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Global Virtual Reality Gloves Market Insights, Forecast to 2025

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Table of Contents

    1 Study Coverage

    • 1.1 Virtual Reality Gloves Product
    • 1.2 Key Market Segments in This Study
    • 1.3 Key Manufacturers Covered
    • 1.4 Market by Type
      • 1.4.1 Global Virtual Reality Gloves Market Size Growth Rate by Type
      • 1.4.2 Wired Gloves
      • 1.4.3 Wireless Gloves
    • 1.5 Market by Application
      • 1.5.1 Global Virtual Reality Gloves Market Size Growth Rate by Application
      • 1.5.2 Entertainment
      • 1.5.3 Education
      • 1.5.4 Medical
    • 1.6 Study Objectives
    • 1.7 Years Considered

    2 Executive Summary

    • 2.1 Global Virtual Reality Gloves Market Size
      • 2.1.1 Global Virtual Reality Gloves Revenue 2014-2025
      • 2.1.2 Global Virtual Reality Gloves Production 2014-2025
    • 2.2 Virtual Reality Gloves Growth Rate (CAGR) 2019-2025
    • 2.3 Analysis of Competitive Landscape
      • 2.3.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
      • 2.3.2 Key Virtual Reality Gloves Manufacturers
        • 2.3.2.1 Virtual Reality Gloves Manufacturing Base Distribution, Headquarters
        • 2.3.2.2 Manufacturers Virtual Reality Gloves Product Offered
        • 2.3.2.3 Date of Manufacturers Enter into Virtual Reality Gloves Market
    • 2.4 Key Trends for Virtual Reality Gloves Markets & Products

    3 Market Size by Manufacturers

    • 3.1 Virtual Reality Gloves Production by Manufacturers
      • 3.1.1 Virtual Reality Gloves Production by Manufacturers
      • 3.1.2 Virtual Reality Gloves Production Market Share by Manufacturers
    • 3.2 Virtual Reality Gloves Revenue by Manufacturers
      • 3.2.1 Virtual Reality Gloves Revenue by Manufacturers (2014-2019)
      • 3.2.2 Virtual Reality Gloves Revenue Share by Manufacturers (2014-2019)
    • 3.3 Virtual Reality Gloves Price by Manufacturers
    • 3.4 Mergers & Acquisitions, Expansion Plans

    4 Virtual Reality Gloves Production by Regions

    • 4.1 Global Virtual Reality Gloves Production by Regions
      • 4.1.1 Global Virtual Reality Gloves Production Market Share by Regions
      • 4.1.2 Global Virtual Reality Gloves Revenue Market Share by Regions
    • 4.2 United States
      • 4.2.1 United States Virtual Reality Gloves Production
      • 4.2.2 United States Virtual Reality Gloves Revenue
      • 4.2.3 Key Players in United States
      • 4.2.4 United States Virtual Reality Gloves Import & Export
    • 4.3 Europe
      • 4.3.1 Europe Virtual Reality Gloves Production
      • 4.3.2 Europe Virtual Reality Gloves Revenue
      • 4.3.3 Key Players in Europe
      • 4.3.4 Europe Virtual Reality Gloves Import & Export
    • 4.4 China
      • 4.4.1 China Virtual Reality Gloves Production
      • 4.4.2 China Virtual Reality Gloves Revenue
      • 4.4.3 Key Players in China
      • 4.4.4 China Virtual Reality Gloves Import & Export
    • 4.5 Japan
      • 4.5.1 Japan Virtual Reality Gloves Production
      • 4.5.2 Japan Virtual Reality Gloves Revenue
      • 4.5.3 Key Players in Japan
      • 4.5.4 Japan Virtual Reality Gloves Import & Export
    • 4.6 South Korea
      • 4.6.1 South Korea Virtual Reality Gloves Production
      • 4.6.2 South Korea Virtual Reality Gloves Revenue
      • 4.6.3 Key Players in South Korea
      • 4.6.4 South Korea Virtual Reality Gloves Import & Export
    • 4.7 Other Regions
      • 4.7.1 Taiwan
      • 4.7.2 India
      • 4.7.3 Southeast Asia

