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Global VR Equipment Market Professional Survey Report 2019

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Table of Contents

    Executive Summary

      1 Industry Overview of VR Equipment

      • 1.1 Definition of VR Equipment
      • 1.2 VR Equipment Segment by Type
        • 1.2.1 Global VR Equipment Production Growth Rate Comparison by Types (2014-2025)
        • 1.2.2 Head Mounted Displays
        • 1.2.3 Head Trackers
        • 1.2.4 Motion Trackers
        • 1.2.5 3D Controllers
        • 1.2.6 Data Gloves
        • 1.2.7 Haptic Devices
        • 1.2.8 Others
      • 1.3 VR Equipment Segment by Applications
        • 1.3.1 Global VR Equipment Consumption Comparison by Applications (2014-2025)
        • 1.3.2 Educational
        • 1.3.3 Industrial
        • 1.3.4 Medical
        • 1.3.5 Entertainment
        • 1.3.6 Others
      • 1.4 Global VR Equipment Overall Market
        • 1.4.1 Global VR Equipment Revenue (2014-2025)
        • 1.4.2 Global VR Equipment Production (2014-2025)
        • 1.4.3 North America VR Equipment Status and Prospect (2014-2025)
        • 1.4.4 Europe VR Equipment Status and Prospect (2014-2025)
        • 1.4.5 China VR Equipment Status and Prospect (2014-2025)
        • 1.4.6 Japan VR Equipment Status and Prospect (2014-2025)
        • 1.4.7 Southeast Asia VR Equipment Status and Prospect (2014-2025)
        • 1.4.8 India VR Equipment Status and Prospect (2014-2025)

      2 Manufacturing Cost Structure Analysis

      • 2.1 Raw Material and Suppliers
      • 2.2 Manufacturing Cost Structure Analysis of VR Equipment
      • 2.3 Manufacturing Process Analysis of VR Equipment
      • 2.4 Industry Chain Structure of VR Equipment

      3 Development and Manufacturing Plants Analysis of VR Equipment

      • 3.1 Capacity and Commercial Production Date
      • 3.2 Global VR Equipment Manufacturing Plants Distribution
      • 3.3 Major Manufacturers Technology Source and Market Position of VR Equipment
      • 3.4 Recent Development and Expansion Plans

      4 Key Figures of Major Manufacturers

      • 4.1 VR Equipment Production and Capacity Analysis
      • 4.2 VR Equipment Revenue Analysis
      • 4.3 VR Equipment Price Analysis
      • 4.4 Market Concentration Degree

      5 VR Equipment Regional Market Analysis

      • 5.1 VR Equipment Production by Regions
        • 5.1.1 Global VR Equipment Production by Regions
        • 5.1.2 Global VR Equipment Revenue by Regions
      • 5.2 VR Equipment Consumption by Regions
      • 5.3 North America VR Equipment Market Analysis
        • 5.3.1 North America VR Equipment Production
        • 5.3.2 North America VR Equipment Revenue
        • 5.3.3 Key Manufacturers in North America
        • 5.3.4 North America VR Equipment Import and Export
      • 5.4 Europe VR Equipment Market Analysis
        • 5.4.1 Europe VR Equipment Production
        • 5.4.2 Europe VR Equipment Revenue
        • 5.4.3 Key Manufacturers in Europe
        • 5.4.4 Europe VR Equipment Import and Export
      • 5.5 China VR Equipment Market Analysis
        • 5.5.1 China VR Equipment Production
        • 5.5.2 China VR Equipment Revenue
        • 5.5.3 Key Manufacturers in China
        • 5.5.4 China VR Equipment Import and Export
      • 5.6 Japan VR Equipment Market Analysis
        • 5.6.1 Japan VR Equipment Production
        • 5.6.2 Japan VR Equipment Revenue
        • 5.6.3 Key Manufacturers in Japan
        • 5.6.4 Japan VR Equipment Import and Export
      • 5.7 Southeast Asia VR Equipment Market Analysis
        • 5.7.1 Southeast Asia VR Equipment Production
        • 5.7.2 Southeast Asia VR Equipment Revenue
        • 5.7.3 Key Manufacturers in Southeast Asia
        • 5.7.4 Southeast Asia VR Equipment Import and Export
      • 5.8 India VR Equipment Market Analysis
        • 5.8.1 India VR Equipment Production
        • 5.8.2 India VR Equipment Revenue
        • 5.8.3 Key Manufacturers in India
        • 5.8.4 India VR Equipment Import and Export

      6 VR Equipment Segment Market Analysis (by Type)

      • 6.1 Global VR Equipment Production by Type
      • 6.2 Global VR Equipment Revenue by Type
      • 6.3 VR Equipment Price by Type

      7 VR Equipment Segment Market Analysis (by Application)

      • 7.1 Global VR Equipment Consumption by Application
      • 7.2 Global VR Equipment Consumption Market Share by Application (2014-2019)

