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Global Virtual Online Events Market Size, Status and Forecast 2020-2026

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1 Report Overview

  • 1.1 Study Scope
  • 1.2 Market Analysis by Type
    • 1.2.1 Global Virtual Online Events Market Size Growth Rate by Type: 2020 VS 2026
    • 1.2.2 Webinars
    • 1.2.3 Enterprise Streaming
    • 1.2.4 Networking and Collaborations
    • 1.2.5 Content Sharing and Media Development
    • 1.2.6 Event Marketing
  • 1.3 Market by Application
    • 1.3.1 Global Virtual Online Events Market Share by Application: 2020 VS 2026
    • 1.3.2 Virtual Conferences
    • 1.3.3 Virtual Tradeshows
    • 1.3.4 Online Education Programs
    • 1.3.5 Virtual Reality Exhibitions
    • 1.3.6 Others
  • 1.4 Study Objectives
  • 1.5 Years Considered

2 Global Growth Trends

  • 2.1 Global Virtual Online Events Market Perspective (2015-2026)
  • 2.2 Global Virtual Online Events Growth Trends by Regions
    • 2.2.1 Virtual Online Events Market Size by Regions: 2015 VS 2020 VS 2026
    • 2.2.2 Virtual Online Events Historic Market Share by Regions (2015-2020)
    • 2.2.3 Virtual Online Events Forecasted Market Size by Regions (2021-2026)
  • 2.3 Industry Trends and Growth Strategy
    • 2.3.1 Market Trends
    • 2.3.2 Market Drivers
    • 2.3.3 Market Challenges
    • 2.3.4 Market Restraints

3 Competition Landscape by Key Players

  • 3.1 Global Top Virtual Online Events Players by Market Size
    • 3.1.1 Global Top Virtual Online Events Players by Revenue (2015-2020)
    • 3.1.2 Global Virtual Online Events Revenue Market Share by Players (2015-2020)
  • 3.2 Global Virtual Online Events Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.3 Players Covered: Ranking by Virtual Online Events Revenue
  • 3.4 Global Virtual Online Events Market Concentration Ratio
    • 3.4.1 Global Virtual Online Events Market Concentration Ratio (CR5 and HHI)
    • 3.4.2 Global Top 10 and Top 5 Companies by Virtual Online Events Revenue in 2019
  • 3.5 Key Players Virtual Online Events Area Served
  • 3.6 Key Players Virtual Online Events Product Solution and Service
  • 3.7 Date of Enter into Virtual Online Events Market
  • 3.8 Mergers & Acquisitions, Expansion Plans

4 Virtual Online Events Breakdown Data by Type (2015-2026)

  • 4.1 Global Virtual Online Events Historic Market Size by Type (2015-2020)
  • 4.2 Global Virtual Online Events Forecasted Market Size by Type (2021-2026)

5 Virtual Online Events Breakdown Data by Application (2015-2026)

  • 5.1 Global Virtual Online Events Historic Market Size by Application (2015-2020)
  • 5.2 Global Virtual Online Events Forecasted Market Size by Application (2021-2026)

6 North America

  • 6.1 North America Virtual Online Events Market Size (2015-2026)
  • 6.2 North America Virtual Online Events Market Size by Type (2015-2020)
  • 6.3 North America Virtual Online Events Market Size by Application (2015-2020)
  • 6.4 North America Virtual Online Events Market Size by Country (2015-2020)
    • 6.4.1 United States
    • 6.4.2 Canada

7 Europe

  • 7.1 Europe Virtual Online Events Market Size (2015-2026)
  • 7.2 Europe Virtual Online Events Market Size by Type (2015-2020)
  • 7.3 Europe Virtual Online Events Market Size by Application (2015-2020)
  • 7.4 Europe Virtual Online Events Market Size by Country (2015-2020)
    • 7.4.1 Germany
    • 7.4.2 France
    • 7.4.3 U.K.
    • 7.4.4 Italy
    • 7.4.5 Russia
    • 7.4.6 Nordic
    • 7.4.7 Rest of Europe

