Report Detail

Consumer Goods Global Wearable Apps Market Insights, Forecast to 2025

  • RnM2327858
  • |
  • 16 May, 2019
  • |
  • Global
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  • 127 Pages
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  • QYResearch
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  • Consumer Goods

Wearable apps are wearable device-based applications that allow consumers to track and monitor their fitness levels and sports activities, keep a check on online transactions, and navigate maps using devices such as fitness bands, smartwatches, and smart glasses. These apps allow users to keep track of their heart rate, blood pressure, and the calories burned during a workout. Wearable apps are gaining popularity in the healthcare and industrial segments. They help to optimize operational efficiency. Most of the wearable apps work when they are synced with smartphones. However, as the technology is growing, a large number of vendors are creating stand-alone apps that can be installed in wearable devices, especially in smartwatches.
According to the report, sports and fitness apps have become an integral part of the life of millions of mobile users. Such apps help and guide users to maintain a healthy lifestyle and fitness regime. The three app categories that are in high demand are running trackers, heart rate monitors, and multi-sport and activity trackers. A large number of free sports and fitness apps are available in app stores. Some of the top 20 fitness apps include Argus, UP by Jawbone, MapMyFitness, UA Recorder, Endomondo, and RunKeeper. The growing demand for sports and fitness apps is driving the global smartwatch and fitness band wearable apps market.
The global Wearable Apps market is valued at xx million US$ in 2018 and will reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025. The objectives of this study are to define, segment, and project the size of the Wearable Apps market based on company, product type, end user and key regions.

This report studies the global market size of Wearable Apps in key regions like North America, Europe, Asia Pacific, Central & South America and Middle East & Africa, focuses on the consumption of Wearable Apps in these regions.
This research report categorizes the global Wearable Apps market by top players/brands, region, type and end user. This report also studies the global Wearable Apps market status, competition landscape, market share, growth rate, future trends, market drivers, opportunities and challenges, sales channels and distributors.

The following manufacturers are covered in this report, with sales, revenue, market share for each company:
Apple
Fitbit
Google
Samsung Electronics
Appster
DMI
Fuzz Productions
Intellectsoft
Intersog
LeewayHertz
PointClear Solutions
Redmadrobot
Sourcebits
Touch Instinct
Worry Free Labs

Market size by Product
Smartwatch Wearable Apps
Fitness Band Wearable Apps
Smart Glass Wearable Apps
Market size by End User
Online
Offline

Market size by Region
North America
United States
Canada
Mexico
Asia-Pacific
China
India
Japan
South Korea
Australia
Indonesia
Singapore
Malaysia
Philippines
Thailand
Vietnam
Europe
Germany
France
UK
Italy
Spain
Russia
Central & South America
Brazil
Rest of Central & South America
Middle East & Africa
GCC Countries
Turkey
Egypt
South Africa

The study objectives of this report are:
To study and analyze the global Wearable Apps market size (value & volume) by company, key regions, products and end user, breakdown data from 2014 to 2018, and forecast to 2025.
To understand the structure of Wearable Apps market by identifying its various subsegments.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
Focuses on the key global Wearable Apps companies, to define, describe and analyze the sales volume, value, market share, market competition landscape and recent development.
To project the value and sales volume of Wearable Apps submarkets, with respect to key regions.
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

In this study, the years considered to estimate the market size of Wearable Apps are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025

This report includes the estimation of market size for value (million US$) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of Wearable Apps market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.

For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.


Table of Contents

    1 Study Coverage

    • 1.1 Wearable Apps Product
    • 1.2 Market Segments
    • 1.3 Key Manufacturers Covered
    • 1.4 Market by Type
      • 1.4.1 Global Wearable Apps Market Size Growth Rate by Product
      • 1.4.2 Smartwatch Wearable Apps
      • 1.4.3 Fitness Band Wearable Apps
      • 1.4.4 Smart Glass Wearable Apps
    • 1.5 Market by End User
      • 1.5.1 Global Wearable Apps Market Size Growth Rate by End User
      • 1.5.2 Online
      • 1.5.3 Offline
    • 1.6 Study Objectives
    • 1.7 Years Considered

    2 Executive Summary

    • 2.1 Global Wearable Apps Market Size
      • 2.1.1 Global Wearable Apps Revenue 2014-2025
      • 2.1.2 Global Wearable Apps Sales 2014-2025
    • 2.2 Wearable Apps Growth Rate by Regions
      • 2.2.1 Global Wearable Apps Sales by Regions
      • 2.2.2 Global Wearable Apps Revenue by Regions

