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Global Video Game Market Insights, Forecast to 2025

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Table of Contents

    1 Study Coverage

    • 1.1 Video Game Product
    • 1.2 Key Market Segments in This Study
    • 1.3 Key Manufacturers Covered
    • 1.4 Market by Type
      • 1.4.1 Global Video Game Market Size Growth Rate by Type
      • 1.4.2 Action
      • 1.4.3 Adventure and Role Playing
      • 1.4.4 Arcade
      • 1.4.5 Strategy
      • 1.4.6 Simulation
      • 1.4.7 Driving
      • 1.4.8 Puzzle
    • 1.5 Market by Application
      • 1.5.1 Global Video Game Market Size Growth Rate by Application
      • 1.5.2 Kids
      • 1.5.3 Adults
    • 1.6 Study Objectives
    • 1.7 Years Considered

    2 Executive Summary

    • 2.1 Global Video Game Market Size
      • 2.1.1 Global Video Game Revenue 2014-2025
      • 2.1.2 Global Video Game Production 2014-2025
    • 2.2 Video Game Growth Rate (CAGR) 2019-2025
    • 2.3 Analysis of Competitive Landscape
      • 2.3.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
      • 2.3.2 Key Video Game Manufacturers
        • 2.3.2.1 Video Game Manufacturing Base Distribution, Headquarters
        • 2.3.2.2 Manufacturers Video Game Product Offered
        • 2.3.2.3 Date of Manufacturers Enter into Video Game Market
    • 2.4 Key Trends for Video Game Markets & Products

    3 Market Size by Manufacturers

    • 3.1 Video Game Production by Manufacturers
      • 3.1.1 Video Game Production by Manufacturers
      • 3.1.2 Video Game Production Market Share by Manufacturers
    • 3.2 Video Game Revenue by Manufacturers
      • 3.2.1 Video Game Revenue by Manufacturers (2014-2019)
      • 3.2.2 Video Game Revenue Share by Manufacturers (2014-2019)
    • 3.3 Video Game Price by Manufacturers
    • 3.4 Mergers & Acquisitions, Expansion Plans

    4 Video Game Production by Regions

    • 4.1 Global Video Game Production by Regions
      • 4.1.1 Global Video Game Production Market Share by Regions
      • 4.1.2 Global Video Game Revenue Market Share by Regions
    • 4.2 United States
      • 4.2.1 United States Video Game Production
      • 4.2.2 United States Video Game Revenue
      • 4.2.3 Key Players in United States
      • 4.2.4 United States Video Game Import & Export
    • 4.3 Europe
      • 4.3.1 Europe Video Game Production
      • 4.3.2 Europe Video Game Revenue
      • 4.3.3 Key Players in Europe
      • 4.3.4 Europe Video Game Import & Export
    • 4.4 China
      • 4.4.1 China Video Game Production
      • 4.4.2 China Video Game Revenue
      • 4.4.3 Key Players in China
      • 4.4.4 China Video Game Import & Export
    • 4.5 Japan
      • 4.5.1 Japan Video Game Production
      • 4.5.2 Japan Video Game Revenue
      • 4.5.3 Key Players in Japan
      • 4.5.4 Japan Video Game Import & Export
    • 4.6 South Korea
      • 4.6.1 South Korea Video Game Production
      • 4.6.2 South Korea Video Game Revenue
      • 4.6.3 Key Players in South Korea
      • 4.6.4 South Korea Video Game Import & Export
    • 4.7 Other Regions
      • 4.7.1 Taiwan
      • 4.7.2 India
      • 4.7.3 Southeast Asia

    5 Video Game Consumption by Regions

    • 5.1 Global Video Game Consumption by Regions
      • 5.1.1 Global Video Game Consumption by Regions
      • 5.1.2 Global Video Game Consumption Market Share by Regions
    • 5.2 North America
      • 5.2.1 North America Video Game Consumption by Application
      • 5.2.2 North America Video Game Consumption by Countries
      • 5.2.3 United States
      • 5.2.4 Canada
      • 5.2.5 Mexico
    • 5.3 Europe
      • 5.3.1 Europe Video Game Consumption by Application
      • 5.3.2 Europe Video Game Consumption by Countries
      • 5.3.3 Germany
      • 5.3.4 France
      • 5.3.5 UK
      • 5.3.6 Italy
      • 5.3.7 Russia
    • 5.4 Asia Pacific
      • 5.4.1 Asia Pacific Video Game Consumption by Application
      • 5.4.2 Asia Pacific Video Game Consumption by Countries
      • 5.4.3 China
      • 5.4.4 Japan
      • 5.4.5 South Korea
      • 5.4.6 India
      • 5.4.7 Australia
      • 5.4.8 Indonesia
      • 5.4.9 Thailand
      • 5.4.10 Malaysia
      • 5.4.11 Philippines
      • 5.4.12 Vietnam
    • 5.5 Central & South America
      • 5.5.1 Central & South America Video Game Consumption by Application
      • 5.5.2 Central & South America Video Game Consumption by Country
      • 5.5.3 Brazil
    • 5.6 Middle East and Africa
      • 5.6.1 Middle East and Africa Video Game Consumption by Application
      • 5.6.2 Middle East and Africa Video Game Consumption by Countries
      • 5.6.3 GCC Countries
      • 5.6.4 Egypt
      • 5.6.5 South Africa

