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Global Video Game Controller Market Insights, Forecast to 2025

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Table of Contents

    1 Study Coverage

    • 1.1 Video Game Controller Product
    • 1.2 Key Market Segments in This Study
    • 1.3 Key Manufacturers Covered
    • 1.4 Market by Type
      • 1.4.1 Global Video Game Controller Market Size Growth Rate by Type
      • 1.4.2 Wired video game controllers
      • 1.4.3 Wireless video game controllers
    • 1.5 Market by Application
      • 1.5.1 Global Video Game Controller Market Size Growth Rate by Application
      • 1.5.2 For PCs
      • 1.5.3 For Consoles
      • 1.5.4 Other
    • 1.6 Study Objectives
    • 1.7 Years Considered

    2 Executive Summary

    • 2.1 Global Video Game Controller Market Size
      • 2.1.1 Global Video Game Controller Revenue 2014-2025
      • 2.1.2 Global Video Game Controller Production 2014-2025
    • 2.2 Video Game Controller Growth Rate (CAGR) 2019-2025
    • 2.3 Analysis of Competitive Landscape
      • 2.3.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
      • 2.3.2 Key Video Game Controller Manufacturers
        • 2.3.2.1 Video Game Controller Manufacturing Base Distribution, Headquarters
        • 2.3.2.2 Manufacturers Video Game Controller Product Offered
        • 2.3.2.3 Date of Manufacturers Enter into Video Game Controller Market
    • 2.4 Key Trends for Video Game Controller Markets & Products

    3 Market Size by Manufacturers

    • 3.1 Video Game Controller Production by Manufacturers
      • 3.1.1 Video Game Controller Production by Manufacturers
      • 3.1.2 Video Game Controller Production Market Share by Manufacturers
    • 3.2 Video Game Controller Revenue by Manufacturers
      • 3.2.1 Video Game Controller Revenue by Manufacturers (2014-2019)
      • 3.2.2 Video Game Controller Revenue Share by Manufacturers (2014-2019)
    • 3.3 Video Game Controller Price by Manufacturers
    • 3.4 Mergers & Acquisitions, Expansion Plans

    4 Video Game Controller Production by Regions

    • 4.1 Global Video Game Controller Production by Regions
      • 4.1.1 Global Video Game Controller Production Market Share by Regions
      • 4.1.2 Global Video Game Controller Revenue Market Share by Regions
    • 4.2 United States
      • 4.2.1 United States Video Game Controller Production
      • 4.2.2 United States Video Game Controller Revenue
      • 4.2.3 Key Players in United States
      • 4.2.4 United States Video Game Controller Import & Export
    • 4.3 Europe
      • 4.3.1 Europe Video Game Controller Production
      • 4.3.2 Europe Video Game Controller Revenue
      • 4.3.3 Key Players in Europe
      • 4.3.4 Europe Video Game Controller Import & Export
    • 4.4 China
      • 4.4.1 China Video Game Controller Production
      • 4.4.2 China Video Game Controller Revenue
      • 4.4.3 Key Players in China
      • 4.4.4 China Video Game Controller Import & Export
    • 4.5 Japan
      • 4.5.1 Japan Video Game Controller Production
      • 4.5.2 Japan Video Game Controller Revenue
      • 4.5.3 Key Players in Japan
      • 4.5.4 Japan Video Game Controller Import & Export
    • 4.6 South Korea
      • 4.6.1 South Korea Video Game Controller Production
      • 4.6.2 South Korea Video Game Controller Revenue
      • 4.6.3 Key Players in South Korea
      • 4.6.4 South Korea Video Game Controller Import & Export
    • 4.7 Other Regions
      • 4.7.1 Taiwan
      • 4.7.2 India
      • 4.7.3 Southeast Asia

    5 Video Game Controller Consumption by Regions

    • 5.1 Global Video Game Controller Consumption by Regions
      • 5.1.1 Global Video Game Controller Consumption by Regions
      • 5.1.2 Global Video Game Controller Consumption Market Share by Regions
    • 5.2 North America
      • 5.2.1 North America Video Game Controller Consumption by Application
      • 5.2.2 North America Video Game Controller Consumption by Countries
      • 5.2.3 United States
      • 5.2.4 Canada
      • 5.2.5 Mexico
    • 5.3 Europe
      • 5.3.1 Europe Video Game Controller Consumption by Application
      • 5.3.2 Europe Video Game Controller Consumption by Countries
      • 5.3.3 Germany
      • 5.3.4 France
      • 5.3.5 UK
      • 5.3.6 Italy
      • 5.3.7 Russia
    • 5.4 Asia Pacific
      • 5.4.1 Asia Pacific Video Game Controller Consumption by Application
      • 5.4.2 Asia Pacific Video Game Controller Consumption by Countries
      • 5.4.3 China
      • 5.4.4 Japan
      • 5.4.5 South Korea
      • 5.4.6 India
      • 5.4.7 Australia
      • 5.4.8 Indonesia
      • 5.4.9 Thailand
      • 5.4.10 Malaysia
      • 5.4.11 Philippines
      • 5.4.12 Vietnam
    • 5.5 Central & South America
      • 5.5.1 Central & South America Video Game Controller Consumption by Application
      • 5.5.2 Central & South America Video Game Controller Consumption by Country
      • 5.5.3 Brazil
    • 5.6 Middle East and Africa
      • 5.6.1 Middle East and Africa Video Game Controller Consumption by Application
      • 5.6.2 Middle East and Africa Video Game Controller Consumption by Countries
      • 5.6.3 GCC Countries
      • 5.6.4 Egypt
      • 5.6.5 South Africa

