Report Detail

Service & Software Global Virtual Reality (VR) Game Engines Market Growth (Status and Outlook) 2022-2028

  • RnM4484000
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  • 17 August, 2022
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  • Global
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  • 87 Pages
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  • LPI(LP Information)
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  • Service & Software

A virtual reality (VR) game engine, or VR game engine, provides game developers with the framework for creating a VR video game experience. A VR game engine often contains a virtual reality SDK, which allows developers to design, build, and test their games. These tools enable developers to create and edit 3D characters and fully immersive 3D experiences. VR game engines, similar to game engine software, help developers focus on creating an engaging product for the end user instead of wasting efforts on tying all elements of a gaming system together. VR game engines fall under the same umbrella as game engines, but are unique in that they support VR operating systems and hardware either directly or through an API. Using VR game engines, developers can create games for various devices, including gaming consoles and smartphones. While some VR game engines can also create augmented reality experiences, they should not be confused with AR game engines, which allow developers to create augmented reality video game experiences that superimpose 3D objects into the real world.

The global market for Virtual Reality (VR) Game Engines is estimated to increase from US$ million in 2021 to reach US$ million by 2028, exhibiting a CAGR of % during 2022-2028. Keeping in mind the uncertainties of COVID-19 and Russia-Ukraine War, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic on different end use sectors. These insights are included in the report as a major market contributor.

The APAC Virtual Reality (VR) Game Engines market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

The United States Virtual Reality (VR) Game Engines market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

The Europe Virtual Reality (VR) Game Engines market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

The China Virtual Reality (VR) Game Engines market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

Global key Virtual Reality (VR) Game Engines players cover Unity Technologies, Epic Games, Autodesk, AWS and Crytek, etc. In terms of revenue, the global largest two companies occupy a share nearly % in 2021.

Report Coverage
This latest report provides a deep insight into the global Virtual Reality (VR) Game Engines market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, value chain analysis, etc.

This report aims to provide a comprehensive picture of the global Virtual Reality (VR) Game Engines market, with both quantitative and qualitative data, to help readers understand how the Virtual Reality (VR) Game Engines market scenario changed across the globe during the pandemic and Russia-Ukraine War.

The base year considered for analyses is 2021, while the market estimates and forecasts are given from 2022 to 2028. The market estimates are provided in terms of revenue in USD millions.

Market Segmentation:
The study segments the Virtual Reality (VR) Game Engines market and forecasts the market size by Type (3D Game Engines, 2.5D Game Engines and 2D Game Engines), by Application (Computer Games, Mobile Games and Other Games,), and region (APAC, Americas, Europe, and Middle East & Africa).

Segmentation by type
3D Game Engines
2.5D Game Engines
2D Game Engines

Segmentation by application
Computer Games
Mobile Games
Other Games

Segmentation by region
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

Major companies covered
Unity Technologies
Epic Games
Autodesk
AWS
Crytek
MTA SZTAKI
The Game Creators
Foundry
CONICAL Interactive Studios

Chapter Introduction
Chapter 1: Scope of Virtual Reality (VR) Game Engines, Research Methodology, etc.
Chapter 2: Executive Summary, global Virtual Reality (VR) Game Engines market size and CAGR, Virtual Reality (VR) Game Engines market size by region, by type, by application, historical data from 2017 to 2022, and forecast to 2028.
Chapter 3: Virtual Reality (VR) Game Engines revenue, global market share, and industry ranking by company, 2017-2022
Chapter 4: Global Virtual Reality (VR) Game Engines revenue by region and by country. Country specific data and market value analysis for the U.S., Canada, Europe, China, Japan, South Korea, Southeast Asia, India, Latin America and Middle East & Africa.
Chapter 5, 6, 7, 8: Americas, APAC, Europe, Middle East & Africa, revenue segment by country, by type, and application.
Chapter 9: Analysis of the current market trends, market forecast, opportunities and economic trends that are affecting the future marketplace
Chapter 10: Manufacturing cost structure analysis
Chapter 11: Sales channel, distributors, and customers
Chapter 12: Global Virtual Reality (VR) Game Engines market size forecast by region, by country, by type, and application
Chapter 13: Comprehensive company profiles of the leading players, including Unity Technologies, Epic Games, Autodesk, AWS, Crytek, MTA SZTAKI, The Game Creators, Foundry and CONICAL Interactive Studios, etc.
Chapter 14: Research Findings and Conclusion


