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Global VR-based Telerehabilitation Market 2023 by Company, Regions, Type and Application, Forecast to 2029

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1 Market Overview

  • 1.1 Product Overview and Scope of VR-based Telerehabilitation
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Classification of VR-based Telerehabilitation by Type
    • 1.3.1 Overview: Global VR-based Telerehabilitation Market Size by Type: 2018 Versus 2022 Versus 2029
    • 1.3.2 Global VR-based Telerehabilitation Consumption Value Market Share by Type in 2022
    • 1.3.3 Physical Rehabilitation
    • 1.3.4 Neuro Rehabilitation
    • 1.3.5 Cognitive Rehabilitation
    • 1.3.6 Others
  • 1.4 Global VR-based Telerehabilitation Market by Application
    • 1.4.1 Overview: Global VR-based Telerehabilitation Market Size by Application: 2018 Versus 2022 Versus 2029
    • 1.4.2 Hospitals
    • 1.4.3 Care Homes
    • 1.4.4 Home
    • 1.4.5 Others
  • 1.5 Global VR-based Telerehabilitation Market Size & Forecast
  • 1.6 Global VR-based Telerehabilitation Market Size and Forecast by Region
    • 1.6.1 Global VR-based Telerehabilitation Market Size by Region: 2018 VS 2022 VS 2029
    • 1.6.2 Global VR-based Telerehabilitation Market Size by Region, (2018-2029)
    • 1.6.3 North America VR-based Telerehabilitation Market Size and Prospect (2018-2029)
    • 1.6.4 Europe VR-based Telerehabilitation Market Size and Prospect (2018-2029)
    • 1.6.5 Asia-Pacific VR-based Telerehabilitation Market Size and Prospect (2018-2029)
    • 1.6.6 South America VR-based Telerehabilitation Market Size and Prospect (2018-2029)
    • 1.6.7 Middle East and Africa VR-based Telerehabilitation Market Size and Prospect (2018-2029)

