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Report Detail



Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Stakeholders
2. Research & Forecasting
2.1. Research Methodology
2.1.1. Research Instruments
2.1.1.1. Secondary Instrument
2.1.1.2. Primary Instrument
2.1.2. Research Approaches
2.1.2.1. Bottom-up Approach
2.1.2.2. Top-down Approach
2.1.3. Research Reliability & Validity
2.1.4. Research Assumptions
2.1.5. Vendor Inclusion Criteria
2.2. Forecasting Methodology
2.2.1. Methodology for Market Estimation & Forecasting
2.2.2. Significance and Importance of the Market Estimation & Forecasting
3. Executive Summary
3.1. Market Snapshot
3.2. Market Dynamics
3.3. Competitive Analysis
4. Premium Insight
4.1. Market Connectivity
4.2. Market Data Feed
4.3. Market Dynamics
4.3.1. Drivers
4.3.1.1. Need to provide immersive experience throughout the travel journey
4.3.1.2. Major Source of ancillary revenue for airlines from In-flight entertainment and connectivity
4.3.1.3. Increasing demand of connected aircraft and in bandwidth consumption per passenger will support growth
4.3.1.4. Increase in aircraft deliveries
4.3.2. Restraints
4.3.2.1. Regulatory frameworks & certification
4.3.3. Opportunities
4.3.3.1. Increasing demand for customizable system to enhance passenger engagement
4.3.3.2. High growth wireless AVOD-to-PED market
4.3.3.3. Increasing demand of seat-centric architecture
4.3.4. Challenges
4.3.4.1. High installing cost for communication equipments
4.3.4.2. Security issues
4.4. Porter’s Five Forces Analysis
4.4.1. Threat of New Entrants
4.4.2. Threat of Substitutes
4.4.3. Bargaining Power of Customers
4.4.4. Bargaining Power of Suppliers
4.4.5. Industry Rivalry
5. Industry Trends
5.1. Regulatory Framework
5.2. Technology Trends
5.2.1. Social Networking and Content Anywhere
5.2.2. Smart SDU
6. Global In-flight Entertainment & Connectivity Market, by Fit
6.1. Linefit Aircraft
6.1.1. Overview
6.1.2. Market Sizing & Forecasting
6.2. Retrofit Aircraft
6.2.1. Overview
6.2.2. Market Sizing & Forecasting
7. Global In-flight Entertainment & Connectivity Market, by End User
7.1. Civil & Commercial
7.1.1. Overview
7.1.2. Market Sizing & Forecasting
7.2. Military & Defense
7.2.1. Overview
7.2.2. Market Sizing & Forecasting
8. Global In-flight Entertainment & Connectivity Market, by Platform
8.1. Fixed-wing Aircraft
8.1.1. Overview
8.1.2. Market Sizing & Forecasting
8.2. Rotary-wing Aircraft