    5 Virtual Reality Gloves Consumption by Regions

    • 5.1 Global Virtual Reality Gloves Consumption by Regions
      • 5.1.1 Global Virtual Reality Gloves Consumption by Regions
      • 5.1.2 Global Virtual Reality Gloves Consumption Market Share by Regions
    • 5.2 North America
      • 5.2.1 North America Virtual Reality Gloves Consumption by Application
      • 5.2.2 North America Virtual Reality Gloves Consumption by Countries
      • 5.2.3 United States
      • 5.2.4 Canada
      • 5.2.5 Mexico
    • 5.3 Europe
      • 5.3.1 Europe Virtual Reality Gloves Consumption by Application
      • 5.3.2 Europe Virtual Reality Gloves Consumption by Countries
      • 5.3.3 Germany
      • 5.3.4 France
      • 5.3.5 UK
      • 5.3.6 Italy
      • 5.3.7 Russia
    • 5.4 Asia Pacific
      • 5.4.1 Asia Pacific Virtual Reality Gloves Consumption by Application
      • 5.4.2 Asia Pacific Virtual Reality Gloves Consumption by Countries
      • 5.4.3 China
      • 5.4.4 Japan
      • 5.4.5 South Korea
      • 5.4.6 India
      • 5.4.7 Australia
      • 5.4.8 Indonesia
      • 5.4.9 Thailand
      • 5.4.10 Malaysia
      • 5.4.11 Philippines
      • 5.4.12 Vietnam
    • 5.5 Central & South America
      • 5.5.1 Central & South America Virtual Reality Gloves Consumption by Application
      • 5.5.2 Central & South America Virtual Reality Gloves Consumption by Country
      • 5.5.3 Brazil
    • 5.6 Middle East and Africa
      • 5.6.1 Middle East and Africa Virtual Reality Gloves Consumption by Application
      • 5.6.2 Middle East and Africa Virtual Reality Gloves Consumption by Countries
      • 5.6.3 GCC Countries
      • 5.6.4 Egypt
      • 5.6.5 South Africa

    6 Market Size by Type

    • 6.1 Global Virtual Reality Gloves Production by Type
    • 6.2 Global Virtual Reality Gloves Revenue by Type
    • 6.3 Virtual Reality Gloves Price by Type

    7 Market Size by Application

    • 7.1 Overview
    • 7.2 Global Virtual Reality Gloves Breakdown Dada by Application
      • 7.2.1 Global Virtual Reality Gloves Consumption by Application
      • 7.2.2 Global Virtual Reality Gloves Consumption Market Share by Application (2014-2019)

