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Global VR/AR Head Mounted Display Market Research Report 2021

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1 VR/AR Head Mounted Display Market Overview

  • 1.1 Product Overview and Scope of VR/AR Head Mounted Display
  • 1.2 VR/AR Head Mounted Display Segment by Type
    • 1.2.1 Global VR/AR Head Mounted Display Sales Growth Rate Comparison by Type (2021-2027)
    • 1.2.2 Mobile HMDs
    • 1.2.3 PC-based HMDs
    • 1.2.4 Console-based HMDs
    • 1.2.5 All-in-One HMDs
  • 1.3 VR/AR Head Mounted Display Segment by Application
    • 1.3.1 VR/AR Head Mounted Display Sales Comparison by Application: (2021-2027)
    • 1.3.2 Healthcare
    • 1.3.3 Education
    • 1.3.4 Construction
    • 1.3.5 Military
    • 1.3.6 Entertainment
  • 1.4 Global VR/AR Head Mounted Display Market Size Estimates and Forecasts
    • 1.4.1 Global VR/AR Head Mounted Display Revenue 2016-2027
    • 1.4.2 Global VR/AR Head Mounted Display Sales 2016-2027
    • 1.4.3 VR/AR Head Mounted Display Market Size by Region: 2016 Versus 2021 Versus 2027

2 VR/AR Head Mounted Display Market Competition by Manufacturers

  • 2.1 Global VR/AR Head Mounted Display Sales Market Share by Manufacturers (2016-2021)
  • 2.2 Global VR/AR Head Mounted Display Revenue Market Share by Manufacturers (2016-2021)
  • 2.3 Global VR/AR Head Mounted Display Average Price by Manufacturers (2016-2021)
  • 2.4 Manufacturers VR/AR Head Mounted Display Manufacturing Sites, Area Served, Product Type
  • 2.5 VR/AR Head Mounted Display Market Competitive Situation and Trends
    • 2.5.1 VR/AR Head Mounted Display Market Concentration Rate
    • 2.5.2 The Global Top 5 and Top 10 Largest VR/AR Head Mounted Display Players Market Share by Revenue
    • 2.5.3 Global VR/AR Head Mounted Display Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 2.6 Manufacturers Mergers & Acquisitions, Expansion Plans

3 VR/AR Head Mounted Display Retrospective Market Scenario by Region

  • 3.1 Global VR/AR Head Mounted Display Retrospective Market Scenario in Revenue by Region: 2016-2021
  • 3.2 Global VR/AR Head Mounted Display Retrospective Market Scenario in Sales by Region: 2016-2021
  • 3.3 North America VR/AR Head Mounted Display Market Facts & Figures by Country
    • 3.3.1 North America VR/AR Head Mounted Display Sales by Country
    • 3.3.2 North America VR/AR Head Mounted Display Revenue by Country
    • 3.3.3 U.S.
    • 3.3.4 Canada
  • 3.4 Europe VR/AR Head Mounted Display Market Facts & Figures by Country
    • 3.4.1 Europe VR/AR Head Mounted Display Sales by Country
    • 3.4.2 Europe VR/AR Head Mounted Display Revenue by Country
    • 3.4.3 Germany
    • 3.4.4 France
    • 3.4.5 U.K.
    • 3.4.6 Italy
    • 3.4.7 Russia
  • 3.5 Asia Pacific VR/AR Head Mounted Display Market Facts & Figures by Region
    • 3.5.1 Asia Pacific VR/AR Head Mounted Display Sales by Region
    • 3.5.2 Asia Pacific VR/AR Head Mounted Display Revenue by Region
    • 3.5.3 China
    • 3.5.4 Japan
    • 3.5.5 South Korea
    • 3.5.6 India
    • 3.5.7 Australia
    • 3.5.8 Taiwan
    • 3.5.9 Indonesia
    • 3.5.10 Thailand
    • 3.5.11 Malaysia
    • 3.5.12 Philippines
    • 3.5.13 Vietnam
  • 3.6 Latin America VR/AR Head Mounted Display Market Facts & Figures by Country
    • 3.6.1 Latin America VR/AR Head Mounted Display Sales by Country
    • 3.6.2 Latin America VR/AR Head Mounted Display Revenue by Country
    • 3.6.3 Mexico
    • 3.6.4 Brazil
    • 3.6.5 Argentina
  • 3.7 Middle East and Africa VR/AR Head Mounted Display Market Facts & Figures by Country
    • 3.7.1 Middle East and Africa VR/AR Head Mounted Display Sales by Country
    • 3.7.2 Middle East and Africa VR/AR Head Mounted Display Revenue by Country
    • 3.7.3 Turkey
    • 3.7.4 Saudi Arabia
    • 3.7.5 UAE