8 China

  • 8.1 China Virtual Online Events Market Size (2015-2026)
  • 8.2 China Virtual Online Events Market Size by Type (2015-2020)
  • 8.3 China Virtual Online Events Market Size by Application (2015-2020)
  • 8.4 China Virtual Online Events Market Size by Region (2015-2020)
    • 8.4.1 China
    • 8.4.2 Japan
    • 8.4.3 South Korea
    • 8.4.4 Southeast Asia
    • 8.4.5 India
    • 8.4.6 Australia
    • 8.4.7 Rest of Asia-Pacific

9 Japan

  • 9.1 Japan Virtual Online Events Market Size (2015-2026)
  • 9.2 Japan Virtual Online Events Market Size by Type (2015-2020)
  • 9.3 Japan Virtual Online Events Market Size by Application (2015-2020)
  • 9.4 Japan Virtual Online Events Market Size by Country (2015-2020)
    • 9.4.1 Mexico
    • 9.4.2 Brazil

10 Southeast Asia

  • 10.1 Southeast Asia Virtual Online Events Market Size (2015-2026)
  • 10.2 Southeast Asia Virtual Online Events Market Size by Type (2015-2020)
  • 10.3 Southeast Asia Virtual Online Events Market Size by Application (2015-2020)
  • 10.4 Southeast Asia Virtual Online Events Market Size by Country (2015-2020)
    • 10.4.1 Turkey
    • 10.4.2 Saudi Arabia
    • 10.4.3 UAE
    • 10.4.4 Rest of Middle East & Africa

11Key Players Profiles

  • 11.1 Adobe Systems
    • 11.1.1 Adobe Systems Company Details
    • 11.1.2 Adobe Systems Business Overview
    • 11.1.3 Adobe Systems Virtual Online Events Introduction
    • 11.1.4 Adobe Systems Revenue in Virtual Online Events Business (2015-2020))
    • 11.1.5 Adobe Systems Recent Development
  • 11.2 Avaya
    • 11.2.1 Avaya Company Details
    • 11.2.2 Avaya Business Overview
    • 11.2.3 Avaya Virtual Online Events Introduction
    • 11.2.4 Avaya Revenue in Virtual Online Events Business (2015-2020)
    • 11.2.5 Avaya Recent Development
  • 11.3 Cisco Systems
    • 11.3.1 Cisco Systems Company Details
    • 11.3.2 Cisco Systems Business Overview
    • 11.3.3 Cisco Systems Virtual Online Events Introduction
    • 11.3.4 Cisco Systems Revenue in Virtual Online Events Business (2015-2020)
    • 11.3.5 Cisco Systems Recent Development
  • 11.4 Citrix Systems
    • 11.4.1 Citrix Systems Company Details
    • 11.4.2 Citrix Systems Business Overview
    • 11.4.3 Citrix Systems Virtual Online Events Introduction
    • 11.4.4 Citrix Systems Revenue in Virtual Online Events Business (2015-2020)
    • 11.4.5 Citrix Systems Recent Development
  • 11.5 IBM
    • 11.5.1 IBM Company Details
    • 11.5.2 IBM Business Overview
    • 11.5.3 IBM Virtual Online Events Introduction
    • 11.5.4 IBM Revenue in Virtual Online Events Business (2015-2020)
    • 11.5.5 IBM Recent Development
  • 11.6 Microsoft
    • 11.6.1 Microsoft Company Details
    • 11.6.2 Microsoft Business Overview
    • 11.6.3 Microsoft Virtual Online Events Introduction
    • 11.6.4 Microsoft Revenue in Virtual Online Events Business (2015-2020)
    • 11.6.5 Microsoft Recent Development
  • 11.7 8x8
    • 11.7.1 8x8 Company Details
    • 11.7.2 8x8 Business Overview
    • 11.7.3 8x8 Virtual Online Events Introduction
    • 11.7.4 8x8 Revenue in Virtual Online Events Business (2015-2020)
    • 11.7.5 8x8 Recent Development
  • 11.8 Mitel Networks
    • 11.8.1 Mitel Networks Company Details
    • 11.8.2 Mitel Networks Business Overview
    • 11.8.3 Mitel Networks Virtual Online Events Introduction
    • 11.8.4 Mitel Networks Revenue in Virtual Online Events Business (2015-2020)
    • 11.8.5 Mitel Networks Recent Development
  • 11.9 Alcatel-Lucent
    • 11.9.1 Alcatel-Lucent Company Details
    • 11.9.2 Alcatel-Lucent Business Overview
    • 11.9.3 Alcatel-Lucent Virtual Online Events Introduction
    • 11.9.4 Alcatel-Lucent Revenue in Virtual Online Events Business (2015-2020)
    • 11.9.5 Alcatel-Lucent Recent Development
  • 11.10 Atlassian
    • 11.10.1 Atlassian Company Details
    • 11.10.2 Atlassian Business Overview
    • 11.10.3 Atlassian Virtual Online Events Introduction
    • 11.10.4 Atlassian Revenue in Virtual Online Events Business (2015-2020)
    • 11.10.5 Atlassian Recent Development
  • 11.11 BroadSoft
    • 10.11.1 BroadSoft Company Details
    • 10.11.2 BroadSoft Business Overview
    • 10.11.3 BroadSoft Virtual Online Events Introduction
    • 10.11.4 BroadSoft Revenue in Virtual Online Events Business (2015-2020)
    • 10.11.5 BroadSoft Recent Development
  • 11.12 COREX
    • 10.12.1 COREX Company Details
    • 10.12.2 COREX Business Overview
    • 10.12.3 COREX Virtual Online Events Introduction
    • 10.12.4 COREX Revenue in Virtual Online Events Business (2015-2020)
    • 10.12.5 COREX Recent Development
  • 11.13 Huawei Technologies
    • 10.13.1 Huawei Technologies Company Details
    • 10.13.2 Huawei Technologies Business Overview
    • 10.13.3 Huawei Technologies Virtual Online Events Introduction
    • 10.13.4 Huawei Technologies Revenue in Virtual Online Events Business (2015-2020)
    • 10.13.5 Huawei Technologies Recent Development
  • 11.14 Toshiba
    • 10.14.1 Toshiba Company Details
    • 10.14.2 Toshiba Business Overview
    • 10.14.3 Toshiba Virtual Online Events Introduction
    • 10.14.4 Toshiba Revenue in Virtual Online Events Business (2015-2020)
    • 10.14.5 Toshiba Recent Development
  • 11.15 Zoom Video Communications
    • 10.15.1 Zoom Video Communications Company Details
    • 10.15.2 Zoom Video Communications Business Overview
    • 10.15.3 Zoom Video Communications Virtual Online Events Introduction
    • 10.15.4 Zoom Video Communications Revenue in Virtual Online Events Business (2015-2020)
    • 10.15.5 Zoom Video Communications Recent Development
  • 11.16 DingDing
    • 10.16.1 DingDing Company Details
    • 10.16.2 DingDing Business Overview
    • 10.16.3 DingDing Virtual Online Events Introduction
    • 10.16.4 DingDing Revenue in Virtual Online Events Business (2015-2020)
    • 10.16.5 DingDing Recent Development

