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Global Video Games Market Size, Status and Forecast 2019-2025

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Table of Contents

    1 Report Overview

    • 1.1 Study Scope
    • 1.2 Key Market Segments
    • 1.3 Players Covered
    • 1.4 Market Analysis by Type
      • 1.4.1 Global Video Games Market Size Growth Rate by Type (2014-2025)
      • 1.4.2 Nintendo
      • 1.4.3 PC
      • 1.4.4 PlayStation 4
      • 1.4.5 Xbox
      • 1.4.6 Other
    • 1.5 Market by Application
      • 1.5.1 Global Video Games Market Share by Application (2014-2025)
      • 1.5.2 Education
      • 1.5.3 Entertainment
      • 1.5.4 Electronic Sports
      • 1.5.5 Other
    • 1.6 Study Objectives
    • 1.7 Years Considered

    2 Global Growth Trends

    • 2.1 Video Games Market Size
    • 2.2 Video Games Growth Trends by Regions
      • 2.2.1 Video Games Market Size by Regions (2014-2025)
      • 2.2.2 Video Games Market Share by Regions (2014-2019)
    • 2.3 Industry Trends
      • 2.3.1 Market Top Trends
      • 2.3.2 Market Drivers
      • 2.3.3 Market Opportunities

    3 Market Share by Key Players

    • 3.1 Video Games Market Size by Manufacturers
      • 3.1.1 Global Video Games Revenue by Manufacturers (2014-2019)
      • 3.1.2 Global Video Games Revenue Market Share by Manufacturers (2014-2019)
      • 3.1.3 Global Video Games Market Concentration Ratio (CR5 and HHI)
    • 3.2 Video Games Key Players Head office and Area Served
    • 3.3 Key Players Video Games Product/Solution/Service
    • 3.4 Date of Enter into Video Games Market
    • 3.5 Mergers & Acquisitions, Expansion Plans

    4 Breakdown Data by Type and Application

    • 4.1 Global Video Games Market Size by Type (2014-2019)
    • 4.2 Global Video Games Market Size by Application (2014-2019)

    5 United States

    • 5.1 United States Video Games Market Size (2014-2019)
    • 5.2 Video Games Key Players in United States
    • 5.3 United States Video Games Market Size by Type
    • 5.4 United States Video Games Market Size by Application

    6 Europe

    • 6.1 Europe Video Games Market Size (2014-2019)
    • 6.2 Video Games Key Players in Europe
    • 6.3 Europe Video Games Market Size by Type
    • 6.4 Europe Video Games Market Size by Application

    7 China

    • 7.1 China Video Games Market Size (2014-2019)
    • 7.2 Video Games Key Players in China
    • 7.3 China Video Games Market Size by Type
    • 7.4 China Video Games Market Size by Application

    8 Japan

    • 8.1 Japan Video Games Market Size (2014-2019)
    • 8.2 Video Games Key Players in Japan
    • 8.3 Japan Video Games Market Size by Type
    • 8.4 Japan Video Games Market Size by Application

    9 Southeast Asia

    • 9.1 Southeast Asia Video Games Market Size (2014-2019)
    • 9.2 Video Games Key Players in Southeast Asia
    • 9.3 Southeast Asia Video Games Market Size by Type
    • 9.4 Southeast Asia Video Games Market Size by Application

    10 India

    • 10.1 India Video Games Market Size (2014-2019)
    • 10.2 Video Games Key Players in India
    • 10.3 India Video Games Market Size by Type
    • 10.4 India Video Games Market Size by Application

    11 Central & South America

    • 11.1 Central & South America Video Games Market Size (2014-2019)
    • 11.2 Video Games Key Players in Central & South America
    • 11.3 Central & South America Video Games Market Size by Type
    • 11.4 Central & South America Video Games Market Size by Application