2 Company Profiles

  • 2.1 GestureTek Health
    • 2.1.1 GestureTek Health Details
    • 2.1.2 GestureTek Health Major Business
    • 2.1.3 GestureTek Health VR-based Telerehabilitation Product and Solutions
    • 2.1.4 GestureTek Health VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023)
    • 2.1.5 GestureTek Health Recent Developments and Future Plans
  • 2.2 Brontes Processing
    • 2.2.1 Brontes Processing Details
    • 2.2.2 Brontes Processing Major Business
    • 2.2.3 Brontes Processing VR-based Telerehabilitation Product and Solutions
    • 2.2.4 Brontes Processing VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023)
    • 2.2.5 Brontes Processing Recent Developments and Future Plans
  • 2.3 Motek Medical (DIH Medical Group)
    • 2.3.1 Motek Medical (DIH Medical Group) Details
    • 2.3.2 Motek Medical (DIH Medical Group) Major Business
    • 2.3.3 Motek Medical (DIH Medical Group) VR-based Telerehabilitation Product and Solutions
    • 2.3.4 Motek Medical (DIH Medical Group) VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023)
    • 2.3.5 Motek Medical (DIH Medical Group) Recent Developments and Future Plans
  • 2.4 Virtualware Group
    • 2.4.1 Virtualware Group Details
    • 2.4.2 Virtualware Group Major Business
    • 2.4.3 Virtualware Group VR-based Telerehabilitation Product and Solutions
    • 2.4.4 Virtualware Group VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023)
    • 2.4.5 Virtualware Group Recent Developments and Future Plans
  • 2.5 Motorika
    • 2.5.1 Motorika Details
    • 2.5.2 Motorika Major Business
    • 2.5.3 Motorika VR-based Telerehabilitation Product and Solutions
    • 2.5.4 Motorika VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023)
    • 2.5.5 Motorika Recent Developments and Future Plans
  • 2.6 LiteGait
    • 2.6.1 LiteGait Details
    • 2.6.2 LiteGait Major Business
    • 2.6.3 LiteGait VR-based Telerehabilitation Product and Solutions
    • 2.6.4 LiteGait VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023)
    • 2.6.5 LiteGait Recent Developments and Future Plans
  • 2.7 Mindmaze
    • 2.7.1 Mindmaze Details
    • 2.7.2 Mindmaze Major Business
    • 2.7.3 Mindmaze VR-based Telerehabilitation Product and Solutions
    • 2.7.4 Mindmaze VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023)
    • 2.7.5 Mindmaze Recent Developments and Future Plans
  • 2.8 Doctor Kinetic
    • 2.8.1 Doctor Kinetic Details
    • 2.8.2 Doctor Kinetic Major Business
    • 2.8.3 Doctor Kinetic VR-based Telerehabilitation Product and Solutions
    • 2.8.4 Doctor Kinetic VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023)
    • 2.8.5 Doctor Kinetic Recent Developments and Future Plans
  • 2.9 Geminus-Qhom
    • 2.9.1 Geminus-Qhom Details
    • 2.9.2 Geminus-Qhom Major Business
    • 2.9.3 Geminus-Qhom VR-based Telerehabilitation Product and Solutions
    • 2.9.4 Geminus-Qhom VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023)
    • 2.9.5 Geminus-Qhom Recent Developments and Future Plans
  • 2.10 Rehametrics
    • 2.10.1 Rehametrics Details
    • 2.10.2 Rehametrics Major Business
    • 2.10.3 Rehametrics VR-based Telerehabilitation Product and Solutions
    • 2.10.4 Rehametrics VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023)
    • 2.10.5 Rehametrics Recent Developments and Future Plans
  • 2.11 Hinge Health
    • 2.11.1 Hinge Health Details
    • 2.11.2 Hinge Health Major Business
    • 2.11.3 Hinge Health VR-based Telerehabilitation Product and Solutions
    • 2.11.4 Hinge Health VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023)
    • 2.11.5 Hinge Health Recent Developments and Future Plans
  • 2.12 SWORD Health
    • 2.12.1 SWORD Health Details
    • 2.12.2 SWORD Health Major Business
    • 2.12.3 SWORD Health VR-based Telerehabilitation Product and Solutions
    • 2.12.4 SWORD Health VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023)
    • 2.12.5 SWORD Health Recent Developments and Future Plans
  • 2.13 CoRehab
    • 2.13.1 CoRehab Details
    • 2.13.2 CoRehab Major Business
    • 2.13.3 CoRehab VR-based Telerehabilitation Product and Solutions
    • 2.13.4 CoRehab VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023)
    • 2.13.5 CoRehab Recent Developments and Future Plans
  • 2.14 270 Vision (BPMpathway)
    • 2.14.1 270 Vision (BPMpathway) Details
    • 2.14.2 270 Vision (BPMpathway) Major Business
    • 2.14.3 270 Vision (BPMpathway) VR-based Telerehabilitation Product and Solutions
    • 2.14.4 270 Vision (BPMpathway) VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023)
    • 2.14.5 270 Vision (BPMpathway) Recent Developments and Future Plans
  • 2.15 MIRA Rehab
    • 2.15.1 MIRA Rehab Details
    • 2.15.2 MIRA Rehab Major Business
    • 2.15.3 MIRA Rehab VR-based Telerehabilitation Product and Solutions
    • 2.15.4 MIRA Rehab VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023)
    • 2.15.5 MIRA Rehab Recent Developments and Future Plans

3 Market Competition, by Players

  • 3.1 Global VR-based Telerehabilitation Revenue and Share by Players (2018-2023)
  • 3.2 Market Share Analysis (2022)
    • 3.2.1 Market Share of VR-based Telerehabilitation by Company Revenue
    • 3.2.2 Top 3 VR-based Telerehabilitation Players Market Share in 2022
    • 3.2.3 Top 6 VR-based Telerehabilitation Players Market Share in 2022
  • 3.3 VR-based Telerehabilitation Market: Overall Company Footprint Analysis
    • 3.3.1 VR-based Telerehabilitation Market: Region Footprint
    • 3.3.2 VR-based Telerehabilitation Market: Company Product Type Footprint
    • 3.3.3 VR-based Telerehabilitation Market: Company Product Application Footprint
  • 3.4 New Market Entrants and Barriers to Market Entry
  • 3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type

  • 4.1 Global VR-based Telerehabilitation Consumption Value and Market Share by Type (2018-2023)
  • 4.2 Global VR-based Telerehabilitation Market Forecast by Type (2024-2029)

