Report Detail

Machinery & Equipment Global VR Equipment Market Professional Survey Report 2018

  • RnM2139683
  • |
  • 06 July, 2020
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  • Global
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  • 149 Pages
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  • QYResearch
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  • Machinery & Equipment

1 Study Coverage

  • 1.1 VR Equipment Product Introduction
  • 1.2 Key Market Segments in This Study
  • 1.3 Key Manufacturers Covered: Ranking of Global Top VR Equipment Manufacturers by Revenue in 2019
  • 1.4 Market by Type
    • 1.4.1 Global VR Equipment Market Size Growth Rate by Type
    • 1.4.2 Head Mounted Displays
    • 1.4.3 Head Trackers
    • 1.4.4 Motion Trackers
    • 1.4.5 3D Controllers
    • 1.4.6 Data Gloves
    • 1.4.7 Haptic Devices
    • 1.4.8 Others
  • 1.5 Market by Application
    • 1.5.1 Global VR Equipment Market Size Growth Rate by Application
    • 1.5.2 Educational
    • 1.5.3 Industrial
    • 1.5.4 Medical
    • 1.5.5 Entertainment
    • 1.5.6 Others
  • 1.6 Study Objectives
  • 1.7 Years Considered

2 Executive Summary

  • 2.1 Global VR Equipment Market Size, Estimates and Forecasts
    • 2.1.1 Global VR Equipment Revenue Estimates and Forecasts 2015-2026
    • 2.1.2 Global VR Equipment Production Capacity Estimates and Forecasts 2015-2026
    • 2.1.3 Global VR Equipment Production Estimates and Forecasts 2015-2026
  • 2.2 Global VR Equipment, Market Size by Producing Regions: 2015 VS 2020 VS 2026
  • 2.3 Analysis of Competitive Landscape
    • 2.3.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
    • 2.3.2 Global VR Equipment Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
    • 2.3.3 Global VR Equipment Manufacturers Geographical Distribution
  • 2.4 Key Trends for VR Equipment Markets & Products
  • 2.5 Primary Interviews with Key VR Equipment Players (Opinion Leaders)

3 Market Size by Manufacturers

  • 3.1 Global Top VR Equipment Manufacturers by Production Capacity
    • 3.1.1 Global Top VR Equipment Manufacturers by Production Capacity (2015-2020)
    • 3.1.2 Global Top VR Equipment Manufacturers by Production (2015-2020)
    • 3.1.3 Global Top VR Equipment Manufacturers Market Share by Production
  • 3.2 Global Top VR Equipment Manufacturers by Revenue
    • 3.2.1 Global Top VR Equipment Manufacturers by Revenue (2015-2020)
    • 3.2.2 Global Top VR Equipment Manufacturers Market Share by Revenue (2015-2020)
    • 3.2.3 Global Top 10 and Top 5 Companies by VR Equipment Revenue in 2019
  • 3.3 Global VR Equipment Price by Manufacturers
  • 3.4 Mergers & Acquisitions, Expansion Plans

4 VR Equipment Production by Regions

  • 4.1 Global VR Equipment Historic Market Facts & Figures by Regions
    • 4.1.1 Global Top VR Equipment Regions by Production (2015-2020)
    • 4.1.2 Global Top VR Equipment Regions by Revenue (2015-2020)
  • 4.2 North America
    • 4.2.1 North America VR Equipment Production (2015-2020)
    • 4.2.2 North America VR Equipment Revenue (2015-2020)
    • 4.2.3 Key Players in North America
    • 4.2.4 North America VR Equipment Import & Export (2015-2020)
  • 4.3 Europe
    • 4.3.1 Europe VR Equipment Production (2015-2020)
    • 4.3.2 Europe VR Equipment Revenue (2015-2020)
    • 4.3.3 Key Players in Europe
    • 4.3.4 Europe VR Equipment Import & Export (2015-2020)
  • 4.4 China
    • 4.4.1 China VR Equipment Production (2015-2020)
    • 4.4.2 China VR Equipment Revenue (2015-2020)
    • 4.4.3 Key Players in China
    • 4.4.4 China VR Equipment Import & Export (2015-2020)
  • 4.5 Japan
    • 4.5.1 Japan VR Equipment Production (2015-2020)
    • 4.5.2 Japan VR Equipment Revenue (2015-2020)
    • 4.5.3 Key Players in Japan
    • 4.5.4 Japan VR Equipment Import & Export (2015-2020)

