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Global Video Game Streaming Services Market Size, Status and Forecast 2019-2025

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Table of Contents

    1 Report Overview

    • 1.1 Study Scope
    • 1.2 Key Market Segments
    • 1.3 Players Covered
    • 1.4 Market Analysis by Type
      • 1.4.1 Global Video Game Streaming Services Market Size Growth Rate by Type (2014-2025)
      • 1.4.2 Direct Revenue
      • 1.4.3 Indirect Revenue
    • 1.5 Market by Application
      • 1.5.1 Global Video Game Streaming Services Market Share by Application (2014-2025)
      • 1.5.2 Smart TV
      • 1.5.3 Set-Top Box
      • 1.5.4 HTPC
      • 1.5.5 Mobile Phone
    • 1.6 Study Objectives
    • 1.7 Years Considered

    2 Global Growth Trends

    • 2.1 Video Game Streaming Services Market Size
    • 2.2 Video Game Streaming Services Growth Trends by Regions
      • 2.2.1 Video Game Streaming Services Market Size by Regions (2014-2025)
      • 2.2.2 Video Game Streaming Services Market Share by Regions (2014-2019)
    • 2.3 Industry Trends
      • 2.3.1 Market Top Trends
      • 2.3.2 Market Drivers
      • 2.3.3 Market Opportunities

    3 Market Share by Key Players

    • 3.1 Video Game Streaming Services Market Size by Manufacturers
      • 3.1.1 Global Video Game Streaming Services Revenue by Manufacturers (2014-2019)
      • 3.1.2 Global Video Game Streaming Services Revenue Market Share by Manufacturers (2014-2019)
      • 3.1.3 Global Video Game Streaming Services Market Concentration Ratio (CR5 and HHI)
    • 3.2 Video Game Streaming Services Key Players Head office and Area Served
    • 3.3 Key Players Video Game Streaming Services Product/Solution/Service
    • 3.4 Date of Enter into Video Game Streaming Services Market
    • 3.5 Mergers & Acquisitions, Expansion Plans

    4 Breakdown Data by Type and Application

    • 4.1 Global Video Game Streaming Services Market Size by Type (2014-2019)
    • 4.2 Global Video Game Streaming Services Market Size by Application (2014-2019)

    5 United States

    • 5.1 United States Video Game Streaming Services Market Size (2014-2019)
    • 5.2 Video Game Streaming Services Key Players in United States
    • 5.3 United States Video Game Streaming Services Market Size by Type
    • 5.4 United States Video Game Streaming Services Market Size by Application

    6 Europe

    • 6.1 Europe Video Game Streaming Services Market Size (2014-2019)
    • 6.2 Video Game Streaming Services Key Players in Europe
    • 6.3 Europe Video Game Streaming Services Market Size by Type
    • 6.4 Europe Video Game Streaming Services Market Size by Application

    7 China

    • 7.1 China Video Game Streaming Services Market Size (2014-2019)
    • 7.2 Video Game Streaming Services Key Players in China
    • 7.3 China Video Game Streaming Services Market Size by Type
    • 7.4 China Video Game Streaming Services Market Size by Application

    8 Japan

    • 8.1 Japan Video Game Streaming Services Market Size (2014-2019)
    • 8.2 Video Game Streaming Services Key Players in Japan
    • 8.3 Japan Video Game Streaming Services Market Size by Type
    • 8.4 Japan Video Game Streaming Services Market Size by Application

    9 Southeast Asia

    • 9.1 Southeast Asia Video Game Streaming Services Market Size (2014-2019)
    • 9.2 Video Game Streaming Services Key Players in Southeast Asia
    • 9.3 Southeast Asia Video Game Streaming Services Market Size by Type
    • 9.4 Southeast Asia Video Game Streaming Services Market Size by Application

    10 India

    • 10.1 India Video Game Streaming Services Market Size (2014-2019)
    • 10.2 Video Game Streaming Services Key Players in India
    • 10.3 India Video Game Streaming Services Market Size by Type
    • 10.4 India Video Game Streaming Services Market Size by Application

    11 Central & South America

    • 11.1 Central & South America Video Game Streaming Services Market Size (2014-2019)
    • 11.2 Video Game Streaming Services Key Players in Central & South America
    • 11.3 Central & South America Video Game Streaming Services Market Size by Type
    • 11.4 Central & South America Video Game Streaming Services Market Size by Application