1 Scope of the Report

  • 1.1 Market Introduction
  • 1.2 Years Considered
  • 1.3 Research Objectives
  • 1.4 Market Research Methodology
  • 1.5 Research Process and Data Source
  • 1.6 Economic Indicators
  • 1.7 Currency Considered

2 Executive Summary

  • 2.1 World Market Overview
    • 2.1.1 Global Virtual Reality (VR) Game Engines Market Size 2017-2028
    • 2.1.2 Virtual Reality (VR) Game Engines Market Size CAGR by Region 2017 VS 2022 VS 2028
  • 2.2 Virtual Reality (VR) Game Engines Segment by Type
    • 2.2.1 3D Game Engines
    • 2.2.2 2.5D Game Engines
    • 2.2.3 2D Game Engines
  • 2.3 Virtual Reality (VR) Game Engines Market Size by Type
    • 2.3.1 Virtual Reality (VR) Game Engines Market Size CAGR by Type (2017 VS 2022 VS 2028)
    • 2.3.2 Global Virtual Reality (VR) Game Engines Market Size Market Share by Type (2017-2022)
  • 2.4 Virtual Reality (VR) Game Engines Segment by Application
    • 2.4.1 Computer Games
    • 2.4.2 Mobile Games
    • 2.4.3 Other Games
  • 2.5 Virtual Reality (VR) Game Engines Market Size by Application
    • 2.5.1 Virtual Reality (VR) Game Engines Market Size CAGR by Application (2017 VS 2022 VS 2028)
    • 2.5.2 Global Virtual Reality (VR) Game Engines Market Size Market Share by Application (2017-2022)

3 Virtual Reality (VR) Game Engines Market Size by Player

  • 3.1 Virtual Reality (VR) Game Engines Market Size Market Share by Players
    • 3.1.1 Global Virtual Reality (VR) Game Engines Revenue by Players (2020-2022)
    • 3.1.2 Global Virtual Reality (VR) Game Engines Revenue Market Share by Players (2020-2022)
  • 3.2 Global Virtual Reality (VR) Game Engines Key Players Head office and Products Offered
  • 3.3 Market Concentration Rate Analysis
    • 3.3.1 Competition Landscape Analysis
    • 3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
  • 3.4 New Products and Potential Entrants
  • 3.5 Mergers & Acquisitions, Expansion

4 Virtual Reality (VR) Game Engines by Regions

  • 4.1 Virtual Reality (VR) Game Engines Market Size by Regions (2017-2022)
  • 4.2 Americas Virtual Reality (VR) Game Engines Market Size Growth (2017-2022)
  • 4.3 APAC Virtual Reality (VR) Game Engines Market Size Growth (2017-2022)
  • 4.4 Europe Virtual Reality (VR) Game Engines Market Size Growth (2017-2022)
  • 4.5 Middle East & Africa Virtual Reality (VR) Game Engines Market Size Growth (2017-2022)

5 Americas

  • 5.1 Americas Virtual Reality (VR) Game Engines Market Size by Country (2017-2022)
  • 5.2 Americas Virtual Reality (VR) Game Engines Market Size by Type (2017-2022)
  • 5.3 Americas Virtual Reality (VR) Game Engines Market Size by Application (2017-2022)
  • 5.4 United States
  • 5.5 Canada
  • 5.6 Mexico
  • 5.7 Brazil

6 APAC

  • 6.1 APAC Virtual Reality (VR) Game Engines Market Size by Region (2017-2022)
  • 6.2 APAC Virtual Reality (VR) Game Engines Market Size by Type (2017-2022)
  • 6.3 APAC Virtual Reality (VR) Game Engines Market Size by Application (2017-2022)
  • 6.4 China
  • 6.5 Japan
  • 6.6 Korea
  • 6.7 Southeast Asia
  • 6.8 India
  • 6.9 Australia