5 VR Equipment Consumption by Region

  • 5.1 Global Top VR Equipment Regions by Consumption
    • 5.1.1 Global Top VR Equipment Regions by Consumption (2015-2020)
    • 5.1.2 Global Top VR Equipment Regions Market Share by Consumption (2015-2020)
  • 5.2 North America
    • 5.2.1 North America VR Equipment Consumption by Application
    • 5.2.2 North America VR Equipment Consumption by Countries
    • 5.2.3 U.S.
    • 5.2.4 Canada
  • 5.3 Europe
    • 5.3.1 Europe VR Equipment Consumption by Application
    • 5.3.2 Europe VR Equipment Consumption by Countries
    • 5.3.3 Germany
    • 5.3.4 France
    • 5.3.5 U.K.
    • 5.3.6 Italy
    • 5.3.7 Russia
  • 5.4 Asia Pacific
    • 5.4.1 Asia Pacific VR Equipment Consumption by Application
    • 5.4.2 Asia Pacific VR Equipment Consumption by Regions
    • 5.4.3 China
    • 5.4.4 Japan
    • 5.4.5 South Korea
    • 5.4.6 India
    • 5.4.7 Australia
    • 5.4.8 Taiwan
    • 5.4.9 Indonesia
    • 5.4.10 Thailand
    • 5.4.11 Malaysia
    • 5.4.12 Philippines
    • 5.4.13 Vietnam
  • 5.5 Central & South America
    • 5.5.1 Central & South America VR Equipment Consumption by Application
    • 5.5.2 Central & South America VR Equipment Consumption by Country
    • 5.5.3 Mexico
    • 5.5.3 Brazil
    • 5.5.3 Argentina
  • 5.6 Middle East and Africa
    • 5.6.1 Middle East and Africa VR Equipment Consumption by Application
    • 5.6.2 Middle East and Africa VR Equipment Consumption by Countries
    • 5.6.3 Turkey
    • 5.6.4 Saudi Arabia
    • 5.6.5 U.A.E

6 Market Size by Type (2015-2026)

  • 6.1 Global VR Equipment Market Size by Type (2015-2020)
    • 6.1.1 Global VR Equipment Production by Type (2015-2020)
    • 6.1.2 Global VR Equipment Revenue by Type (2015-2020)
    • 6.1.3 VR Equipment Price by Type (2015-2020)
  • 6.2 Global VR Equipment Market Forecast by Type (2021-2026)
    • 6.2.1 Global VR Equipment Production Forecast by Type (2021-2026)
    • 6.2.2 Global VR Equipment Revenue Forecast by Type (2021-2026)
    • 6.2.3 Global VR Equipment Price Forecast by Type (2021-2026)
  • 6.3 Global VR Equipment Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End

7 Market Size by Application (2015-2026)

  • 7.2.1 Global VR Equipment Consumption Historic Breakdown by Application (2015-2020)
  • 7.2.2 Global VR Equipment Consumption Forecast by Application (2021-2026)

8 Corporate Profiles

  • 8.1 Starbreeze
    • 8.1.1 Starbreeze Corporation Information
    • 8.1.2 Starbreeze Overview
    • 8.1.3 Starbreeze Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.1.4 Starbreeze Product Description
    • 8.1.5 Starbreeze Related Developments
  • 8.2 Google
    • 8.2.1 Google Corporation Information
    • 8.2.2 Google Overview
    • 8.2.3 Google Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.2.4 Google Product Description
    • 8.2.5 Google Related Developments
  • 8.3 Vuzix
    • 8.3.1 Vuzix Corporation Information
    • 8.3.2 Vuzix Overview
    • 8.3.3 Vuzix Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.3.4 Vuzix Product Description
    • 8.3.5 Vuzix Related Developments
  • 8.4 HTC
    • 8.4.1 HTC Corporation Information
    • 8.4.2 HTC Overview
    • 8.4.3 HTC Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.4.4 HTC Product Description
    • 8.4.5 HTC Related Developments
  • 8.5 Sony
    • 8.5.1 Sony Corporation Information
    • 8.5.2 Sony Overview
    • 8.5.3 Sony Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.5.4 Sony Product Description
    • 8.5.5 Sony Related Developments
  • 8.6 Microsoft
    • 8.6.1 Microsoft Corporation Information
    • 8.6.2 Microsoft Overview
    • 8.6.3 Microsoft Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.6.4 Microsoft Product Description
    • 8.6.5 Microsoft Related Developments
  • 8.7 Meta
    • 8.7.1 Meta Corporation Information
    • 8.7.2 Meta Overview
    • 8.7.3 Meta Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.7.4 Meta Product Description
    • 8.7.5 Meta Related Developments
  • 8.8 Freefly
    • 8.8.1 Freefly Corporation Information
    • 8.8.2 Freefly Overview
    • 8.8.3 Freefly Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.8.4 Freefly Product Description
    • 8.8.5 Freefly Related Developments
  • 8.9 Oculus
    • 8.9.1 Oculus Corporation Information
    • 8.9.2 Oculus Overview
    • 8.9.3 Oculus Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.9.4 Oculus Product Description
    • 8.9.5 Oculus Related Developments
  • 8.10 Samsung
    • 8.10.1 Samsung Corporation Information
    • 8.10.2 Samsung Overview
    • 8.10.3 Samsung Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.10.4 Samsung Product Description
    • 8.10.5 Samsung Related Developments
  • 8.11 Vive
    • 8.11.1 Vive Corporation Information
    • 8.11.2 Vive Overview
    • 8.11.3 Vive Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.11.4 Vive Product Description
    • 8.11.5 Vive Related Developments
  • 8.12 Avegant
    • 8.12.1 Avegant Corporation Information
    • 8.12.2 Avegant Overview
    • 8.12.3 Avegant Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.12.4 Avegant Product Description
    • 8.12.5 Avegant Related Developments
  • 8.13 Razer
    • 8.13.1 Razer Corporation Information
    • 8.13.2 Razer Overview
    • 8.13.3 Razer Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.13.4 Razer Product Description
    • 8.13.5 Razer Related Developments
  • 8.14 Zeiss
    • 8.14.1 Zeiss Corporation Information
    • 8.14.2 Zeiss Overview
    • 8.14.3 Zeiss Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.14.4 Zeiss Product Description
    • 8.14.5 Zeiss Related Developments
  • 8.15 VisusVR
    • 8.15.1 VisusVR Corporation Information
    • 8.15.2 VisusVR Overview
    • 8.15.3 VisusVR Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.15.4 VisusVR Product Description
    • 8.15.5 VisusVR Related Developments
  • 8.16 FOVE
    • 8.16.1 FOVE Corporation Information
    • 8.16.2 FOVE Overview
    • 8.16.3 FOVE Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.16.4 FOVE Product Description
    • 8.16.5 FOVE Related Developments

