis Dominate Youth Sports Analytics 24
            • 1.2.1 Video Analysis Helps Athlete Development 25
            • 1.2.2 Biofeedback 26
            • 1.2.3 Video Software Features 27
            • 1.3 Youth Sports Smartphone and Tablet Applications 29
            • 1.4 Video Systems 32
            • 1.4.1 5G 32
            • 1.4.2 Youth Sports Video Analytics Branding 32
            • 1.5 All Teams Crunch Numbers 33
            • 2. YOUTH SPORTS VIDEO COACHING MARKET DRIVING FORCES

                AND MARKET SHARES 34

                • 2.1 Sports Video Coaching Market Driving Forces 34
                • 2.1.1 “Over-the-Top” (OTT) Video Services 41
              • 2.2 Youth Sports Video Coaching Market Shares 42
              • 2.2.1 Google / You Tube / Google Chrome Casting 44
              • 2.2.2 Hudl 44
              • 2.2.3 Dicks Game Changer 45
              • 2.2.4 Synergy 45
              • 2.2.5 Stack Sports 45
              • 2.2.6 Catapault 45
              • 2.2.7 TeamSnap 45
              • 2.2.8 Sportylzer 46
              • 2.2.9 Zebra 46
              • 2.2.10 Coach Logic 46
              • 2.2.11 Live Barn 47
              • 2.2.12 Spiideo 47
              • 2.2.13 Youth Sports Video Coaching 51
              • 2.2.14 Youth Sports Streaming Video 52
              • 2.2.15 Streaming Media 53
              • 2.3 Youth Sports Video Coaching and Video Streaming Forecasts 54
              • 2.3.1 Youth Team Sports Apps 58
              • 2.3.2 Youth Sports Markets 59
              • 2.3.3 Youth Team, League, and Tournament Sports Market Segments 2016
              • 61

                • 2.3.4 Youth Sports Registration Fees 64
              • 2.4 Youth Sports Trends 64
              • 2.4.1 Local Recreational Sports Facilities Are Being Developed as Services 66
              • 2.4.2 Youth Sports Video Statistics via Mobile Devices 69
              • 2.4.3 Innovative Game Score Tracking Applications 70
              • 2.5 Team, League, and Tournament Sports Market Driving Forces 72
              • 2.6 Youth Team Sports, Video Regional Market Segments, Dollars, 2017 76
              • 3. YOUTH SPORTS VIDEO SYSTEMS DESCRIPTION 79

                • 3.1 Youth Sports Video Systems Integration 79
                • 3.2 Youth Sports Video Systems User Metrics 82

                4. YOUTH SPORTS VIDEO COACHING COMPANY PROFILES 83

                • 4.1 Boxcast 83
                • 4.1.1 BoxCast Pricing 83
              • 4.1.2 Boxcast Revenue 85
              • 4.1.3 Boxcast Real Time Scores 85
              • 4.2 Catapult 91
              • 4.2.1 Catapult Wearable Monitoring Technology 92
              • 4.2.2 Catapult Acquisitions
              • 4.2.3 Catapult Revenue 94
              • 4.2.4 Catapult Customers 102
              • 4.3 CineSports 104
              • 4.3.1 CineSports Elevated Filming Gives The Best Depth Perception 105
              • 4.3.2 CineSports Partnered with Swedish Company, Spiideo 105
              • 4.4 Coach Logic 105
              • 4.4.1 Coach Logic 106
              • 4.4.2 Coach Logic Brings Teams Closer Together 110
              • 4.5 Comcast / NBC / Sport Engine 111
              • 4.5.1 Comcast Revenue 111
              • 4.5.2 Comcast Business 111
              • 4.5.3 NBC Sports Group Purchases Sport Ngin 114
              • 4.5.4 NBC Universal / SportsEngine 115
              • 4.5.5 SportsEngine Culture 116
              • 4.6 Dicks / Game Changer 116
              • 4.6.1 Dicks Sporting Goods 119
              • 4.6.2 Dick’s Sporting Goods Revenue 120
              • 4.6.3 Dick’s Net Sales 122
              • 4.7 Fantag 124
              • 4.7.1 Teamsnap Partnership with Fantag 124
              • 4.7.2 Fantag Capturing and Sharing Video from A Game 124
              • 4.8 Formula One 125
              • 4.9 Google You Tube Youth Sports Video 126
              • 4.10 Hudl 
              • 4.10.1 Hudl Profile: Video Permits Coaches To Improve Team Performance
              • 127

                • 4.10.2 Hudl Acquisitions 128
              • 4.10.3 Hudl Profile 128
              • 4.10.4 Hudl Operation 128
              • 4.10.5 Hudl Revenue Structure: Hudl Revenue and Financing 128
              • 4.10.6 Hudl Clients and Suppliers: Hudl Partnership with Nike, APPs 129
              • 4.10.7 Hudl R&D and Investment 130
              • 4.10.8 Hudl Pricing 130
              • 4.10.9 Hudl Gross Margin 131
              • 4.10.10 Hudl Development and Prospects 131
              • 4.10.11 Hudl Acquisitions Spur Growth 132
              • 4.10.12 Hudl Features and Benefits: Video Review, Team Feedback and
              • Advanced Analysis Tailored to Team 132