12Analyst's Viewpoints/Conclusions

    13Appendix

    • 13.1 Research Methodology
      • 13.1.1 Methodology/Research Approach
      • 13.1.2 Data Source
    • 13.2 Disclaimer

    Virtual Online Events market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Virtual Online Events market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

    Market segment by Type, the product can be split into
    Webinars
    Enterprise Streaming
    Networking and Collaborations
    Content Sharing and Media Development
    Event Marketing

    Market segment by Application, split into
    Virtual Conferences
    Virtual Tradeshows
    Online Education Programs
    Virtual Reality Exhibitions
    Others

    Based on regional and country-level analysis, the Virtual Online Events market has been segmented as follows:
    North America
    United States
    Canada
    Europe
    Germany
    France
    U.K.
    Italy
    Russia
    Nordic
    Rest of Europe
    Asia-Pacific
    China
    Japan
    South Korea
    Southeast Asia
    India
    Australia
    Rest of Asia-Pacific
    Latin America
    Mexico
    Brazil
    Middle East & Africa
    Turkey
    Saudi Arabia
    UAE
    Rest of Middle East & Africa

    In the competitive analysis section of the report, leading as well as prominent players of the global Virtual Online Events market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.
    The key players covered in this study
    Adobe Systems
    Avaya
    Cisco Systems
    Citrix Systems
    IBM
    Microsoft
    8x8
    Mitel Networks
    Alcatel-Lucent
    Atlassian
    BroadSoft
    COREX
    Huawei Technologies
    Toshiba
    Zoom Video Communications

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