Report Detail

Consumer Goods Impact of COVID-19 Outbreak on Joypad, Global Market Research Report 2020

  • RnM3973882
  • |
  • 22 May, 2020
  • |
  • Global
  • |
  • 95 Pages
  • |
  • QYResearch
  • |
  • Consumer Goods

1 Joypad Market Overview

  • 1.1 Product Overview and Scope of Joypad
  • 1.2 Covid-19 Impact on Joypad Segment by Type
    • 1.2.1 Global Joypad Sales Growth Rate Comparison by Type (2021-2026)
    • 1.2.2 Wired Joypad
    • 1.2.3 Wireless Joypad
  • 1.3 Covid-19 Impact on Joypad Segment by Application
    • 1.3.1 Joypad Sales Comparison by Application: 2020 VS 2026
    • 1.3.2 PC
    • 1.3.3 Smartphone
    • 1.3.4 Smart TV
  • 1.4 Covid-19 Impact on Global Joypad Market Size Estimates and Forecasts
    • 1.4.1 Global Joypad Revenue 2015-2026
    • 1.4.2 Global Joypad Sales 2015-2026
    • 1.4.3 Joypad Market Size by Region: 2020 Versus 2026
  • 1.5 Coronavirus Disease 2019 (Covid-19) Impact Will Have a Severe Impact on Global Growth
    • 1.5.1 Covid-19 Impact: Global GDP Growth, 2019, 2020 and 2021 Projections
    • 1.5.2 Covid-19 Impact: Commodity Prices Indices
    • 1.5.3 Covid-19 Impact: Global Major Government Policy
  • 1.6 The Covid-19 Impact on Joypad Industry
  • 1.7 COVID-19 Impact: Joypad Market Trends

2 Covid-19 Impact on Global Joypad Market Competition by Manufacturers

  • 2.1 Global Joypad Sales Market Share by Manufacturers (2015-2020)
  • 2.2 Global Joypad Revenue Share by Manufacturers (2015-2020)
  • 2.3 Global Joypad Average Price by Manufacturers (2015-2020)
  • 2.4 Manufacturers Joypad Manufacturing Sites, Area Served, Product Type
  • 2.5 Joypad Market Competitive Situation and Trends
    • 2.5.1 Joypad Market Concentration Rate
    • 2.5.2 Global Top 5 and Top 10 Players Market Share by Revenue
    • 2.5.3 Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 2.6 Manufacturers Mergers & Acquisitions, Expansion Plans
  • 2.7 Primary Interviews with Key Joypad Players (Opinion Leaders)

3 Covid-19 Impact on Joypad Retrospective Market Scenario by Region

  • 3.1 Global Joypad Retrospective Market Scenario in Sales by Region: 2015-2020
  • 3.2 Global Joypad Retrospective Market Scenario in Revenue by Region: 2015-2020
  • 3.3 North America Joypad Market Facts & Figures by Country
    • 3.3.1 North America Joypad Sales by Country
    • 3.3.2 North America Joypad Sales by Country
    • 3.3.3 U.S.
    • 3.3.4 Canada
  • 3.4 Europe Joypad Market Facts & Figures by Country
    • 3.4.1 Europe Joypad Sales by Country
    • 3.4.2 Europe Joypad Sales by Country
    • 3.4.3 Germany
    • 3.4.4 France
    • 3.4.5 U.K.
    • 3.4.6 Italy
    • 3.4.7 Russia
  • 3.5 Asia Pacific Joypad Market Facts & Figures by Region
    • 3.5.1 Asia Pacific Joypad Sales by Region
    • 3.5.2 Asia Pacific Joypad Sales by Region
    • 3.5.3 China
    • 3.5.4 Japan
    • 3.5.5 South Korea
    • 3.5.6 India
    • 3.5.7 Australia
    • 3.5.8 Taiwan
    • 3.5.9 Indonesia
    • 3.5.10 Thailand
    • 3.5.11 Malaysia
    • 3.5.12 Philippines
    • 3.5.13 Vietnam
  • 3.6 Latin America Joypad Market Facts & Figures by Country
    • 3.6.1 Latin America Joypad Sales by Country
    • 3.6.2 Latin America Joypad Sales by Country
    • 3.6.3 Mexico
    • 3.6.3 Brazil
    • 3.6.3 Argentina
  • 3.7 Middle East and Africa Joypad Market Facts & Figures by Country
    • 3.7.1 Middle East and Africa Joypad Sales by Country
    • 3.7.2 Middle East and Africa Joypad Sales by Country
    • 3.7.3 Turkey
    • 3.7.4 Saudi Arabia
    • 3.7.5 U.A.E