    6 Market Size by Type

    • 6.1 Global Video Game Production by Type
    • 6.2 Global Video Game Revenue by Type
    • 6.3 Video Game Price by Type

    7 Market Size by Application

    • 7.1 Overview
    • 7.2 Global Video Game Breakdown Dada by Application
      • 7.2.1 Global Video Game Consumption by Application
      • 7.2.2 Global Video Game Consumption Market Share by Application (2014-2019)

    8 Manufacturers Profiles

    • 8.1 XBox
      • 8.1.1 XBox Company Details
      • 8.1.2 Company Overview
      • 8.1.3 XBox Video Game Production Revenue and Gross Margin (2014-2019)
      • 8.1.4 XBox Video Game Product Description
      • 8.1.5 XBox Recent Development
    • 8.2 PlayStation
      • 8.2.1 PlayStation Company Details
      • 8.2.2 Company Overview
      • 8.2.3 PlayStation Video Game Production Revenue and Gross Margin (2014-2019)
      • 8.2.4 PlayStation Video Game Product Description
      • 8.2.5 PlayStation Recent Development
    • 8.3 PowerA
      • 8.3.1 PowerA Company Details
      • 8.3.2 Company Overview
      • 8.3.3 PowerA Video Game Production Revenue and Gross Margin (2014-2019)
      • 8.3.4 PowerA Video Game Product Description
      • 8.3.5 PowerA Recent Development
    • 8.4 8Bitdo
      • 8.4.1 8Bitdo Company Details
      • 8.4.2 Company Overview
      • 8.4.3 8Bitdo Video Game Production Revenue and Gross Margin (2014-2019)
      • 8.4.4 8Bitdo Video Game Product Description
      • 8.4.5 8Bitdo Recent Development
    • 8.5 Turtle Beach
      • 8.5.1 Turtle Beach Company Details
      • 8.5.2 Company Overview
      • 8.5.3 Turtle Beach Video Game Production Revenue and Gross Margin (2014-2019)
      • 8.5.4 Turtle Beach Video Game Product Description
      • 8.5.5 Turtle Beach Recent Development
    • 8.6 AmazonBasics
      • 8.6.1 AmazonBasics Company Details
      • 8.6.2 Company Overview
      • 8.6.3 AmazonBasics Video Game Production Revenue and Gross Margin (2014-2019)
      • 8.6.4 AmazonBasics Video Game Product Description
      • 8.6.5 AmazonBasics Recent Development
    • 8.7 PDP
      • 8.7.1 PDP Company Details
      • 8.7.2 Company Overview
      • 8.7.3 PDP Video Game Production Revenue and Gross Margin (2014-2019)
      • 8.7.4 PDP Video Game Product Description
      • 8.7.5 PDP Recent Development
    • 8.8 ASTRO Gaming
      • 8.8.1 ASTRO Gaming Company Details
      • 8.8.2 Company Overview
      • 8.8.3 ASTRO Gaming Video Game Production Revenue and Gross Margin (2014-2019)
      • 8.8.4 ASTRO Gaming Video Game Product Description
      • 8.8.5 ASTRO Gaming Recent Development

    9 Production Forecasts

    • 9.1 Video Game Production and Revenue Forecast
      • 9.1.1 Global Video Game Production Forecast 2019-2025
      • 9.1.2 Global Video Game Revenue Forecast 2019-2025
    • 9.2 Video Game Production and Revenue Forecast by Regions
      • 9.2.1 Global Video Game Revenue Forecast by Regions
      • 9.2.2 Global Video Game Production Forecast by Regions
    • 9.3 Video Game Key Producers Forecast
      • 9.3.1 United States
      • 9.3.2 Europe
      • 9.3.3 China
      • 9.3.4 Japan
      • 9.3.5 South Korea
    • 9.4 Forecast by Type
      • 9.4.1 Global Video Game Production Forecast by Type
      • 9.4.2 Global Video Game Revenue Forecast by Type