4 Global VR/AR Head Mounted Display Historic Market Analysis by Type

  • 4.1 Global VR/AR Head Mounted Display Sales Market Share by Type (2016-2021)
  • 4.2 Global VR/AR Head Mounted Display Revenue Market Share by Type (2016-2021)
  • 4.3 Global VR/AR Head Mounted Display Price by Type (2016-2021)

5 Global VR/AR Head Mounted Display Historic Market Analysis by Application

  • 5.1 Global VR/AR Head Mounted Display Sales Market Share by Application (2016-2021)
  • 5.2 Global VR/AR Head Mounted Display Revenue Market Share by Application (2016-2021)
  • 5.3 Global VR/AR Head Mounted Display Price by Application (2016-2021)

6 Key Companies Profiled

  • 6.1 Sony
    • 6.1.1 Sony Corporation Information
    • 6.1.2 Sony Description and Business Overview
    • 6.1.3 Sony VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2016-2021)
    • 6.1.4 Sony Product Portfolio
    • 6.1.5 Sony Recent Developments/Updates
  • 6.2 Google
    • 6.2.1 Google Corporation Information
    • 6.2.2 Google Description and Business Overview
    • 6.2.3 Google VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2016-2021)
    • 6.2.4 Google Product Portfolio
    • 6.2.5 Google Recent Developments/Updates
  • 6.3 Microsoft
    • 6.3.1 Microsoft Corporation Information
    • 6.3.2 Microsoft Description and Business Overview
    • 6.3.3 Microsoft VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2016-2021)
    • 6.3.4 Microsoft Product Portfolio
    • 6.3.5 Microsoft Recent Developments/Updates
  • 6.4 Samsung
    • 6.4.1 Samsung Corporation Information
    • 6.4.2 Samsung Description and Business Overview
    • 6.4.3 Samsung VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2016-2021)
    • 6.4.4 Samsung Product Portfolio
    • 6.4.5 Samsung Recent Developments/Updates
  • 6.5 HTC Corporation
    • 6.5.1 HTC Corporation Corporation Information
    • 6.5.2 HTC Corporation Description and Business Overview
    • 6.5.3 HTC Corporation VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2016-2021)
    • 6.5.4 HTC Corporation Product Portfolio
    • 6.5.5 HTC Corporation Recent Developments/Updates
  • 6.6 Oculus (Facebook)
    • 6.6.1 Oculus (Facebook) Corporation Information
    • 6.6.2 Oculus (Facebook) Description and Business Overview
    • 6.6.3 Oculus (Facebook) VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2016-2021)
    • 6.6.4 Oculus (Facebook) Product Portfolio
    • 6.6.5 Oculus (Facebook) Recent Developments/Updates
  • 6.7 Leap Motion (Ultrahaptics)
    • 6.6.1 Leap Motion (Ultrahaptics) Corporation Information
    • 6.6.2 Leap Motion (Ultrahaptics) Description and Business Overview
    • 6.6.3 Leap Motion (Ultrahaptics) VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2016-2021)
    • 6.4.4 Leap Motion (Ultrahaptics) Product Portfolio
    • 6.7.5 Leap Motion (Ultrahaptics) Recent Developments/Updates
  • 6.8 CyberGlove Systems
    • 6.8.1 CyberGlove Systems Corporation Information
    • 6.8.2 CyberGlove Systems Description and Business Overview
    • 6.8.3 CyberGlove Systems VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2016-2021)
    • 6.8.4 CyberGlove Systems Product Portfolio
    • 6.8.5 CyberGlove Systems Recent Developments/Updates
  • 6.9 Vuzix
    • 6.9.1 Vuzix Corporation Information
    • 6.9.2 Vuzix Description and Business Overview
    • 6.9.3 Vuzix VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2016-2021)
    • 6.9.4 Vuzix Product Portfolio
    • 6.9.5 Vuzix Recent Developments/Updates
  • 6.10 EON Reality
    • 6.10.1 EON Reality Corporation Information
    • 6.10.2 EON Reality Description and Business Overview
    • 6.10.3 EON Reality VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2016-2021)
    • 6.10.4 EON Reality Product Portfolio
    • 6.10.5 EON Reality Recent Developments/Updates
  • 6.11 STMicroelectronics
    • 6.11.1 STMicroelectronics Corporation Information
    • 6.11.2 STMicroelectronics VR/AR Head Mounted Display Description and Business Overview
    • 6.11.3 STMicroelectronics VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2016-2021)
    • 6.11.4 STMicroelectronics Product Portfolio
    • 6.11.5 STMicroelectronics Recent Developments/Updates
  • 6.12 Pico
    • 6.12.1 Pico Corporation Information
    • 6.12.2 Pico VR/AR Head Mounted Display Description and Business Overview
    • 6.12.3 Pico VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2016-2021)
    • 6.12.4 Pico Product Portfolio
    • 6.12.5 Pico Recent Developments/Updates
  • 6.13 3Glasses
    • 6.13.1 3Glasses Corporation Information
    • 6.13.2 3Glasses VR/AR Head Mounted Display Description and Business Overview
    • 6.13.3 3Glasses VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2016-2021)
    • 6.13.4 3Glasses Product Portfolio
    • 6.13.5 3Glasses Recent Developments/Updates

