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Global Virtual Training Market Insights, Forecast to 2025

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Table of Contents

    1 Study Coverage

    • 1.1 Virtual Training Product
    • 1.2 Key Market Segments in This Study
    • 1.3 Key Manufacturers Covered
    • 1.4 Market by Type
      • 1.4.1 Global Virtual Training Market Size Growth Rate by Type
      • 1.4.2 Hardware
      • 1.4.3 Software
    • 1.5 Market by Application
      • 1.5.1 Global Virtual Training Market Size Growth Rate by Application
      • 1.5.2 Military
      • 1.5.3 Civil Aviation
      • 1.5.4 Medical
      • 1.5.5 Entertainment
      • 1.5.6 Other
    • 1.6 Study Objectives
    • 1.7 Years Considered

    2 Executive Summary

    • 2.1 Global Virtual Training Market Size
      • 2.1.1 Global Virtual Training Revenue 2014-2025
      • 2.1.2 Global Virtual Training Production 2014-2025
    • 2.2 Virtual Training Growth Rate (CAGR) 2019-2025
    • 2.3 Analysis of Competitive Landscape
      • 2.3.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
      • 2.3.2 Key Virtual Training Manufacturers
        • 2.3.2.1 Virtual Training Manufacturing Base Distribution, Headquarters
        • 2.3.2.2 Manufacturers Virtual Training Product Offered
        • 2.3.2.3 Date of Manufacturers Enter into Virtual Training Market
    • 2.4 Key Trends for Virtual Training Markets & Products

    3 Market Size by Manufacturers

    • 3.1 Virtual Training Production by Manufacturers
      • 3.1.1 Virtual Training Production by Manufacturers
      • 3.1.2 Virtual Training Production Market Share by Manufacturers
    • 3.2 Virtual Training Revenue by Manufacturers
      • 3.2.1 Virtual Training Revenue by Manufacturers (2014-2019)
      • 3.2.2 Virtual Training Revenue Share by Manufacturers (2014-2019)
    • 3.3 Virtual Training Price by Manufacturers
    • 3.4 Mergers & Acquisitions, Expansion Plans

    4 Virtual Training Production by Regions

    • 4.1 Global Virtual Training Production by Regions
      • 4.1.1 Global Virtual Training Production Market Share by Regions
      • 4.1.2 Global Virtual Training Revenue Market Share by Regions
    • 4.2 United States
      • 4.2.1 United States Virtual Training Production
      • 4.2.2 United States Virtual Training Revenue
      • 4.2.3 Key Players in United States
      • 4.2.4 United States Virtual Training Import & Export
    • 4.3 Europe
      • 4.3.1 Europe Virtual Training Production
      • 4.3.2 Europe Virtual Training Revenue
      • 4.3.3 Key Players in Europe
      • 4.3.4 Europe Virtual Training Import & Export
    • 4.4 China
      • 4.4.1 China Virtual Training Production
      • 4.4.2 China Virtual Training Revenue
      • 4.4.3 Key Players in China
      • 4.4.4 China Virtual Training Import & Export
    • 4.5 Japan
      • 4.5.1 Japan Virtual Training Production
      • 4.5.2 Japan Virtual Training Revenue
      • 4.5.3 Key Players in Japan
      • 4.5.4 Japan Virtual Training Import & Export
    • 4.6 South Korea
      • 4.6.1 South Korea Virtual Training Production
      • 4.6.2 South Korea Virtual Training Revenue
      • 4.6.3 Key Players in South Korea
      • 4.6.4 South Korea Virtual Training Import & Export
    • 4.7 Other Regions
      • 4.7.1 Taiwan
      • 4.7.2 India
      • 4.7.3 Southeast Asia