7 Europe

  • 7.1 Europe Virtual Reality (VR) Game Engines by Country (2017-2022)
  • 7.2 Europe Virtual Reality (VR) Game Engines Market Size by Type (2017-2022)
  • 7.3 Europe Virtual Reality (VR) Game Engines Market Size by Application (2017-2022)
  • 7.4 Germany
  • 7.5 France
  • 7.6 UK
  • 7.7 Italy
  • 7.8 Russia

8 Middle East & Africa

  • 8.1 Middle East & Africa Virtual Reality (VR) Game Engines by Region (2017-2022)
  • 8.2 Middle East & Africa Virtual Reality (VR) Game Engines Market Size by Type (2017-2022)
  • 8.3 Middle East & Africa Virtual Reality (VR) Game Engines Market Size by Application (2017-2022)
  • 8.4 Egypt
  • 8.5 South Africa
  • 8.6 Israel
  • 8.7 Turkey
  • 8.8 GCC Countries

9 Market Drivers, Challenges and Trends

  • 9.1 Market Drivers & Growth Opportunities
  • 9.2 Market Challenges & Risks
  • 9.3 Industry Trends

10 Global Virtual Reality (VR) Game Engines Market Forecast

  • 10.1 Global Virtual Reality (VR) Game Engines Forecast by Regions (2023-2028)
    • 10.1.1 Global Virtual Reality (VR) Game Engines Forecast by Regions (2023-2028)
    • 10.1.2 Americas Virtual Reality (VR) Game Engines Forecast
    • 10.1.3 APAC Virtual Reality (VR) Game Engines Forecast
    • 10.1.4 Europe Virtual Reality (VR) Game Engines Forecast
    • 10.1.5 Middle East & Africa Virtual Reality (VR) Game Engines Forecast
  • 10.2 Americas Virtual Reality (VR) Game Engines Forecast by Country (2023-2028)
    • 10.2.1 United States Virtual Reality (VR) Game Engines Market Forecast
    • 10.2.2 Canada Virtual Reality (VR) Game Engines Market Forecast
    • 10.2.3 Mexico Virtual Reality (VR) Game Engines Market Forecast
    • 10.2.4 Brazil Virtual Reality (VR) Game Engines Market Forecast
  • 10.3 APAC Virtual Reality (VR) Game Engines Forecast by Region (2023-2028)
    • 10.3.1 China Virtual Reality (VR) Game Engines Market Forecast
    • 10.3.2 Japan Virtual Reality (VR) Game Engines Market Forecast
    • 10.3.3 Korea Virtual Reality (VR) Game Engines Market Forecast
    • 10.3.4 Southeast Asia Virtual Reality (VR) Game Engines Market Forecast
    • 10.3.5 India Virtual Reality (VR) Game Engines Market Forecast
    • 10.3.6 Australia Virtual Reality (VR) Game Engines Market Forecast
  • 10.4 Europe Virtual Reality (VR) Game Engines Forecast by Country (2023-2028)
    • 10.4.1 Germany Virtual Reality (VR) Game Engines Market Forecast
    • 10.4.2 France Virtual Reality (VR) Game Engines Market Forecast
    • 10.4.3 UK Virtual Reality (VR) Game Engines Market Forecast
    • 10.4.4 Italy Virtual Reality (VR) Game Engines Market Forecast
    • 10.4.5 Russia Virtual Reality (VR) Game Engines Market Forecast
  • 10.5 Middle East & Africa Virtual Reality (VR) Game Engines Forecast by Region (2023-2028)
    • 10.5.1 Egypt Virtual Reality (VR) Game Engines Market Forecast
    • 10.5.2 South Africa Virtual Reality (VR) Game Engines Market Forecast
    • 10.5.3 Israel Virtual Reality (VR) Game Engines Market Forecast
    • 10.5.4 Turkey Virtual Reality (VR) Game Engines Market Forecast
    • 10.5.5 GCC Countries Virtual Reality (VR) Game Engines Market Forecast
  • 10.6 Global Virtual Reality (VR) Game Engines Forecast by Type (2023-2028)
  • 10.7 Global Virtual Reality (VR) Game Engines Forecast by Application (2023-2028)