4 Covid-19 Impact on Global Joypad Historic Market Analysis by Type

  • 4.1 Global Joypad Sales Market Share by Type (2015-2020)
  • 4.2 Global Joypad Revenue Market Share by Type (2015-2020)
  • 4.3 Global Joypad Price Market Share by Type (2015-2020)
  • 4.4 Global Joypad Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End

5 Covid-19 Impact on Global Joypad Historic Market Analysis by Application

  • 5.1 Global Joypad Sales Market Share by Application (2015-2020)
  • 5.2 Global Joypad Revenue Market Share by Application (2015-2020)
  • 5.3 Global Joypad Price by Application (2015-2020)

6 Company Profiles and Key Figures in Joypad Business

  • 6.1 Logitech
    • 6.1.1 Corporation Information
    • 6.1.2 Logitech Description, Business Overview and Total Revenue
    • 6.1.3 Logitech Joypad Sales, Revenue and Gross Margin (2015-2020)
    • 6.1.4 Logitech Products Offered
    • 6.1.5 Logitech Recent Development and Response to COVID-19
  • 6.2 SONY
    • 6.2.1 SONY Corporation Information
    • 6.2.2 SONY Description, Business Overview and Total Revenue
    • 6.2.3 SONY Joypad Sales, Revenue and Gross Margin (2015-2020)
    • 6.2.4 SONY Products Offered
    • 6.2.5 SONY Recent Development and Response to COVID-19
  • 6.3 Microsoft
    • 6.3.1 Microsoft Corporation Information
    • 6.3.2 Microsoft Description, Business Overview and Total Revenue
    • 6.3.3 Microsoft Joypad Sales, Revenue and Gross Margin (2015-2020)
    • 6.3.4 Microsoft Products Offered
    • 6.3.5 Microsoft Recent Development and Response to COVID-19
  • 6.4 Razer
    • 6.4.1 Razer Corporation Information
    • 6.4.2 Razer Description, Business Overview and Total Revenue
    • 6.4.3 Razer Joypad Sales, Revenue and Gross Margin (2015-2020)
    • 6.4.4 Razer Products Offered
    • 6.4.5 Razer Recent Development and Response to COVID-19
  • 6.5 Mad Catz
    • 6.5.1 Mad Catz Corporation Information
    • 6.5.2 Mad Catz Description, Business Overview and Total Revenue
    • 6.5.3 Mad Catz Joypad Sales, Revenue and Gross Margin (2015-2020)
    • 6.5.4 Mad Catz Products Offered
    • 6.5.5 Mad Catz Recent Development and Response to COVID-19
  • 6.6 Thrustmaster
    • 6.6.1 Thrustmaster Corporation Information
    • 6.6.2 Thrustmaster Description, Business Overview and Total Revenue
    • 6.6.3 Thrustmaster Joypad Sales, Revenue and Gross Margin (2015-2020)
    • 6.6.4 Thrustmaster Products Offered
    • 6.6.5 Thrustmaster Recent Development and Response to COVID-19
  • 6.7 BETOP Rumble
    • 6.6.1 BETOP Rumble Corporation Information
    • 6.6.2 BETOP Rumble Description, Business Overview and Total Revenue
    • 6.6.3 BETOP Rumble Joypad Sales, Revenue and Gross Margin (2015-2020)
    • 6.4.4 BETOP Rumble Products Offered
    • 6.7.5 BETOP Rumble Recent Development and Response to COVID-19
  • 6.8 Speedlink
    • 6.8.1 Speedlink Corporation Information
    • 6.8.2 Speedlink Description, Business Overview and Total Revenue
    • 6.8.3 Speedlink Joypad Sales, Revenue and Gross Margin (2015-2020)
    • 6.8.4 Speedlink Products Offered
    • 6.8.5 Speedlink Recent Development and Response to COVID-19
  • 6.9 Sabrent
    • 6.9.1 Sabrent Corporation Information
    • 6.9.2 Sabrent Description, Business Overview and Total Revenue
    • 6.9.3 Sabrent Joypad Sales, Revenue and Gross Margin (2015-2020)
    • 6.9.4 Sabrent Products Offered
    • 6.9.5 Sabrent Recent Development and Response to COVID-19
  • 6.10 Samsung
    • 6.10.1 Samsung Corporation Information
    • 6.10.2 Samsung Description, Business Overview and Total Revenue
    • 6.10.3 Samsung Joypad Sales, Revenue and Gross Margin (2015-2020)
    • 6.10.4 Samsung Products Offered
    • 6.10.5 Samsung Recent Development and Response to COVID-19