    12 International Players Profiles

    • 12.1 Alphabet
      • 12.1.1 Alphabet Company Details
      • 12.1.2 Company Description and Business Overview
      • 12.1.3 Video Game Streaming Services Introduction
      • 12.1.4 Alphabet Revenue in Video Game Streaming Services Business (2014-2019)
      • 12.1.5 Alphabet Recent Development
    • 12.2 Amazon
      • 12.2.1 Amazon Company Details
      • 12.2.2 Company Description and Business Overview
      • 12.2.3 Video Game Streaming Services Introduction
      • 12.2.4 Amazon Revenue in Video Game Streaming Services Business (2014-2019)
      • 12.2.5 Amazon Recent Development
    • 12.3 Microsoft
      • 12.3.1 Microsoft Company Details
      • 12.3.2 Company Description and Business Overview
      • 12.3.3 Video Game Streaming Services Introduction
      • 12.3.4 Microsoft Revenue in Video Game Streaming Services Business (2014-2019)
      • 12.3.5 Microsoft Recent Development
    • 12.4 Cavetube
      • 12.4.1 Cavetube Company Details
      • 12.4.2 Company Description and Business Overview
      • 12.4.3 Video Game Streaming Services Introduction
      • 12.4.4 Cavetube Revenue in Video Game Streaming Services Business (2014-2019)
      • 12.4.5 Cavetube Recent Development
    • 12.5 Dailymotion
      • 12.5.1 Dailymotion Company Details
      • 12.5.2 Company Description and Business Overview
      • 12.5.3 Video Game Streaming Services Introduction
      • 12.5.4 Dailymotion Revenue in Video Game Streaming Services Business (2014-2019)
      • 12.5.5 Dailymotion Recent Development
    • 12.6 Dena
      • 12.6.1 Dena Company Details
      • 12.6.2 Company Description and Business Overview
      • 12.6.3 Video Game Streaming Services Introduction
      • 12.6.4 Dena Revenue in Video Game Streaming Services Business (2014-2019)
      • 12.6.5 Dena Recent Development
    • 12.7 Dingit.Tv
      • 12.7.1 Dingit.Tv Company Details
      • 12.7.2 Company Description and Business Overview
      • 12.7.3 Video Game Streaming Services Introduction
      • 12.7.4 Dingit.Tv Revenue in Video Game Streaming Services Business (2014-2019)
      • 12.7.5 Dingit.Tv Recent Development
    • 12.8 Dwango
      • 12.8.1 Dwango Company Details
      • 12.8.2 Company Description and Business Overview
      • 12.8.3 Video Game Streaming Services Introduction
      • 12.8.4 Dwango Revenue in Video Game Streaming Services Business (2014-2019)
      • 12.8.5 Dwango Recent Development
    • 12.9 Facebook
      • 12.9.1 Facebook Company Details
      • 12.9.2 Company Description and Business Overview
      • 12.9.3 Video Game Streaming Services Introduction
      • 12.9.4 Facebook Revenue in Video Game Streaming Services Business (2014-2019)
      • 12.9.5 Facebook Recent Development
    • 12.10 Ibm
      • 12.10.1 Ibm Company Details
      • 12.10.2 Company Description and Business Overview
      • 12.10.3 Video Game Streaming Services Introduction
      • 12.10.4 Ibm Revenue in Video Game Streaming Services Business (2014-2019)
      • 12.10.5 Ibm Recent Development
    • 12.11 Infiniscene
    • 12.12 Mobcrush
    • 12.13 Panda Tv
    • 12.14 Smashcast
    • 12.15 Valve
    • 12.16 Vaughnsoft

    13 Market Forecast 2019-2025

    • 13.1 Market Size Forecast by Regions
    • 13.2 United States
    • 13.3 Europe
    • 13.4 China
    • 13.5 Japan
    • 13.6 Southeast Asia
    • 13.7 India
    • 13.8 Central & South America
    • 13.9 Market Size Forecast by Product (2019-2025)
    • 13.10 Market Size Forecast by Application (2019-2025)

    14 Analyst's Viewpoints/Conclusions

      15 Appendix

      • 15.1 Research Methodology
        • 15.1.1 Methodology/Research Approach
          • 15.1.1.1 Research Programs/Design
          • 15.1.1.2 Market Size Estimation
          • 12.1.1.3 Market Breakdown and Data Triangulation
        • 15.1.2 Data Source
          • 15.1.2.1 Secondary Sources
          • 15.1.2.2 Primary Sources
      • 15.2 Disclaimer

      Video streaming is the process of sending/broadcasting video and audio content over the Internet, which is played immediately by the receiver without the content being saved on the hard drive of the receiver. Video game streaming includes sending the video and audio of live gameplays. Video game streaming service providers offer platforms to viewers where they can view video game streaming. The global video game streaming services market is a growing market, and there is an increase in the number of video game streaming service providers in the world.
      According to the report, one of the major drivers for this market is Increasing growth of the HDR technology. HDR is a technology for displaying a wider range of color tones with more emphasis on details.
      In 2018, the global Video Game Streaming Services market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

      This report focuses on the global Video Game Streaming Services status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Video Game Streaming Services development in United States, Europe and China.

      The key players covered in this study
      Alphabet
      Amazon
      Microsoft
      Cavetube
      Dailymotion
      Dena
      Dingit.Tv
      Dwango
      Facebook
      Ibm
      Infiniscene
      Mobcrush
      Panda Tv
      Smashcast
      Valve
      Vaughnsoft

      Market segment by Type, the product can be split into
      Direct Revenue
      Indirect Revenue

      Market segment by Application, split into
      Smart TV
      Set-Top Box
      HTPC
      Mobile Phone

      Market segment by Regions/Countries, this report covers
      United States
      Europe
      China
      Japan
      Southeast Asia
      India
      Central & South America

      The study objectives of this report are:
      To analyze global Video Game Streaming Services status, future forecast, growth opportunity, key market and key players.
      To present the Video Game Streaming Services development in United States, Europe and China.
      To strategically profile the key players and comprehensively analyze their development plan and strategies.
      To define, describe and forecast the market by product type, market and key regions.

      In this study, the years considered to estimate the market size of Video Game Streaming Services are as follows:
      History Year: 2014-2018
      Base Year: 2018
      Estimated Year: 2019
      Forecast Year 2019 to 2025
      For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

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