8.2.1. Overview
8.2.2. Market Sizing & Forecasting
9. Global In-flight Entertainment & Connectivity Market, by Geography
9.1. Americas
9.1.1. Overview
9.1.2. Market Sizing & Forecasting
9.1.3. United States
9.2. Europe, Middle East & Africa
9.2.1. Overview
9.2.2. Market Sizing & Forecasting
9.2.3. United Kingdom
9.2.4. Germany
9.2.5. Saudi Arabia
9.3. Asia-Pacific
9.3.1. Overview
9.3.2. Market Sizing & Forecasting
9.3.3. China
9.3.4. Japan
9.3.5. India
10. 360iResearch FPNV Positioning Matrix
10.1. 360iResearch Scores
10.1.1. Forefront
10.1.2. Pathfinders
10.1.3. Niche
10.1.4. Vital
10.2. Business Strategy
10.3. Product Satisfaction
11. Competitive News Feed Analysis
12. Company Usability Profiles
12.1. ECHOSTAR CORPORATION
12.1.1. Business Overview
12.1.2. Business Strategy
12.1.3. Business SWOT Analysis
12.2. Global Eagle Entertainment, Inc.
12.2.1. Business Overview
12.2.2. Business Strategy
12.2.3. Business SWOT Analysis
12.3. Gogo, Inc.
12.3.1. Business Overview
12.3.2. Business Strategy
12.3.3. Business SWOT Analysis
12.4. Honeywell International, Inc.
12.4.1. Business Overview
12.4.2. Business Strategy
12.4.3. Business SWOT Analysis
12.5. Hughes Network Systems, LLC
12.5.1. Business Overview
12.5.2. Business Strategy
12.5.3. Business SWOT Analysis
12.6. KYMETA CORPORATION
12.6.1. Business Overview
12.6.2. Business Strategy
12.6.3. Business SWOT Analysis
12.7. Lufthansa Systems GmbH & Co. KG
12.7.1. Business Overview
12.7.2. Business Strategy
12.7.3. Business SWOT Analysis
12.8. Panasonic Avionics Corporation
12.8.1. Business Overview
12.8.2. Business Strategy
12.8.3. Business SWOT Analysis
12.9. Rockwell Collins, Inc.
12.9.1. Business Overview
12.9.2. Business Strategy
12.9.3. Business SWOT Analysis
12.10. Sitaonair
12.10.1. Business Overview
12.10.2. Business Strategy
12.10.3. Business SWOT Analysis
12.11. Thales S.A.
12.11.1. Business Overview
12.11.2. Business Strategy
12.11.3. Business SWOT Analysis
12.12. UTC Aerospace Systems
12.12.1. Business Overview
12.12.2. Business Strategy
12.12.3. Business SWOT Analysis
12.13. Viasat, Inc.
12.13.1. Business Overview
12.13.2. Business Strategy
12.13.3. Business SWOT Analysis
12.14. Zodiac Aerospace
12.14.1. Business Overview
12.14.2. Business Strategy
12.14.3. Business SWOT Analysis
12.15. digEcor, Inc.
12.15.1. Business Overview
12.15.2. Business Strategy
12.15.3. Business SWOT Analysis
13. Appendix
13.1. Top Reports
13.2. Author Details