    3 Breakdown Data by Manufacturers

    • 3.1 Wearable Apps Sales by Manufacturers
      • 3.1.1 Wearable Apps Sales by Manufacturers
      • 3.1.2 Wearable Apps Sales Market Share by Manufacturers
      • 3.1.3 Global Wearable Apps Market Concentration Ratio (CR5 and HHI)
    • 3.2 Wearable Apps Revenue by Manufacturers
      • 3.2.1 Wearable Apps Revenue by Manufacturers (2014-2019)
      • 3.2.2 Wearable Apps Revenue Share by Manufacturers (2014-2019)
    • 3.3 Wearable Apps Price by Manufacturers
    • 3.4 Wearable Apps Manufacturing Base Distribution, Product Types
      • 3.4.1 Wearable Apps Manufacturers Manufacturing Base Distribution, Headquarters
      • 3.4.2 Manufacturers Wearable Apps Product Type
      • 3.4.3 Date of International Manufacturers Enter into Wearable Apps Market
    • 3.5 Manufacturers Mergers & Acquisitions, Expansion Plans

    4 Breakdown Data by Product

    • 4.1 Global Wearable Apps Sales by Product
    • 4.2 Global Wearable Apps Revenue by Product
    • 4.3 Wearable Apps Price by Product

    5 Breakdown Data by End User

    • 5.1 Overview
    • 5.2 Global Wearable Apps Breakdown Data by End User

    6 North America

    • 6.1 North America Wearable Apps by Countries
      • 6.1.1 North America Wearable Apps Sales by Countries
      • 6.1.2 North America Wearable Apps Revenue by Countries
      • 6.1.3 United States
      • 6.1.4 Canada
      • 6.1.5 Mexico
    • 6.2 North America Wearable Apps by Product
    • 6.3 North America Wearable Apps by End User

    7 Europe

    • 7.1 Europe Wearable Apps by Countries
      • 7.1.1 Europe Wearable Apps Sales by Countries
      • 7.1.2 Europe Wearable Apps Revenue by Countries
      • 7.1.3 Germany
      • 7.1.4 France
      • 7.1.5 UK
      • 7.1.6 Italy
      • 7.1.7 Russia
    • 7.2 Europe Wearable Apps by Product
    • 7.3 Europe Wearable Apps by End User

    8 Asia Pacific

    • 8.1 Asia Pacific Wearable Apps by Countries
      • 8.1.1 Asia Pacific Wearable Apps Sales by Countries
      • 8.1.2 Asia Pacific Wearable Apps Revenue by Countries
      • 8.1.3 China
      • 8.1.4 Japan
      • 8.1.5 Korea
      • 8.1.6 India
      • 8.1.7 Australia
      • 8.1.8 Indonesia
      • 8.1.9 Malaysia
      • 8.1.10 Philippines
      • 8.1.11 Thailand
      • 8.1.12 Vietnam
      • 8.1.13 Singapore
    • 8.2 Asia Pacific Wearable Apps by Product
    • 8.3 Asia Pacific Wearable Apps by End User

    9 Central & South America

    • 9.1 Central & South America Wearable Apps by Countries
      • 9.1.1 Central & South America Wearable Apps Sales by Countries
      • 9.1.2 Central & South America Wearable Apps Revenue by Countries
      • 9.1.3 Brazil
    • 9.2 Central & South America Wearable Apps by Product
    • 9.3 Central & South America Wearable Apps by End User

    10 Middle East and Africa

    • 10.1 Middle East and Africa Wearable Apps by Countries
      • 10.1.1 Middle East and Africa Wearable Apps Sales by Countries
      • 10.1.2 Middle East and Africa Wearable Apps Revenue by Countries
      • 10.1.3 GCC Countries
      • 10.1.4 Turkey
      • 10.1.5 Egypt
      • 10.1.6 South Africa
    • 10.2 Middle East and Africa Wearable Apps by Product
    • 10.3 Middle East and Africa Wearable Apps by End User

