Report Detail

Consumer Goods Global Virtual Reality Glove Market Insights, Forecast to 2025

  • RnM2324395
  • |
  • 16 May, 2019
  • |
  • Global
  • |
  • 119 pages
  • |
  • QYResearch
  • |
  • Consumer Goods

Global Virtual Reality Glove Market Insights, Forecast to 2025

Table of Contents

    1 Study Coverage

    • 1.1 Virtual Reality Glove Product
    • 1.2 Market Segments
    • 1.3 Key Manufacturers Covered
    • 1.4 Market by Type
      • 1.4.1 Global Virtual Reality Glove Market Size Growth Rate by Product
      • 1.4.2 Wireless VR Gloves
      • 1.4.3 Wired VR Gloves
      • 1.4.4 Others
    • 1.5 Market by End User
      • 1.5.1 Global Virtual Reality Glove Market Size Growth Rate by End User
      • 1.5.2 Private
      • 1.5.3 Commerce
    • 1.6 Study Objectives
    • 1.7 Years Considered

    2 Executive Summary

    • 2.1 Global Virtual Reality Glove Market Size
      • 2.1.1 Global Virtual Reality Glove Revenue 2014-2025
      • 2.1.2 Global Virtual Reality Glove Sales 2014-2025
    • 2.2 Virtual Reality Glove Growth Rate by Regions
      • 2.2.1 Global Virtual Reality Glove Sales by Regions
      • 2.2.2 Global Virtual Reality Glove Revenue by Regions

    3 Breakdown Data by Manufacturers

    • 3.1 Virtual Reality Glove Sales by Manufacturers
      • 3.1.1 Virtual Reality Glove Sales by Manufacturers
      • 3.1.2 Virtual Reality Glove Sales Market Share by Manufacturers
      • 3.1.3 Global Virtual Reality Glove Market Concentration Ratio (CR5 and HHI)
    • 3.2 Virtual Reality Glove Revenue by Manufacturers
      • 3.2.1 Virtual Reality Glove Revenue by Manufacturers (2014-2019)
      • 3.2.2 Virtual Reality Glove Revenue Share by Manufacturers (2014-2019)
    • 3.3 Virtual Reality Glove Price by Manufacturers
    • 3.4 Virtual Reality Glove Manufacturing Base Distribution, Product Types
      • 3.4.1 Virtual Reality Glove Manufacturers Manufacturing Base Distribution, Headquarters
      • 3.4.2 Manufacturers Virtual Reality Glove Product Type
      • 3.4.3 Date of International Manufacturers Enter into Virtual Reality Glove Market
    • 3.5 Manufacturers Mergers & Acquisitions, Expansion Plans

    4 Breakdown Data by Product

    • 4.1 Global Virtual Reality Glove Sales by Product
    • 4.2 Global Virtual Reality Glove Revenue by Product
    • 4.3 Virtual Reality Glove Price by Product

    5 Breakdown Data by End User

    • 5.1 Overview
    • 5.2 Global Virtual Reality Glove Breakdown Data by End User

    6 North America

    • 6.1 North America Virtual Reality Glove by Countries
      • 6.1.1 North America Virtual Reality Glove Sales by Countries
      • 6.1.2 North America Virtual Reality Glove Revenue by Countries
      • 6.1.3 United States
      • 6.1.4 Canada
      • 6.1.5 Mexico
    • 6.2 North America Virtual Reality Glove by Product
    • 6.3 North America Virtual Reality Glove by End User

    7 Europe

    • 7.1 Europe Virtual Reality Glove by Countries
      • 7.1.1 Europe Virtual Reality Glove Sales by Countries
      • 7.1.2 Europe Virtual Reality Glove Revenue by Countries
      • 7.1.3 Germany
      • 7.1.4 France
      • 7.1.5 UK
      • 7.1.6 Italy
      • 7.1.7 Russia
    • 7.2 Europe Virtual Reality Glove by Product
    • 7.3 Europe Virtual Reality Glove by End User