LIST OF TABLES (45 TABLES)

TABLE 1. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET RANKING, BY KEY PLAYER, 2017
TABLE 2. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, 2016 - 2024 (USD MILLION)
TABLE 3. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY GEOGRAPHY, 2016 - 2024 (USD MILLION)
TABLE 4. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY FIT, 2016 - 2024 (USD MILLION)
TABLE 5. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY END USER, 2016 - 2024 (USD MILLION)
TABLE 6. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY PLATFORM, 2016 - 2024 (USD MILLION)
TABLE 7. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY LINEFIT AIRCRAFT, BY GEOGRAPHY, 2016 - 2024 (USD MILLION)
TABLE 8. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY RETROFIT AIRCRAFT, BY GEOGRAPHY, 2016 - 2024 (USD MILLION)
TABLE 9. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY CIVIL & COMMERCIAL, BY GEOGRAPHY, 2016 - 2024 (USD MILLION)
TABLE 10. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY MILITARY & DEFENSE, BY GEOGRAPHY, 2016 - 2024 (USD MILLION)
TABLE 11. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY FIXED-WING AIRCRAFT, BY GEOGRAPHY, 2016 - 2024 (USD MILLION)
TABLE 12. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY ROTARY-WING AIRCRAFT, BY GEOGRAPHY, 2016 - 2024 (USD MILLION)
TABLE 13. AMERICAS IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, 2016 - 2024 (USD MILLION)
TABLE 14. AMERICAS IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY FIT, 2016 - 2024 (USD MILLION)
TABLE 15. AMERICAS IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY END USER, 2016 - 2024 (USD MILLION)
TABLE 16. AMERICAS IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY PLATFORM, 2016 - 2024 (USD MILLION)
TABLE 17. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, 2016 - 2024 (USD MILLION)
TABLE 18. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY FIT, 2016 - 2024 (USD MILLION)
TABLE 19. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY END USER, 2016 - 2024 (USD MILLION)
TABLE 20. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY PLATFORM, 2016 - 2024 (USD MILLION)
TABLE 21. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, 2016 - 2024 (USD MILLION)
TABLE 22. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY FIT, 2016 - 2024 (USD MILLION)
TABLE 23. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY END USER, 2016 - 2024 (USD MILLION)
TABLE 24. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY PLATFORM, 2016 - 2024 (USD MILLION)
TABLE 25. 360IRESEARCH SCORES FOR FOREFRONT IN IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET
TABLE 26. 360IRESEARCH SCORES FOR PATHFINDERS IN IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET
TABLE 27. 360IRESEARCH SCORES FOR NICHE IN IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET
TABLE 28. 360IRESEARCH SCORES FOR VITAL IN IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET
TABLE 29. 360IRESEARCH FPNV POSITIONING MATRIX BUSINESS STRATEGY FOR IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET
TABLE 30. 360IRESEARCH FPNV POSITIONING MATRIX PRODUCT SATISFACTION FOR IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET
TABLE 31. COMPETITIVE NEWS FEED ANALYSIS FOR ECHOSTAR CORPORATION IN IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET
TABLE 32. COMPETITIVE NEWS FEED ANALYSIS FOR GLOBAL EAGLE ENTERTAINMENT, INC. IN IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET
TABLE 33. COMPETITIVE NEWS FEED ANALYSIS FOR GOGO, INC. IN IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET
TABLE 34. COMPETITIVE NEWS FEED ANALYSIS FOR HONEYWELL INTERNATIONAL, INC. IN IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET
TABLE 35. COMPETITIVE NEWS FEED ANALYSIS FOR HUGHES NETWORK SYSTEMS, LLC IN IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET
TABLE 36. COMPETITIVE NEWS FEED ANALYSIS FOR KYMETA CORPORATION IN IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET
TABLE 37. COMPETITIVE NEWS FEED ANALYSIS FOR LUFTHANSA SYSTEMS GMBH & CO. KG IN IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET
TABLE 38. COMPETITIVE NEWS FEED ANALYSIS FOR PANASONIC AVIONICS CORPORATION IN IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET
TABLE 39. COMPETITIVE NEWS FEED ANALYSIS FOR ROCKWELL COLLINS, INC. IN IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET
TABLE 40. COMPETITIVE NEWS FEED ANALYSIS FOR SITAONAIR IN IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET
TABLE 41. COMPETITIVE NEWS FEED ANALYSIS FOR THALES S.A. IN IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET
TABLE 42. COMPETITIVE NEWS FEED ANALYSIS FOR UTC AEROSPACE SYSTEMS IN IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET
TABLE 43. COMPETITIVE NEWS FEED ANALYSIS FOR VIASAT, INC. IN IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET
TABLE 44. COMPETITIVE NEWS FEED ANALYSIS FOR ZODIAC AEROSPACE IN IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET
TABLE 45. COMPETITIVE NEWS FEED ANALYSIS FOR DIGECOR, INC. IN IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET

LIST OF FIGURES (50 TABLES)