    8 Manufacturers Profiles

    • 8.1 CyberGlove
      • 8.1.1 CyberGlove Company Details
      • 8.1.2 Company Overview
      • 8.1.3 CyberGlove Virtual Reality Gloves Production Revenue and Gross Margin (2014-2019)
      • 8.1.4 CyberGlove Virtual Reality Gloves Product Description
      • 8.1.5 CyberGlove Recent Development
    • 8.2 Manus VR
      • 8.2.1 Manus VR Company Details
      • 8.2.2 Company Overview
      • 8.2.3 Manus VR Virtual Reality Gloves Production Revenue and Gross Margin (2014-2019)
      • 8.2.4 Manus VR Virtual Reality Gloves Product Description
      • 8.2.5 Manus VR Recent Development
    • 8.3 GloveOne
      • 8.3.1 GloveOne Company Details
      • 8.3.2 Company Overview
      • 8.3.3 GloveOne Virtual Reality Gloves Production Revenue and Gross Margin (2014-2019)
      • 8.3.4 GloveOne Virtual Reality Gloves Product Description
      • 8.3.5 GloveOne Recent Development
    • 8.4 Virtalis
      • 8.4.1 Virtalis Company Details
      • 8.4.2 Company Overview
      • 8.4.3 Virtalis Virtual Reality Gloves Production Revenue and Gross Margin (2014-2019)
      • 8.4.4 Virtalis Virtual Reality Gloves Product Description
      • 8.4.5 Virtalis Recent Development
    • 8.5 Dexmo
      • 8.5.1 Dexmo Company Details
      • 8.5.2 Company Overview
      • 8.5.3 Dexmo Virtual Reality Gloves Production Revenue and Gross Margin (2014-2019)
      • 8.5.4 Dexmo Virtual Reality Gloves Product Description
      • 8.5.5 Dexmo Recent Development
    • 8.6 Synertial
      • 8.6.1 Synertial Company Details
      • 8.6.2 Company Overview
      • 8.6.3 Synertial Virtual Reality Gloves Production Revenue and Gross Margin (2014-2019)
      • 8.6.4 Synertial Virtual Reality Gloves Product Description
      • 8.6.5 Synertial Recent Development
    • 8.7 Yost Labs
      • 8.7.1 Yost Labs Company Details
      • 8.7.2 Company Overview
      • 8.7.3 Yost Labs Virtual Reality Gloves Production Revenue and Gross Margin (2014-2019)
      • 8.7.4 Yost Labs Virtual Reality Gloves Product Description
      • 8.7.5 Yost Labs Recent Development
    • 8.8 Sony
      • 8.8.1 Sony Company Details
      • 8.8.2 Company Overview
      • 8.8.3 Sony Virtual Reality Gloves Production Revenue and Gross Margin (2014-2019)
      • 8.8.4 Sony Virtual Reality Gloves Product Description
      • 8.8.5 Sony Recent Development

    9 Production Forecasts

    • 9.1 Virtual Reality Gloves Production and Revenue Forecast
      • 9.1.1 Global Virtual Reality Gloves Production Forecast 2019-2025
      • 9.1.2 Global Virtual Reality Gloves Revenue Forecast 2019-2025
    • 9.2 Virtual Reality Gloves Production and Revenue Forecast by Regions
      • 9.2.1 Global Virtual Reality Gloves Revenue Forecast by Regions
      • 9.2.2 Global Virtual Reality Gloves Production Forecast by Regions
    • 9.3 Virtual Reality Gloves Key Producers Forecast
      • 9.3.1 United States
      • 9.3.2 Europe
      • 9.3.3 China
      • 9.3.4 Japan
      • 9.3.5 South Korea
    • 9.4 Forecast by Type
      • 9.4.1 Global Virtual Reality Gloves Production Forecast by Type
      • 9.4.2 Global Virtual Reality Gloves Revenue Forecast by Type

    10 Consumption Forecast

    • 10.1 Virtual Reality Gloves Consumption Forecast by Application
    • 10.2 Virtual Reality Gloves Consumption Forecast by Regions
    • 10.3 North America Market Consumption Forecast
      • 10.3.1 North America Virtual Reality Gloves Consumption Forecast by Regions 2019-2025
      • 10.3.2 United States
      • 10.3.3 Canada
      • 10.3.4 Mexico
    • 10.4 Europe Market Consumption Forecast
      • 10.4.1 Europe Virtual Reality Gloves Consumption Forecast by Regions 2019-2025
      • 10.4.2 Germany
      • 10.4.3 France
      • 10.4.4 UK
      • 10.4.5 Italy
      • 10.4.6 Russia
    • 10.5 Asia Pacific Market Consumption Forecast
      • 10.5.1 Asia Pacific Virtual Reality Gloves Consumption Forecast by Regions 2019-2025
      • 10.5.2 China
      • 10.5.3 Japan
      • 10.5.4 South Korea
      • 10.5.5 India
      • 10.5.6 Australia
      • 10.5.7 Indonesia
      • 10.5.8 Thailand
      • 10.5.9 Malaysia
      • 10.5.10 Philippines
      • 10.5.11 Vietnam
    • 10.6 Central & South America Market Consumption Forecast
      • 10.6.1 Central & South America Virtual Reality Gloves Consumption Forecast by Regions 2019-2025
      • 10.6.2 Brazil
    • 10.7 Middle East and Africa Market Consumption Forecast
      • 10.7.1 Middle East and Africa Virtual Reality Gloves Consumption Forecast by Regions 2019-2025
      • 10.7.2 GCC Countries
      • 10.7.3 Egypt
      • 10.7.4 South Africa