11 Key Players Analysis

  • 11.1 Unity Technologies
    • 11.1.1 Unity Technologies Company Information
    • 11.1.2 Unity Technologies Virtual Reality (VR) Game Engines Product Offered
    • 11.1.3 Unity Technologies Virtual Reality (VR) Game Engines Revenue, Gross Margin and Market Share (2020-2022)
    • 11.1.4 Unity Technologies Main Business Overview
    • 11.1.5 Unity Technologies Latest Developments
  • 11.2 Epic Games
    • 11.2.1 Epic Games Company Information
    • 11.2.2 Epic Games Virtual Reality (VR) Game Engines Product Offered
    • 11.2.3 Epic Games Virtual Reality (VR) Game Engines Revenue, Gross Margin and Market Share (2020-2022)
    • 11.2.4 Epic Games Main Business Overview
    • 11.2.5 Epic Games Latest Developments
  • 11.3 Autodesk
    • 11.3.1 Autodesk Company Information
    • 11.3.2 Autodesk Virtual Reality (VR) Game Engines Product Offered
    • 11.3.3 Autodesk Virtual Reality (VR) Game Engines Revenue, Gross Margin and Market Share (2020-2022)
    • 11.3.4 Autodesk Main Business Overview
    • 11.3.5 Autodesk Latest Developments
  • 11.4 AWS
    • 11.4.1 AWS Company Information
    • 11.4.2 AWS Virtual Reality (VR) Game Engines Product Offered
    • 11.4.3 AWS Virtual Reality (VR) Game Engines Revenue, Gross Margin and Market Share (2020-2022)
    • 11.4.4 AWS Main Business Overview
    • 11.4.5 AWS Latest Developments
  • 11.5 Crytek
    • 11.5.1 Crytek Company Information
    • 11.5.2 Crytek Virtual Reality (VR) Game Engines Product Offered
    • 11.5.3 Crytek Virtual Reality (VR) Game Engines Revenue, Gross Margin and Market Share (2020-2022)
    • 11.5.4 Crytek Main Business Overview
    • 11.5.5 Crytek Latest Developments
  • 11.6 MTA SZTAKI
    • 11.6.1 MTA SZTAKI Company Information
    • 11.6.2 MTA SZTAKI Virtual Reality (VR) Game Engines Product Offered
    • 11.6.3 MTA SZTAKI Virtual Reality (VR) Game Engines Revenue, Gross Margin and Market Share (2020-2022)
    • 11.6.4 MTA SZTAKI Main Business Overview
    • 11.6.5 MTA SZTAKI Latest Developments
  • 11.7 The Game Creators
    • 11.7.1 The Game Creators Company Information
    • 11.7.2 The Game Creators Virtual Reality (VR) Game Engines Product Offered
    • 11.7.3 The Game Creators Virtual Reality (VR) Game Engines Revenue, Gross Margin and Market Share (2020-2022)
    • 11.7.4 The Game Creators Main Business Overview
    • 11.7.5 The Game Creators Latest Developments
  • 11.8 Foundry
    • 11.8.1 Foundry Company Information
    • 11.8.2 Foundry Virtual Reality (VR) Game Engines Product Offered
    • 11.8.3 Foundry Virtual Reality (VR) Game Engines Revenue, Gross Margin and Market Share (2020-2022)
    • 11.8.4 Foundry Main Business Overview
    • 11.8.5 Foundry Latest Developments
  • 11.9 CONICAL Interactive Studios
    • 11.9.1 CONICAL Interactive Studios Company Information
    • 11.9.2 CONICAL Interactive Studios Virtual Reality (VR) Game Engines Product Offered
    • 11.9.3 CONICAL Interactive Studios Virtual Reality (VR) Game Engines Revenue, Gross Margin and Market Share (2020-2022)
    • 11.9.4 CONICAL Interactive Studios Main Business Overview
    • 11.9.5 CONICAL Interactive Studios Latest Developments

12 Research Findings and Conclusion

Summary:
Get latest Market Research Reports on Virtual Reality (VR) Game Engines. Industry analysis & Market Report on Virtual Reality (VR) Game Engines is a syndicated market report, published as Global Virtual Reality (VR) Game Engines Market Growth (Status and Outlook) 2022-2028. It is complete Research Study and Industry Analysis of Virtual Reality (VR) Game Engines market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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