FIGURE 1. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET: YEARS CONSIDERED FOR THE STUDY
FIGURE 2. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET: KEY RESEARCH METHODOLOGY
FIGURE 3. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET: KEY RESEARCH INSTRUMENTS
FIGURE 4. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET: KEY SECONDARY INSTRUMENT SOURCES
FIGURE 5. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET: KEY POTENTIAL RESPONDENTS
FIGURE 6. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET: KEY BREAKDOWN OF PRIMARY INSTRUMENT
FIGURE 7. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET: KEY RESEARCH APPROACHES
FIGURE 8. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET: KEY DATA TRIANGULATION
FIGURE 9. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET: KEY RESEARCH ASSUMPTIONS
FIGURE 10. IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET: KEY MARKET CONNECTIVITY
FIGURE 11. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SHARE, BY GEOGRAPHY, 2017 (%)
FIGURE 12. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SHARE, BY FIT, 2017 (%)
FIGURE 13. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SHARE, BY END USER, 2017 (%)
FIGURE 14. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SHARE, BY PLATFORM, 2017 (%)
FIGURE 15. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET: KEY MARKET DYNAMICS
FIGURE 16. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, 2016 - 2024 (USD MILLION)
FIGURE 17. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY GEOGRAPHY, 2017 (USD MILLION)
FIGURE 18. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET OPPORTUNITY ANALYSIS, BY GEOGRAPHY, 2024 (USD MILLION)
FIGURE 19. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY FIT, 2017 (USD MILLION)
FIGURE 20. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET OPPORTUNITY ANALYSIS, BY FIT, 2024 (USD MILLION)
FIGURE 21. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY END USER, 2017 (USD MILLION)
FIGURE 22. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET OPPORTUNITY ANALYSIS, BY END USER, 2024 (USD MILLION)
FIGURE 23. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY PLATFORM, 2017 (USD MILLION)
FIGURE 24. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET OPPORTUNITY ANALYSIS, BY PLATFORM, 2024 (USD MILLION)
FIGURE 25. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY LINEFIT AIRCRAFT, BY GEOGRAPHY, 2017 (USD MILLION)
FIGURE 26. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY LINEFIT AIRCRAFT, BY GEOGRAPHY, 2017 VS 2024 (USD MILLION)
FIGURE 27. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY RETROFIT AIRCRAFT, BY GEOGRAPHY, 2017 (USD MILLION)
FIGURE 28. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY RETROFIT AIRCRAFT, BY GEOGRAPHY, 2017 VS 2024 (USD MILLION)
FIGURE 29. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY CIVIL & COMMERCIAL, BY GEOGRAPHY, 2017 (USD MILLION)
FIGURE 30. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY CIVIL & COMMERCIAL, BY GEOGRAPHY, 2017 VS 2024 (USD MILLION)
FIGURE 31. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY MILITARY & DEFENSE, BY GEOGRAPHY, 2017 (USD MILLION)
FIGURE 32. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY MILITARY & DEFENSE, BY GEOGRAPHY, 2017 VS 2024 (USD MILLION)
FIGURE 33. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY FIXED-WING AIRCRAFT, BY GEOGRAPHY, 2017 (USD MILLION)
FIGURE 34. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY FIXED-WING AIRCRAFT, BY GEOGRAPHY, 2017 VS 2024 (USD MILLION)
FIGURE 35. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY ROTARY-WING AIRCRAFT, BY GEOGRAPHY, 2017 (USD MILLION)
FIGURE 36. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY ROTARY-WING AIRCRAFT, BY GEOGRAPHY, 2017 VS 2024 (USD MILLION)
FIGURE 37. AMERICAS IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY GEOGRAPHY, 2017 VS 2024 (USD MILLION)
FIGURE 38. UNITED STATES IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, 2017 VS 2024 (USD MILLION)
FIGURE 39. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY GEOGRAPHY, 2017 VS 2024 (USD MILLION)
FIGURE 40. UNITED KINGDOM IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, 2017 VS 2024 (USD MILLION)
FIGURE 41. GERMANY IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, 2017 VS 2024 (USD MILLION)
FIGURE 42. SAUDI ARABIA IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, 2017 VS 2024 (USD MILLION)
FIGURE 43. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY GEOGRAPHY, 2017 VS 2024 (USD MILLION)
FIGURE 44. CHINA IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, 2017 VS 2024 (USD MILLION)
FIGURE 45. JAPAN IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, 2017 VS 2024 (USD MILLION)
FIGURE 46. INDIA IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, 2017 VS 2024 (USD MILLION)
FIGURE 47. 360IRESEARCH FPNV POSITIONING MATRIX FOR IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET
FIGURE 48. COMPETITIVE NEWS FEED ANALYSIS IN GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY NEWS TYPE
FIGURE 49. COMPETITIVE NEWS FEED ANALYSIS IN GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY COMPANY
FIGURE 50. COMPETITIVE NEWS FEED ANALYSIS IN GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY YEAR