7 VR/AR Head Mounted Display Manufacturing Cost Analysis

  • 7.1 VR/AR Head Mounted Display Key Raw Materials Analysis
    • 7.1.1 Key Raw Materials
    • 7.1.2 Key Suppliers of Raw Materials
  • 7.2 Proportion of Manufacturing Cost Structure
  • 7.3 Manufacturing Process Analysis of VR/AR Head Mounted Display
  • 7.4 VR/AR Head Mounted Display Industrial Chain Analysis

8 Marketing Channel, Distributors and Customers

  • 8.1 Marketing Channel
  • 8.2 VR/AR Head Mounted Display Distributors List
  • 8.3 VR/AR Head Mounted Display Customers

9 VR/AR Head Mounted Display Market Dynamics

  • 9.1 VR/AR Head Mounted Display Industry Trends
  • 9.2 VR/AR Head Mounted Display Growth Drivers
  • 9.3 VR/AR Head Mounted Display Market Challenges
  • 9.4 VR/AR Head Mounted Display Market Restraints

10 Global Market Forecast

  • 10.1 VR/AR Head Mounted Display Market Estimates and Projections by Type
    • 10.1.1 Global Forecasted Sales of VR/AR Head Mounted Display by Type (2022-2027)
    • 10.1.2 Global Forecasted Revenue of VR/AR Head Mounted Display by Type (2022-2027)
  • 10.2 VR/AR Head Mounted Display Market Estimates and Projections by Application
    • 10.2.1 Global Forecasted Sales of VR/AR Head Mounted Display by Application (2022-2027)
    • 10.2.2 Global Forecasted Revenue of VR/AR Head Mounted Display by Application (2022-2027)
  • 10.3 VR/AR Head Mounted Display Market Estimates and Projections by Region
    • 10.3.1 Global Forecasted Sales of VR/AR Head Mounted Display by Region (2022-2027)
    • 10.3.2 Global Forecasted Revenue of VR/AR Head Mounted Display by Region (2022-2027)

11 Research Finding and Conclusion

    12 Methodology and Data Source

    • 12.1 Methodology/Research Approach
      • 12.1.1 Research Programs/Design
      • 12.1.2 Market Size Estimation
      • 12.1.3 Market Breakdown and Data Triangulation
    • 12.2 Data Source
      • 12.2.1 Secondary Sources
      • 12.2.2 Primary Sources
    • 12.3 Author List

    The research report includes specific segments by region (country), by company, by Type and by Application. This study provides information about the sales and revenue during the historic and forecasted period of 2016 to 2027. Understanding the segments helps in identifying the importance of different factors that aid the market growth.

    Segment by Type
    Mobile HMDs
    PC-based HMDs
    Console-based HMDs
    All-in-One HMDs

    Segment by Application
    Healthcare
    Education
    Construction
    Military
    Entertainment

    By Region
    North America
    U.S.
    Canada
    Europe
    Germany
    France
    U.K.
    Italy
    Russia
    Asia-Pacific
    China
    Japan
    South Korea
    India
    Australia
    Taiwan
    Indonesia
    Thailand
    Malaysia
    Philippines
    Vietnam
    Latin America
    Mexico
    Brazil
    Argentina
    Middle East & Africa
    Turkey
    Saudi Arabia
    UAE

    By Company
    Sony
    Google
    Microsoft
    Samsung
    HTC Corporation
    Oculus (Facebook)
    Leap Motion (Ultrahaptics)
    CyberGlove Systems
    Vuzix
    EON Reality
    STMicroelectronics
    Pico
    3Glasses

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