    10 Consumption Forecast

    • 10.1 Video Game Consumption Forecast by Application
    • 10.2 Video Game Consumption Forecast by Regions
    • 10.3 North America Market Consumption Forecast
      • 10.3.1 North America Video Game Consumption Forecast by Regions 2019-2025
      • 10.3.2 United States
      • 10.3.3 Canada
      • 10.3.4 Mexico
    • 10.4 Europe Market Consumption Forecast
      • 10.4.1 Europe Video Game Consumption Forecast by Regions 2019-2025
      • 10.4.2 Germany
      • 10.4.3 France
      • 10.4.4 UK
      • 10.4.5 Italy
      • 10.4.6 Russia
    • 10.5 Asia Pacific Market Consumption Forecast
      • 10.5.1 Asia Pacific Video Game Consumption Forecast by Regions 2019-2025
      • 10.5.2 China
      • 10.5.3 Japan
      • 10.5.4 South Korea
      • 10.5.5 India
      • 10.5.6 Australia
      • 10.5.7 Indonesia
      • 10.5.8 Thailand
      • 10.5.9 Malaysia
      • 10.5.10 Philippines
      • 10.5.11 Vietnam
    • 10.6 Central & South America Market Consumption Forecast
      • 10.6.1 Central & South America Video Game Consumption Forecast by Regions 2019-2025
      • 10.6.2 Brazil
    • 10.7 Middle East and Africa Market Consumption Forecast
      • 10.7.1 Middle East and Africa Video Game Consumption Forecast by Regions 2019-2025
      • 10.7.2 GCC Countries
      • 10.7.3 Egypt
      • 10.7.4 South Africa

    11 Value Chain and Sales Channels Analysis

    • 11.1 Value Chain Analysis
    • 11.2 Sales Channels Analysis
      • 11.2.1 Video Game Sales Channels
      • 11.2.2 Video Game Distributors
    • 11.3 Video Game Customers

    12 Market Opportunities & Challenges, Risks and Influences Factors Analysis

    • 12.1 Market Opportunities and Drivers
    • 12.2 Market Challenges
    • 12.3 Market Risks/Restraints

    13 Key Findings in the Global Video Game Study

      14 Appendix

      • 14.1 Research Methodology
        • 14.1.1 Methodology/Research Approach
          • 14.1.1.1 Research Programs/Design
          • 14.1.1.2 Market Size Estimation
          • 14.1.1.3 Market Breakdown and Data Triangulation
        • 14.1.2 Data Source
          • 14.1.2.1 Secondary Sources
          • 14.1.2.2 Primary Sources
      • 14.2 Author Details

      The Video Game market was valued at Million US$ in 2018 and is projected to reach Million US$ by 2025, at a CAGR of during the forecast period. In this study, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for Video Game.

      This report presents the worldwide Video Game market size (value, production and consumption), splits the breakdown (data status 2014-2019 and forecast to 2025), by manufacturers, region, type and application.
      This study also analyzes the market status, market share, growth rate, future trends, market drivers, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.

      The following manufacturers are covered in this report:
      XBox
      PlayStation
      PowerA
      8Bitdo
      Turtle Beach
      AmazonBasics
      PDP
      ASTRO Gaming

      Video Game Breakdown Data by Type
      Action
      Adventure and Role Playing
      Arcade
      Strategy
      Simulation
      Driving
      Puzzle
      Video Game Breakdown Data by Application
      Kids
      Adults

      Video Game Production by Region
      United States
      Europe
      China
      Japan
      South Korea
      Other Regions

      Video Game Consumption by Region
      North America
      United States
      Canada
      Mexico
      Asia-Pacific
      China
      India
      Japan
      South Korea
      Australia
      Indonesia
      Malaysia
      Philippines
      Thailand
      Vietnam
      Europe
      Germany
      France
      UK
      Italy
      Russia
      Rest of Europe
      Central & South America
      Brazil
      Rest of South America
      Middle East & Africa
      GCC Countries
      Turkey
      Egypt
      South Africa
      Rest of Middle East & Africa

      The study objectives are:
      To analyze and research the global Video Game status and future forecast,involving, production, revenue, consumption, historical and forecast.
      To present the key Video Game manufacturers, production, revenue, market share, and recent development.
      To split the breakdown data by regions, type, manufacturers and applications.
      To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
      To identify significant trends, drivers, influence factors in global and regions.
      To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

      In this study, the years considered to estimate the market size of Video Game :
      History Year: 2014 - 2018
      Base Year: 2018
      Estimated Year: 2019
      Forecast Year: 2019 - 2025

      This report includes the estimation of market size for value (million USD) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of Video Game market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.

      For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

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