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Global (United States, European Union and China) VR Equipment Market Research Report 2019-2025

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Table of Contents

    1 Report Overview

    • 1.1 Research Scope
    • 1.2 Major Manufacturers Covered in This Report
    • 1.3 Market Segment by Type
      • 1.3.1 Global VR Equipment Market Size Growth Rate by Type (2019-2025)
      • 1.3.2 Head Mounted Displays
      • 1.3.3 Head Trackers
      • 1.3.4 Motion Trackers
      • 1.3.5 3D Controllers
      • 1.3.6 Data Gloves
      • 1.3.7 Haptic Devices
      • 1.3.8 Others
    • 1.4 Market Segment by Application
      • 1.4.1 Global VR Equipment Market Share by Application (2019-2025)
      • 1.4.2 Educational
      • 1.4.3 Industrial
      • 1.4.4 Medical
      • 1.4.5 Entertainment
      • 1.4.6 Others
    • 1.5 Study Objectives
    • 1.6 Years Considered

    2 Global Growth Trends

    • 2.1 Production and Capacity Analysis
      • 2.1.1 Global VR Equipment Production Value 2014-2025
      • 2.1.2 Global VR Equipment Production 2014-2025
      • 2.1.3 Global VR Equipment Capacity 2014-2025
      • 2.1.4 Global VR Equipment Marketing Pricing and Trends
    • 2.2 Key Producers Growth Rate (CAGR) 2019-2025
      • 2.2.1 Global VR Equipment Market Size CAGR of Key Regions
      • 2.2.2 Global VR Equipment Market Share of Key Regions
    • 2.3 Industry Trends
      • 2.3.1 Market Top Trends
      • 2.3.2 Market Drivers

    3 Market Share by Manufacturers

    • 3.1 Capacity and Production by Manufacturers
      • 3.1.1 Global VR Equipment Capacity by Manufacturers
      • 3.1.2 Global VR Equipment Production by Manufacturers
    • 3.2 Revenue by Manufacturers
      • 3.2.1 VR Equipment Revenue by Manufacturers (2014-2019)
      • 3.2.2 VR Equipment Revenue Share by Manufacturers (2014-2019)
      • 3.2.3 Global VR Equipment Market Concentration Ratio (CR5 and HHI)
    • 3.3 VR Equipment Price by Manufacturers
    • 3.4 Key Manufacturers VR Equipment Plants/Factories Distribution and Area Served
    • 3.5 Date of Key Manufacturers Enter into VR Equipment Market
    • 3.6 Key Manufacturers VR Equipment Product Offered
    • 3.7 Mergers & Acquisitions, Expansion Plans

    4 Market Size by Type

    • 4.1 Production and Production Value for Each Type
      • 4.1.1 Head Mounted Displays Production and Production Value (2014-2019)
      • 4.1.2 Head Trackers Production and Production Value (2014-2019)
      • 4.1.3 Motion Trackers Production and Production Value (2014-2019)
      • 4.1.4 3D Controllers Production and Production Value (2014-2019)
      • 4.1.5 Data Gloves Production and Production Value (2014-2019)
      • 4.1.6 Haptic Devices Production and Production Value (2014-2019)
      • 4.1.7 Others Production and Production Value (2014-2019)
    • 4.2 Global VR Equipment Production Market Share by Type
    • 4.3 Global VR Equipment Production Value Market Share by Type
    • 4.4 VR Equipment Ex-factory Price by Type

    5 Market Size by Application

    • 5.1 Overview
    • 5.2 Global VR Equipment Consumption by Application

    6 Production by Regions

    • 6.1 Global VR Equipment Production (History Data) by Regions 2014-2019
    • 6.2 Global VR Equipment Production Value (History Data) by Regions
    • 6.3 United States
      • 6.3.1 United States VR Equipment Production Growth Rate 2014-2019
      • 6.3.2 United States VR Equipment Production Value Growth Rate 2014-2019
      • 6.3.3 Key Players in United States
      • 6.3.4 United States VR Equipment Import & Export
    • 6.4 European Union
      • 6.4.1 European Union VR Equipment Production Growth Rate 2014-2019
      • 6.4.2 European Union VR Equipment Production Value Growth Rate 2014-2019
      • 6.4.3 Key Players in European Union
      • 6.4.4 European Union VR Equipment Import & Export
    • 6.5 China
      • 6.5.1 China VR Equipment Production Growth Rate 2014-2019
      • 6.5.2 China VR Equipment Production Value Growth Rate 2014-2019
      • 6.5.3 Key Players in China
      • 6.5.4 China VR Equipment Import & Export
    • 6.6 Rest of World
      • 6.6.1 Japan
      • 6.6.2 Korea
      • 6.6.3 India
      • 6.6.4 Southeast Asia

