Youth Sports Video Apps: Market Shares, Strategies, and Forecasts, Worldwide, 2019 to 2025
Table of Contents
1. Youth Sports Video Apps Market Definition and Market
Dynamics 28
- 1.1 Value of Video Apps in Youth Sports 28
- 1.1.1 Parents Tag 2,000 Plays 30
2 Youth Sports Video APPs Market Driving Forces and
Market Shares 40
- 2.1 Sports Video Apps Market Driving Forces 40
- 2.1.1 “Over-the-Top” (OTT) Video Services 47
68
- 2.3.4 Youth Sports Registration Fees 72
3 Youth Sports Video Systems Description 87
- 3.1 Youth Sports Video Systems Integration 87
- 3.2 Youth Sports Video Systems User Metrics 90
4 Video Apps Technology 91
- 4.1 Video Apps Invaluable Resource in Any Sport 91
- 4.2 Coach’s Eye 91
- 4.3 Dartfish 92
- 4.4 Hudl / Ubersense Coach 92
- 4.5 BaM Video Delay 92
- 4.6 RePlay Cam 93
- 4.7 Selected Youth Sport APPs 93
- 4.7.1 Android 93
5 Youth Sports Video App Company Profiles 150
- 5.1 Boxcast 150
- 5.1.1 BoxCast Pricing 150
199
- 5.11.2 Hudl Acquisitions 200
Advanced Analysis Tailored to Team 204
- 5.11.13 Hudl Video Informed In-Game Decisions 206
Youth Sports Video Apps: Table of Contents and List of Figures
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- 5.25 Sideline Sports 234
- 5.25.1 Sideline Sports XPS Network 234
276
- 5.33 Steel Sports 278
- 5.34 Synergy Sports 279
- 5.34.1 Synergy Sports 280
LEXINGTON, Massachusetts (January 22, 2019) – WinterGreen Research announces that it has published a new study Youth Sports Video Apps Markets: Market Shares, Strategy, and Forecasts, worldwide, 2019 to 2025. The 2019 study has 303 pages, 133 tables and figures. Worldwide markets are poised to achieve continuing growth as the advantages brought by using apps for youth sports drive compelling adoption rates, bringing lots of advertising revenue to app vendors.
Demand for youth sports video capability is up as more teams learn how to use video and as more teams are formed. There is a change in the way youth sports is delivered, associations are becoming stronger, team play is embraced as a way to stave of screen time among youth.
Youth sports is changing, moving away from bullying rampant in unorganized sports and toward professionally trained coaches that compliment parent volunteers. All this represents movement in the direction of creating an enjoyable fulfilling experience for a child. Children love teams if they have friends and if they can perform at a level that is satisfying.
This builds self-esteem. Youth sports teams are being created that leverage video apps to provide a quality experience for the youthful participants, coaches, and parents.
Worldwide Youth Sports Video Apps market at $228 million market in 2018, is expected to reach $3.4 billion by 2025.
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