    11 Value Chain and Sales Channels Analysis

    • 11.1 Value Chain Analysis
    • 11.2 Sales Channels Analysis
      • 11.2.1 Virtual Reality Gloves Sales Channels
      • 11.2.2 Virtual Reality Gloves Distributors
    • 11.3 Virtual Reality Gloves Customers

    12 Market Opportunities & Challenges, Risks and Influences Factors Analysis

    • 12.1 Market Opportunities and Drivers
    • 12.2 Market Challenges
    • 12.3 Market Risks/Restraints

    13 Key Findings in the Global Virtual Reality Gloves Study

      14 Appendix

      • 14.1 Research Methodology
        • 14.1.1 Methodology/Research Approach
          • 14.1.1.1 Research Programs/Design
          • 14.1.1.2 Market Size Estimation
          • 14.1.1.3 Market Breakdown and Data Triangulation
        • 14.1.2 Data Source
          • 14.1.2.1 Secondary Sources
          • 14.1.2.2 Primary Sources
      • 14.2 Author Details

      The Virtual Reality Gloves market was valued at Million US$ in 2018 and is projected to reach Million US$ by 2025, at a CAGR of during the forecast period. In this study, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for Virtual Reality Gloves.

      This report presents the worldwide Virtual Reality Gloves market size (value, production and consumption), splits the breakdown (data status 2014-2019 and forecast to 2025), by manufacturers, region, type and application.
      This study also analyzes the market status, market share, growth rate, future trends, market drivers, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.

      The following manufacturers are covered in this report:
      CyberGlove
      Manus VR
      GloveOne
      Virtalis
      Dexmo
      Synertial
      Yost Labs
      Sony

      Virtual Reality Gloves Breakdown Data by Type
      Wired Gloves
      Wireless Gloves
      Virtual Reality Gloves Breakdown Data by Application
      Entertainment
      Education
      Medical

      Virtual Reality Gloves Production by Region
      United States
      Europe
      China
      Japan
      South Korea
      Other Regions

      Virtual Reality Gloves Consumption by Region
      North America
      United States
      Canada
      Mexico
      Asia-Pacific
      China
      India
      Japan
      South Korea
      Australia
      Indonesia
      Malaysia
      Philippines
      Thailand
      Vietnam
      Europe
      Germany
      France
      UK
      Italy
      Russia
      Rest of Europe
      Central & South America
      Brazil
      Rest of South America
      Middle East & Africa
      GCC Countries
      Turkey
      Egypt
      South Africa
      Rest of Middle East & Africa

      The study objectives are:
      To analyze and research the global Virtual Reality Gloves status and future forecast,involving, production, revenue, consumption, historical and forecast.
      To present the key Virtual Reality Gloves manufacturers, production, revenue, market share, and recent development.
      To split the breakdown data by regions, type, manufacturers and applications.
      To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
      To identify significant trends, drivers, influence factors in global and regions.
      To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

      In this study, the years considered to estimate the market size of Virtual Reality Gloves :
      History Year: 2014 - 2018
      Base Year: 2018
      Estimated Year: 2019
      Forecast Year: 2019 - 2025

      This report includes the estimation of market size for value (million USD) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of Virtual Reality Gloves market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.

      For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

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