    7 VR Equipment Consumption by Regions

    • 7.1 Global VR Equipment Consumption (History Data) by Regions
    • 7.2 United States
      • 7.2.1 United States VR Equipment Consumption by Type
      • 7.2.2 United States VR Equipment Consumption by Application
    • 7.3 European Union
      • 7.3.1 European Union VR Equipment Consumption by Type
      • 7.3.2 European Union VR Equipment Consumption by Application
    • 7.4 China
      • 7.4.1 China VR Equipment Consumption by Type
      • 7.4.2 China VR Equipment Consumption by Application
    • 7.5 Rest of World
      • 7.5.1 Rest of World VR Equipment Consumption by Type
      • 7.5.2 Rest of World VR Equipment Consumption by Application
      • 7.5.1 Japan
      • 7.5.2 Korea
      • 7.5.3 India
      • 7.5.4 Southeast Asia

    8 Company Profiles

    • 8.1 Starbreeze
      • 8.1.1 Starbreeze Company Details
      • 8.1.2 Company Description and Business Overview
      • 8.1.3 Production and Revenue of VR Equipment
      • 8.1.4 VR Equipment Product Introduction
      • 8.1.5 Starbreeze Recent Development
    • 8.2 Google
      • 8.2.1 Google Company Details
      • 8.2.2 Company Description and Business Overview
      • 8.2.3 Production and Revenue of VR Equipment
      • 8.2.4 VR Equipment Product Introduction
      • 8.2.5 Google Recent Development
    • 8.3 Vuzix
      • 8.3.1 Vuzix Company Details
      • 8.3.2 Company Description and Business Overview
      • 8.3.3 Production and Revenue of VR Equipment
      • 8.3.4 VR Equipment Product Introduction
      • 8.3.5 Vuzix Recent Development
    • 8.4 HTC
      • 8.4.1 HTC Company Details
      • 8.4.2 Company Description and Business Overview
      • 8.4.3 Production and Revenue of VR Equipment
      • 8.4.4 VR Equipment Product Introduction
      • 8.4.5 HTC Recent Development
    • 8.5 Sony
      • 8.5.1 Sony Company Details
      • 8.5.2 Company Description and Business Overview
      • 8.5.3 Production and Revenue of VR Equipment
      • 8.5.4 VR Equipment Product Introduction
      • 8.5.5 Sony Recent Development
    • 8.6 Microsoft
      • 8.6.1 Microsoft Company Details
      • 8.6.2 Company Description and Business Overview
      • 8.6.3 Production and Revenue of VR Equipment
      • 8.6.4 VR Equipment Product Introduction
      • 8.6.5 Microsoft Recent Development
    • 8.7 Meta
      • 8.7.1 Meta Company Details
      • 8.7.2 Company Description and Business Overview
      • 8.7.3 Production and Revenue of VR Equipment
      • 8.7.4 VR Equipment Product Introduction
      • 8.7.5 Meta Recent Development
    • 8.8 Freefly
      • 8.8.1 Freefly Company Details
      • 8.8.2 Company Description and Business Overview
      • 8.8.3 Production and Revenue of VR Equipment
      • 8.8.4 VR Equipment Product Introduction
      • 8.8.5 Freefly Recent Development
    • 8.9 Oculus
      • 8.9.1 Oculus Company Details
      • 8.9.2 Company Description and Business Overview
      • 8.9.3 Production and Revenue of VR Equipment
      • 8.9.4 VR Equipment Product Introduction
      • 8.9.5 Oculus Recent Development
    • 8.10 Samsung
      • 8.10.1 Samsung Company Details
      • 8.10.2 Company Description and Business Overview
      • 8.10.3 Production and Revenue of VR Equipment
      • 8.10.4 VR Equipment Product Introduction
      • 8.10.5 Samsung Recent Development
    • 8.11 Vive
    • 8.12 Avegant
    • 8.13 Razer
    • 8.14 Zeiss
    • 8.15 VisusVR
    • 8.16 FOVE