    5 Virtual Training Consumption by Regions

    • 5.1 Global Virtual Training Consumption by Regions
      • 5.1.1 Global Virtual Training Consumption by Regions
      • 5.1.2 Global Virtual Training Consumption Market Share by Regions
    • 5.2 North America
      • 5.2.1 North America Virtual Training Consumption by Application
      • 5.2.2 North America Virtual Training Consumption by Countries
      • 5.2.3 United States
      • 5.2.4 Canada
      • 5.2.5 Mexico
    • 5.3 Europe
      • 5.3.1 Europe Virtual Training Consumption by Application
      • 5.3.2 Europe Virtual Training Consumption by Countries
      • 5.3.3 Germany
      • 5.3.4 France
      • 5.3.5 UK
      • 5.3.6 Italy
      • 5.3.7 Russia
    • 5.4 Asia Pacific
      • 5.4.1 Asia Pacific Virtual Training Consumption by Application
      • 5.4.2 Asia Pacific Virtual Training Consumption by Countries
      • 5.4.3 China
      • 5.4.4 Japan
      • 5.4.5 South Korea
      • 5.4.6 India
      • 5.4.7 Australia
      • 5.4.8 Indonesia
      • 5.4.9 Thailand
      • 5.4.10 Malaysia
      • 5.4.11 Philippines
      • 5.4.12 Vietnam
    • 5.5 Central & South America
      • 5.5.1 Central & South America Virtual Training Consumption by Application
      • 5.5.2 Central & South America Virtual Training Consumption by Country
      • 5.5.3 Brazil
    • 5.6 Middle East and Africa
      • 5.6.1 Middle East and Africa Virtual Training Consumption by Application
      • 5.6.2 Middle East and Africa Virtual Training Consumption by Countries
      • 5.6.3 GCC Countries
      • 5.6.4 Egypt
      • 5.6.5 South Africa

    6 Market Size by Type

    • 6.1 Global Virtual Training Production by Type
    • 6.2 Global Virtual Training Revenue by Type
    • 6.3 Virtual Training Price by Type

    7 Market Size by Application

    • 7.1 Overview
    • 7.2 Global Virtual Training Breakdown Dada by Application
      • 7.2.1 Global Virtual Training Consumption by Application
      • 7.2.2 Global Virtual Training Consumption Market Share by Application (2014-2019)

    8 Manufacturers Profiles

    • 8.1 L-3 Link Simulation & Training
      • 8.1.1 L-3 Link Simulation & Training Company Details
      • 8.1.2 Company Overview
      • 8.1.3 L-3 Link Simulation & Training Virtual Training Production Revenue and Gross Margin (2014-2019)
      • 8.1.4 L-3 Link Simulation & Training Virtual Training Product Description
      • 8.1.5 L-3 Link Simulation & Training Recent Development
    • 8.2 CAE
      • 8.2.1 CAE Company Details
      • 8.2.2 Company Overview
      • 8.2.3 CAE Virtual Training Production Revenue and Gross Margin (2014-2019)
      • 8.2.4 CAE Virtual Training Product Description
      • 8.2.5 CAE Recent Development
    • 8.3 Boeing
      • 8.3.1 Boeing Company Details
      • 8.3.2 Company Overview
      • 8.3.3 Boeing Virtual Training Production Revenue and Gross Margin (2014-2019)
      • 8.3.4 Boeing Virtual Training Product Description
      • 8.3.5 Boeing Recent Development
    • 8.4 Thales
      • 8.4.1 Thales Company Details
      • 8.4.2 Company Overview
      • 8.4.3 Thales Virtual Training Production Revenue and Gross Margin (2014-2019)
      • 8.4.4 Thales Virtual Training Product Description
      • 8.4.5 Thales Recent Development
    • 8.5 FlightSafety
      • 8.5.1 FlightSafety Company Details
      • 8.5.2 Company Overview
      • 8.5.3 FlightSafety Virtual Training Production Revenue and Gross Margin (2014-2019)
      • 8.5.4 FlightSafety Virtual Training Product Description
      • 8.5.5 FlightSafety Recent Development
    • 8.6 Airbus
      • 8.6.1 Airbus Company Details
      • 8.6.2 Company Overview
      • 8.6.3 Airbus Virtual Training Production Revenue and Gross Margin (2014-2019)
      • 8.6.4 Airbus Virtual Training Product Description
      • 8.6.5 Airbus Recent Development
    • 8.7 Lockheed Martin
      • 8.7.1 Lockheed Martin Company Details
      • 8.7.2 Company Overview
      • 8.7.3 Lockheed Martin Virtual Training Production Revenue and Gross Margin (2014-2019)
      • 8.7.4 Lockheed Martin Virtual Training Product Description
      • 8.7.5 Lockheed Martin Recent Development
    • 8.8 BAE Systems
      • 8.8.1 BAE Systems Company Details
      • 8.8.2 Company Overview
      • 8.8.3 BAE Systems Virtual Training Production Revenue and Gross Margin (2014-2019)
      • 8.8.4 BAE Systems Virtual Training Product Description
      • 8.8.5 BAE Systems Recent Development
    • 8.9 Raytheon
      • 8.9.1 Raytheon Company Details
      • 8.9.2 Company Overview
      • 8.9.3 Raytheon Virtual Training Production Revenue and Gross Margin (2014-2019)
      • 8.9.4 Raytheon Virtual Training Product Description
      • 8.9.5 Raytheon Recent Development
    • 8.10 Cubic
      • 8.10.1 Cubic Company Details
      • 8.10.2 Company Overview
      • 8.10.3 Cubic Virtual Training Production Revenue and Gross Margin (2014-2019)
      • 8.10.4 Cubic Virtual Training Product Description
      • 8.10.5 Cubic Recent Development
    • 8.11 Rheinmetall Defence
    • 8.12 ANSYS
    • 8.13 Saab
    • 8.14 Elbit Systems
    • 8.15 Rockwell Collins