5 Market Size Segment by Application

  • 5.1 Global VR-based Telerehabilitation Consumption Value Market Share by Application (2018-2023)
  • 5.2 Global VR-based Telerehabilitation Market Forecast by Application (2024-2029)

6 North America

  • 6.1 North America VR-based Telerehabilitation Consumption Value by Type (2018-2029)
  • 6.2 North America VR-based Telerehabilitation Consumption Value by Application (2018-2029)
  • 6.3 North America VR-based Telerehabilitation Market Size by Country
    • 6.3.1 North America VR-based Telerehabilitation Consumption Value by Country (2018-2029)
    • 6.3.2 United States VR-based Telerehabilitation Market Size and Forecast (2018-2029)
    • 6.3.3 Canada VR-based Telerehabilitation Market Size and Forecast (2018-2029)
    • 6.3.4 Mexico VR-based Telerehabilitation Market Size and Forecast (2018-2029)

7 Europe

  • 7.1 Europe VR-based Telerehabilitation Consumption Value by Type (2018-2029)
  • 7.2 Europe VR-based Telerehabilitation Consumption Value by Application (2018-2029)
  • 7.3 Europe VR-based Telerehabilitation Market Size by Country
    • 7.3.1 Europe VR-based Telerehabilitation Consumption Value by Country (2018-2029)
    • 7.3.2 Germany VR-based Telerehabilitation Market Size and Forecast (2018-2029)
    • 7.3.3 France VR-based Telerehabilitation Market Size and Forecast (2018-2029)
    • 7.3.4 United Kingdom VR-based Telerehabilitation Market Size and Forecast (2018-2029)
    • 7.3.5 Russia VR-based Telerehabilitation Market Size and Forecast (2018-2029)
    • 7.3.6 Italy VR-based Telerehabilitation Market Size and Forecast (2018-2029)

8 Asia-Pacific

  • 8.1 Asia-Pacific VR-based Telerehabilitation Consumption Value by Type (2018-2029)
  • 8.2 Asia-Pacific VR-based Telerehabilitation Consumption Value by Application (2018-2029)
  • 8.3 Asia-Pacific VR-based Telerehabilitation Market Size by Region
    • 8.3.1 Asia-Pacific VR-based Telerehabilitation Consumption Value by Region (2018-2029)
    • 8.3.2 China VR-based Telerehabilitation Market Size and Forecast (2018-2029)
    • 8.3.3 Japan VR-based Telerehabilitation Market Size and Forecast (2018-2029)
    • 8.3.4 South Korea VR-based Telerehabilitation Market Size and Forecast (2018-2029)
    • 8.3.5 India VR-based Telerehabilitation Market Size and Forecast (2018-2029)
    • 8.3.6 Southeast Asia VR-based Telerehabilitation Market Size and Forecast (2018-2029)
    • 8.3.7 Australia VR-based Telerehabilitation Market Size and Forecast (2018-2029)

9 South America

  • 9.1 South America VR-based Telerehabilitation Consumption Value by Type (2018-2029)
  • 9.2 South America VR-based Telerehabilitation Consumption Value by Application (2018-2029)
  • 9.3 South America VR-based Telerehabilitation Market Size by Country
    • 9.3.1 South America VR-based Telerehabilitation Consumption Value by Country (2018-2029)
    • 9.3.2 Brazil VR-based Telerehabilitation Market Size and Forecast (2018-2029)
    • 9.3.3 Argentina VR-based Telerehabilitation Market Size and Forecast (2018-2029)

10 Middle East & Africa

  • 10.1 Middle East & Africa VR-based Telerehabilitation Consumption Value by Type (2018-2029)
  • 10.2 Middle East & Africa VR-based Telerehabilitation Consumption Value by Application (2018-2029)
  • 10.3 Middle East & Africa VR-based Telerehabilitation Market Size by Country
    • 10.3.1 Middle East & Africa VR-based Telerehabilitation Consumption Value by Country (2018-2029)
    • 10.3.2 Turkey VR-based Telerehabilitation Market Size and Forecast (2018-2029)
    • 10.3.3 Saudi Arabia VR-based Telerehabilitation Market Size and Forecast (2018-2029)
    • 10.3.4 UAE VR-based Telerehabilitation Market Size and Forecast (2018-2029)