    9 Market Forecast

    • 9.1 Global Market Size Forecast
      • 9.1.1 Global VR Equipment Capacity, Production Forecast 2019-2025
      • 9.1.2 Global VR Equipment Production Value Forecast 2019-2025
    • 9.2 Market Forecast by Regions
      • 9.2.1 Global VR Equipment Production and Value Forecast by Regions 2019-2025
      • 9.2.2 Global VR Equipment Consumption Forecast by Regions 2019-2025
    • 9.3 United States
      • 9.3.1 Production and Value Forecast in United States
      • 9.3.2 Consumption Forecast in United States
    • 9.4 European Union
      • 9.4.1 Production and Value Forecast in European Union
      • 9.4.2 Consumption Forecast in European Union
    • 9.5 China
      • 9.5.1 Production and Value Forecast in China
      • 9.5.2 Consumption Forecast in China
    • 9.6 Rest of World
      • 9.6.1 Japan
      • 9.6.2 Korea
      • 9.6.3 India
      • 9.6.4 Southeast Asia
    • 9.7 Forecast by Type
      • 9.7.1 Global VR Equipment Production Forecast by Type
      • 9.7.2 Global VR Equipment Production Value Forecast by Type
    • 9.8 Consumption Forecast by Application

    10 Value Chain and Sales Channels Analysis

    • 10.1 Value Chain Analysis
    • 10.2 Sales Channels Analysis
      • 10.2.1 VR Equipment Sales Channels
      • 10.2.2 VR Equipment Distributors
    • 10.3 VR Equipment Customers

    11 Opportunities & Challenges, Threat and Affecting Factors

    • 11.1 Market Opportunities
    • 11.2 Market Challenges
    • 11.3 Porter's Five Forces Analysis

    12 Key Findings

      13 Appendix

      • 13.1 Research Methodology
        • 13.1.1 Methodology/Research Approach
          • 13.1.1.1 Research Programs/Design
          • 13.1.1.2 Market Size Estimation
          • 13.1.1.3 Market Breakdown and Data Triangulation
        • 13.1.2 Data Source
          • 13.1.2.1 Secondary Sources
          • 13.1.2.2 Primary Sources
      • 13.2 Author Details

      In 2019, the market size of VR Equipment is million US$ and it will reach million US$ in 2025, growing at a CAGR of from 2019; while in China, the market size is valued at xx million US$ and will increase to xx million US$ in 2025, with a CAGR of xx% during forecast period.
      In this report, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for VR Equipment.

      This report studies the global market size of VR Equipment, especially focuses on the key regions like United States, European Union, China, and other regions (Japan, Korea, India and Southeast Asia).
      This study presents the VR Equipment production, revenue, market share and growth rate for each key company, and also covers the breakdown data (production, consumption, revenue and market share) by regions, type and applications. history breakdown data from 2014 to 2019, and forecast to 2025.
      For top companies in United States, European Union and China, this report investigates and analyzes the production, value, price, market share and growth rate for the top manufacturers, key data from 2014 to 2019.

      In global market, the following companies are covered:
      Starbreeze
      Google
      Vuzix
      HTC
      Sony
      Microsoft
      Meta
      Freefly
      Oculus
      Samsung
      Vive
      Avegant
      Razer
      Zeiss
      VisusVR
      FOVE

      Market Segment by Product Type
      Head Mounted Displays
      Head Trackers
      Motion Trackers
      3D Controllers
      Data Gloves
      Haptic Devices
      Others

      Market Segment by Application
      Educational
      Industrial
      Medical
      Entertainment
      Others

      Key Regions split in this report: breakdown data for each region.
      United States
      China
      European Union
      Rest of World (Japan, Korea, India and Southeast Asia)

      The study objectives are:
      To analyze and research the VR Equipment status and future forecast in United States, European Union and China, involving sales, value (revenue), growth rate (CAGR), market share, historical and forecast.
      To present the key VR Equipment manufacturers, presenting the sales, revenue, market share, and recent development for key players.
      To split the breakdown data by regions, type, companies and applications
      To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
      To identify significant trends, drivers, influence factors in global and regions
      To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market

      In this study, the years considered to estimate the market size of VR Equipment are as follows:
      History Year: 2014-2018
      Base Year: 2018
      Estimated Year: 2019
      Forecast Year 2019 to 2025

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