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Global Virtual Events Market Size, Status and Forecast 2019-2025

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Table of Contents

    1 Report Overview

    • 1.1 Study Scope
    • 1.2 Key Market Segments
    • 1.3 Players Covered
    • 1.4 Market Analysis by Type
      • 1.4.1 Global Virtual Events Market Size Growth Rate by Type (2014-2025)
      • 1.4.2 UC&C And Video Conferencing
      • 1.4.3 Web Conferencing
    • 1.5 Market by Application
      • 1.5.1 Global Virtual Events Market Share by Application (2014-2025)
      • 1.5.2 Education
      • 1.5.3 Healthcare
      • 1.5.4 Finance And Banking
    • 1.6 Study Objectives
    • 1.7 Years Considered

    2 Global Growth Trends

    • 2.1 Virtual Events Market Size
    • 2.2 Virtual Events Growth Trends by Regions
      • 2.2.1 Virtual Events Market Size by Regions (2014-2025)
      • 2.2.2 Virtual Events Market Share by Regions (2014-2019)
    • 2.3 Industry Trends
      • 2.3.1 Market Top Trends
      • 2.3.2 Market Drivers
      • 2.3.3 Market Opportunities

    3 Market Share by Key Players

    • 3.1 Virtual Events Market Size by Manufacturers
      • 3.1.1 Global Virtual Events Revenue by Manufacturers (2014-2019)
      • 3.1.2 Global Virtual Events Revenue Market Share by Manufacturers (2014-2019)
      • 3.1.3 Global Virtual Events Market Concentration Ratio (CR5 and HHI)
    • 3.2 Virtual Events Key Players Head office and Area Served
    • 3.3 Key Players Virtual Events Product/Solution/Service
    • 3.4 Date of Enter into Virtual Events Market
    • 3.5 Mergers & Acquisitions, Expansion Plans

    4 Breakdown Data by Type and Application

    • 4.1 Global Virtual Events Market Size by Type (2014-2019)
    • 4.2 Global Virtual Events Market Size by Application (2014-2019)

    5 United States

    • 5.1 United States Virtual Events Market Size (2014-2019)
    • 5.2 Virtual Events Key Players in United States
    • 5.3 United States Virtual Events Market Size by Type
    • 5.4 United States Virtual Events Market Size by Application

    6 Europe

    • 6.1 Europe Virtual Events Market Size (2014-2019)
    • 6.2 Virtual Events Key Players in Europe
    • 6.3 Europe Virtual Events Market Size by Type
    • 6.4 Europe Virtual Events Market Size by Application

    7 China

    • 7.1 China Virtual Events Market Size (2014-2019)
    • 7.2 Virtual Events Key Players in China
    • 7.3 China Virtual Events Market Size by Type
    • 7.4 China Virtual Events Market Size by Application

    8 Japan

    • 8.1 Japan Virtual Events Market Size (2014-2019)
    • 8.2 Virtual Events Key Players in Japan
    • 8.3 Japan Virtual Events Market Size by Type
    • 8.4 Japan Virtual Events Market Size by Application

    9 Southeast Asia

    • 9.1 Southeast Asia Virtual Events Market Size (2014-2019)
    • 9.2 Virtual Events Key Players in Southeast Asia
    • 9.3 Southeast Asia Virtual Events Market Size by Type
    • 9.4 Southeast Asia Virtual Events Market Size by Application

    10 India

    • 10.1 India Virtual Events Market Size (2014-2019)
    • 10.2 Virtual Events Key Players in India
    • 10.3 India Virtual Events Market Size by Type
    • 10.4 India Virtual Events Market Size by Application

    11 Central & South America

    • 11.1 Central & South America Virtual Events Market Size (2014-2019)
    • 11.2 Virtual Events Key Players in Central & South America
    • 11.3 Central & South America Virtual Events Market Size by Type
    • 11.4 Central & South America Virtual Events Market Size by Application