    12 International Players Profiles

    • 12.1 EA
      • 12.1.1 EA Company Details
      • 12.1.2 Company Description and Business Overview
      • 12.1.3 Video Games Introduction
      • 12.1.4 EA Revenue in Video Games Business (2014-2019)
      • 12.1.5 EA Recent Development
    • 12.2 Vivendi
      • 12.2.1 Vivendi Company Details
      • 12.2.2 Company Description and Business Overview
      • 12.2.3 Video Games Introduction
      • 12.2.4 Vivendi Revenue in Video Games Business (2014-2019)
      • 12.2.5 Vivendi Recent Development
    • 12.3 Ubisoft
      • 12.3.1 Ubisoft Company Details
      • 12.3.2 Company Description and Business Overview
      • 12.3.3 Video Games Introduction
      • 12.3.4 Ubisoft Revenue in Video Games Business (2014-2019)
      • 12.3.5 Ubisoft Recent Development
    • 12.4 Microsoft
      • 12.4.1 Microsoft Company Details
      • 12.4.2 Company Description and Business Overview
      • 12.4.3 Video Games Introduction
      • 12.4.4 Microsoft Revenue in Video Games Business (2014-2019)
      • 12.4.5 Microsoft Recent Development
    • 12.5 Nintendo
      • 12.5.1 Nintendo Company Details
      • 12.5.2 Company Description and Business Overview
      • 12.5.3 Video Games Introduction
      • 12.5.4 Nintendo Revenue in Video Games Business (2014-2019)
      • 12.5.5 Nintendo Recent Development
    • 12.6 SCE
      • 12.6.1 SCE Company Details
      • 12.6.2 Company Description and Business Overview
      • 12.6.3 Video Games Introduction
      • 12.6.4 SCE Revenue in Video Games Business (2014-2019)
      • 12.6.5 SCE Recent Development
    • 12.7 Konami
      • 12.7.1 Konami Company Details
      • 12.7.2 Company Description and Business Overview
      • 12.7.3 Video Games Introduction
      • 12.7.4 Konami Revenue in Video Games Business (2014-2019)
      • 12.7.5 Konami Recent Development
    • 12.8 Capcom
      • 12.8.1 Capcom Company Details
      • 12.8.2 Company Description and Business Overview
      • 12.8.3 Video Games Introduction
      • 12.8.4 Capcom Revenue in Video Games Business (2014-2019)
      • 12.8.5 Capcom Recent Development
    • 12.9 Square Enix
      • 12.9.1 Square Enix Company Details
      • 12.9.2 Company Description and Business Overview
      • 12.9.3 Video Games Introduction
      • 12.9.4 Square Enix Revenue in Video Games Business (2014-2019)
      • 12.9.5 Square Enix Recent Development
    • 12.10 SEGA
      • 12.10.1 SEGA Company Details
      • 12.10.2 Company Description and Business Overview
      • 12.10.3 Video Games Introduction
      • 12.10.4 SEGA Revenue in Video Games Business (2014-2019)
      • 12.10.5 SEGA Recent Development
    • 12.11 Bandai Namco
    • 12.12 Bethesda Softworks
    • 12.13 Activision
    • 12.14 2KGames
    • 12.15 Nintendo

    13 Market Forecast 2019-2025

    • 13.1 Market Size Forecast by Regions
    • 13.2 United States
    • 13.3 Europe
    • 13.4 China
    • 13.5 Japan
    • 13.6 Southeast Asia
    • 13.7 India
    • 13.8 Central & South America
    • 13.9 Market Size Forecast by Product (2019-2025)
    • 13.10 Market Size Forecast by Application (2019-2025)

    14 Analyst's Viewpoints/Conclusions

      15 Appendix

      • 15.1 Research Methodology
        • 15.1.1 Methodology/Research Approach
          • 15.1.1.1 Research Programs/Design
          • 15.1.1.2 Market Size Estimation
          • 12.1.1.3 Market Breakdown and Data Triangulation
        • 15.1.2 Data Source
          • 15.1.2.1 Secondary Sources
          • 15.1.2.2 Primary Sources
      • 15.2 Disclaimer

      In 2018, the global Video Games market size was million US$ and it is expected to reach million US$ by the end of 2025, with a CAGR of during 2019-2025.

      This report focuses on the global Video Games status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Video Games development in United States, Europe and China.

      The key players covered in this study
      EA
      Vivendi
      Ubisoft
      Microsoft
      Nintendo
      SCE
      Konami
      Capcom
      Square Enix
      SEGA
      Bandai Namco
      Bethesda Softworks
      Activision
      2KGames
      Nintendo

      Market segment by Type, the product can be split into
      Nintendo
      PC
      PlayStation 4
      Xbox
      Other

      Market segment by Application, split into
      Education
      Entertainment
      Electronic Sports
      Other

      Market segment by Regions/Countries, this report covers
      United States
      Europe
      China
      Japan
      Southeast Asia
      India
      Central & South America

      The study objectives of this report are:
      To analyze global Video Games status, future forecast, growth opportunity, key market and key players.
      To present the Video Games development in United States, Europe and China.
      To strategically profile the key players and comprehensively analyze their development plan and strategies.
      To define, describe and forecast the market by product type, market and key regions.

      In this study, the years considered to estimate the market size of Video Games are as follows:
      History Year: 2014-2018
      Base Year: 2018
      Estimated Year: 2019
      Forecast Year 2019 to 2025
      For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

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