“Need to provide immersive experience throughout the travel journey is one of the factors largely attributing to the growth of in-flight entertainment & connectivity market globally”

The global in-flight entertainment & connectivity market is expected to grow from USD 4,726.57 million 2017 to USD 8,152.69 million by the end of 2024, at a Compound Annual Growth Rate (CAGR) of 8.10%.

Market Segmentation & Coverage: The report on global in-flight entertainment & connectivity market identifies key attributes about the customer to define the potential market and identify different needs across the industry. Understanding the economies and geographies of the potential customer group can help to gain business acumen for better strategic decision making. Our market coverage across different industry verticals reveals the hidden truth about the strategies adopted by the players in different verticals and help the organization to decide target audience. This report gives you the composite view of sub-markets coupled with comprehensive industry coverage and provides you with the right way of accounting factors such as norms & regulations, culture, to make right coverage strategy for your market plan.This research report categorizes the global in-flight entertainment & connectivity market to forecast the revenues and analyze the trends in each of the following sub-markets:

Based on Fit
1. Linefit Aircraft
2. Retrofit Aircraft

Based on End User
1. Civil & Commercial
2. Military & Defense

Based on Platform
1. Fixed-wing Aircraft
2. Rotary-wing Aircraft

Based on Geography
1. Americas (United States)
2. Europe, Middle East & Africa (United Kingdom, Germany, and Saudi Arabia)
3. Asia-Pacific (China, Japan, and India)

Company Usability Profiles:
The in-flight entertainment & connectivity market research report provides the company usability profiles and analyze the business overview, business product offering, SWOT analysis, and business strategy of the following company:
1. ECHOSTAR CORPORATION
2. Global Eagle Entertainment, Inc.
3. Gogo, Inc.
4. Honeywell International, Inc.
5. Hughes Network Systems, LLC
6. KYMETA CORPORATION
7. Lufthansa Systems GmbH & Co. KG
8. Panasonic Avionics Corporation
9. Rockwell Collins, Inc.
10. Sitaonair
11. Thales S.A.
12. UTC Aerospace Systems
13. Viasat, Inc.
14. Zodiac Aerospace
15. digEcor, Inc.

Research Methodology:
Our market forecasting is based on a market model derived from market connectivity, dynamics, and identified influential factors around which assumptions about the market are made. These assumptions are enlightened by fact-bases, put by primary and secondary research instruments, regressive analysis and an extensive connect with industry people. Market forecasting derived from in-depth understanding attained from future market spending patterns provides quantified insight to support your decision-making process. The interview is recorded, and the information gathered in put on the drawing board with the information collected through secondary research.

Reasons to Buy:
1. To comprehensively understand of the in-flight entertainment & connectivity market with respect to major influencing factor such as drivers, restraints, opportunities and challenges
2. To strategically analyze each vertical and geographic sub-segment in the in-flight entertainment & connectivity market and its individual growth and its impact towards the growth of overall market
3. To position selected vendors in 360iResearch FPNV Positioning Matrix for the in-flight entertainment & connectivity market to uncover a competitive landscape based on business strategy and product satisfaction




Summary:
Get latest Market Research Reports on In-flight Entertainment & Connectivity (IFEC). Industry analysis & Market Report on In-flight Entertainment & Connectivity (IFEC) is a syndicated market report, published as The global in-flight entertainment & connectivity market is expected to grow from USD 4,726.57 million 2017 to USD 8,152.69 million by the end of 2024, at a CAGR of 8.10%.. It is complete Research Study and Industry Analysis of In-flight Entertainment & Connectivity (IFEC) market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.


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