    8 Asia Pacific

    • 8.1 Asia Pacific Virtual Reality Glove by Countries
      • 8.1.1 Asia Pacific Virtual Reality Glove Sales by Countries
      • 8.1.2 Asia Pacific Virtual Reality Glove Revenue by Countries
      • 8.1.3 China
      • 8.1.4 Japan
      • 8.1.5 Korea
      • 8.1.6 India
      • 8.1.7 Australia
      • 8.1.8 Indonesia
      • 8.1.9 Malaysia
      • 8.1.10 Philippines
      • 8.1.11 Thailand
      • 8.1.12 Vietnam
      • 8.1.13 Singapore
    • 8.2 Asia Pacific Virtual Reality Glove by Product
    • 8.3 Asia Pacific Virtual Reality Glove by End User

    9 Central & South America

    • 9.1 Central & South America Virtual Reality Glove by Countries
      • 9.1.1 Central & South America Virtual Reality Glove Sales by Countries
      • 9.1.2 Central & South America Virtual Reality Glove Revenue by Countries
      • 9.1.3 Brazil
    • 9.2 Central & South America Virtual Reality Glove by Product
    • 9.3 Central & South America Virtual Reality Glove by End User

    10 Middle East and Africa

    • 10.1 Middle East and Africa Virtual Reality Glove by Countries
      • 10.1.1 Middle East and Africa Virtual Reality Glove Sales by Countries
      • 10.1.2 Middle East and Africa Virtual Reality Glove Revenue by Countries
      • 10.1.3 GCC Countries
      • 10.1.4 Turkey
      • 10.1.5 Egypt
      • 10.1.6 South Africa
    • 10.2 Middle East and Africa Virtual Reality Glove by Product
    • 10.3 Middle East and Africa Virtual Reality Glove by End User

    11 Company Profiles

    • 11.1 CyberGlove Systems
      • 11.1.1 CyberGlove Systems Company Details
      • 11.1.2 Company Business Overview
      • 11.1.3 CyberGlove Systems Virtual Reality Glove Sales, Revenue and Gross Margin (2014-2019)
      • 11.1.4 CyberGlove Systems Virtual Reality Glove Products Offered
      • 11.1.5 CyberGlove Systems Recent Development
    • 11.2 Manus VR
      • 11.2.1 Manus VR Company Details
      • 11.2.2 Company Business Overview
      • 11.2.3 Manus VR Virtual Reality Glove Sales, Revenue and Gross Margin (2014-2019)
      • 11.2.4 Manus VR Virtual Reality Glove Products Offered
      • 11.2.5 Manus VR Recent Development
    • 11.3 GloveOne
      • 11.3.1 GloveOne Company Details
      • 11.3.2 Company Business Overview
      • 11.3.3 GloveOne Virtual Reality Glove Sales, Revenue and Gross Margin (2014-2019)
      • 11.3.4 GloveOne Virtual Reality Glove Products Offered
      • 11.3.5 GloveOne Recent Development
    • 11.4 Virtalis
      • 11.4.1 Virtalis Company Details
      • 11.4.2 Company Business Overview
      • 11.4.3 Virtalis Virtual Reality Glove Sales, Revenue and Gross Margin (2014-2019)
      • 11.4.4 Virtalis Virtual Reality Glove Products Offered
      • 11.4.5 Virtalis Recent Development

    12 Future Forecast

    • 12.1 Virtual Reality Glove Market Forecast by Regions
      • 12.1.1 Global Virtual Reality Glove Sales Forecast by Regions 2019-2025
      • 12.1.2 Global Virtual Reality Glove Revenue Forecast by Regions 2019-2025
    • 12.2 Virtual Reality Glove Market Forecast by Product
      • 12.2.1 Global Virtual Reality Glove Sales Forecast by Product 2019-2025
      • 12.2.2 Global Virtual Reality Glove Revenue Forecast by Product 2019-2025
    • 12.3 Virtual Reality Glove Market Forecast by End User
    • 12.4 North America Virtual Reality Glove Forecast
    • 12.5 Europe Virtual Reality Glove Forecast
    • 12.6 Asia Pacific Virtual Reality Glove Forecast
    • 12.7 Central & South America Virtual Reality Glove Forecast
    • 12.8 Middle East and Africa Virtual Reality Glove Forecast