    6 Market Size by Type

    • 6.1 Global Video Game Controller Production by Type
    • 6.2 Global Video Game Controller Revenue by Type
    • 6.3 Video Game Controller Price by Type

    7 Market Size by Application

    • 7.1 Overview
    • 7.2 Global Video Game Controller Breakdown Dada by Application
      • 7.2.1 Global Video Game Controller Consumption by Application
      • 7.2.2 Global Video Game Controller Consumption Market Share by Application (2014-2019)

    8 Manufacturers Profiles

    • 8.1 Nintendo
      • 8.1.1 Nintendo Company Details
      • 8.1.2 Company Overview
      • 8.1.3 Nintendo Video Game Controller Production Revenue and Gross Margin (2014-2019)
      • 8.1.4 Nintendo Video Game Controller Product Description
      • 8.1.5 Nintendo Recent Development
    • 8.2 Sony
      • 8.2.1 Sony Company Details
      • 8.2.2 Company Overview
      • 8.2.3 Sony Video Game Controller Production Revenue and Gross Margin (2014-2019)
      • 8.2.4 Sony Video Game Controller Product Description
      • 8.2.5 Sony Recent Development
    • 8.3 Microsoft
      • 8.3.1 Microsoft Company Details
      • 8.3.2 Company Overview
      • 8.3.3 Microsoft Video Game Controller Production Revenue and Gross Margin (2014-2019)
      • 8.3.4 Microsoft Video Game Controller Product Description
      • 8.3.5 Microsoft Recent Development
    • 8.4 Sega
      • 8.4.1 Sega Company Details
      • 8.4.2 Company Overview
      • 8.4.3 Sega Video Game Controller Production Revenue and Gross Margin (2014-2019)
      • 8.4.4 Sega Video Game Controller Product Description
      • 8.4.5 Sega Recent Development
    • 8.5 Atari
      • 8.5.1 Atari Company Details
      • 8.5.2 Company Overview
      • 8.5.3 Atari Video Game Controller Production Revenue and Gross Margin (2014-2019)
      • 8.5.4 Atari Video Game Controller Product Description
      • 8.5.5 Atari Recent Development
    • 8.6 SNES
      • 8.6.1 SNES Company Details
      • 8.6.2 Company Overview
      • 8.6.3 SNES Video Game Controller Production Revenue and Gross Margin (2014-2019)
      • 8.6.4 SNES Video Game Controller Product Description
      • 8.6.5 SNES Recent Development
    • 8.7 SteelSeries
      • 8.7.1 SteelSeries Company Details
      • 8.7.2 Company Overview
      • 8.7.3 SteelSeries Video Game Controller Production Revenue and Gross Margin (2014-2019)
      • 8.7.4 SteelSeries Video Game Controller Product Description
      • 8.7.5 SteelSeries Recent Development
    • 8.8 Logitech
      • 8.8.1 Logitech Company Details
      • 8.8.2 Company Overview
      • 8.8.3 Logitech Video Game Controller Production Revenue and Gross Margin (2014-2019)
      • 8.8.4 Logitech Video Game Controller Product Description
      • 8.8.5 Logitech Recent Development
    • 8.9 MOGA
      • 8.9.1 MOGA Company Details
      • 8.9.2 Company Overview
      • 8.9.3 MOGA Video Game Controller Production Revenue and Gross Margin (2014-2019)
      • 8.9.4 MOGA Video Game Controller Product Description
      • 8.9.5 MOGA Recent Development
    • 8.10 Mad Catz
      • 8.10.1 Mad Catz Company Details
      • 8.10.2 Company Overview
      • 8.10.3 Mad Catz Video Game Controller Production Revenue and Gross Margin (2014-2019)
      • 8.10.4 Mad Catz Video Game Controller Product Description
      • 8.10.5 Mad Catz Recent Development

    9 Production Forecasts

    • 9.1 Video Game Controller Production and Revenue Forecast
      • 9.1.1 Global Video Game Controller Production Forecast 2019-2025
      • 9.1.2 Global Video Game Controller Revenue Forecast 2019-2025
    • 9.2 Video Game Controller Production and Revenue Forecast by Regions
      • 9.2.1 Global Video Game Controller Revenue Forecast by Regions
      • 9.2.2 Global Video Game Controller Production Forecast by Regions
    • 9.3 Video Game Controller Key Producers Forecast
      • 9.3.1 United States
      • 9.3.2 Europe
      • 9.3.3 China
      • 9.3.4 Japan
      • 9.3.5 South Korea
    • 9.4 Forecast by Type
      • 9.4.1 Global Video Game Controller Production Forecast by Type
      • 9.4.2 Global Video Game Controller Revenue Forecast by Type