    9 Production Forecasts

    • 9.1 Virtual Training Production and Revenue Forecast
      • 9.1.1 Global Virtual Training Production Forecast 2019-2025
      • 9.1.2 Global Virtual Training Revenue Forecast 2019-2025
    • 9.2 Virtual Training Production and Revenue Forecast by Regions
      • 9.2.1 Global Virtual Training Revenue Forecast by Regions
      • 9.2.2 Global Virtual Training Production Forecast by Regions
    • 9.3 Virtual Training Key Producers Forecast
      • 9.3.1 United States
      • 9.3.2 Europe
      • 9.3.3 China
      • 9.3.4 Japan
      • 9.3.5 South Korea
    • 9.4 Forecast by Type
      • 9.4.1 Global Virtual Training Production Forecast by Type
      • 9.4.2 Global Virtual Training Revenue Forecast by Type

    10 Consumption Forecast

    • 10.1 Virtual Training Consumption Forecast by Application
    • 10.2 Virtual Training Consumption Forecast by Regions
    • 10.3 North America Market Consumption Forecast
      • 10.3.1 North America Virtual Training Consumption Forecast by Regions 2019-2025
      • 10.3.2 United States
      • 10.3.3 Canada
      • 10.3.4 Mexico
    • 10.4 Europe Market Consumption Forecast
      • 10.4.1 Europe Virtual Training Consumption Forecast by Regions 2019-2025
      • 10.4.2 Germany
      • 10.4.3 France
      • 10.4.4 UK
      • 10.4.5 Italy
      • 10.4.6 Russia
    • 10.5 Asia Pacific Market Consumption Forecast
      • 10.5.1 Asia Pacific Virtual Training Consumption Forecast by Regions 2019-2025
      • 10.5.2 China
      • 10.5.3 Japan
      • 10.5.4 South Korea
      • 10.5.5 India
      • 10.5.6 Australia
      • 10.5.7 Indonesia
      • 10.5.8 Thailand
      • 10.5.9 Malaysia
      • 10.5.10 Philippines
      • 10.5.11 Vietnam
    • 10.6 Central & South America Market Consumption Forecast
      • 10.6.1 Central & South America Virtual Training Consumption Forecast by Regions 2019-2025
      • 10.6.2 Brazil
    • 10.7 Middle East and Africa Market Consumption Forecast
      • 10.7.1 Middle East and Africa Virtual Training Consumption Forecast by Regions 2019-2025
      • 10.7.2 GCC Countries
      • 10.7.3 Egypt
      • 10.7.4 South Africa

    11 Value Chain and Sales Channels Analysis

    • 11.1 Value Chain Analysis
    • 11.2 Sales Channels Analysis
      • 11.2.1 Virtual Training Sales Channels
      • 11.2.2 Virtual Training Distributors
    • 11.3 Virtual Training Customers