      8 VR Equipment Major Manufacturers Analysis

      • 8.1 Starbreeze
        • 8.1.1 Starbreeze VR Equipment Production Sites and Area Served
        • 8.1.2 Starbreeze Product Introduction, Application and Specification
        • 8.1.3 Starbreeze VR Equipment Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.1.4 Main Business and Markets Served
      • 8.2 Google
        • 8.2.1 Google VR Equipment Production Sites and Area Served
        • 8.2.2 Google Product Introduction, Application and Specification
        • 8.2.3 Google VR Equipment Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.2.4 Main Business and Markets Served
      • 8.3 Vuzix
        • 8.3.1 Vuzix VR Equipment Production Sites and Area Served
        • 8.3.2 Vuzix Product Introduction, Application and Specification
        • 8.3.3 Vuzix VR Equipment Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.3.4 Main Business and Markets Served
      • 8.4 HTC
        • 8.4.1 HTC VR Equipment Production Sites and Area Served
        • 8.4.2 HTC Product Introduction, Application and Specification
        • 8.4.3 HTC VR Equipment Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.4.4 Main Business and Markets Served
      • 8.5 Sony
        • 8.5.1 Sony VR Equipment Production Sites and Area Served
        • 8.5.2 Sony Product Introduction, Application and Specification
        • 8.5.3 Sony VR Equipment Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.5.4 Main Business and Markets Served
      • 8.6 Microsoft
        • 8.6.1 Microsoft VR Equipment Production Sites and Area Served
        • 8.6.2 Microsoft Product Introduction, Application and Specification
        • 8.6.3 Microsoft VR Equipment Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.6.4 Main Business and Markets Served
      • 8.7 Meta
        • 8.7.1 Meta VR Equipment Production Sites and Area Served
        • 8.7.2 Meta Product Introduction, Application and Specification
        • 8.7.3 Meta VR Equipment Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.7.4 Main Business and Markets Served
      • 8.8 Freefly
        • 8.8.1 Freefly VR Equipment Production Sites and Area Served
        • 8.8.2 Freefly Product Introduction, Application and Specification
        • 8.8.3 Freefly VR Equipment Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.8.4 Main Business and Markets Served
      • 8.9 Oculus
        • 8.9.1 Oculus VR Equipment Production Sites and Area Served
        • 8.9.2 Oculus Product Introduction, Application and Specification
        • 8.9.3 Oculus VR Equipment Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.9.4 Main Business and Markets Served
      • 8.10 Samsung
        • 8.10.1 Samsung VR Equipment Production Sites and Area Served
        • 8.10.2 Samsung Product Introduction, Application and Specification
        • 8.10.3 Samsung VR Equipment Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.10.4 Main Business and Markets Served
      • 8.11 Vive
      • 8.12 Avegant
      • 8.13 Razer
      • 8.14 Zeiss
      • 8.15 VisusVR
      • 8.16 FOVE

      9 Development Trend of Analysis of VR Equipment Market

      • 9.1 Global VR Equipment Market Trend Analysis
        • 9.1.1 Global VR Equipment Market Size (Volume and Value) Forecast 2019-2025
      • 9.2 VR Equipment Regional Market Trend
        • 9.2.1 North America VR Equipment Forecast 2019-2025
        • 9.2.2 Europe VR Equipment Forecast 2019-2025
        • 9.2.3 China VR Equipment Forecast 2019-2025
        • 9.2.4 Japan VR Equipment Forecast 2019-2025
        • 9.2.5 Southeast Asia VR Equipment Forecast 2019-2025
        • 9.2.6 India VR Equipment Forecast 2019-2025
      • 9.3 VR Equipment Market Trend (Product Type)
      • 9.4 VR Equipment Market Trend (Application)
      • 10.1 Marketing Channel
        • 10.1.1 Direct Marketing
        • 10.1.2 Indirect Marketing
      • 10.3 VR Equipment Customers

      11 Market Dynamics

      • 11.1 Market Trends
      • 11.2 Opportunities
      • 11.3 Market Drivers
      • 11.4 Challenges
      • 11.5 Influence Factors

      12 Conclusion

        13 Appendix

        • 13.1 Methodology/Research Approach
          • 13.1.1 Research Programs/Design
          • 13.1.2 Market Size Estimation
          • 13.1.3 Market Breakdown and Data Triangulation
        • 13.2 Data Source
          • 13.2.1 Secondary Sources
          • 13.2.2 Primary Sources
        • 13.3 Author List

        The global VR Equipment market was valued at million US$ in 2018 and will reach million US$ by the end of 2025, growing at a CAGR of during 2019-2025.
        This report focuses on VR Equipment volume and value at global level, regional level and company level. From a global perspective, this report represents overall VR Equipment market size by analyzing historical data and future prospect.
        Regionally, this report categorizes the production, apparent consumption, export and import of VR Equipment in North America, Europe, China, Japan, Southeast Asia and India.
        For each manufacturer covered, this report analyzes their VR Equipment manufacturing sites, capacity, production, ex-factory price, revenue and market share in global market.

        The following manufacturers are covered:
        Starbreeze
        Google
        Vuzix
        HTC
        Sony
        Microsoft
        Meta
        Freefly
        Oculus
        Samsung
        Vive
        Avegant
        Razer
        Zeiss
        VisusVR
        FOVE

        Segment by Regions
        North America
        Europe
        China
        Japan
        Southeast Asia
        India

        Segment by Type
        Head Mounted Displays
        Head Trackers
        Motion Trackers
        3D Controllers
        Data Gloves
        Haptic Devices
        Others

        Segment by Application
        Educational
        Industrial
        Medical
        Entertainment
        Others

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