    10 Consumption Forecast

    • 10.1 Video Game Controller Consumption Forecast by Application
    • 10.2 Video Game Controller Consumption Forecast by Regions
    • 10.3 North America Market Consumption Forecast
      • 10.3.1 North America Video Game Controller Consumption Forecast by Regions 2019-2025
      • 10.3.2 United States
      • 10.3.3 Canada
      • 10.3.4 Mexico
    • 10.4 Europe Market Consumption Forecast
      • 10.4.1 Europe Video Game Controller Consumption Forecast by Regions 2019-2025
      • 10.4.2 Germany
      • 10.4.3 France
      • 10.4.4 UK
      • 10.4.5 Italy
      • 10.4.6 Russia
    • 10.5 Asia Pacific Market Consumption Forecast
      • 10.5.1 Asia Pacific Video Game Controller Consumption Forecast by Regions 2019-2025
      • 10.5.2 China
      • 10.5.3 Japan
      • 10.5.4 South Korea
      • 10.5.5 India
      • 10.5.6 Australia
      • 10.5.7 Indonesia
      • 10.5.8 Thailand
      • 10.5.9 Malaysia
      • 10.5.10 Philippines
      • 10.5.11 Vietnam
    • 10.6 Central & South America Market Consumption Forecast
      • 10.6.1 Central & South America Video Game Controller Consumption Forecast by Regions 2019-2025
      • 10.6.2 Brazil
    • 10.7 Middle East and Africa Market Consumption Forecast
      • 10.7.1 Middle East and Africa Video Game Controller Consumption Forecast by Regions 2019-2025
      • 10.7.2 GCC Countries
      • 10.7.3 Egypt
      • 10.7.4 South Africa

    11 Value Chain and Sales Channels Analysis

    • 11.1 Value Chain Analysis
    • 11.2 Sales Channels Analysis
      • 11.2.1 Video Game Controller Sales Channels
      • 11.2.2 Video Game Controller Distributors
    • 11.3 Video Game Controller Customers

    12 Market Opportunities & Challenges, Risks and Influences Factors Analysis

    • 12.1 Market Opportunities and Drivers
    • 12.2 Market Challenges
    • 12.3 Market Risks/Restraints

    13 Key Findings in the Global Video Game Controller Study

      14 Appendix

      • 14.1 Research Methodology
        • 14.1.1 Methodology/Research Approach
          • 14.1.1.1 Research Programs/Design
          • 14.1.1.2 Market Size Estimation
          • 14.1.1.3 Market Breakdown and Data Triangulation
        • 14.1.2 Data Source
          • 14.1.2.1 Secondary Sources
          • 14.1.2.2 Primary Sources
      • 14.2 Author Details

      The Video Game Controller market was valued at Million US$ in 2018 and is projected to reach Million US$ by 2025, at a CAGR of during the forecast period. In this study, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for Video Game Controller.

      This report presents the worldwide Video Game Controller market size (value, production and consumption), splits the breakdown (data status 2014-2019 and forecast to 2025), by manufacturers, region, type and application.
      This study also analyzes the market status, market share, growth rate, future trends, market drivers, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.

      The following manufacturers are covered in this report:
      Nintendo
      Sony
      Microsoft
      Sega
      Atari
      SNES
      SteelSeries
      Logitech
      MOGA
      Mad Catz

      Video Game Controller Breakdown Data by Type
      Wired video game controllers
      Wireless video game controllers
      Video Game Controller Breakdown Data by Application
      For PCs
      For Consoles
      Other

      Video Game Controller Production by Region
      United States
      Europe
      China
      Japan
      South Korea
      Other Regions

      Video Game Controller Consumption by Region
      North America
      United States
      Canada
      Mexico
      Asia-Pacific
      China
      India
      Japan
      South Korea
      Australia
      Indonesia
      Malaysia
      Philippines
      Thailand
      Vietnam
      Europe
      Germany
      France
      UK
      Italy
      Russia
      Rest of Europe
      Central & South America
      Brazil
      Rest of South America
      Middle East & Africa
      GCC Countries
      Turkey
      Egypt
      South Africa
      Rest of Middle East & Africa

      The study objectives are:
      To analyze and research the global Video Game Controller status and future forecast,involving, production, revenue, consumption, historical and forecast.
      To present the key Video Game Controller manufacturers, production, revenue, market share, and recent development.
      To split the breakdown data by regions, type, manufacturers and applications.
      To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
      To identify significant trends, drivers, influence factors in global and regions.
      To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

      In this study, the years considered to estimate the market size of Video Game Controller :
      History Year: 2014 - 2018
      Base Year: 2018
      Estimated Year: 2019
      Forecast Year: 2019 - 2025

      This report includes the estimation of market size for value (million USD) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of Video Game Controller market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.

      For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

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