    12 International Players Profiles

    • 12.1 Adobe Systems
      • 12.1.1 Adobe Systems Company Details
      • 12.1.2 Company Description and Business Overview
      • 12.1.3 Virtual Events Introduction
      • 12.1.4 Adobe Systems Revenue in Virtual Events Business (2014-2019)
      • 12.1.5 Adobe Systems Recent Development
    • 12.2 Avaya
      • 12.2.1 Avaya Company Details
      • 12.2.2 Company Description and Business Overview
      • 12.2.3 Virtual Events Introduction
      • 12.2.4 Avaya Revenue in Virtual Events Business (2014-2019)
      • 12.2.5 Avaya Recent Development
    • 12.3 Cisco Systems
      • 12.3.1 Cisco Systems Company Details
      • 12.3.2 Company Description and Business Overview
      • 12.3.3 Virtual Events Introduction
      • 12.3.4 Cisco Systems Revenue in Virtual Events Business (2014-2019)
      • 12.3.5 Cisco Systems Recent Development
    • 12.4 Citrix Systems
      • 12.4.1 Citrix Systems Company Details
      • 12.4.2 Company Description and Business Overview
      • 12.4.3 Virtual Events Introduction
      • 12.4.4 Citrix Systems Revenue in Virtual Events Business (2014-2019)
      • 12.4.5 Citrix Systems Recent Development
    • 12.5 IBM
      • 12.5.1 IBM Company Details
      • 12.5.2 Company Description and Business Overview
      • 12.5.3 Virtual Events Introduction
      • 12.5.4 IBM Revenue in Virtual Events Business (2014-2019)
      • 12.5.5 IBM Recent Development
    • 12.6 Microsoft
      • 12.6.1 Microsoft Company Details
      • 12.6.2 Company Description and Business Overview
      • 12.6.3 Virtual Events Introduction
      • 12.6.4 Microsoft Revenue in Virtual Events Business (2014-2019)
      • 12.6.5 Microsoft Recent Development
    • 12.7 8x8
      • 12.7.1 8x8 Company Details
      • 12.7.2 Company Description and Business Overview
      • 12.7.3 Virtual Events Introduction
      • 12.7.4 8x8 Revenue in Virtual Events Business (2014-2019)
      • 12.7.5 8x8 Recent Development
    • 12.8 Mitel Networks
      • 12.8.1 Mitel Networks Company Details
      • 12.8.2 Company Description and Business Overview
      • 12.8.3 Virtual Events Introduction
      • 12.8.4 Mitel Networks Revenue in Virtual Events Business (2014-2019)
      • 12.8.5 Mitel Networks Recent Development
    • 12.9 Alcatel-Lucent
      • 12.9.1 Alcatel-Lucent Company Details
      • 12.9.2 Company Description and Business Overview
      • 12.9.3 Virtual Events Introduction
      • 12.9.4 Alcatel-Lucent Revenue in Virtual Events Business (2014-2019)
      • 12.9.5 Alcatel-Lucent Recent Development
    • 12.10 Atlassian
      • 12.10.1 Atlassian Company Details
      • 12.10.2 Company Description and Business Overview
      • 12.10.3 Virtual Events Introduction
      • 12.10.4 Atlassian Revenue in Virtual Events Business (2014-2019)
      • 12.10.5 Atlassian Recent Development
    • 12.11 BroadSoft
    • 12.12 COREX
    • 12.13 Huawei
    • 12.14 Toshiba
    • 12.15 Ubivent
    • 12.16 Zoom Video Communications

    13 Market Forecast 2019-2025

    • 13.1 Market Size Forecast by Regions
    • 13.2 United States
    • 13.3 Europe
    • 13.4 China
    • 13.5 Japan
    • 13.6 Southeast Asia
    • 13.7 India
    • 13.8 Central & South America
    • 13.9 Market Size Forecast by Product (2019-2025)
    • 13.10 Market Size Forecast by Application (2019-2025)

    14 Analyst's Viewpoints/Conclusions

      15 Appendix

      • 15.1 Research Methodology
        • 15.1.1 Methodology/Research Approach
          • 15.1.1.1 Research Programs/Design
          • 15.1.1.2 Market Size Estimation
          • 12.1.1.3 Market Breakdown and Data Triangulation
        • 15.1.2 Data Source
          • 15.1.2.1 Secondary Sources
          • 15.1.2.2 Primary Sources
      • 15.2 Disclaimer

      Virtual events are online exhibitions that include breakout sessions, video conferencing, web conferencing, collaboration tools, communication, and social networking. Virtual events can be enabled on smartphones, desktops, laptops, and tablets. They can be used to announce the launch of new products, provide additional information to people, and obtain new vendors. The exhibit below represents the differences between physical events and virtual events.
      According to the report, the automotive industry is one of the fastest growing industries, contributing a major portion to the global virtual inspection market. Virtual inspection helps minimize production losses, lowers the requirement for trained staff, and reduces the chances of reworking. The use of the technology provides 24/7 support for fatigue-free functioning and so, manufacturing and assembly line plants implement this technology to ensure consistent quality.
      In 2018, the global Virtual Events market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

      This report focuses on the global Virtual Events status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Virtual Events development in United States, Europe and China.

      The key players covered in this study
      Adobe Systems
      Avaya
      Cisco Systems
      Citrix Systems
      IBM
      Microsoft
      8x8
      Mitel Networks
      Alcatel-Lucent
      Atlassian
      BroadSoft
      COREX
      Huawei
      Toshiba
      Ubivent
      Zoom Video Communications

      Market segment by Type, the product can be split into
      UC&C And Video Conferencing
      Web Conferencing

      Market segment by Application, split into
      Education
      Healthcare
      Finance And Banking

      Market segment by Regions/Countries, this report covers
      United States
      Europe
      China
      Japan
      Southeast Asia
      India
      Central & South America

      The study objectives of this report are:
      To analyze global Virtual Events status, future forecast, growth opportunity, key market and key players.
      To present the Virtual Events development in United States, Europe and China.
      To strategically profile the key players and comprehensively analyze their development plan and strategies.
      To define, describe and forecast the market by product type, market and key regions.

      In this study, the years considered to estimate the market size of Virtual Events are as follows:
      History Year: 2014-2018
      Base Year: 2018
      Estimated Year: 2019
      Forecast Year 2019 to 2025
      For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

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