    11 Company Profiles

    • 11.1 Apple
      • 11.1.1 Apple Company Details
      • 11.1.2 Company Business Overview
      • 11.1.3 Apple Wearable Apps Sales, Revenue and Gross Margin (2014-2019)
      • 11.1.4 Apple Wearable Apps Products Offered
      • 11.1.5 Apple Recent Development
    • 11.2 Fitbit
      • 11.2.1 Fitbit Company Details
      • 11.2.2 Company Business Overview
      • 11.2.3 Fitbit Wearable Apps Sales, Revenue and Gross Margin (2014-2019)
      • 11.2.4 Fitbit Wearable Apps Products Offered
      • 11.2.5 Fitbit Recent Development
    • 11.3 Google
      • 11.3.1 Google Company Details
      • 11.3.2 Company Business Overview
      • 11.3.3 Google Wearable Apps Sales, Revenue and Gross Margin (2014-2019)
      • 11.3.4 Google Wearable Apps Products Offered
      • 11.3.5 Google Recent Development
    • 11.4 Samsung Electronics
      • 11.4.1 Samsung Electronics Company Details
      • 11.4.2 Company Business Overview
      • 11.4.3 Samsung Electronics Wearable Apps Sales, Revenue and Gross Margin (2014-2019)
      • 11.4.4 Samsung Electronics Wearable Apps Products Offered
      • 11.4.5 Samsung Electronics Recent Development
    • 11.5 Appster
      • 11.5.1 Appster Company Details
      • 11.5.2 Company Business Overview
      • 11.5.3 Appster Wearable Apps Sales, Revenue and Gross Margin (2014-2019)
      • 11.5.4 Appster Wearable Apps Products Offered
      • 11.5.5 Appster Recent Development
    • 11.6 DMI
      • 11.6.1 DMI Company Details
      • 11.6.2 Company Business Overview
      • 11.6.3 DMI Wearable Apps Sales, Revenue and Gross Margin (2014-2019)
      • 11.6.4 DMI Wearable Apps Products Offered
      • 11.6.5 DMI Recent Development
    • 11.7 Fuzz Productions
      • 11.7.1 Fuzz Productions Company Details
      • 11.7.2 Company Business Overview
      • 11.7.3 Fuzz Productions Wearable Apps Sales, Revenue and Gross Margin (2014-2019)
      • 11.7.4 Fuzz Productions Wearable Apps Products Offered
      • 11.7.5 Fuzz Productions Recent Development
    • 11.8 Intellectsoft
      • 11.8.1 Intellectsoft Company Details
      • 11.8.2 Company Business Overview
      • 11.8.3 Intellectsoft Wearable Apps Sales, Revenue and Gross Margin (2014-2019)
      • 11.8.4 Intellectsoft Wearable Apps Products Offered
      • 11.8.5 Intellectsoft Recent Development
    • 11.9 Intersog
      • 11.9.1 Intersog Company Details
      • 11.9.2 Company Business Overview
      • 11.9.3 Intersog Wearable Apps Sales, Revenue and Gross Margin (2014-2019)
      • 11.9.4 Intersog Wearable Apps Products Offered
      • 11.9.5 Intersog Recent Development
    • 11.10 LeewayHertz
      • 11.10.1 LeewayHertz Company Details
      • 11.10.2 Company Business Overview
      • 11.10.3 LeewayHertz Wearable Apps Sales, Revenue and Gross Margin (2014-2019)
      • 11.10.4 LeewayHertz Wearable Apps Products Offered
      • 11.10.5 LeewayHertz Recent Development
    • 11.11 PointClear Solutions
    • 11.12 Redmadrobot
    • 11.13 Sourcebits
    • 11.14 Touch Instinct
    • 11.15 Worry Free Labs

    12 Future Forecast

    • 12.1 Wearable Apps Market Forecast by Regions
      • 12.1.1 Global Wearable Apps Sales Forecast by Regions 2019-2025
      • 12.1.2 Global Wearable Apps Revenue Forecast by Regions 2019-2025
    • 12.2 Wearable Apps Market Forecast by Product
      • 12.2.1 Global Wearable Apps Sales Forecast by Product 2019-2025
      • 12.2.2 Global Wearable Apps Revenue Forecast by Product 2019-2025
    • 12.3 Wearable Apps Market Forecast by End User
    • 12.4 North America Wearable Apps Forecast
    • 12.5 Europe Wearable Apps Forecast
    • 12.6 Asia Pacific Wearable Apps Forecast
    • 12.7 Central & South America Wearable Apps Forecast
    • 12.8 Middle East and Africa Wearable Apps Forecast

    13 Market Opportunities, Challenges, Risks and Influences Factors Analysis

    • 13.1 Market Opportunities and Drivers
    • 13.2 Market Challenges
    • 13.3 Market Risks/Restraints
    • 13.4 Macroscopic Indicators

    14 Value Chain and Sales Channels Analysis

    • 14.1 Value Chain Analysis
    • 14.2 Wearable Apps Customers
    • 14.3 Sales Channels Analysis
      • 14.3.1 Sales Channels
      • 14.3.2 Distributors

    15 Research Findings and Conclusion

      16 Appendix

      • 16.1 Research Methodology
        • 16.1.1 Methodology/Research Approach
        • 16.1.2 Data Source
      • 16.2 Author Details

      Summary:
      Get latest Market Research Reports on Wearable Apps. Industry analysis & Market Report on Wearable Apps is a syndicated market report, published as Global Wearable Apps Market Insights, Forecast to 2025. It is complete Research Study and Industry Analysis of Wearable Apps market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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