11 Market Dynamics

  • 11.1 VR-based Telerehabilitation Market Drivers
  • 11.2 VR-based Telerehabilitation Market Restraints
  • 11.3 VR-based Telerehabilitation Trends Analysis
  • 11.4 Porters Five Forces Analysis
    • 11.4.1 Threat of New Entrants
    • 11.4.2 Bargaining Power of Suppliers
    • 11.4.3 Bargaining Power of Buyers
    • 11.4.4 Threat of Substitutes
    • 11.4.5 Competitive Rivalry
  • 11.5 Influence of COVID-19 and Russia-Ukraine War
    • 11.5.1 Influence of COVID-19
    • 11.5.2 Influence of Russia-Ukraine War

12 Industry Chain Analysis

  • 12.1 VR-based Telerehabilitation Industry Chain
  • 12.2 VR-based Telerehabilitation Upstream Analysis
  • 12.3 VR-based Telerehabilitation Midstream Analysis
  • 12.4 VR-based Telerehabilitation Downstream Analysis

13 Research Findings and Conclusion

    14 Appendix

    • 14.1 Methodology
    • 14.2 Research Process and Data Source

    According to our (Global Info Research) latest study, the global VR-based Telerehabilitation market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
    Virtual reality in telerehabilitation is a method used first in the training of musculoskeletal patients using asynchronous patient data uploading, and an internet video link. Subsequently, therapists using virtual reality-based telerehabilitation prescribe exercise routines via the web which are then accessed and executed by patients through a web browser. Therapists then monitor the patient's progress via the web and modify the therapy asynchronously without real-time interaction or training.
    This report is a detailed and comprehensive analysis for global VR-based Telerehabilitation market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.
    Key Features:
    Global VR-based Telerehabilitation market size and forecasts, in consumption value ($ Million), 2018-2029
    Global VR-based Telerehabilitation market size and forecasts by region and country, in consumption value ($ Million), 2018-2029
    Global VR-based Telerehabilitation market size and forecasts, by Type and by Application, in consumption value ($ Million), 2018-2029
    Global VR-based Telerehabilitation market shares of main players, in revenue ($ Million), 2018-2023
    The Primary Objectives in This Report Are:
    To determine the size of the total market opportunity of global and key countries
    To assess the growth potential for VR-based Telerehabilitation
    To forecast future growth in each product and end-use market
    To assess competitive factors affecting the marketplace
    This report profiles key players in the global VR-based Telerehabilitation market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include GestureTek Health, Brontes Processing, Motek Medical (DIH Medical Group), Virtualware Group and Motorika, etc.
    This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
    Market segmentation
    VR-based Telerehabilitation market is split by Type and by Application. For the period 2018-2029, the growth among segments provide accurate calculations and forecasts for consumption value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
    Market segment by Type
    Physical Rehabilitation
    Neuro Rehabilitation
    Cognitive Rehabilitation
    Others
    Market segment by Application
    Hospitals
    Care Homes
    Home
    Others
    Market segment by players, this report covers
    GestureTek Health
    Brontes Processing
    Motek Medical (DIH Medical Group)
    Virtualware Group
    Motorika
    LiteGait
    Mindmaze
    Doctor Kinetic
    Geminus-Qhom
    Rehametrics
    Hinge Health
    SWORD Health
    CoRehab
    270 Vision (BPMpathway)
    MIRA Rehab
    Market segment by regions, regional analysis covers
    North America (United States, Canada, and Mexico)
    Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
    Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
    South America (Brazil, Argentina and Rest of South America)
    Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
    The content of the study subjects, includes a total of 13 chapters:
    Chapter 1, to describe VR-based Telerehabilitation product scope, market overview, market estimation caveats and base year.
    Chapter 2, to profile the top players of VR-based Telerehabilitation, with revenue, gross margin and global market share of VR-based Telerehabilitation from 2018 to 2023.
    Chapter 3, the VR-based Telerehabilitation competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
    Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2018 to 2029.
    Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and VR-based Telerehabilitation market forecast, by regions, type and application, with consumption value, from 2024 to 2029.
    Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War
    Chapter 12, the key raw materials and key suppliers, and industry chain of VR-based Telerehabilitation.
    Chapter 13, to describe VR-based Telerehabilitation research findings and conclusion.

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