                • 4.10.13 Hudl Video Informed In-Game Decisions 133
              • 4.11 Live Barn 135
              • 4.11.1 Live Barn Hassle Free Camera 136
              • 4.11.2 Live Barn Revenue 136
              • 4.11.3 LiveBarn Venue Marketing Portal 139
              • 4.12 Youth Sports Network 144
              • 4.12.1 Sources of Monetization of Youth Live Stream Services: 145
              • 4.13 NAYS 146
              • 4.13.1 NAYS Coach Training and Membership 147
              • 4.13.2 NAYS Functions 148
              • 4.14 NBC Sports 149
              • 4.15 Newtek 149
              • 4.16 Access Industries / Perform Group 149
              • 4.16.1 Perform / Opta for Broadcasters, Media Brands, Betting Companies150
              • 4.16.2 Perform / Opta Sport Streaming Platform 151
              • 4.16.3 Access Industries 151
              • 4.17 QSTC 152
              • 4.18 RAMP Holdings 152
              • 4.19 Sideline Sports 153
              • 4.19.1 Sideline Sports XPS Network 153
              • 4.19.2 Sideline Sports XPS Network for Coaches 155
              • 4.19.3 Sideline Sports Tools 156
              • 4.20 Skype 158
              • 4.21 Spiideo 158
              • 4.21.1 Spiideo Individual vs. Team Sports 160
              • 4.21.2 Spiideo Makes Video a Part of Workflow and Coaching Process 162
              • 4.21.3 Spiiedo Installed Base 163
              • 4.21.4 Spiideo For Individual Sports 167
              • 4.21.5 Spiideo Video Recording and Analysis of Ice Hockey 169
              • 4.22 Sportlyzer 172
              • 4.22.1 Sportlyzer Recurring Revenue 174
              • 4.22.2 Sportlyzer Privately-Held Company 176
              • 4.22.3 Sportlyzer Team Management Software Customers 177
              • 4.22.4 Sportlyzer Team Management Software Is a Seedcamp Company 178
              • 4.23 Sportradar AG 179
              • 4.23.1 Sportradar Sports Betting Services 180
              • 4.23.2 Sportradar Revenue 180
              • 4.24 Sports Reference 181
              • 4.25 Sports Vision Technologies 181
              • 4.26 Stack Sports 182
              • 4.26.1 Stack Sports Profile 182
              • 4.26.2 Stack Sports Operation 183
              • 4.26.3 Stack Sports Revenue 186
              • 4.26.4 Stack Sports Gross Margin 186
              • 4.26.5 Stack Sports Clients and Suppliers 187
              • 4.26.6 Stack Sports Development and Prospects 188
              • 4.26.7 Stack Sports Soccer 189
              • 4.26.8 Stack Sports Development: Is Building Company Through Acquisition
              • 190

                • 4.27 Steel Sports 192
                • 4.28 Synergy Sports 193
                • 4.28.1 Synergy Sports 194
              • 4.28.2 Synergy Market Opportunity: Streaming 194
              • 4.28.3 Synergy Statistics 195
              • 4.28.4 Synergy Basketball Video 196
              • 4.28.5 Synergy Basketball Designed for Coaches By Coaches 197
              • 4.28.6 Synergy Changes The Game 197
              • 4.29 TechSmith 199
              • 4.30 TeamSnap 202
              • 4.30.1 TeamSnap Video Platform 202
              • 4.31 Youth Sports Live 203
              • 4.32 Vista Equity Partners 204
              • 4.32.1 Vista Equity Partners STATS 204
              • 4.32.2 Stats 205
              • 4.32.3 Stats Revenue 207
              • 4.32.4 Active Network (Owned by Vista Capital) 209
              • 4.32.5 Active Sports 209
              • 4.33 Zebra 210
              • 4.33.1 Zebra Data and Company Metrics 210
              • 4.33.2 Zebra Technologies Sports Solutions 211
              • LEXINGTON, Massachusetts (February5, 2019) –WinterGreen Research announces that it has published a new study Youth Sports VideoEquipment: Market Shares, Strategy, and Forecasts, Worldwide, 2019to 2024. The 2019study has 225pages, 115tables and figures. Worldwide markets are poised to achieve significant growth as law enforcement and companies test for substance abuse.

                Youth sports teams are being created that leverage video to provide a quality experience for the youthful participants, coaches, and parents.  Demand for more video for youth teams comes from a change in the way youth sports is delivered. Children love teams if they have friends and if they can perform at a level that is satisfying and that builds self-esteem. Video helps with that. Youth sports change is moving teams in the direction of using video to create an enjoyable fulfilling experience for a child.

                Youth sports teams have a branded approach to reaching their audience. All kids want to play for elite teams, branding and winning create appeal for teams. Kids want to have fun so much of thebranding emphasizes fun over winning, winning is just a by-product of having fun, even at the professional level.

                Consideration of Youth Sports Video Equipment Market Forecastsindicates that markets at $2.1billion will reach $5.5billion by 2024. Growth comes asyouth sports teams use video for coaching and for streaming games to people located remotely.

                WinterGreen Research is an independent research organization funded by the sale of market research studies all over the world and by the implementation of ROI models that are used to calculate the total cost of ownership of equipment, services, and software. The company has 35 distributors worldwide, including GlobalInformation Info Shop, Market Research.com, Research and Markets, electronics.ca, Bloomberg, and Thompson Financial. WinterGreen Research is positioned to help customers facing challenges that define the modern enterprises.

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