9 VR Equipment Production Forecast by Regions

  • 9.1 Global Top VR Equipment Regions Forecast by Revenue (2021-2026)
  • 9.2 Global Top VR Equipment Regions Forecast by Production (2021-2026)
  • 9.3 Key VR Equipment Production Regions Forecast
    • 9.3.1 North America
    • 9.3.2 Europe
    • 9.3.3 China
    • 9.3.4 Japan

10 VR Equipment Consumption Forecast by Region

  • 10.1 Global VR Equipment Consumption Forecast by Region (2021-2026)
  • 10.2 North America VR Equipment Consumption Forecast by Region (2021-2026)
  • 10.3 Europe VR Equipment Consumption Forecast by Region (2021-2026)
  • 10.4 Asia Pacific VR Equipment Consumption Forecast by Region (2021-2026)
  • 10.5 Latin America VR Equipment Consumption Forecast by Region (2021-2026)
  • 10.6 Middle East and Africa VR Equipment Consumption Forecast by Region (2021-2026)

11 Value Chain and Sales Channels Analysis

  • 11.1 Value Chain Analysis
  • 11.2 Sales Channels Analysis
    • 11.2.1 VR Equipment Sales Channels
    • 11.2.2 VR Equipment Distributors
  • 11.3 VR Equipment Customers

12 Market Opportunities & Challenges, Risks and Influences Factors Analysis

  • 12.1 VR Equipment Industry
  • 12.2 Market Trends
  • 12.3 Market Opportunities and Drivers
  • 12.4 Market Challenges
  • 12.5 VR Equipment Market Risks/Restraints
  • 12.6 Porter's Five Forces Analysis

13 Key Finding in The Global VR Equipment Study

    14 Appendix

    • 14.1 Research Methodology
      • 14.1.1 Methodology/Research Approach
      • 14.1.2 Data Source
    • 14.2 Author Details

    VR Equipment market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global VR Equipment market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on production capacity, revenue and forecast by Type and by Application for the period 2015-2026.

    Segment by Type, the VR Equipment market is segmented into
    Head Mounted Displays
    Head Trackers
    Motion Trackers
    3D Controllers
    Data Gloves
    Haptic Devices
    Others

    Segment by Application, the VR Equipment market is segmented into
    Educational
    Industrial
    Medical
    Entertainment
    Others

    Regional and Country-level Analysis
    The VR Equipment market is analysed and market size information is provided by regions (countries).
    The key regions covered in the VR Equipment market report are North America, Europe, China and Japan. It also covers key regions (countries), viz, the U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, U.A.E, etc.
    The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type, and by Application segment in terms of production capacity, price and revenue for the period 2015-2026.
    Competitive Landscape and VR Equipment Market Share Analysis

    VR Equipment market competitive landscape provides details and data information by manufacturers. The report offers comprehensive analysis and accurate statistics on production capacity, price, revenue of VR Equipment by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on production, revenue (global and regional level) by players for the period 2015-2020. Details included are company description, major business, company total revenue, and the production capacity, price, revenue generated in VR Equipment business, the date to enter into the VR Equipment market, VR Equipment product introduction, recent developments, etc.
    The major vendors covered:
    Starbreeze
    Google
    Vuzix
    HTC
    Sony
    Microsoft
    Meta
    Freefly
    Oculus
    Samsung
    Vive
    Avegant
    Razer
    Zeiss
    VisusVR
    FOVE


    Summary:
    Get latest Market Research Reports on VR Equipment . Industry analysis & Market Report on VR Equipment is a syndicated market report, published as Global VR Equipment Market Professional Survey Report 2018. It is complete Research Study and Industry Analysis of VR Equipment market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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