7 Joypad Manufacturing Cost Analysis

  • 7.1 Joypad Key Raw Materials Analysis
    • 7.1.1 Key Raw Materials
    • 7.1.2 Key Raw Materials Price Trend
    • 7.1.3 Key Suppliers of Raw Materials
  • 7.2 Proportion of Manufacturing Cost Structure
  • 7.3 Manufacturing Process Analysis of Joypad
  • 7.4 Joypad Industrial Chain Analysis

8 Marketing Channel, Distributors and Customers

  • 8.1 Marketing Channel
  • 8.2 Joypad Distributors List
  • 8.3 Joypad Customers

9 Market Dynamics

  • 9.1 Market Trends
  • 9.2 Opportunities and Drivers
  • 9.3 Challenges
  • 9.4 Porter's Five Forces Analysis

10 Global Market Forecast

  • 10.1 Global Joypad Market Estimates and Projections by Type
    • 10.1.1 Global Forecasted Sales of Joypad by Type (2021-2026)
    • 10.1.2 Global Forecasted Revenue of Joypad by Type (2021-2026)
  • 10.2 Joypad Market Estimates and Projections by Application
    • 10.2.1 Global Forecasted Sales of Joypad by Application (2021-2026)
    • 10.2.2 Global Forecasted Revenue of Joypad by Application (2021-2026)
  • 10.3 Joypad Market Estimates and Projections by Region
    • 10.3.1 Global Forecasted Sales of Joypad by Region (2021-2026)
    • 10.3.2 Global Forecasted Revenue of Joypad by Region (2021-2026)
  • 10.4 North America Joypad Estimates and Projections (2021-2026)
  • 10.5 Europe Joypad Estimates and Projections (2021-2026)
  • 10.6 Asia Pacific Joypad Estimates and Projections (2021-2026)
  • 10.7 Latin America Joypad Estimates and Projections (2021-2026)
  • 10.8 Middle East and Africa Joypad Estimates and Projections (2021-2026)

11 Research Finding and Conclusion

    12 Methodology and Data Source

    • 12.1 Methodology/Research Approach
      • 12.1.1 Research Programs/Design
      • 12.1.2 Market Size Estimation
      • 12.1.3 Market Breakdown and Data Triangulation
    • 12.2 Data Source
      • 12.2.1 Secondary Sources
      • 12.2.2 Primary Sources
    • 12.3 Author List

    The research report includes specific segments by region (country), by company, by Type and by Application. This study provides information about the sales and revenue during the historic and forecasted period of 2015 to 2026. Understanding the segments helps in identifying the importance of different factors that aid the market growth.
    Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost 200 countries around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the Joypad market in 2020. The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.
    This report also analyzes the impact of Coronavirus COVID-19 on the Joypad industry.

    Segment by Type, the Joypad market is segmented into
    Wired Joypad
    Wireless Joypad

    Segment by Application
    PC
    Smartphone
    Smart TV

    Global Joypad Market: Regional Analysis
    The Joypad market is analysed and market size information is provided by regions (countries). The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type and by Application segment in terms of sales and revenue for the period 2015-2026.
    The key regions covered in the Joypad market report are:
    North America
    U.S.
    Canada
    Europe
    Germany
    France
    U.K.
    Italy
    Russia
    Asia-Pacific
    China
    Japan
    South Korea
    India
    Australia
    Taiwan
    Indonesia
    Thailand
    Malaysia
    Philippines
    Vietnam
    Latin America
    Mexico
    Brazil
    Argentina
    Middle East & Africa
    Turkey
    Saudi Arabia
    U.A.E

    Global Joypad Market: Competitive Analysis
    This section of the report identifies various key manufacturers of the market. It helps the reader understand the strategies and collaborations that players are focusing on combat competition in the market. The comprehensive report provides a significant microscopic look at the market. The reader can identify the footprints of the manufacturers by knowing about the global revenue of manufacturers, the global price of manufacturers, and sales by manufacturers during the forecast period of 2015 to 2019.

    The major players in global Joypad market include:
    Logitech
    SONY
    Microsoft
    Razer
    Mad Catz
    Thrustmaster
    BETOP Rumble
    Speedlink
    Sabrent
    Samsung


    Summary:
    Get latest Market Research Reports on Joypad. Industry analysis & Market Report on Joypad is a syndicated market report, published as Impact of COVID-19 Outbreak on Joypad, Global Market Research Report 2020. It is complete Research Study and Industry Analysis of Joypad market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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