    12 Market Opportunities & Challenges, Risks and Influences Factors Analysis

    • 12.1 Market Opportunities and Drivers
    • 12.2 Market Challenges
    • 12.3 Market Risks/Restraints

    13 Key Findings in the Global Virtual Training Study

      14 Appendix

      • 14.1 Research Methodology
        • 14.1.1 Methodology/Research Approach
          • 14.1.1.1 Research Programs/Design
          • 14.1.1.2 Market Size Estimation
          • 14.1.1.3 Market Breakdown and Data Triangulation
        • 14.1.2 Data Source
          • 14.1.2.1 Secondary Sources
          • 14.1.2.2 Primary Sources
      • 14.2 Author Details

      Virtual training is a simulated virtual environment which is created to assess the capabilities of trainees to select the right resource. The virtual training simulation is of two kinds, namely instructor-led training and non-instructor-supported training. Simulation, by definition is a process of imitation of an operation of a real world system or a process.

      Growing awareness virtual training and simulation has positively driven the market growth. Fields such as civil aviation, military, e-learning, serious gaming, simulation-based gaming, entertainment, digital manufacturing, and healthcare use the technology widely, due to it’s the advantages such as ease handling & understanding, offers virtual environment as close as real one, and efficiency of training.
      Virtual training is a training method in which a simulated virtual environment is used. In this environment an instructor is able to explain, show or test certain abilities that can contribute to the learning process. It is used in wide area of applications, including in flight simulation, simulation-based gaming, serious games, healthcare training, energy, transportation training, e-learning, military & navy, digital manufacturing, and others. The most proportion of Virtual Training is used for entertainment, and the revenue proportion is about 35.5% in 2016.
      North America region is the largest supplier of Virtual Training, with a production market share nearly 44% in 2016. Europe is the second largest supplier of Virtual Training, enjoying production market share nearly 25.2% in 2016.
      North America is the largest sales place, with a sales market share nearly 28.8% in 2016. Following North America, Europe is the second largest sales place with the sales market share of 27%.
      The Virtual Training market was valued at 36400 Million US$ in 2018 and is projected to reach 114500 Million US$ by 2025, at a CAGR of 15.4% during the forecast period. In this study, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for Virtual Training.

      This report presents the worldwide Virtual Training market size (value, production and consumption), splits the breakdown (data status 2014-2019 and forecast to 2025), by manufacturers, region, type and application.
      This study also analyzes the market status, market share, growth rate, future trends, market drivers, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.

      The following manufacturers are covered in this report:
      L-3 Link Simulation & Training
      CAE
      Boeing
      Thales
      FlightSafety
      Airbus
      Lockheed Martin
      BAE Systems
      Raytheon
      Cubic
      Rheinmetall Defence
      ANSYS
      Saab
      Elbit Systems
      Rockwell Collins

      Virtual Training Breakdown Data by Type
      Hardware
      Software
      Virtual Training Breakdown Data by Application
      Military
      Civil Aviation
      Medical
      Entertainment
      Other

      Virtual Training Production by Region
      United States
      Europe
      China
      Japan
      South Korea
      Other Regions

      Virtual Training Consumption by Region
      North America
      United States
      Canada
      Mexico
      Asia-Pacific
      China
      India
      Japan
      South Korea
      Australia
      Indonesia
      Malaysia
      Philippines
      Thailand
      Vietnam
      Europe
      Germany
      France
      UK
      Italy
      Russia
      Rest of Europe
      Central & South America
      Brazil
      Rest of South America
      Middle East & Africa
      GCC Countries
      Turkey
      Egypt
      South Africa
      Rest of Middle East & Africa

      The study objectives are:
      To analyze and research the global Virtual Training status and future forecast,involving, production, revenue, consumption, historical and forecast.
      To present the key Virtual Training manufacturers, production, revenue, market share, and recent development.
      To split the breakdown data by regions, type, manufacturers and applications.
      To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
      To identify significant trends, drivers, influence factors in global and regions.
      To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

      In this study, the years considered to estimate the market size of Virtual Training :
      History Year: 2014 - 2018
      Base Year: 2018
      Estimated Year: 2019
      Forecast Year: 2019 - 2025

      This report includes the estimation of market size for value (million USD) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of Virtual Training market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.

      For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

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