    13 Market Opportunities, Challenges, Risks and Influences Factors Analysis

    • 13.1 Market Opportunities and Drivers
    • 13.2 Market Challenges
    • 13.3 Market Risks/Restraints
    • 13.4 Macroscopic Indicators

    14 Value Chain and Sales Channels Analysis

    • 14.1 Value Chain Analysis
    • 14.2 Virtual Reality Glove Customers
    • 14.3 Sales Channels Analysis
      • 14.3.1 Sales Channels
      • 14.3.2 Distributors

    15 Research Findings and Conclusion

      16 Appendix

      • 16.1 Research Methodology
        • 16.1.1 Methodology/Research Approach
        • 16.1.2 Data Source
      • 16.2 Author Details

      The Virtual Reality gloves provide the closest real-life experience. VR uses synchronized sound, sight, and touch with data suites. This has increased the number of gamers who prefer VR over traditional gaming devices. The increasing disposable income and enhanced adaptability with devices are making VR headsets and consoles more and more affordable for consumers.
      The ever-growing popularity of VR games will be the leading factor influencing the market's growth in this region. The adoption of VR technology by industry giants such as Sony and Microsoft will trigger market growth during the forecast period. In addition, large coverage of companies such as Apple and Google in the mobile gaming segment is likely to foster the adoption of VR content in the mobile gaming industry.
      The global Virtual Reality Glove market is valued at xx million US$ in 2018 and will reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025. The objectives of this study are to define, segment, and project the size of the Virtual Reality Glove market based on company, product type, end user and key regions.

      This report studies the global market size of Virtual Reality Glove in key regions like North America, Europe, Asia Pacific, Central & South America and Middle East & Africa, focuses on the consumption of Virtual Reality Glove in these regions.
      This research report categorizes the global Virtual Reality Glove market by top players/brands, region, type and end user. This report also studies the global Virtual Reality Glove market status, competition landscape, market share, growth rate, future trends, market drivers, opportunities and challenges, sales channels and distributors.

      The following manufacturers are covered in this report, with sales, revenue, market share for each company:
      CyberGlove Systems
      Manus VR
      GloveOne
      Virtalis

      Market size by Product
      Wireless VR Gloves
      Wired VR Gloves
      Others
      Market size by End User
      Private
      Commerce

      Market size by Region
      North America
      United States
      Canada
      Mexico
      Asia-Pacific
      China
      India
      Japan
      South Korea
      Australia
      Indonesia
      Singapore
      Malaysia
      Philippines
      Thailand
      Vietnam
      Europe
      Germany
      France
      UK
      Italy
      Spain
      Russia
      Central & South America
      Brazil
      Rest of Central & South America
      Middle East & Africa
      GCC Countries
      Turkey
      Egypt
      South Africa

      The study objectives of this report are:
      To study and analyze the global Virtual Reality Glove market size (value & volume) by company, key regions, products and end user, breakdown data from 2014 to 2018, and forecast to 2025.
      To understand the structure of Virtual Reality Glove market by identifying its various subsegments.
      To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
      Focuses on the key global Virtual Reality Glove companies, to define, describe and analyze the sales volume, value, market share, market competition landscape and recent development.
      To project the value and sales volume of Virtual Reality Glove submarkets, with respect to key regions.
      To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

      In this study, the years considered to estimate the market size of Virtual Reality Glove are as follows:
      History Year: 2014-2018
      Base Year: 2018
      Estimated Year: 2019
      Forecast Year 2019 to 2025

      This report includes the estimation of market size for value (million US$) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of Virtual Reality Glove market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.

      For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.


      Summary:
      Get latest Market Research Reports on Virtual Reality Glove . Industry analysis & Market Report on Virtual Reality Glove is a syndicated market report, published as Global Virtual Reality Glove Market Insights, Forecast to 2025. It is complete Research Study and Industry Analysis of Virtual Reality Glove market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.


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